Need for speed gets "serious".....confirmed!

  • Thread starter Hereward
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Seems a little odd with only 60 cars (spoilt I guess) they're adding classics like the Skyline GT-R (KPGC10), I assume it has some era correct rivals included?

Does that Nissan Skyline have a straight six?

Yes 2000cc DOHC.

In GT Legends (from the same development team) the straight six in the Capri 3100RS touring car sounded amazing.


Those Capri's used V6's not straight.
 
Does that Nissan Skyline have a straight six?

In GT Legends (from the same development team) the straight six in the Capri 3100RS touring car sounded amazing.

You should hear the old 3.3L straight 6 Toranas, beautiful beautiful sound.👍 The older Skylines continuously changed between 4 and 6 cylinders from model to model didn't they?
 
I'm guessing thats Brands Hatch confirmed then. This game does seem to look better and better, 60 licensed cars sounds good too.
 
Shift will also have heaps of DLC, as all NFS games do to monger whore up some money (Did that make sense? No, but it sounds funny to me :P).
 
Nice pic Hereward, but what is a classic Nissan doing on the same track as a Golf?:yuck: I too miss NFS of old. NFS 1, and 2 were great for their car stats and history. Porsche Unleased was great for its ability to not repair the cars for the next race. Hot Pursuit 1 and 2 were just plain fun. Underground though,:yuck:
 
Nice pic Hereward, but what is a classic Nissan doing on the same track as a Golf?:yuck: I too miss NFS of old. NFS 1, and 2 were great for their car stats and history. Porsche Unleased was great for its ability to not repair the cars for the next race. Hot Pursuit 1 and 2 were just plain fun. Underground though,:yuck:

Similar speed is what they're doing...........actually the Nissan is probably slower.:P:lol: (The green car ahead is a 350Z, so they must be all modified to a similar level).
 
Shift will also have heaps of DLC, as all NFS games do to monger whore up some money (Did that make sense? No, but it sounds funny to me :P).


It's a EA game, which means DLC whore mongering (directly after release) is a given.
 
I don't think I'll like all the driver movement in the car from the brakes and what not, a little is fine, but come on, you're strapped in with 5 point harness on these race cars, how much can you really move?
 
I don't think I'll like all the driver movement in the car from the brakes and what not, a little is fine, but come on, you're strapped in with 5 point harness on these race cars, how much can you really move?

I think the track also play a part and if you have a hans device on or not.

Legendary Hans Stuck video 👍.
http://www.youtube.com/watch?v=LV5EcSlBhqc
You can see he moves quite a bit in the seat but then he is on the Ring which is awesome and very bumpy and it's a few years old :P. I do admit that EA tend to exaggerate things, but you can't don anything about that.
 
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I think the track also play a part and if you have a hans device on or not.

Legendary Hans Stuck video 👍.

You can see he moves quite a bit in the seat but then he is on the Ring which is awesome and very bumpy and it's a few years old :P. I do admit that EA tend to exaggerate things, but you can't don anything about that.


^"Embedding disabled by request"

Also, EA is only publishing the game if I remember correctly.
 
^"Embedding disabled by request"

Also, EA is only publishing the game if I remember correctly.

Fixed the link now ;).

Also I know EA are only publishing the game but they could still ask to have things changed, but i'm sure they wouldn't ask Slightly Mad Studios to change anything, I mean why would they ?
Slightly Mad Studios knows what they are doing (I hope :P).
 
No dynamic weather.

I was really hoping they would implement real time changing weather/day night cycles. Endurance races just aren't quite the same without these features.

Yet, I cannot help but ogle those in car screens. :dopey:

If the physics are anything like GTR Evolution, I'm sold. We'll see I suppose.

My only worry is that the EA boys are going to stick their noses in too many places they do not belong. However, the Simbin guys are notoriously anal, so they probably just locked them in a room to avoid any kind of compromise (here's hoping).



;)
 
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Wow! theres alot of info in that Kikizo interview, cheers Berca, I've dug out some of the key points in that interview as a quick referance, some of it may seem out of context so I'll include the interview questions as well.

Kikizo: What's this new engine called, and whose is it?

the guys at Slightly Mad, really it's their engine, they're an external developer and they had a beautiful technology for racing, and they're credited with many members of the GTR and GTR2 franchise.

Kikizo: We've heard this was actually going to be a GTR game released by EA as a GTR game, and then EA felt NFS needed to go into a different direction so it suddenly became a NFS game? Was it developed originally as a different game? Or has that always been the idea?

Well you know, having Slightly Mad Studios on our side and seeing what their tech could do, it certainly just became a really easy win for us, seeing that they had a simulation racing engine, an enthusiasm for that kind of racing... at the time I believe

Kikizo: Again just one last question on this NFS / GTR handover, has taking on the NFS name altered the product? Has there been a trade-off because of the changes to its name?

