Need For Speed (2015)

  • Thread starter Ameer67
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I just don't understand why manual transmission and more garage slots weren't available when the game came out months ago. Better late than never I suppose.

Oh for crying out loud. WHO CARES what happened three months ago at this point? I'm a PC gamer and haven't been able to play the game AT ALL yet.

It's like saying, "Wow, this new steak at XYZ restaurant is really amazing! I don't understand why they didn't put this on the menu three months ago, those losers..!" LOL
 
Oh for crying out loud. WHO CARES what happened three months ago at this point?
Me.

I'm a PC gamer and haven't been able to play the game AT ALL yet.
Good to know. Same here.

It's like saying, "Wow, this new steak at XYZ restaurant is really amazing! I don't understand why they didn't put this on the menu three months ago, those losers..!" LOL
Your example does not work here. The new steak is an extra/bonus/not essential. Manual transmission, more garage slots are BASIC FEATURES that the game should have had from day one.

Here, I'll give an example.

A new restaurant opens up down the street. You walk in and try to find a spot to sit. This restaurant does not have any tables though so you ask for the manager. The manager says, "Oh, well you can stand in the meantime. We'll be getting the tables in a few more months." The tables are a necessity for the restaurant to properly function.

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I'm not saying I'm ungrateful for them adding manual and more slots. Actually I'm grateful that EA/Ghosts are doing something to improve the game.
 
I'm sorry but I finished the game without manual transmission. So should the game have it as if it is a gamebreaker? Nope. So the fact someone wants a manual transmission is subjective and is an opinion. So rejoice for those who want manual transmission! And rejoice those who don't care, for they can continue to care less.
 
I really hope it give us at least 5 more garage slots. Knowing that they could possibly add more vehicles in upcoming updates.
 
This is becoming more and more like Driveclub, difference is DC had stronger foundations, Ghost have been very great with their icing but hopefully they put more work in the cake (handling model plz)
 
I just don't understand why manual transmission and more garage slots weren't available when the game came out months ago. Better late than never I suppose.

Because then Ghost/EA wouldn't have people fawning over their product months after release for adding the most basic of features.

If garage slots are indeed added tomorrow, it might just draw me back, as even the Photomode hasn't yet (since I don't want to have to waste money shuffling cars). Mind you, it won't be for a while, since the FM6 DLC tomorrow could be either a new monthly pack, or 20 Porsches...
 


Oh lord it's Aaron Beck's F132 concept render

F132_SH_D_01.jpg


One of my favourite concepts of recent times is this – allow me to introduce the F132. The idea came to me while sketching in a meeting at Weta Workshop when we were working on early pre-production concept design for Mad Max 4 way back in early 2009. I’ve always loved the function-driven look of F1 cars and started sketching the aero onto the body of a '32 Ford three-window coupe. It all seemed to work together surprisingly well – to me at least!

After occasionally playing with the idea in sketch form over a few years, I got a couple of basic 3D models of a Ford coupe and an F1 car off the internet and started to develop the concept in 3D. The paint scheme above is a homage to two of my favourite F1 car families: the MP4 McLarens and the Ferraris of the early '90s – in my opinion the best looking era of F1. I like the way the red and white over the nose of this design echoes the famous SO-CAL Speed Shop coupe, a further mixing of the two worlds.

The F132 would be designed in CAD first, and feature a chromoly space frame, carbon body panels, and custom-fabricated suspension and components. A six-speed sequential transaxle would send power to the massive Goodyear race slicks, and the mid-mounted engine would be a modern Chevrolet NASCAR V8, to mirror but amplify the Chevy small block traditionally found in many '32 Ford hot rods. As this thing is pretty small (the roof is about 43 inches high) and because I felt it should be a two-seater to suit the hot rod roots, I’ve taken inspiration from the McLaren F1 road car and given the driver’s seat preference in the cabin, with a smaller custom-moulded seat tucked just behind and to the right. This way a passenger can fit in but driver ergonomics aren’t compromised. The slightly in-line cockpit configuration also matches the fighter-jet style F132 moniker nicely.
 
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More garage slots and new cars, plus drag racing. This update is looking really good. Hoping this update will help me calm down from the stress I've been having with trying to get diamond camo for my snipers on Black ops 3. :)

Im wondering what the other new cars are going to be because I believe the EA UK Twitter page mentioned that there's going to be more other than that new Hotrod they've been teasing.
 
God if I didn't say that new update soon to be available wasn't impressive I'll be a damn lair! I was on the fence because of the whole "online-only" issue, but should I buy this game now? I really like the fact that more garage slots is getting added, but it BETTER BE LIMITLESS!! :mad:
 
@TokoTurismo If you have a stable internet connection then I would recommend purchasing the game. Need For Speed is far more complete than it was back at launch and things are only going to get better with free content! :)

By the way, the physics are another thing to consider before purchasing the game. After playing NFS for more than a couple of months I have got the hang of the handling model, but they do require some getting used to.
 
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@TokoTurismo If you have a stable internet connection then I would recommend purchasing the game. Need For Speed is far more complete than it was back at launch and things are only going to get better with free content! :)
Hmmm. Since I long since had very good internet that was really stable (especially on Xbox One imo), than it's settled! :D I'll purchase NFS 2015 when the update goes live or later down the road. :)

By the way, the physics are another thing to consider before purchasing the game. After playing NFS for more than a couple of months I have become used to them, but they do require some getting used to.
Not a problem bud. I took me weeks to get used to pCARS physics, so I'll probably get the hang of it in a couple of days. 👍 Thanks for informing this to me though, I appreciate it. :cheers:
 

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