Well that's NFS' cheesy cutscene for you.Played this game for 5 hours and I must say I kinda like it amazing graphics and good selection of cars and almost everything is customizable! But I did get thrown off with them cringeworthy cutscenes and the constant calls to your ingame phone
But, we know how greedy EA is, NFS is essentially COD to Activision. Though, wasn't the sales good for NFS '15, but sailed badly after a year from release?But I still have hope for EA to change though. Not as much as before but I still have hope for them. Their new CEO will change that.
Even here my connection is not that great. The ping I usually get is 50-80.
That's why Ghost has a huge challenge ahead of them when they reveal NFS2017. They know the problems in 2015, now its the time to fix them in order to make NFS2017 a game that will make the franchise once more great again.
Considering that they have been listening through Reddit, Twitter, and their own forum site, I still believe in them and I don't think NFS is COD to EA. Also I'm glad they're no longer doing yearly releases or otherwise 2015 would have been a buggy mess like Rivals. And yes I know 2015 still has bugs but not as buggy as Rivals. Besides they made the PC port at least playable unlike Rivals.But, we know how greedy EA is, NFS is essentially COD to Activision. Though, wasn't the sales good for NFS '15, but sailed badly after a year from release?
The last few games haven't done the NFS title any justice in my eyes and keeping the brand barely alive isn't something I'd be proud of.I should be at least thanking EA and Ghost that we still have NFS.
At least they're still playable unlike Rivals though. Sure they may have done the same formula in the last few titles (except Shift 2) but does it mean it's bad? Yes it is bad depending on how you classify NFS. There are those who says that NFS is more on the import tuner side while others think they have should kept the old formula from the PS1 days of NFS. I for one I don't mind where NFS is going as long as they can deliver. The problem for current NFS is that they needed a developer like Black Box who can at least give us proper physics engine. The others such as sound, storyline, etc. are not a problem. The online only is EA is to blame for this. Good thing at least they brought back the Underground theme (not nearly Underground but at least enough for NFSU fans to try 2015.) but as said, the problem is the handling.The last few games haven't done the NFS title any justice in my eyes and keeping the brand barely alive isn't something I'd be proud of.
Having the game playable doesn't cut it. This is EA here. They've hired developers that are supposed to be delivering AAA games to the fans. I want something that makes me feel the urge to play over and over again. That hasn't been happening recently.At least they're still playable unlike Rivals though. Sure they may have done the same formula in the last few titles (except Shift 2) but does it mean it's bad? Yes it is bad depending on how you classify NFS. There are those who says that NFS is more on the import tuner side while others think they have should kept the old formula from the PS1 days of NFS. I for one I don't mind where NFS is going as long as they can deliver. The problem for current NFS is that they needed a developer like Black Box who can at least give us proper physics engine. The others such as sound, storyline, etc. are not a problem. The online only is EA is to blame for this. Good thing at least they brought back the Underground theme (not nearly Underground but at least enough for NFSU fans to try 2015.) but as said, the problem is the handling.
I understand your feels about that, even when Gran Turismo is as playable as TXR to me since it's got that challenge that no game has and the replayability is exceptional. Every TXR game has that even ITC strangely enough, but the older ones are the exceptions. You can still enjoy them for what they are, not to mention mod support for most of the NFS games is pretty good in my opinion, and with image software you can make your own livery.Having the game playable doesn't cut it. This is EA here. They've hired developers that are supposed to be delivering AAA games to the fans. I want something that makes me feel the urge to play over and over again. That hasn't been happening recently.
I can live with EA making NFS titles but imagine if the NFS title was sold to someone else. But who deserves to keep the NFS name? Very unlikely for that to happen but one can dream that EA will sell the NFS name despite how it gives them a lot of profit.Having the game playable doesn't cut it. This is EA here. They've hired developers that are supposed to be delivering AAA games to the fans. I want something that makes me feel the urge to play over and over again. That hasn't been happening recently.
The style (underground vs classic) isn't my concern at the moment. My concern is that the series is not worth saving after the very mediocre releases we've been seeing. They took a break from the yearly launch cycle thankfully, but it hasn't made a noticeable difference it seems.
In the end, I'm sure as heck hoping NFS '17 whips ass regardless of the approach it chooses.
Fair enough.I understand your feels about that, even when Gran Turismo is as playable as TXR to me since it's got that challenge that no game has and the replayability is exceptional. Every TXR game has that even ITC strangely enough, but the older ones are the exceptions. You can still enjoy them for what they are, not to mention mod support for most of the NFS games is pretty good in my opinion, and with image software you can make your own livery.
I still find NFS '15 to be lacking, and thus why I did not buy it for my PS4. All Triple A titles can suffer from lack of replayability and lack substance, which I hope EA can provide in most of their own games, and many devs should do the same. I just wish they could have a bit of super cars mixed with imports, and have cops in the mix with customization, with a huge map that beats the Crew in ways. With most new racing games I just can't get excited like I used to. It's sad really.
