Dave linked to this on Twitter:
http://www.nascarthegame.com/
And he's been saying that an announcement is going to be made sometime this week, hopefully about this.
And I asked him about Night Racing, he said: 'It will be authentic to the sport it represents.'
EDIT:
http://espn.go.com/espn/thelife/vid...ideo-game-return-eutechnyx?readmore=fullstory
Also confirmed is Kentucky[either in the game from Day One or Downloadable], Custom paint kit, 2010 paint schemes, and 2011 schemes will be downloadable. Also this:
Jon Robinson: A lot of people play the NASCAR games, not to race, but to crash spectacularly. How will the crashes look in the game?
Ed Martin: No one has ever done damage the way that we've done damage. I assure you that when you see this game, we've set a whole new standard for the way damage has been done. It's not pre-calculated damage, it's not just crumpling that we paste onto the car. Everything about our damage is calculated in our physics model and everything is unique. You can actually tear the sheet metal and have it hang on and have tears in the side of your car. If something falls off, you can run over it and cause damage to other cars. The damage model is absolutely fantastic. Everybody loves the big crashes in the game. I want to see the smoke and the cars flying. The only restriction we had from NASCAR is no part can fly off into the fan area. Nothing can go beyond the safety fence. But unlike any game I've worked on before, all of these fences are now geometric 3D fences, so if you get your car up into the catch fence, the fence will move, ripple, and get damaged. When you see a replay and you see a tire go up into the catch fence or you see an entire car go up into the catch fence, it's interacting with the physics of the game. It looks real.
And a first image for Edwards' #99 in the game: