Need for speed gets "serious".....confirmed!

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No problem there. Someone else will smash it up for you!

:lol: so true.:lol: But I don't want it smashed up at all.:scared: Oh well, I can always use a GTR or Clio to get my agression points up in career mode if I need to- typical GT5 punter cars.:lol:
 
I don't think you are actually forced to drive "dirty" with the profile scheme. But that it is something added to the game to keep the NFS fans that normally get bored with hitting apex after apex quickly more into the game, but we will have to see how it will play out when the demo/game is released.



And Slightly off topic, but on the 27th EA is showing of the game at a live recording for Gamekings.tv (biggest gameshow on dutch tv) in Delft (Netherlands). So if any of my fellow Dutch forum members lives nearby and could give us a report, gaarne ;)
 
Yeah, it sounds like the rating system is just used to give you some sense of accomplishment, but also serves as a driver rating system. I know some people here are excited to buy a red Honda Civic and change their name to Shingo.
 
I want them to go back to either Underground or Hot Persuit :guilty: I still play Underground and Underground 2 occasionally.

I don't know why they're bothering with Shift, they're trying to fit into a market between Gran Turismo 5 / Forza 3 and GRiD / GRiD 2 and there's certainly not enough room...

Go away Need for Speed, come back when you've realised what your fans have always wanted 🤬

I've seen footage of Nitro and honestly, the Wii should just give up on life... (well, racers, at least).

The only one i'm even slightly interested in is World Online.
 
I still think this game shows more promise than the last several releases, but one thing that really bothers me is the damage. The cosmetic damage looks pretty good but it appears to have no mechanical affect at all. Hopefully, it's all in the options and you can pick and choose want level you want but I doubt that mechanical damage is going to be a part of it.
 
:lol: so true.:lol: But I don't want it smashed up at all.:scared: Oh well, I can always use a GTR or Clio to get my agression points up in career mode if I need to- typical GT5 punter cars.:lol:

Well just do clean driving then, it said somewhere that it awards you for aggressive driving but also awards drivers who are clean and it rewards you depending on which style of driver you are.
 
Latest news/screens from official site: shift.needforspeed.com
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No I think it's more like- "Ram so many drivers and unlock a new performance part".:nervous:
No it's not, the driving badges just build your profile so people can see what kind of driver you are, if you have a high clean pass ratio or a high irty pass ratio, if you cut corners or use the racing line clinically. That's all they said the badges are for at E3.
 
No it's not, the driving badges just build your profile so people can see what kind of driver you are, if you have a high clean pass ratio or a high irty pass ratio, if you cut corners or use the racing line clinically. That's all they said the badges are for at E3.
IMO this is most definitely a very interesting feature. If you're able to use it as a filter when joining online rooms that would be perfect. 👍
 


Hmm No problem for our tiff :sly:
That's not drifting with a FWD. Tiff just throws the car sideways and slide a few meters, but he isn't drifting.


Watch these clips.

You can see in these clips that it is possible to drift with a FWD car. In these clips, Honda Civic drifts and is as fast as RWD cars. To drift with a FWD car, you need to "play" with the handbrake to keep the car drifting. Tiff didn't use his handbrake at all.

http://videos.sromagazine.com/play.php?vid=5678

http://videos.sromagazine.com/play.php?vid=4768 :watch this one! 👍



http://videos.sromagazine.com/play.php?vid=5027
 
Neither is drifting.

Using your handbrake to slide, and front wheels to power/guide you through your arch is not drifting. There are many different names for this art (a#% dragging, is one), but it has never been considered "drifting" perse.

However, we really should get back on topic here....



;)
 
Neither is drifting.

Using your handbrake to slide, and front wheels to power/guide you through your arch is not drifting. There are many different names for this art (a#% dragging, is one), but it has never been considered "drifting" perse.

However, we really should get back on topic here....



;)
http://www.drifting.com/forums/drif...4094-fwd-overstreering-drifting-dragging.html

It's called drifting, oversteering, dragging. Drifting is one of the terms. If this isn't drifting than drivers with FWD are not allowed in drifting contests with RWD.
 
http://www.drifting.com/forums/drif...4094-fwd-overstreering-drifting-dragging.html

It's called drifting, oversteering, dragging. Drifting is one of the terms. If this isn't drifting than drivers with FWD are not allowed in drifting contests with RWD.

FWD's cannot enter with RWD's in Formula D or D1. RWD is the only officially sanctioned vehicle type for drifting in competition. There have been competitions involving sliding FWD's, but they are limited to FWD's only, and not in any way connected to D1 and/or Formula D.

"Drifting" is certainly NOT one of the terms attributed to FWD "sliding" as it does not fall into the "drifting" definition. It's a completely different animal with different techniques.

On a topic related note:

No it's not, the driving badges just build your profile so people can see what kind of driver you are, if you have a high clean pass ratio or a high irty pass ratio, if you cut corners or use the racing line clinically.

I completely agree. I think this feature could be very useful if implemented correctly.


Absolutely gorgeous shot!

I sure hope they have a replay system similar to the GT series, and not like the Forza series (unless you like to look at the side of your car, or up into the sky). Graphics like these demand good replay angles.

