Need for speed gets "serious".....confirmed!

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Any developer can call their racing game a sim as a matter of fact you or I can create a racing game and call it a sim . As I said we can call it a sim but the truth is does it really deserve to be called a sim NO. The NFS SHIFT developers are calling it a sim because thats how they want to market their game to fool people that dont know any better and who have never heard of the real driving simulator Gran Turismo.
Are you kidding me, or are you really that stuck up for GT?
 
Berca, I have proposal, suggestion. Can you please relate this to SMS?

I heard that SHIFT is going to release DLC. Well, since I don't have a credit card, I won't be able to download all the cars and tracks that will be presented as DLC.

Is is possible for SMS to create a solution, like GT5? GT5 (and this is not officially confirmed) is going to make two versions. A normal GT5 and a full more expensive GT5 for people who can't/won't buy DLC, so they can get the DLC for free.

There must be a way SMS or EA to come up with a solution so that when I (and others) buy SHIFT, I (and many, many other simmers) can enjoy the DLC as well.


:)


Yes I can forward it. But I'm affraid this is on EA's side
 
Any developer can call their racing game a sim as a matter of fact you or I can create a racing game and call it a sim . As I said we can call it a sim but the truth is does it really deserve to be called a sim NO. The NFS SHIFT developers are calling it a sim because thats how they want to market their game to fool people that dont know any better and who have never heard of the real driving simulator Gran Turismo.



Did you ever try anything else than GT for more than 10 minutes?
 
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Any developer can call their racing game a sim as a matter of fact you or I can create a racing game and call it a sim . As I said we can call it a sim but the truth is does it really deserve to be called a sim NO. The NFS SHIFT developers are calling it a sim because thats how they want to market their game to fool people that dont know any better and who have never heard of the real driving simulator Gran Turismo.

As much as I like GT, even I know there actually are other sims out there. You claim without no time on this game that is only marketed as a SIM just because its NFS? You really need to back off.
 
SHIFT looked more than decent, and thats impressive alone for a NFS game. Regardless i will pick this up and play it till GT PSP comes out :P
 
Typical GT fan boy :-)

Did you ever try anything else than GT for more than 10 minutes? Sim market is really wide

And the term simulation/tor is open to interpretation. I am the biggest GT fan around and my loyalty to the GT franchise is unwavering but that doesn't mean there isn't any other game out there that's just as good. And even if SHIFT turns out less in the physics department- although I highly doubt that knowing the people behind the game is just as passionate about racing as Kaz is about cars- the racing experience will definitely surpass that of GT5 Prologue.
True racing game like SHIFT is now being threatened by the likes of Blur, Burnout and Split/Second and I don't like the way it's shifting although I bet like anything else, it will always comes back to it root and SHIFT is a good example of that. Besides my support is for a developer like Slightly Mad Studio and if this game succed I can imagine more great title (Ferrari Project) will follow.
 
............ Besides my support is for a developer like Slightly Mad Studio and if this game succed I can imagine more great title (Ferrari Project) will follow.
Please all listen to Myke's wise advice, so I, oops soory ;) , we all one day can drive in this car around the ring :cool:
ferrari_008.jpg






@Berca, how was the E3 recieved over at SMS/EA? I heared a lot of good things (buzz) from the E3 about the game.
 
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... Besides my support is for a developer like Slightly Mad Studio and if this game succed I can imagine more great title (Ferrari Project) will follow.
If they can find a way to solve the license problems. If not, then project Ferrrari will never see the light of the day.

10Tacle is bankrupt and has all the licenses of project Ferrari. So as long as there is no take-over purchase of 10Tacle, projet Ferrari will not be released.

Maybe if SHIFT turns out to be a gold mine, SMS can buy the licenses from 10Tacle but this is a big if.

Any developer can call their racing game a sim as a matter of fact you or I can create a racing game and call it a sim . As I said we can call it a sim but the truth is does it really deserve to be called a sim NO. The NFS SHIFT developers are calling it a sim because thats how they want to market their game to fool people that dont know any better and who have never heard of the real driving simulator Gran Turismo.
I'm sorry ZANELE but you're wrong. If SMS and EA wants to fool people that don't know any better, than SMS and EA will have serious problems. You said that they want to market it that way, well that's not marketing, that's fraud, a rip-off!
About GT series. I don't know what GT5 will be but I do know that all the GT series, up till GT5p are not genuine sims. Sim = simulation = imitate the real live counter part, in game. Well it was possible to switch off ABS in GT4 for cars that even didn't have ABS IRL. The physics engine wasn't really up to SIM standarts.
Now, GT5p has evolved. But it still not a true sim. Last year I was testing something for myself to proof if GT5p is a sim or not.
I took a car, chose Suzuka, switch off the ABS of that car and started driving on the main straight, trying to get as much speed as possible. At the end of the main straight, I slammed the brakes. The front wheels locked (like it should) and I started steering. To my surprise, I was still able to steer the car with ABS off and locking the front wheels. Then I watched the replay to make sure and yep, the car was steering with the front wheel locked. Be honest, if GT series were true sim like you said, than this would not have been possible.
 
