Need for speed gets "serious".....confirmed!

  • Thread starter Hereward
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wtf... how could the physic engine allow this to happen!?


I think the better question is "how can SMS allow this to happen?". DId they have too little beta testing? Did they beta test on a specific demographic (as in clean racers) without considering people with bad online manners?

The physics engine might be calculating well, but may not be taking into account how the car's body may affect car to car bumps like these. For other racing games, developers tend to take into account that the road physics and the vehicle's body physics should be different. Either for the sake of realism or gameplay, they decide whether these things should be possible, then create a separate dynamic for it. Which is mostly why some series don't have cars which roll over, or fly off incorrectly when hitting a barrier or another car.

LFS comes to mind. One of the best racing physics engine, but cars tend to fly around when hitting barriers. But all it should take is for the LFS guys to decide to anchor cars on these specific instances, or definr the physics when a car hits the barrier.
 
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Like others here the more time I spend with the game the more I like it. It is what it is, it's not GT, but it's far better than anything else (Grid, FC, SCC, etc) on a console.

Thanks to some posters here I found a steering setting that works for me, far from default, for my DFGT that won't make moving back to GT5 feel so odd.

My one remaining gripe with the game is that it is 100% impossible to have a clean race with the AI. It's beyond the AI running it's lines regardless of where you are. It seems the AI is made to hit your car just so you can get more "aggression" points. Everything else I can live with in the game but that. Driving against the AI on any level is 10x worst than GT5P was online at the worst times with punters.

Other than that it's great fun. Well worth the money it costs and a very nice distraction until GT5 comes out.

I'm going to hope PD ups their model of the Nordschliefe. I just might miss NFS:S's, nit to mention a proper 911 the Exige...
 
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Ok, now I found a glitch too. The Corvette won't move!

Are there any races where it's actually working?
I'd really like to drive it, it sounds awesome! LoL :dunce:

Rev Glitch it's called as I recently ran into this yesterday.

Does anyone know how to fix it?
 
I have a different kind of rev glitch. If I am in 3rd, short shift to 4th the car will redline as the speed increases. Same for 4-5th. If I rev out 3rd or 4th the car will rev normally. It basically does exactly what that video with the miata did that was shown few weeks back.

Another question is how do you perfect launch? I know you are meant to keep the revs in the green but can you have the car in 1st gear? Can't seem to get it and it just seems faster to just start in 1st or 2nd at the rev limiter.

Also I recommend everyone sticks to offline or private races. The game matching is pointless when precision drivers drive cleanly at all times except for when you are anywhere near them. Actually its pretty hard not to be a precision driver no matter how much you punt.
 
Another question is how do you perfect launch? I know you are meant to keep the revs in the green but can you have the car in 1st gear? Can't seem to get it and it just seems faster to just start in 1st or 2nd at the rev limiter.

I got all my perfect launches from starting in 1st gear, doesn't matter what gear your in.
 
So, it seems that this game won't be worthy of buying before some bugfixes have been sent.. and even then, it will be bumpercars in the online races.. :indiff:
 
Ok, now I found a glitch too. The Corvette won't move!

Are there any races where it's actually working?
Sure, just buy one, have been enjoying myself with a fully loaded Z06 yesterday. :)

I'm not even going to try this game online. I can't drive it in single player to save my life. Racing this game with a controller is tough.
Practice, my friend, practice. :) Have you tried some of the settings posted in this thread?

So, it seems that this game won't be worthy of buying before some bugfixes have been sent.. and even then, it will be bumpercars in the online races.. :indiff:
For the first: it's definitely worth getting. For the second: that depends on who you drive with. It's certainly no different from online in GT5P, meaning there are lots of punters when you're in ranked/public games. But with a few friends, it becomes a whole different experience. :)
 
Okay, I'm going to have to try this out tomorrow:

I was just browsing the NFS forum, and ran across this tuning tip

http://forum.needforspeed.com/eaforum/posts/list/306858.page

Basically, this guy is saying that when you go to advanced tuning, all the sliders start off at the far left of the spectrum--which must be some type of glitch. He says if you press L3, the sliders return to their correct, default settings. He says this makes a big improvement in the way the cars handle.

However, he also says there is a bug which causes these sliders to reset to the left each time you startup, so you will have to press L3 each time you boot up in order to correct this. I haven't had any major handling problems in the past day or so, but I'm definitely going to try this out and see what happens.
 
