Need for speed gets "serious".....confirmed!

  • Thread starter Hereward
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I have you in my friends list, We will have to go toe to toe in Drag Race Mode. I went online about a month ago and it was completely dead. The Drag Racing is alot of fun with the G25 Shifter.đź‘Ť

[OT]Yep, I've added you to my friend list before for MCLA. ;)
And I haven't been playing ProStreet for ages, so I might dig it out some time later. :D[/OT]
 
I bought the ProStreet game when it's released, and I don't understand why so many people are saying the game is a total crap... :dunce:

I bought the game at release too, and promptly sold it a couple weeks later from bitter disappointment in it.
 
I'm sure you are.....

Demo's (which has been announced) are usually given around a month before release and the release window has already been given aswell (officially), so you haven't given us anything as an 'insider' that wasn't already obvious.

Check the video I posted! I'm under NDA so logically I can't say anything else.
 
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Check the video I posted! This is official information you muppet! :)) I'm under NDA so logically I can't say anything else.
If it is true, and yo are an insider and you can't supply any information (for the record I am falling into the "I don't believe you" camp) then why say anything? And don't even think about mentioning Amar's recent cryptic GT5 messages. He has done more than enough prove that he works in the games industry and is privvy to insider information many times.

Anyone can say they get insider info but can't say anything. Just saying so doesn't mean it's true.
 
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i want the nfs underground 2 story every(most wanted carbon etc etc)maps linked together and no exotic cars as people make them look horrible with body kits vinly (cant spell it ) like forza and physic like gran turismo
 
If it is true, and yo are an insider and you can't supply any information (for the record I am falling into the "I don't believe you" camp) then why say anything? And don't even think about mentioning Amer's recent cryptic GT5 messages. He has done more than enough prove that he works in the games industry and is privvy to insider information many times.

Anyone can say they get insider info but can't say anything. Just saying so doesn't mean it's true.

I'm not allowed to say anything more than what's been said already.
I can provide my company email to admin and he can say if I'm insider or not...
 
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Go on then. Email me from it. My email address is in my profile.
Just noting that I have received an email from berca76 from a Slightly Mad Studios email address, so he would seem to be legitimate.

Thanks for your co-operation, berca đź‘Ť
 
I'm here mainly because I'm interested what people (GT fans) thinks about Shift and to point out new released screens and stuff
People here are definitely interested, but most of us are quite sceptical because it's released under the NFS name. And the NFS name is not considered a compliment considering the last few NFS releases. ;) I just hope that Shift can change the way people feel. I'll be keeping an eye on this one for sure. đź‘Ť
 
New information about NFS shift in the AutoSimSport issue.

Ian Bell explains:

http://issuu.com/autosimsportmedial...dColor=800000&autoFlip=true&autoFlipTime=6000

Got to page 32 and start reading.


:)

Thanks kikie

I cant find a full text version or extract it from the flash to paste it here for easy reading.

Excerpt from another site:

Ian Bell

This is more pick up and play than Project Gotham Racing, but it's also the most realistic sim ever made.

The engine for Shift was built up from the ground to enable the complex physic-effects. SMS wants to create authentic racer out of NFS Shift, but different than Forza: Forza isn't the direction we're going in.

Until this point, sim equaled hard, and arcade equaled easy on handling. The team felt that this was more a case of the more realistic games not handling properly, as opposed to sims being hard.

I drove Forza and Gran Turismo, and real cars don't handle like that. Real cars don't skid at 30mph and keep skidding at speed. Tyres, when properly interacting with asphalt grip/slide/slide/slip/regrip and so forth, and with driver input, are very controllable, this goes especially for race cars with slicks.
Not only have sim games not compensating for the lack of g forces etc. but they've been making the cars spin out too easily. If any pit crew gave a real race driver a car that handle like that, he/she would take it right back and tell them to fix it.

I'll say it here ... when the team were at Blimey!, they did probably more than 99 percent of the development on GTR2. GTR2 was too hard. It was too hard because the physics engine was lacking in some areas, wasn't measuring enough parameters quickly enough and in the correct way. Real cars are easy to drive, slow and fast ... take any car on a track with some cheap slicks, and you can abuse it to hell and back, slide all over the place, but under steering and throttle control. You need a skid pan to induce the leery spins I see in some so-called realistic racing games. You'll see what I mean you play SHIFT. It's a generation ahead in this area.

Additionally Ian Bell explains that Shift will have three difficulty modes: a default mode for the masses, who enjoy PGR/GT5 etc and a novice mode for beginners. There is also a pro mode for the hardcore gamers.

He also mentions a little bit about the cars and tracks of Need for Speed Shift:

We have a lot of very interesting cars, very little filler or fluff. So you've read 80 cars or so. That's just the bases. I can't tell you anything beyond the cars that have been shown. Audi RS4, Porsche GT2, Zonda, and so forth. We have 18 or so real world 'locations' with many famous circuits among them. And of course variations for some of those on top.
 