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If they can find a way to solve the license problems. If not, then project Ferrrari will never see the light of the day.

10Tacle is bankrupt and has all the licenses of project Ferrari. So as long as there is no take-over purchase of 10Tacle, projet Ferrari will not be released.

Maybe if SHIFT turns out to be a gold mine, SMS can buy the licenses from 10Tacle but this is a big if.

I'm sorry ZANELE but you're wrong. If SMS and EA wants to fool people that don't know any better, than SMS and EA will have serious problems. You said that they want to market it that way, well that's not marketing, that fraud, a rip-off!
About GT series. I don't know what GT5 will be but I do know that all the GT series, up till GT5p are not genuine sims. Sim = simulation = imitate the real live counter part, in game. Well it was possible to switch off ABS in GT4 for cars that even didn't have ABS IRL. The physics engine wasn't really up to SIM standarts.
Now, GT5p has evolved. But it still not a true sim. Last year I was testing something for myself to proof if GT5p is a sim or not.
I took a car, chose Suzuka, switch off the ABS of that car and started driving on the main straight, trying to get as much speed as possible. At the end of the main straight, I slammed the brakes. The front wheels blocked (like it should) and I started steering. To my surprise, I was still able to steer the car with ABS off and blocking the front wheels. Then I watched the replay to make sure and yep, the car was steering with the front wheel blocked. Be honest, if GT series were true sim like you said, than this would not have been possible.

To be honest, kiki, there hasn't been a simulation game (yes GT is a sim) made that doesn't have a number of issues that could negate it from being a sim. GTR/GTR2 has a huge amount of issues that in my mind makes it extremely unrealistic, yet most people call it a true sim. LFS, Rfactor, Netkar, etc... They all have a lot of issues. By your logic, none of them are sims.



;)
 
If they can find a way to solve the license problems. If not, then project Ferrrari will never see the light of the day.

10Tacle is bankrupt and has all the licenses of project Ferrari. So as long as there is no take-over purchase of 10Tacle, projet Ferrari will not be released.

Maybe if SHIFT turns out to be a gold mine, SMS can buy the licenses from 10Tacle but this is a big if.

Auto Simsport volume 5 issue 1 has an interview with Ian Bell on pages 32 to 37 and suggests the Ferrari game can still happen.
 
To be honest, kiki, there hasn't been a simulation game (yes GT is a sim) made that doesn't have a number of issues that could negate it from being a sim. GTR/GTR2 has a huge amount of issues that in my mind makes it extremely unrealistic, yet most people call it a true sim. LFS, Rfactor, Netkar, etc... They all have a lot of issues.
By your logic, none of them are sims.
Hmmm, yeah, it seems that you're right and even worse, I'm wrong! :guilty:


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I've been meaning to ask this question many times but never found the right moment.

Question: when can you say that a race game is a sim and when arcade?

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Auto Simsport volume 5 issue 1 has an interview with Ian Bell on pages 32 to 37 and suggests the Ferrari game can still happen.
First of all, I read and posted that interview in this thread.

Here
Here
and here

I never said that project Ferrari will never be released! I said that SMS has to resolve the license problems (the licensing has been taken care of by those who owned and funded the game), financial problems before they can release it. The article also says: "It's only one or two agreements away from the game being back".I guess that these two agreements are the license and money!

If you read that interview carefully, you should have read:



 
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Great graphics and possibly physics. Being the NFS series, I wonder if they'll do a replay option this time.

That's what I don't understand in the previous series though, what's the point of not having a replay option? Don't bother doing good graphics then...
 
I've been meaning to ask this question many times but never found the right moment.

Question: when can you say that a race game is a sim and when arcade?


IMHO, it fully depends on the physics engine. You can have every other bit of realism (pits, tyre wear, fuel consumption, damage, like TRD3) and you can have amazing graphics (GT4), but if the physics feel unnatural, you can't say you're driving a sim.

Ideally, a sim has it all. But sadly, we don't have such a perfect game, so the "sim-rating" as to be set according to the quality and realistic approach given by the physics engine.
 
As I said before I have nothing really against NFS games and besides this is not a forum to debate NFS SHIFT vs GT5 , hope we all enjoy NFS SHIFT when it comes out.
 
IMHO, it fully depends on the physics engine. You can have every other bit of realism (pits, tyre wear, fuel consumption, damage, like TRD3) and you can have amazing graphics (GT4), but if the physics feel unnatural, you can't say you're driving a sim.