Just started the game up, went to Advanced tuning and my sliders are fine only sliders on the far left are the spring rates
 
Basically, this guy is saying that when you go to advanced tuning, all the sliders start off at the far left of the spectrum--which must be some type of glitch.
I can confirm that this does not happen to everybody in all cases. I've been into the advanced tuning section many times and I have yet to encounter that glitch. Perhaps it happens to certain cars and not to others?
 
I can confirm that this does not happen to everybody in all cases. I've been into the advanced tuning section many times and I have yet to encounter that glitch. Perhaps it happens to certain cars and not to others?

I would support the fact that these glitches are virtually totally random since when I tried to do the corvette one make race on Donington my car wouldn't move at all off the line yet one of my friends didn't have a problem with it.
 
I just did the Spa endurance. Man, that was fun. And I upped my Precision badge. :D
 
Not tried the enduro's yet, how many laps are they ?

Just been doing the tier 3 America Vs races, tried the C05 and the Dodge, despite the fully tuned C05 being 2.0 points rated higher the dodge is the one i much prefered
 
Am I the only one who hates going in to races on a racing game and they end up being 2 laps long? I hated those races on GT4 and will hate those races in GT5. Minimum race time should be 10 minutes. One of the pluses of Ferrari Challenge for me.

I'm liking this though, enjoyed my time on it this morning. Up to level 3 in my Scirocco!
 
Am I the only one who hates going in to races on a racing game and they end up being 2 laps long? I hated those races on GT4 and will hate those races in GT5. Minimum race time should be 10 minutes. One of the pluses of Ferrari Challenge for me.

I'm liking this though, enjoyed my time on it this morning. Up to level 3 in my Scirocco!

Yeah I hate them as well, it makes it virtually impossible to win races when on the hard AI setting even if you only make a tiny mistake.
 
Lol no kidding. First lap you are just hoping not to be crashed out. If you are lucky you get some free legs on the second lap and then the race is over when you start to be going...

If codemasters did something amazing with GRID was incorporating the rewind function. It´s pretty genious since you can get rid of the rubber band effect that way so you can make much better AI. turn 10 have followed suite I really hope it becomes a standard for those arcade games.
 
I think the better question is "how can SMS allow this to happen?". DId they have too little beta testing? Did they beta test on a specific demographic (as in clean racers) without considering people with bad online manners?
I don't think it is a mistake considering the end of the intro contains a similar car-lift.
 
Jay
Thats bad enough but I am more concerned with the unrealistic amount of yaw the car gets when he makes a slight turn, it's crazy.

On the replays, and out of the car, it does look like a lot - I had the same thoughs when I first saw gameplay. But in cockpit view, it doesn't look or feel like there is any. I think its an attempt at a cinimatic technique.
 
What are the enduro's like? How many laps? Ive just unlocked tier 3 but not the endurance race.

Unfortunately not that long, I think the only really daunting one is 3 laps of the Nur which isn't really that much either as I would prefer it to be much longer, Some of them are just really short circuits with lots of laps.

Here is the list:

Race at Ambush Canyon - 10 laps
Race at Dakota Tri-Oval - 30 laps
Race at Hazyview Eight - 30 laps
Race at Nordschleife - 3 laps
Race at Spa GP - 10 laps
Rival challenge at Ambush Canyon - 1 lap
 
Hows the scirocco drive ? was tempted but went for the S2000

Early impressions: Good on the brakes, handles as you'd expect a high-powered FF car to handle, you have to be gentle with it.

First race at London was interesting, coming up to where the barrier splits the road :D Lost a lot of paint on that one!
 
Well I've now experienced the horrible design flaws in the game:
Some cars just want to drift and nothing else, like the Z4 M Coupe
The whole fast cars over bumps dilemna, my Camaro now runs min. settings on all damper settings and very low on spring rates. I have watched the car literally bouncing up and down while standing still it's so rediculous. Then if you want to fix it (although I haven't done it yet), the Works package is always some ludicrously riced hideous pile of garbage. NFS, once for ricers, always for ricers..........
 
The game seems to have a secret navigation system á la Burnout Paradise. How to quit back to main menu? How to adjust hud ingame? How to adjust anything other than graphics and audio once race started?

Help...
 
Seeing how quickly the bug list is growing, I think that I shall wait until there has been the necessary bunch of patches and patches of the patches before even considering the purchase. Pro Street was bad enough, Undercover wasn't much better.. and this seems to continue with the tradition.
 
The positives outnumber the negatives IMO. Until they patch it, just stay away from certain cars. The others are marvellous. Just ran a few laps on SPA with my GT500 against Hyper in his Porsche GT3RS, simply brilliant. 👍 Also note that, while the list with bugs is long, I personally have encountered only a few.
 
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