Need for speed gets "serious".....confirmed!

  • Thread starter Hereward
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AI is competitive. They are not robots.

AI is the brain of a robot... so it's a rather odd comment to make... but I think understand what you are trying to say.

However, how many times has EA and NFS developers hyped performance and features for their "next" game, and failed to deliver? :indiff:

I still think Shift could be a game I'll enjoy, but frankly all the hype only reminds me of past NFS games. They sound great before they get released, but the end product ends up being a disappointment.



I do have a question for Berca76 though. Regarding AI, will Shift have multiple AI skill levels/behavior that the user will be able to adjust accordingly?

To me, this is still the problem with most games, especially the NFS series, that claim they have or are simulation based, yet lack many user controlled options to properly set up specific simulation parameters for a race.

I'm still waiting for a console racing game that will not only let me tune my cars, but will let me pick my AI opponents cars, their skill levels, their aggressiveness, pick any track I want, select the amount of damage effects I want, both physical and mechanical, set the the weather, time of day, etc.

In a nut shell, give the user the ability to select specific racing conditions. I know one of these days a racing game is going to do that, and some games have already started doing that in some ways, but certainly not all of them, like GT5P, DiRT, F1CE, etc.

If it's arcade based, while I still prefer to have as many user options as possible, it doesn't bother me so much. However, if it's simulation based, then having as many user controlled options as possible is a must in my opinion.
 
My impression is that even if I show you iRacing (rF, LFS, GTR2 whatever) footage you'll doubt it is realistic sim :-)
It is video so no point to judge gameplay.

You are not forced to crash. It's your choice when you want clean or dirty race. AI is competitive. They are not robots. And the first corner in London is really tight :-)

btw imagine yourself playing this in front of big audience... :-P

My thoughts exactly. I am following this thread for weeks, and decided to register here just to say that the game looks and sounds great.
It's obvious from the G-forces involved in the cockpit view, the proper weight transfer under breaking and accelerating, and the various understeer and oversteer moments in all those videos, that the driving physics are realistic.

Also, just saw that preview from IGN. It is not the best presentation of a simulation game. :)
So, is the "driver profile" just for the rewarding system, or is also used to match players with similar levels in the online races?
The second could actually separate the wreckers from the sim racers, and it would be a shame if you (SMS) miss this opportunity.
 
I'm still waiting for a console racing game that will not only let me tune my cars, but will let me pick my AI opponents cars, their skill levels, their aggressiveness, pick any track I want, select the amount of damage effects I want, both physical and mechanical, set the the weather, time of day, etc.

PGR4 got you most of the way there, save for the tuning and the actual issues with damage. Oh well.



I guess I'm most excited about the way the driver classification system works, as I'd be interested to see what pops up for me. Otherwise, it looks like an EA version of GRID - which may not be a bad thing. I look forward to seeing more coverage later in the week.
 
That GTR multifucntion display manifold pressure gauge isn't correct, according to the gauge the manifold never goes into negative pressure (vacuum), also it doesnt sound like a GTR unless it's had some strange engine mods and it doesn't seem to shift like the GTR's dual clutch, but it may seem that way because of the engine sound.


I am also not fond of the stars win rating thing and the profile stuff, especially during the race (the stat info filled hud), though I think it may reduce bad players when you meet people online.

Overall though it looks like I will buy it, keep me going with GT PSP until GT5 comes out.
 
Damage looks interesting, but I'm also not a fan of the star rating system. Reminds one of PGR.

Furthermore, why can't anyone drive properly in these trailers? I'm having a hard time believing the people who coded the game, cannot drive properly in said game.



;)
 
another gameplay video

I thought that looked good actually, theres currently one minor thing stopping me buy this seeming everything else seems to look good, despite what others say I think the physics look quite good, better than Prostreets anyway 👍 The only thing I want to ask really is, is there going to be a option to turn most of those dials and displays off? I mean it seems to make the screen quite crowded and I must say that at the moment on GRID I've turned every dial off and restricted myself to driving on interior cam and has made my gaming experience much more pleasurable. Will there be a option like this available on Shift?
 
Look Berca, just to clarify, I'm not a "OMG !!!! Gran Turismo is the best and everything else is rubish !!!!" kind of guy.

To prove that to you I won't ask you to compare the video you posted with GT5P. But I ask you to compare it with any enthusia video (PS2, mind you, but probably still the best console-game physics ever). I just did and will post you here two vids of that "old" underdog game.


You only need to watch ONE of them to notice the difference:

Oh, and don't mind the poor graphics quality of the videos (or even of the game itself), that's not what we're talking about, is it?





 
Berca, does shift simulate the clutch, H-pattern and sequential shifting? Can you heel and toe in professional mode like in other decent race sims of Simbin/Blimey!games/Slightly mad Studios?
 
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Just watch a vid of Grid for true pivitol racing......right anyway, please please please show us a vid with the assists off or at least give the controler to someone who can actualy drive, better still someone using a wheel LOL
I watch the vid and just get anoyed at the driver for hitting everything that moves LOL
 
Berca, does shift simulate the clutch, H-pattern and sequential shifting? Can you heel and toe in professional mode like in other decent race sims of Simbin/Blimey!games/Slightly mad Studios?

Good question.

Would be a shame to not have the option to utilize the clutch and H-Gate.



;)
 
Quote from AVforums.

The basic summary is: everyone who has played it has been mightily impressed with the graphics, audio, handling and gameplay. Assists can be toggled from full-sim to semi-arcade. Car and driver upgrades and career progression is central to the gameplay, with the devs trying to create as 'authentic' a racing experience as possible.

Some new screenshots.







 
G4 - Need-For-Speed-Shift-E3-2009-HD-Direct-Feed-Gameplay

Someone trying not to hit something all the time in the BMW around the london street track ;)

That actually looks pretty good. I can see that if all the aids were off that person would be having a ton of trouble. The damage is a ok but I think on hard levels will be less forgiving. If they do proper FFB encoding (which SMS is known for) I think this game actually may be the first NFS I buy since Most Wanted.
 

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