Need For Speed (2015)

  • Thread starter Ameer67
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PS. Bit let down at only 50 cars...the variety is extremely limited. Perhaps I am too use to the amount of choice you get in Forza but, hmm. Well so far, there is at least 10 cars I 100% want to try, 10 cars i'm 70/30 about and the rest I'll never "want" to really use unless (maybe 20%) they somehow surprise me...which is always possible.
 
Yeah, they also try and pull you over first, but if you floor it and don't stop they'll chase after you (at realistic speed) and soon the Charger SRT-8's will be on you and they also deploy a few roadblocks at certain places too. Really awesome. I'll probably spend most of my time in my R34 GT-R running from the cops :D
Lol, same here. The only reason I'm buying this game is for the police chases.
 
Apparently, the code for the livery editor is just not in the game as of now. Maybe it's cause of the Early access or what, but still, gg EA. This game is just turning out to be a cluster imo.
 
First impressions so far after 2 hours are first: what resolution does this run at on X1? is it 900p upscaled to 1080p? It looks like 900p up scale, if it's 1080p native the distance blur is very very obvious.

I have issues with the lighting engine, being always dark 24/7 for me, i thought ok, so, if they do it right they could make the clarity nice, and for the most part it is, but the problem I have is the blur, the blur can be too much at times.

Sound, for the most part, cars sound good both rear and front exhaust and engine notes actually sound good, v-tec is a v-tec, inline 4 is a inline 4, however my issues is VOLUME, anyone have an issue with the game sounding too quiet? I have turn my speakers WAY up (and oddly, select TV mode) for it to sound loudest...which is really odd, i had to turn the music wayyyyyyy down for the cars to sound even remotely loud. Will need to try in on my PC setup with the X1 streaming as i have a much higher fidelity setup on my PC.

Gameplay/physics...actually, i've got to admit it's not as bad as I thought but man does it still feel a bit...odd. Cars feels relatively nice on the road, the "auto centre" thing when you drive off is extremely annoying, stop taking away control of my car, i know im not gonna hit a wall, let me sort that out, the physics and drift physics are...ok, i'd rather not be forced to drift when turning (perhaps I need to shift 100% into to GRIP MODE?) so that's a bit annoying otherwise...i could probably get used it. Having so much customization options locked at the start is also crap, why?! I wanna do it now, every opponent is running around with mods and there is me stock as anything, you have to level up to 20's at least to get decent stuff...poor move, very poor, should be available much earlier

However I will say now after a couple of hours with it, THIS GAME NEEDS FREAKING MANUAL TRANSMISSION! I don't care what ANYONE says, the lack of control when breaking with the auto shift down, the shifter selecting the wrong damn gears when going up hills/coasting round corners and the low rev auto shift is frustrating, limiting, and very controlling. This is obvious, try driving up a hill and see what gear it selects, ALWAYS the wrong gear! Try slowing for a corner and keeping the car in a high rev range when going round a bend...NOPE shift up/shift down automatically, no control over speed. GIVE US MANUAL is all I will say.

That above is my biggest gripe that I was right. The auto shifter is competent at best, dreadful at it's worst.

As for the story...lol, first 20 mins was a load of BS I didn't care about, just give me a damn car to race in I don't care about your over the top, forced acting and "yo yo yo" every 5 damn seconds, talk properly, or F off! All the people are boring criminal F+F stereotypes (even F+F has much much better and more likeable characters to be fair) and this stupid sexual feminist tension between Amy and the other douche bag is obvious and distracting...i simple don't care, yet, at least...I just wanna race, so the "tutorial" as sorts is too long, 20 minuts there was 5 mins racing 15 mins cutscenes, felt like I was playing MGS4 lol. Much better when finally opens up.

So far I am very 50/50 about it, there is a lot of bull, but there is actually quite a lot of depth and some fun to be had with the cars/customization, if they just removed the rubbish, opened up the game more, removed the crap story, gave us more cars and manual transmission and a proper day/night cycle this game would very very good, so far, it's extremely average after 2 hours, hopefully once you get past all the gated level content rubbish like level 44 to unlock this thing you should unlock within the first hour of the game...it gets better.
 
