Need For Speed (2015)

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I would not say they failed with the game, it lacks most of what the Classic Era and the Black Box Eras had in terms of "fun".

The game looks and feels mediocre compared to Pro Street and Undercover, and it had some Swiss Cheese storyline to it. The open beta did not change much, but only a few options to the HUD, and probably customization since it was locked for the beta players. I blame the community and EA hyping the train until it wrecked to disappointment in the end. Look through the development of this game, including the teaser, it looked like it was using Rivals engine, but was modified to look "cool" with the sappy rain drops to increase it's shine.

I just do not think it would be worth the extra dollars in 2016, unless it would get an offline patch. The online only was the most stupidest move on EA's and Ghost's part.
 
I just played this after awhile it was out, got platinum on it and after that it just didn't appeal to me.
Didn't feel like a normal NFS game to me.
Like others said it's no Pro street or Undercover or undergorund for that matter.
 
For those of you who do enjoy the game, i'm setting up a clan for competitions, if you're interested, message me
 
^^ I do enjoy the game, just haven't been able to play lately... in the middle of house construction/moving and too busy.

Anybody else anxious to hear some sort of announcement about the next NFS game besides me though?
 
^^ I do enjoy the game, just haven't been able to play lately... in the middle of house construction/moving and too busy.

Anybody else anxious to hear some sort of announcement about the next NFS game besides me though?
They're not going to announce anything about the next NFS until 2017.
 
Anybody else anxious to hear some sort of announcement about the next NFS game besides me though?

Yeah, but at the same time it is around 14 months away from release so it is best to not expect much news until E3. :boggled:

In terms of the concept, NFS 2015 is a solid platform to build up on. Ghost Games have got the interests of the community in mind so I hope they include a refined handling model, day and night cycle, more populated and diverse environment and scrap the garage limit. They could take some inspiration from the Forza Horizon games and just add police.
 
^^ I do enjoy the game, just haven't been able to play lately... in the middle of house construction/moving and too busy.

Anybody else anxious to hear some sort of announcement about the next NFS game besides me though?
For Ghost, it's going to be hard for them to win over players because of FH3. If they're going to win over players, they'll need:

- Improve the handling model. Scrap the Criterion/Burnout handling and try to create their own handling model.
- A better map. Ventura Bay was already an ok enviroment but the map size is the problem.
- Better customization options. Now that FH3 has bodykits and probably proper stance, they'll need to step up their customization game. Before it was their main selling point since other racing games didn't have bodykits during NFS2015's release and before FH3's reveal.
- Utilizing Speedhunters more.
 
For Ghost, it's going to be hard for them to win over players because of FH3. If they're going to win over players, they'll need:

- Improve the handling model. Scrap the Criterion/Burnout handling and try to create their own handling model.
- A better map. Ventura Bay was already an ok enviroment but the map size is the problem.
- Better customization options. Now that FH3 has bodykits and probably proper stance, they'll need to step up their customization game. Before it was their main selling point since other racing games didn't have bodykits during NFS2015's release and before FH3's reveal.
- Utilizing Speedhunters more.

I don't disagree with this. Although I WILL say that FH3 doesn't seem like it offers much by way of a wrap creator. Correct me if I'm wrong, because I haven't followed the game closely. What I have seen only seems to offer pre-made liveries, which is lame.

... But yeah, like I said, I agree in that they should continue to enhance their strengths and also correct major flaws like handling.
 
Correct me if I'm wrong, because I haven't followed the game closely. What I have seen only seems to offer pre-made liveries, which is lame.
FH3 allows you to create your own liveries, or just download pre-made ones from the community, just like every other Forza.
 
For Ghost, it's going to be hard for them to win over players because of FH3. If they're going to win over players, they'll need:

- Improve the handling model. Scrap the Criterion/Burnout handling and try to create their own handling model.
- A better map. Ventura Bay was already an ok enviroment but the map size is the problem.
- Better customization options. Now that FH3 has bodykits and probably proper stance, they'll need to step up their customization game. Before it was their main selling point since other racing games didn't have bodykits during NFS2015's release and before FH3's reveal.
- Utilizing Speedhunters more.
It's going to take ore than that, actually.

The most important thing they will have to do is stay true to their word, WHATEVER they say on social media and whatnot. If they don't, well it may just be NFS15 again.
 
I don't disagree with this. Although I WILL say that FH3 doesn't seem like it offers much by way of a wrap creator. Correct me if I'm wrong, because I haven't followed the game closely. What I have seen only seems to offer pre-made liveries, which is lame.
Forzas Livery editor is greater than what NFS offered, and it's also a good bit more user friendly. The one and only thing that NFS wrap editor has going for it is that it can use different material types on the wrap, where as Forza is just gloss.
 
It's going to take ore than that, actually.

The most important thing they will have to do is stay true to their word, WHATEVER they say on social media and whatnot. If they don't, well it may just be NFS15 again.

What did they say and not do? I mean, from a purely objective standpoint. (Game developers have to "sell" their product- I haven't seen a game yet that was everything a developer claimed). So don't come back with "They said it was going to be fun and it wasn't!" LOL
 
Forzas Livery editor is greater than what NFS offered, and it's also a good bit more user friendly. The one and only thing that NFS wrap editor has going for it is that it can use different material types on the wrap, where as Forza is just gloss.