Not sure if this has been posted yet. If not:


Looks promising. Although, once again they've given the controller to a complete tool. I like the idea of being able to customize the interior, from showroom, to race car (i.e. Momo wheel, MOTEC gauges, etc...) to create a realistic race car interior/exterior combo. September sounds good, especially since I will be getting my new wheel and pedals the same month (barring another delay:yuck:).



;)
 
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Neither is drifting.

Using your handbrake to slide, and front wheels to power/guide you through your arch is not drifting. There are many different names for this art (a#% dragging, is one), but it has never been considered "drifting" perse.

However, we really should get back on topic here....



;)

I agree.👍

So given how "realistic" NFS Shift is supposed to be, will drifting be as hard as GT for example?
 
I agree.👍

So given how "realistic" NFS Shift is supposed to be, will drifting be as hard as GT for example?

Personally, I have never thought it all that difficult to drift in the GT series. I have always found it to be one of the easiest games to drift in, besides LFS. If they have done their tire physics well (traction coefficient), and accurately model the weight and how said weight transfers, it should be pretty good. If one takes the time to learn the real life techniques, and the design team puts in the effort to make the physics accurately model real life, drifting should be fairly easy. It's when there are problems with the physics that it is difficult to achieve, in my opinion.

Of course I have been racing/drifting in the GT series since GT1, so maybe I'm a bit bias.




;)
 
I've been racing GT since GT1, but only started drifting now in GT5:P and even then I don't do it often, so yeah, I find it difficult.:sly: Hopefully if it is hard in NFS Shift it's not too much of a major component to the game.:scared:
 
Yeah I find drifting in GT5P pretty easy (and real life for that matter), but I know lots of people (including relatives) that can drive fast but find drifting difficult.
 
I hope that this piece of news will not make any difference to Shift...

Burnout developer Criterion is developing the new instalment of Need For Speed, EA has confirmed.

Speaking at the William Blair Growth Stock Conference (we've no clue what that is either), EA chief operating officer John Pleasants revealed that the Burnout house will be taking the reins from current developer, Slight Mad Studios.

"We've taken the Burnout team and combined it with our Need for Speed franchise," said Pleasants. "So we now have that in our favour because that Burnout team is probably one of the more online-centric and notably high-quality game developers that we have out at Criterion."


...it sounds like this will be post Shift, and much as I love Criterion (Burnout has always been a favorate of mine) this doesn't bode well for more titles like Shift at all.

Source - http://www.computerandvideogames.com/article.php?id=217327



Regards

Scaff
 
So it may steer away from sim aspect after SHIFT, what if SHIFT is a big hit? Though I am sure Criterion could go sim if they needed/wanted to (probably using the same engine).
 
I hope that this piece of news will not make any difference to Shift...




...it sounds like this will be post Shift, and much as I love Criterion (Burnout has always been a favorate of mine) this doesn't bode well for more titles like Shift at all.

Source - http://www.computerandvideogames.com/article.php?id=217327



Regards

Scaff

Maybe they're just developing the Nitro version or what ever it's called?
 
I hope that this piece of news will not make any difference to Shift...
I'm not that worried. EA stated that they are taking the NFS franchise into three directions at the same time:

1. Arcade oriented (e.g. Nitro)
2. Realisticaly oriented (e.g. Shift)
3. MMO oriented (e.g. NFS World Online)

So rather than focusing on one part of the market, they want to service multiple. :)
 
At E3, the head of EA told us that Burnout and Need For Speed won't be merged into one brand. Instead, team Burnout is shifting, for now, to make a new Need For Speed.
During my interview with EA CEO John Riccitiello last week at E3, I asked if EA's two big racing brands, Need for Speed and Burnout, would be merging into one.
No, Riccitiello said, but the Burnout team at EA's Criterion Games, led by Alex Ward, are making the next Need for Speed. "Alex is one of the people in the industry I would analogize to the great filmmakers, etc.," Riccitiello said. "He is a true creative visionary. We had a great fight about what the next Need For Speed would be like. Of course, he gets to win because it's his call. It's not that I'm without an opinion on it."
That still sounded like a possible Burnout-NFS merger to me, so I pressed Riccitiello on whether Burnout would be folded into Need for Speed.
"I don't think you can fold Burnout into Need for Speed, because a lot of people like Burnout," he said. "We don't have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed.
Riccitiello did not say when Criterion's Need for Speed would be released. Need for Speed Shift and Need for Speed Nitro, which, collectively, will be released for all major platforms this year, are up next.
http://kotaku.com/5285730/ea-burnout-devs-making-revolutionary-need-for-speed

* NFS Nitro is developed by EA Montreal.

* NFS World Online is developed by EA Black Box, EA Singapore.

* NFS SHIFT is developed by Slightly mad Studio.

I don't think we have to worry about SHIFT. Like Scaff said, it will be post Shift.

"Need for Speed Shift and Need for Speed Nitro, which, collectively, will be released for all major platforms this year, are up next".
Does this mean that SHIFT and Nitro will be released first?
 
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