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First impressions so far after 2 hours are first: what resolution does this run at on X1? is it 900p upscaled to 1080p? It looks like 900p up scale, if it's 1080p native the distance blur is very very obvious.

I have issues with the lighting engine, being always dark 24/7 for me, i thought ok, so, if they do it right they could make the clarity nice, and for the most part it is, but the problem I have is the blur, the blur can be too much at times.

Sound, for the most part, cars sound good both rear and front exhaust and engine notes actually sound good, v-tec is a v-tec, inline 4 is a inline 4, however my issues is VOLUME, anyone have an issue with the game sounding too quiet? I have turn my speakers WAY up (and oddly, select TV mode) for it to sound loudest...which is really odd, i had to turn the music wayyyyyyy down for the cars to sound even remotely loud. Will need to try in on my PC setup with the X1 streaming as i have a much higher fidelity setup on my PC.

Gameplay/physics...actually, i've got to admit it's not as bad as I thought but man does it still feel a bit...odd. Cars feels relatively nice on the road, the "auto centre" thing when you drive off is extremely annoying, stop taking away control of my car, i know im not gonna hit a wall, let me sort that out, the physics and drift physics are...ok, i'd rather not be forced to drift when turning (perhaps I need to shift 100% into to GRIP MODE?) so that's a bit annoying otherwise...i could probably get used it. Having so much customization options locked at the start is also crap, why?! I wanna do it now, every opponent is running around with mods and there is me stock as anything, you have to level up to 20's at least to get decent stuff...poor move, very poor, should be available much earlier

However I will say now after a couple of hours with it, THIS GAME NEEDS FREAKING MANUAL TRANSMISSION! I don't care what ANYONE says, the lack of control when breaking with the auto shift down, the shifter selecting the wrong damn gears when going up hills/coasting round corners and the low rev auto shift is frustrating, limiting, and very controlling. This is obvious, try driving up a hill and see what gear it selects, ALWAYS the wrong gear! Try slowing for a corner and keeping the car in a high rev range when going round a bend...NOPE shift up/shift down automatically, no control over speed. GIVE US MANUAL is all I will say.

That above is my biggest gripe that I was right. The auto shifter is competent at best, dreadful at it's worst.

As for the story...lol, first 20 mins was a load of BS I didn't care about, just give me a damn car to race in I don't care about your over the top, forced acting and "yo yo yo" every 5 ****ing seconds, talk properly, or F off! All the people are boring criminal F+F stereotypes (even F+F has much much better and more likeable characters to be fair) and this stupid sexual feminist tension between Amy and the other douche bag is obvious and distracting...i simple don't care, yet, at least...I just wanna race, so the "tutorial" as sorts is too long, 20 minuts there was 5 mins racing 15 mins cutscenes, felt like I was playing MGS4 lol. Much better when finally opens up.

So far I am very 50/50 about it, there is a lot of bull ****, but there is actually quite a lot of depth and some fun to be had with the cars/customization, if they just removed the bull ****, opened up the game more, removed the crap story, gave us more cars and manual transmission and a proper day/night cycle this game would very very good, so far, it's extremely average after 2 hours, hopefully once you get past all the gated level content rubbish like level 44 to unlock this thing you should unlock within the first hour of the game...it gets better.
You really have colourful vocabulary.
 
I still find it baffling that the Map size from the beta didn't increase in the full game, unless EA decided to give early access people the beta, just even more limited, and then a day one patch that unlocks the full game.

I really hope so, cause this is just a pathetic showing imo. I had super high hopes with SpeedHunters working with them, but EA just EA'd it.
 
I wonder after NFS2015, what's next for Ghost then? I mean they got what the fans wished for, a Underground themed game. So what's next?
 
Maybe back to the Hot Pursuit style of game? Would be nice to have HP style one year and then UG style the next.
 