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Berca, after daan's las post I happily stand corrected on your claim of being an insider đź‘Ť.

On the "Interest" in what people think of the game so far point I think both NLxAROSA and Kikie raise good points. On the one hand the game being attached to the NFS series takes away some of the impact when talking about the games simulation aspect. On the other hand having the team behind the game that you do is a plus in the same regard. If the game came out and it was just called Shift it might be viewed with a lot less scepticism, but I understand that having the NFS name attached will probably result in higher sales numbers.
 
Just noting that I have received an email from berca76 from a Slightly Mad Studios email address, so he would seem to be legitimate.

Thanks for your co-operation, berca đź‘Ť

Now everyone apologise.:D

Berca76, I know you're under an NDA, but without giving specifics is there anything Australian in the game?:dopey: (Understood if you can't say).
 
Check the video I posted! This is official information you muppet! :)) I'm under NDA so logically I can't say anything else.

Yeah yeah yeah NDA.

And whats this 'muppet'? some sort of European insult?
 
I'm interested to see what classic cars NFS Shift has, some touring cars from the 70's and 80's would be good, similar to the old Skyline already shown.

Sierra Cosworth RS500, E30 BMW M3, Mercedes 190 EVO II etc.
 
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The current news, previews and screens of shift have actually made me momenterally forget about GT5 at E3, but only for an hour or so
 
The current news, previews and screens of shift have actually made me momenterally forget about GT5 at E3, but only for an hour or so

Bah, I forgot about GT5 months ago - the world has turned. I'll remember it when I see something solid about its emergence.
 
Nothing could make me forget GT5 except a decent racing game with Holdens in it. (i.e. Juiced had Holdens in it, but I never got the game because I didn't like it).
 
I've copied the interview with Ian Bell. The link for the whole article can be found at #214.

This makes it easier for GTP members to read the interview.






w00t! A "pro mode for the hardcore guys".
 
I believe when say say 'groundbreaking' they mean for the NFS series! :lol:

Still, could be a decient effort. Looks very much like GT, especially that old skyline shot.

Robin.
 
If need for speed isn't exotic cars on exotic tracks then they shouldn't call it need for speed anymore.

Why tie such a great name to something that is nowhere close to it's roots...
 
I don't think many think of it as a great name anymore, I know I haven't for years.

Would you rather the name be mired in those last few games?
 
Damned if they do, damned if they don't, it aperars. The need for speed franchise has been stale for the past few games with it's main rival, burnout, going from strengh to strengh.
Looking back at the history of the NFS franchise it's no stranger to the simulation scene, and many welcome a fresh aproach and return to the original ideals.
I have to say Earth your statement "If need for speed isn't exotic cars on exotic tracks then they shouldn't call it need for speed anymore." is a little perplexing, whats not exotic about the Zonda in the french demo vid? and the second part of your post "Why tie such a great name to something that is nowhere close to it's roots... " can you explain adsactly what you refere to.
 
I don't think many think of it as a great name anymore, I know I haven't for years.

Would you rather the name be mired in those last few games?

Well true the NFS name hasn't been great for a while now, but they are dragging it through the mud now. I can't see why they don't just drop the NFS name and come up with a new franchise. Actually I already know the answer, anything with NFS on it sales, but still.

Hereward
Damned if they do, damned if they don't, it aperars. The need for speed franchise has been stale for the past few games with it's main rival, burnout, going from strengh to strengh.
Looking back at the history of the NFS franchise it's no stranger to the simulation scene, and many welcome a fresh aproach and return to the original ideals.
I have to say Earth your statement "If need for speed isn't exotic cars on exotic tracks then they shouldn't call it need for speed anymore." is a little perplexing, whats not exotic about the Zonda in the french demo vid? and the second part of your post "Why tie such a great name to something that is nowhere close to it's roots... " can you explain adsactly what you refere to.

This game appears to be full blown racecars on closed designed for racing courses. If that is the case then to me that is worst then the Tuner/Night racing NFS has undergone the last dozen outings.

I bought NFS I - IV. The games were exotic street cars on exotic open road courses. But things have changed since then.

But in the end maybe I spoke too much without looking the game over enough. Not to say I think I will like or buy this game, I just wish NFS would go back to it's roots.
 
I hear what you are saying but for me the earlier need for speeds were much more simulation than they are now, at least thats one thing going right.

I would like to have seen it on open roads but EA now have Burnout for that I suppose.

It is really a reset for the franchise and a new name may have been in order but going with a known name they will probably sell more.

All in all I feel that its the frst need for speed game I am excited about since the last Hot Pursuit one and am looking forward to see how it ends up!
 
Dude opened his mouth a bit too much in that interview, and I think we know he's gonna have to definitely back that up.
 
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