- 1,131
- United States
- Jake-Racer1221
I would not say they failed with the game, it lacks most of what the Classic Era and the Black Box Eras had in terms of "fun".
The game looks and feels mediocre compared to Pro Street and Undercover, and it had some Swiss Cheese storyline to it. The open beta did not change much, but only a few options to the HUD, and probably customization since it was locked for the beta players. I blame the community and EA hyping the train until it wrecked to disappointment in the end. Look through the development of this game, including the teaser, it looked like it was using Rivals engine, but was modified to look "cool" with the sappy rain drops to increase it's shine.
I just do not think it would be worth the extra dollars in 2016, unless it would get an offline patch. The online only was the most stupidest move on EA's and Ghost's part.
The game looks and feels mediocre compared to Pro Street and Undercover, and it had some Swiss Cheese storyline to it. The open beta did not change much, but only a few options to the HUD, and probably customization since it was locked for the beta players. I blame the community and EA hyping the train until it wrecked to disappointment in the end. Look through the development of this game, including the teaser, it looked like it was using Rivals engine, but was modified to look "cool" with the sappy rain drops to increase it's shine.
I just do not think it would be worth the extra dollars in 2016, unless it would get an offline patch. The online only was the most stupidest move on EA's and Ghost's part.