Eh, that extra year didn't seem to do anything any better than the 1 year titles, so far.Also I'm glad they're no longer doing yearly releases or otherwise 2015 would have been a buggy mess like Rivals.
I don't care who is making the game, or if it's sold to anyone, as long as its a game that's worth the money that is spent on it. This one was off that mark by a longshot, in my opinion. Did it have it's positive moments? Sure. However, they where sorely out shined by the negatives.I can live with EA making NFS titles but imagine if the NFS title was sold to someone else. But who deserves to keep the NFS name? Very unlikely for that to happen but one can dream that EA will sell the NFS name despite how it gives them a lot of profit.
Given that NFS2015 is Ghost's first attempt at a Underground and Carbon mixed NFS title, I can let them get away with that for now but the 2017 title, I expect improvements especially in the physics department.
There is a mistake on what you said, 2015 wasn't their NFS title and that is Rivals which is bad.This being their first game should in no way mean they automatically get a free pass for their issues. Things really need to be reevaluated there, and the game deserves the mediocre scores it received, as well as the backlash.
Yet none of those things matter much if the physics are so bad that it makes you not want to play the game in the first place.I think this pretty much else says it all. Handling is one main objective that Ghost needs to improve if they're gonna make the 2017 title a good one.
Graphics? I don't think that's a problem considering that 2015 was a good looking game at the time but they do gotta rid of the wet car effects.
Sound? Not a problem also. All the cars in the game have good sounds especially when adding turbo. I think all NFS games have good car sounds. So far Shift 2 is my favorite NFS game when it comes to car sounds.
Story? (If the 2017 title will have one but considering Ghost has been looking for a story director or designer or whatever is it, we might have storyline once more.) I think they need to lessen the cheesiness for 2017 because 2015 was chessy but became a bit too much unlike the previous NFS titles with storyline.
Also, I hope EA learns from this but, please no more online only.
Garage count? If you even play NFSU2, there's a limit to your Career garage (5 cars only) and even My Cars had a limit (10 cars).Yet none of those things matter much if the physics are so bad that it makes you not want to play the game in the first place.
Garage count
No time transition even though they have altering times of day
Touting customization while leaving other cars severely baron in that department
Weird input bugs(like when you get vacuumed into a wall)
Disappointing post-support.
Always online
One-sided tuning options
What about that? Those are only the things I can remember from the last time I played it, about a year ago. I'm sure there are a lot more issues I can find if I actually took the time to try to play it again.
So? That does absolutely nothing for your argument about a completely different game. That's NFSU2 this is NFS15. Also how long ago was that?Garage count? If you even play NFSU2, there's a limit to your Career garage (5 cars only) and even My Cars had a limit (10 cars
Like I said. Its a different game. Stop holding onto the past. We are in a different age where these things are entirely possible. That it didn't happen in a game that is over 10 years old has no bearing on this game.Time transition? Again back to the Underground era games, do they even have any time transition? Yet no one complained about NFSU2, MW, Carbon, etc. about no time transition
I have no idea how you even got that considering I said nothing like that. What I would actually like is a more balanced approach, not one car have a ton of options and others having hardly anythingg customization? Oh so you would rather have the copy paste parts from NFSU
I considered getting sucked I to a wall while not moving the stick to be pretty game breaking.Bugs? Sure there are some bugs in the game but are they game breaking just like Rivals? From what I played (PS4 version) the bugs that I experienced is not even game breaking and did not even affected the whole game
Why? It has literally NOTHING to do with that.One sided tuning? Once again please refer to your "touting customization" thing
The problems I mentioned could have been fixed on the current game. How would you even know if they learned that lesson if they've released nothing? That doesn't make sense. You have no idea so until they actually do fix things, I would suggest holding back from saying that.So the problems that you mentioned are problems that Ghost can even fix in the 2017 title. They learned their lesson from 2015 (in fact 2015 might just be a test to see if going back to the Underground theme might be better than the cops v racers theme.) and now they're gonna fix those for 2017
We're in 2017 now. Those games you listed came out 2 console generations and 10+ years ago.Garage count? If you even play NFSU2, there's a limit to your Career garage (5 cars only) and even My Cars had a limit (10 cars).
Time transition? Again back to the Underground era games, do they even have any time transition? Yet no one complained about NFSU2, MW, Carbon, etc. about no time transition.
Problem is that some vehicles have customization-galore, while others might as well not have any. It's kind of like in GT5 where they stated they had 1,000 cars. But here's the catch: 800 of them are sub par.outing customization? Oh so you would rather have the copy paste parts from NFSU? Because some of us don't considering that some individual parts in NFSU2 are ricey and people
complained about it being ricey. We're in the era where stance, big wings, front and rear fenders, diffusers, etc. are a thing now. As @JakeMR2 said, Tokyo Drift is one example of a racing game that has a lot of variety in customization.
Oh come on. With what you've said, it looks like the past 5 or so Need For Speed games have been "tests".They learned their lesson from 2015 (in fact 2015 might just be a test to see if going back to the Underground theme might be better than the cops v racers theme.) and now they're gonna fix those for 2017.