I haven't played a single Forza game because they have only recently migrated to PC. I will probably pick up Horizons eventually, but since I typically spend more time in the wrap editor than on the streets, it would have to blow me away.
 
What did they say and not do? I mean, from a purely objective standpoint. (Game developers have to "sell" their product- I haven't seen a game yet that was everything a developer claimed). So don't come back with "They said it was going to be fun and it wasn't!" LOL
I wasn't going to say that it wasn't fun. It was fun, only for a short while.

If you have seen some of the social media Ghost has involved themselves in, the devs (or dev?) would say that the thing that has been suggested to them is planned to happen or is in the works, only for it to not happen due to the fact that they just stopped caring for the game.
 
I haven't played a single Forza game because they have only recently migrated to PC. I will probably pick up Horizons eventually, but since I typically spend more time in the wrap editor than on the streets, it would have to blow me away.
Well if you liked NFS's then there will be absolutely no reason that you wouldn't like Forza's. Even considering the fact that you can different material types on NFS, it doesn't hold up as well.
 
I wasn't going to say that it wasn't fun. It was fun, only for a short while.

If you have seen some of the social media Ghost has involved themselves in, the devs (or dev?) would say that the thing that has been suggested to them is planned to happen or is in the works, only for it to not happen due to the fact that they just stopped caring for the game.

I doubt they stopped caring. Problem was that the money ran out. You can blame poor sales or whatever, but the bottom line is they don't work for free any more than you or I do. I have no doubt that if the money continued to flow to justify it, they would have delivered on those social media "promises." This to me is not a justification for saying "they didn't deliver!"

Well if you liked NFS's then there will be absolutely no reason that you wouldn't like Forza's. Even considering the fact that you can different material types on NFS, it doesn't hold up as well.

That's cool... I'm looking forward to trying it.
 
I doubt they stopped caring. Problem was that the money ran out. You can blame poor sales or whatever, but the bottom line is they don't work for free any more than you or I do. I have no doubt that if the money continued to flow to justify it, they would have delivered on those social media "promises." This to me is not a justification for saying "they didn't deliver!"
The halt of support just stopped unexpectedly, so of course there would be upset people. I'm not ranting and complaining that they did not deliver, but the expectations for me just stopped short. The game was slowly coming up strong then all of a sudden, they just plummeted.
 
The halt of support just stopped unexpectedly, so of course there would be upset people. I'm not ranting and complaining that they did not deliver, but the expectations for me just stopped short. The game was slowly coming up strong then all of a sudden, they just plummeted.

I DO totally agree that it was sudden and unexpected.
 
Bought this game for $25 on sale on PSN. Figured it has to be worth that. I was wrong. It's probably the worst racing game I've played since NFS Rivals, and the two together are the worst I've played since the PS2 was current gen.

The story is so bad that I just didn't care about what it was trying to do at all, the characters were all douchey dude-bros spewing out lines so cringe-worthy that I thought "this must be what the developer thinks the 'cool kids' are like".

The graphics, while half decent, are nowhere near as good as they were made out to be. Most of it is hidden by the always night and always raining. I suspect without the wetness look on the cars and road, and without the cover of darkness, it'd look roughly on par with Rivals, which looked about on par with decent PS3 games.

The physics are laughably bad, to the point that I started running through my head trying to think of a racing game with worse physics. Can't think of one. Mario Kart has more natural feeling physics than NFS. Cars have no feeling of weight or inertia, the switch between drifting and grip feels like the game is literally switching the physics on the fly, very abruptly too, and even things like the handbrake instantly stopping the car on a dime, or the way cars understeer on banked turns and oversteer on negatively cambered turns (opposite of reality), just all add up to make me think that none of the developers have actually driven a car at all, that's how strange the physics are. Seriously, who tested this game and said "yep, that's how we wanted it"?

The map is uninspiring, and severely lacking in diversity. The repetitiveness of the map is astounding, because it's so tiny it surely can't have been too hard to not make every inch of it feel identical to the rest. It seems roughly the same size as the maps on the old PS2 underground games, and when it's up against open world arcade racers the size of The Crew, it just looks like a bad joke.

Then we have the AI. Rubber banding at it's very worst. The AI have no spatial awareness to speak of, and violently rubber band to the point of it being impossible to miss. I've had a crash during a race, only to find myself catching and flying past the AI while they're doing about 60kph on a straight, all sitting in a pack, literally waiting for me. Due to this extreme rubber banding, the game is made very easy by simply using the car you start with. I bought and fully modified an R32 GTR, and found the game much harder, as my car was fast enough to test my reactions during races as the AI behind me was able to keep pace with me most of the time. If I switched back to my starter car, which was half as quick as the GTR, I could go into the exact same races and win easily, because the AI was only ever as quick as whatever I was driving. At one point in the game I started wondering if it was even possible to lose a race, as I think I'd gotten about half way through the game before I lost one.

