- 6,009
- Austin, Texas
- D-Nitrate / GTP_DNitrate
AI is competitive. They are not robots.
AI is the brain of a robot... so it's a rather odd comment to make... but I think understand what you are trying to say.
However, how many times has EA and NFS developers hyped performance and features for their "next" game, and failed to deliver?
I still think Shift could be a game I'll enjoy, but frankly all the hype only reminds me of past NFS games. They sound great before they get released, but the end product ends up being a disappointment.
I do have a question for Berca76 though. Regarding AI, will Shift have multiple AI skill levels/behavior that the user will be able to adjust accordingly?
To me, this is still the problem with most games, especially the NFS series, that claim they have or are simulation based, yet lack many user controlled options to properly set up specific simulation parameters for a race.
I'm still waiting for a console racing game that will not only let me tune my cars, but will let me pick my AI opponents cars, their skill levels, their aggressiveness, pick any track I want, select the amount of damage effects I want, both physical and mechanical, set the the weather, time of day, etc.
In a nut shell, give the user the ability to select specific racing conditions. I know one of these days a racing game is going to do that, and some games have already started doing that in some ways, but certainly not all of them, like GT5P, DiRT, F1CE, etc.
If it's arcade based, while I still prefer to have as many user options as possible, it doesn't bother me so much. However, if it's simulation based, then having as many user controlled options as possible is a must in my opinion.