You really have colourful vocabulary.

Thanks :). Edited to remove some of the passion, down with censorship I say.

So, tried it via streaming to PC...UGLY BLUR!

It is aweful! It's so blurry, it is definately not native 1080p it looks about 720p which is really strange, all the foreground, text, icons, lights etc is fine...but when you look into the distance and you look at the cars, surfaces, roads there is just the horrendous blur everywhere, will try and get a good screenshot of what I mean but wow is it bad. When you closer to a screen you see it a lot more.
 
Don't think I'm only speaking for myself when I say that I'm tired of those styled Need For Speed's.

I think if this NFS sells well, then lets stick to this formula for a couple years, yeah?
Maybe, but I think too much of the UG formula might make it a bit stale.
 
Let's model the Hoonicorn, Magnus' 911, Nakai's RWB and all the Risky Devil Cars pefectly but half ass one of the wildest custom Lamborghini's and not include any of the parts that made it unique.

Also, how can they get Morohoshi and his sticker, but not bother to get a Boomcraft kit? I would of been all over NFS if the Murcielago got a Boomcraft kit.

Don't think I'm only speaking for myself when I say that I'm tired of those styled Need For Speed's.

I think if this NFS sells well, then lets stick to this formula for a couple years, yeah?

You realize this means each new NFS would be the same as this current one, just with new Overfenders, a few new cars and more cringey youtuber stickers.
 
Apparently, the code for the livery editor is just not in the game as of now. Maybe it's cause of the Early access or what, but still, gg EA. This game is just turning out to be a cluster imo.

That's a bit of a poor show, we pay for EA access to get early access ahead of release of the full game. Not some of it.
 
You guys see the launch trailer ?
 

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Let's model the Hoonicorn, Magnus' 911, Nakai's RWB and all the Risky Devil Cars pefectly but half ass one of the wildest custom Lamborghini's and not include any of the parts that made it unique.

Also, how can they get Morohoshi and his sticker, but not bother to get a Boomcraft kit? I would of been all over NFS if the Murcielago got a Boomcraft kit.



You realize this means each new NFS would be the same as this current one, just with new Overfenders, a few new cars and more cringey youtuber stickers.
I said a couple of years dude. Meaning two, possibly three. Was that not the best era of the NFS games on PS2? The ones where we could customize our car as we please?

Every NFS being a NFS 2015 replica is not what I'm saying. What I'm saying is Ghost/EA/whoever developes should make what we want, and continue listening. (as they did with NFS2015, disregarding however many shortcomings the game may have)
 
Maybe back to the Hot Pursuit style of game? Would be nice to have HP style one year and then UG style the next.
So similair to the CoD deal?

I fail to see how that would be anything other than terrible, as there would be no surprise and delight and soon it'd literally just fall into the trap that CoD has and just be the same game every 2 years.
 
You guys see the launch trailer ?

Funny, watching all 10 hours of an EA Access stream almost completely derailed said 'hype train' for me.

Buggy exhausts, and removed brake calipers/rotors (because theyre simply too buggy?)

The game comes out in a week. You can't do that. That day one patch better be magical, otherwise i'll be sitting this out until they decide to actually polish their game and give us what they promised.
 
I wonder after NFS2015, what's next for Ghost then? I mean they got what the fans wished for, a Underground themed game. So what's next?
I pray to god that they'll keep supporting this game for at least a full year.

Would be really awful if by May next year the updates stop rolling because they're too busy working on NFS 2016 or whatever, then as late as two years they shut down the servers for this game because they made another two titles already

Geez... let's hope they don't go down this road and instead keep working and improve this new NFS for a couple of years at least without jumping into a new project, maybe make a big expansion for the current game at some point, similar to what The Crew is doing with the Wild Run.
 
So...you can't directly share screenshots from NFS so I can't directly show the resolution issue, no idea why? Will try later using my PC.
 
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I think I know why they limited the game to 10 hours before release

So people can't beat the game before it even releases. I'm surprised no one has done it within the 10 hours.
 
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