All in all, it's a terrible game. Seems like EA just hired a dev team full of random kids who'd never driven a single car in their lives, forced them to watch every Fast and Furious movie, and told them to make a game like that.
 
Bought this game for $25 on sale on PSN. Figured it has to be worth that. I was wrong. It's probably the worst racing game I've played since NFS Rivals, and the two together are the worst I've played since the PS2 was current gen.

The story is so bad that I just didn't care about what it was trying to do at all, the characters were all douchey dude-bros spewing out lines so cringe-worthy that I thought "this must be what the developer thinks the 'cool kids' are like".

The graphics, while half decent, are nowhere near as good as they were made out to be. Most of it is hidden by the always night and always raining. I suspect without the wetness look on the cars and road, and without the cover of darkness, it'd look roughly on par with Rivals, which looked about on par with decent PS3 games.

The physics are laughably bad, to the point that I started running through my head trying to think of a racing game with worse physics. Can't think of one. Mario Kart has more natural feeling physics than NFS. Cars have no feeling of weight or inertia, the switch between drifting and grip feels like the game is literally switching the physics on the fly, very abruptly too, and even things like the handbrake instantly stopping the car on a dime, or the way cars understeer on banked turns and oversteer on negatively cambered turns (opposite of reality), just all add up to make me think that none of the developers have actually driven a car at all, that's how strange the physics are. Seriously, who tested this game and said "yep, that's how we wanted it"?

The map is uninspiring, and severely lacking in diversity. The repetitiveness of the map is astounding, because it's so tiny it surely can't have been too hard to not make every inch of it feel identical to the rest. It seems roughly the same size as the maps on the old PS2 underground games, and when it's up against open world arcade racers the size of The Crew, it just looks like a bad joke.

Then we have the AI. Rubber banding at it's very worst. The AI have no spatial awareness to speak of, and violently rubber band to the point of it being impossible to miss. I've had a crash during a race, only to find myself catching and flying past the AI while they're doing about 60kph on a straight, all sitting in a pack, literally waiting for me. Due to this extreme rubber banding, the game is made very easy by simply using the car you start with. I bought and fully modified an R32 GTR, and found the game much harder, as my car was fast enough to test my reactions during races as the AI behind me was able to keep pace with me most of the time. If I switched back to my starter car, which was half as quick as the GTR, I could go into the exact same races and win easily, because the AI was only ever as quick as whatever I was driving. At one point in the game I started wondering if it was even possible to lose a race, as I think I'd gotten about half way through the game before I lost one.

All in all, it's a terrible game. Seems like EA just hired a dev team full of random kids who'd never driven a single car in their lives, forced them to watch every Fast and Furious movie, and told them to make a game like that.

I agree with this, the rubber banding was worse upon release, though i found more pleasure in paint building then anything, its still a very undeveloped part of the game and quite small, but still enjoyable, though I do miss the autosculpt feature from carbon,

It was a game created on the purpose of making money nothing more, if you can accept that then you might find something in it to enjoy,
 
I agree with this, the rubber banding was worse upon release, though i found more pleasure in paint building then anything, its still a very undeveloped part of the game and quite small, but still enjoyable, though I do miss the autosculpt feature from carbon,

It was a game created on the purpose of making money nothing more, if you can accept that then you might find something in it to enjoy,

The paint and vinyl area was about the only part I found myself actually wanting to spend time. I forced myself to do the events, to try get my money's worth out of it, but the painting was about the only part I enjoyed. The car modifying itself was woefully lacking compared to old NFS games though. I was stunned to find the R32 Skyline, a tuner favourite, had just two full bodykits to choose from, and no individual parts like front and rear bars and side skirts, at all. Also, the R35 has literally no visual mods except for garish looking boy racer wings... You can't even remove the stock rear wing without putting a gigantic GT wing on it.While the paint and vinyl is by far the best part of the game, it's still way behind other games that have vinyl editors, like Forza.

About the only thing I can give the game credit for is that it has reminded me to not take excellent arcade racers like Driveclub and The Crew for granted, because terrible arcade games like this are somehow still being made. It's been so long since I've played either DC or The Crew, but playing NFS has made me want to play them again, so I've got to give it credit for that :lol:.

Actually, I was disappointed in myself, because when I bought this, I also picked up the Ducati game on sale for the same price ($25), and that is just as big a disappointment as NFS. Ducati has a nice, if a bit small, selection of bikes and tracks, but the graphics would barely pass for PS3 quality, and the "career" for lack of a better word, is just a boring series of 3 lap races, most of them one make races. Forcing myself to finish the career in that game to get my money's worth is really a lesson in fighting the urge to fall asleep. I'd still give Ducati a higher score than NFS though, simply because the physics, while not very realistic, at least make sense, and are semi-realistic, so hot-lapping can be alright.

The really funny thing though, is that Driveclub by itself is about a million times better as both an arcade car racer, and a motorbike game, than both Ducati and NFS combined lol. Hopefully I've learned a valuable lesson from all of this.
:dunce:
 
Forgive me if this isn't worth the bump but right now on the US PS Store, the game is only $7.50 with PS Plus.
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It's too late. Since they ended support, that would have been helpful but no.
 
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