I guess you just have to abandon the GTR element because what SMS have done is create the next NFS, the only thing I know about what they were doing before was a Ferrari game... but I can offer some answer to that question: SMS have built from their engine and when you have a solid tech platform, all you need is assets because they have their tool pipeline worked out.

Its got a simulation-based physics model which is scaleable, and at one end of the spectrum, is very hardcore non-assisted simulation physics, and at the other end we've been working on SMS to scale back their physics simulator in order to account for that basic NFS fan that loves the experience of car customisation and online competitive racing, but needs a much more controlled physics simulator.

Kikizo: With all of this activity on screen what frame rate are you expecting to achieve?

the render thread's running at 30 frames. Whereas the physics and AI threads are running at a full 120hz,

16 cars on the track fully modelled, fully damaged, fully physically affected

Kikizo: What can we expect in terms of car tuning? Many arcade players can't be bothered with that but some fans are going to thrive on it?

It's something that our fan base really looks forward to, and you get performance tuning in a deeper and far more complex way than we've ever done with NFS, thanks to the enthusiasm of SMS. So not only is their engine pushing times of day but its also pushing weather effects which then affect the surface conditions, requiring that you use a bit more strategy in things like tyres, pressure, aero, down force, suspension and all around general tunes on your car.

Kikizo: You're going to have a wide range of cars, what cars can we expect to see?

this year we have classic era Nissan's and Datsun's and beyond that what we get is many F1 style tracks, so you can expect to see some very exciting announcements. There's functioning pit stops too, and while in today the pits tend to be functional but not really purposeful, you'll certainly see some game modes potentially being announced which take advantage of that element of racing.

Kikizo: Cheating is one thing that's a big concern to us, grass cuts, wall rides, glitch shifting, those sorts of elements?

It's a gameplay balancing issue that we're currently doing, you see some cues for cutting tracks and losing time, we certainly have to balance that stuff. Wall riding counter measures for online multi-player is always something we're exploring, we're exposing those exploits and producing counter measures - you've seen disqualification for going the wrong way in the race today.

OK theres alot more stuff cramed in that interview and even more of the usual PR bumf to disregard LOL Anyway heres a few more pics that have surfaced!

xgcdb_nfs_shift2.jpg


nfsshiftscreens08.jpg


nfsshiftscreens03.jpg
 
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can't wait for another JayV's bitching :-)

:lol:

My posts have been hardly 'bitching' compared to other forums and games (just check our own GT forum). After so many bad NFS's is it wrong of me to be skeptical, especially with all the claims being made?

I don't expect a reply to the question, you never do.
 
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After reading the interview and seeing those pics I can only say that this game is looking more promising every day. I just hope it can live up to the expectation, because if it does it's a winner. 👍

can't wait for some more barking between Jay V and Berca76! :lol: ;)
 
:lol:

My posts have been hardly 'bitching' compared to other forums and games (just check our own GT forum). After so many bad NFS's is it wrong of me to be skeptical, especially with all the claims being made?

I don't expect a reply to the question, you never do.

From my possition I can't do some flame war with you, even thought I want to... :-P
 
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From my possition I can't do some flame war with you, even thought I want to... :-P

I don't really see whats to flame about.


About the teaser... it was not done inside SMS... and I can't say more :nervous:

I thought as much.

Are you able to comment on G25 clutch and H pattern support?
 
Judging from that interview, before I was 20% sold, now I'm about 70% sold (needs to get to at least 90% sold before I buy it :sly:). The game is looking very good, just can't wait to play it with my own hands to really see if it's good or not.:)
 
If you haven't read the full interview (I would suggest you do) There trying to keep both camps happy. Everyones latched onto the fact SMS is heavily involved and there track record, and so far nothing has been said to denie that with the assists of this game is a full blown simulation. But EA are trying to play the NFS card as well and show that it's "still the NFS of old" with lots of assists and "simplified tuning for the arcade crowd. I think this was there thinking with the video!
Theres no deniying this simple fact. If you put out 2 games on the PS3, one with SMS on it and one with NFS on it the NFS title would sell more copys........though the SMS title would certainly sell well, (how well is debateable looking at race pro on the 360) So obviouslt EA are playing up the NFS franchise ties though there tenious from the look of things.
I'm seeing this as GRID, but with a more dedicated physics engine, GRID was good apart from the physics which klilled it for me, if SMS have got this multicore specific game engine running right and there "allowed" to let it run with ALL the assists off this is going to be a landmark title. There going for the "race experience" as did GRID and not the Kaz anal driving experience(which I love, put down the pitch forks) but for that adrenerline buzz close racing I thing SHIFT could carve out a niche in the market which GRID failed to fill.
 
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As long as it has reasonable handling, I'll get it.

I hate for example the handling in GRID, there's something about the way the car moves that isn't right. The cars are too floaty and brake way too well and turn far too well for something they say is "sim-like".
 
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