Did I mention that the last few games are "tests"? I only mentioned being 2015 as a test.We're in 2017 now. Those games you listed came out 2 console generations and 10+ years ago.
Problem is that some vehicles have customization-galore, while others might as well not have any. It's kind of like in GT5 where they stated they had 1,000 cars. But here's the catch: 800 of them are sub par.
Oh come on. With what you've said, it looks like the past 5 or so Need For Speed games have been "tests".
How the hell does Ghost not know how to build a proper racing game? Half of the studio is made up of ex-Criterion employees anyways so what in the world happened? Why are things like photomode and manual transmission considered "features"? Seriously, it's shameful at this point.
They have their own community. Are you even looking at Reddit or their forum site? I usually follow the PR BS rule but in this one, I would give them a chance. I know they didn't follow some of the community's wishes such as more customization on cars, improving physics, etc. but at least they didn't snob us by adding manual, speedlists, adding two cars, and Eddie's Challenges.So? That does absolutely nothing for your argument about a completely different game. That's NFSU2 this is NFS15. Also how long ago was that?
Like I said. Its a different game. Stop holding onto the past. We are in a different age where these things are entirely possible. That it didn't happen in a game that is over 10 years old has no bearing on this game.
I have no idea how you even got that considering I said nothing like that. What I would actually like is a more balanced approach, not one car have a ton of options and others having hardly anything
I considered getting sucked I to a wall while not moving the stick to be pretty game breaking.
Why? It has literally NOTHING to do with that.
The problems I mentioned could have been fixed on the current game. How would you even know if they learned that lesson if they've released nothing? That doesn't make sense. You have no idea so until they actually do fix things, I would suggest holding back from saying that.
No. But if you consider 2015 to be a test, then the last couple games would be a test too due to how mediocre they were also. (They weren't complete crap, but they weren't the greatest either.)Did I mention that the last few games are "tests"? I only mentioned being 2015 as a test.
And? That means absolutely nothing for this game. Because it is compared to a game that came out 10 years ago doesn't mean that we have to follow everything, or think that something is good, just because a past game did it the same way. It's ridiculous to hold on to that considering how much of an age gap there is now.And yes I know that some of titles I mentioned are already 10+ years old but those who play the game always compares it to the Underground era games
They could have very easily introduced their own branded parts. They work with enough people that they could have thrown something new together for these cars. There was a licensing issue? Where did you read that at? Either way, yes, there are kits for those cars.Sure some cars may not have the level of customization like the 86 twins, any of the Skylines, etc. because some cars like the McLaren does not have some bodykits or any individual parts available IRL unless someone can prove me wrong while others like the Huracan, etc. either have a licensing problem with the bodykit makers, etc.
Again, it just sounds like you're making stuff up. There was customization on Ferrari's in GT, there was customization on Ferrari's in Forza. So with that in mind, I would imagine that it's not entirely true.customization is because of Ferraris restriction on customization. I know in FH3 the 458 has customization and LW kit but might be due to Microsoft's deal with Ferrari.
Which totaled out to some lack luster post-support. I don't care about the community or some Reddit site. I'm concerned with the game and the issues. Half the time the majority of a community are usual diehards or those just asking for ridiculous things. Adding manual deserves absolutely no praise, because it was a stupid decision to not include it in the first place.They have their own community. Are you even looking at Reddit or their forum site? I usually follow the PR BS rule but in this one, I would give them a chance. I know they didn't follow some of the community's wishes such as more customization on cars, improving physics, etc. but at least they didn't snob us by adding manual, speedlists, adding two cars, and Eddie's Challenges.
I'm not sure how wanting cockpit view is something that is necessary for fixing, but weather cycle is that only of personal preference. Almost everything you listed from the bottom two catagories are all personal preference. I do agree with you're first two area's of discussion, but the last one could just as much be considered into the second one group.Lastly, here are some things that have been expressed, but really only boil down to personal opinion. While they would make a huge difference for some people, they are essentially matters of artistic license on the part of the developers. Provided the previous two lists were addressed, the following tweaks would only mean the difference of the game scoring a perfect 10 vs 8 out of 10:
I'm not sure how wanting cockpit view is something that is necessary for fixing, but weather cycle is that only of personal preference. Almost everything you listed from the bottom two catagories are all personal preference. I do agree with you're first two area's of discussion, but the last one could just as much be considered into the second one group.
What I meant is that the last two lists are basically one in the same, they are all personal preference. It's just the way you separated them, I see them all on the same field together as they are not core gameplay mechanics, but are things that some people would prefer, that would likely make the game better for everyone. Both of those lists are only important to some people, that's my point.I guess I don't follow. I didn't say that cockpit view was necessary. I only listed the first category as "must-haves" which does not include a cockpit view. Nonetheless for the record I do remember a fair amount of criticism for the lack of a cockpit view when the topic was fresh.
The second two lists were categorized as optional improvements, hence the qualification "could be improved but would get a massive pass if the first list was fixed." The only difference between the two being that nearly everyone has asked for the items mentioned in the second list, whereas the third lists items that are important only to some people.