Despite the growing criticism of the recent Need for Speed games, one thing can't be easily dismissed, and that is the popularity of the series since the original was released nearly 15 years ago in 1994. They have released a new game every year since 1997, and even if you don't include the millions of NFS games sold for PC, as well as those sold for other platforms and consoles... they have sold over 50 million NFS games for PlayStation and Xbox consoles... a feat that is truly remarkable!
Need for Speed: Underground and Underground 2 combined sold 16.5 million copies on their own for just the PS2 and Xbox.
However, it has been a noticeable downhill ride since then in terms of criticism and sales.
Need for Speed: Most Wanted console sales (about 6.8 million), despite being available on the new 360 as well as the XB and PS2, were about 20% lower than Underground 2 (about 8.5 million). In fact the sales for the PS2 version were 30% less than the year before.
Things only got worse with the release of Need for Speed: Carbon, and despite being available on the XB, 360, PS2, PS3, and Wii, it's sales continued to drop (about 4 million), this time by more than 50% compared to either Underground or Underground 2.
Need for Speed: ProStreet console sales (about 6.7 million) saw a jump back up to about the same sales numbers as Need for Speed: Most Wanted... but then again, they also had a much larger target market, so by comparison it still must have been disappointing.
However, with the release of the largely negatively criticized Need for Speed: Undercover, EA saw sales drop once again (about 3.8 million)... with only about 1.3 million copies sold for both the PS3 and 360, and less than a million for the PS2, and much less for the Wii.
Now for most game developers and publishers... selling nearly 4 million copies of a game would be a huge victory, but I suspect EA realizes that they have to do something drastic to reverse the downward spiral that their NFS series has been taking in regards to both criticism as well as sales.
The problem I see is that over the last few years they seem to have lost their identity. There are much better sim racing games and much better arcade racing games, and so NFS seems to be stuck in the middle, and unsure where it wants to be.
I certainly find the latest news about Need for Speed: Shift to be very promising, and I like what I have read regarding their new approach tot he series, but as others have said, and like a lot of long running EA game series, it seems every year the "next version" is touted as being the best yet... and so often the actual games don't live up to the hype, far from it.
I'll happily wait to see what really does materialize as far as Shift's gameplay, and I really hope this really is the game that will lead to a re-birth to a series that has deserved better developmental attention from EA.