Ideally, a sim has it all. But sadly, we don't have such a perfect game, so the "sim-rating" as to be set according to the quality and realistic approach given by the physics engine.
Thanks!
In that case, GT series are no real sims, IMHO, it's definitely not arcade, but somewhere in between sim and arcade! And I think that SHIFT is going to fall under the category of a sim. How do I come to this conclusion? Well, because SMS is developing the game and Eero Piitulainen is part of the team that develops the physics engine.

And if you consider all the info that has been spread around on the internet, it's hard to imagine that SHIFT will be arcade.

Physics model of NFS: Shift is based on those of “Ferrari Project”
Professional setting is more accurate to drive than in GTR2
Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
Lots of efforts has gone into handling development so the game can be driven with controller
Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
LINK
 
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That roll-over was a "little" dramatic.

One thing I did notice: as the car went faster after all of the crashing, the gauges got a bit blurry. Maybe from vibrations caused by the damage?
 
That roll-over was a "little" dramatic.

One thing I did notice: as the car went faster after all of the crashing, the gauges got a bit blurry. Maybe from vibrations caused by the damage?
It does that whether you crash or not. It's supposed to simulate the effect of high speeds instead of just noticing that everything is just going by a little faster.
 
Yeah the idea behind the "speed blur" is that the faster you go your vision focuses on the road ahead, as in real life. Again, it's tied in with this imersive "head" physics.
 
After seeing the footage of it's not even interesting anymore :(. You get points for racing in different ways. You get aggression points for bumping people in the corners. All just to build character... I first thought they actually created a racing game, where you race the clock or opponents. Not some stupid points system.
 
Reventón;3423745
It does that whether you crash or not. It's supposed to simulate the effect of high speeds instead of just noticing that everything is just going by a little faster.


Actually I think crashing adds to it too, for aggression.
 
Reventón;3423745
It does that whether you crash or not. It's supposed to simulate the effect of high speeds instead of just noticing that everything is just going by a little faster.
Yeah the idea behind the "speed blur" is that the faster you go your vision focuses on the road ahead, as in real life. Again, it's tied in with this imersive "head" physics.
SMS tries to simulate the tunnel effect when you're driving really fast.


After seeing the footage of it's not even interesting anymore . You get points for racing in different ways. You get aggression points for bumping people in the corners. All just to build character... I first thought they actually created a racing game, where you race the clock or opponents. Not some stupid points system.
That's the problem when EA is behind the project. Like I said before, EA says what kind of game SHIFT must be and SMS carries out the orders. It is after all still a Need for Speed game.
 
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After seeing the footage of it's not even interesting anymore :(. You get points for racing in different ways. You get aggression points for bumping people in the corners. All just to build character... I first thought they actually created a racing game, where you race the clock or opponents. Not some stupid points system.

Oh, really? Well in that case it is shaping up to be a daft game very fast then.
 
After seeing the footage of it's not even interesting anymore :(. You get points for racing in different ways. You get aggression points for bumping people in the corners. All just to build character... I first thought they actually created a racing game, where you race the clock or opponents. Not some stupid points system.

Oh, really? Well in that case it is shaping up to be a daft game very fast then.

You guys realise this might actually be a good thing? If it's just statistics, it gives a very good impression of what kind of driver you are facing online. (like kill/death ratio or accuracy in FPS games) If you know a player has lots of agression points, it's one you should avoid and/or kick. :)

What I am curious about: will these points affect gameplay (e.g. your points affecting driving skills)? (I certainly hope not)
 
You guys realise this might actually be a good thing? If it's just statistics, it gives a very good impression of what kind of driver you are facing online. (like kill/death ratio or accuracy in FPS games) If you know a player has lots of agression points, it's one you should avoid and/or kick. :)

What I am curious about: will these points affect gameplay (e.g. your points affecting driving skills)? (I certainly hope not)

No I think it's more like- "Ram so many drivers and unlock a new performance part".:nervous:
 
You guys realise this might actually be a good thing? If it's just statistics, it gives a very good impression of what kind of driver you are facing online. (like kill/death ratio or accuracy in FPS games) If you know a player has lots of agression points, it's one you should avoid and/or kick. :)
If your "statistics" are visible for other online players, then it would be a good thing. I don't know if this is possible or if this is the intention of SMS/EA for creating this point system. I think it has more to do with the actual gameplay and not the online part of SHIFT
 
No I think it's more like- "Ram so many drivers and unlock a new performance part".:nervous:
Well, if that's the case in offline/career mode, that actually might be fun. ;) And it's no different from S-class in GT5P, which basically forces you to drive agressively to get ahead when using Pro physics. Though I agree it's not the kind of behaviour you would want to promote for online driving. :)
 
Well, if that's the case in offline/career mode, that actually might be fun. ;) And it's no different from S-class in GT5P, which basically forces you to drive agressively to get ahead when using Pro physics. Though I agree it's not the kind of behaviour you would want to promote for online driving. :)

Maybe I don't want to smash up my awesome looking Camaro.:(
 
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