Is it not slightly worrying that the car is going at least twice the speed of the other cars on the track - doesn't bode well for a "sim" experience...
Is it not slightly worrying that the car is going at least twice the speed of the other cars on the track - doesn't bode well for a "sim" experience...
They are going for a sim / semi-sim market here but decide to make their first trailer appealing to 12 year olds who like crashing and fooling around?
well yea, that's what EA wants, sell sell sell sell!!
EA better not be afraid to put a demo out for this one, like they were for NFS:UC. The knew that game was garbage, THAT is the real reason why they did not put a demo out. EA knew people would not buy it.
That was the general plan for the Veyron.
Copy from a thread I made.
This article has some really promising things to say. As a GT fan I think this game may prove to be a great tie me over until GT5.
Quote from article:
"Now, because this all new NFS is a sim and developed by one of the leading developers of racing-sims, you'd better believe that SHIFT boasts an amazing physics engine. You get into a car like the Audi RS4 and you immediately feel the advantage of having an AWD system like QUATTRO giving you all of the grip and traction you need in order to stay on course. But the second you move to a rear or mid-engined supercar like the 911 GT2 or the Zonda, all hell breaks loose (as do your tires upon every sweeping turn). Heck, even when you step foot into a car where the engine is front-mounted (Z06), you immediately feel the difference in balance and weight distribution. Each and every car feels like its got a personality of its own, and that really helps keep SHIFT away from the GRID comparisons many are throwing around out there."
So basically RWD cars will be crap to drive and be rediculously taily, where AWD cars will be perfect?
Maybe the author of the piece can't drive RWD cars
I'm surprised by people making all these assumptions based on a crappy trailer or some article. We don't know who was driving, we don't know what difficulty it was set at, what physics settings were used, etc. etc.
Try imagine you know nothing of GT5P, then imagine a trailer like this being made by a less experienced driver with the physics on STD and all aids ON. You'd say it was crap too. Same goes for an article, most game reviewers I know are not hardcore racers and are easily impressed (or scared off ). I can still remember game reviewers stating that GRID or NFSro Street were 'very realistic'.
That was the general plan for the Veyron.