Need for speed gets "serious".....confirmed!

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I would register and post in the thread above with your experiences of the bouncing. My modded Cayman S in the Ambush Canyon race within the mixed events on tier 2 is completely broken due to the bouncing on the road changes. If I accidentally get one wheel off the road, I am doomed too. It is so frustrating that these problems are putting a damper on an otherwise excellent game and placeholder for GT5.

I was having the same thing in the same car. This was PC version with graphical settings quite low and shift was behaving badly. Then it crashed on me, I got fed up and deleted the graphicsconfig.xml file in my user profile folder to reset things.
After the reset I suddenly no longer had the bounce issue anymore. Yes, there's still a bump in the road but the front of the car didn't suddenly take off.
 
Try these settings than come back :):

- all deadzones: 0
- steering sens: 50
- accel sens: 25
- brake sens: 12
- speed steering sens: 0%
- FF: 10
- turning: 900


:odd::confused: Amar, how can you possibly even drive the car like this? With the turning radius set to 900*, once the cars get up to speed on long straights, the deadzone becomes so large you can even control them. I tried a similar setup and I was literally turning the wheel 45* off center in either direction going down the Kemmel straight and the car just kept going down the road perfectly straight...

I'm about to head out but later today I'll try it again with these settings just to double check but...
 
I tried a similar setup and I was literally turning the wheel 45* off center in either direction going down the Kemmel straight and the car just kept going down the road perfectly straight...

It MUST be something to do with your wheel setup in combination with bugs in the game.

I've tried the PS3 version with my DFGT and the PC version with my G25 and both of them have zero deadzone. The slightest of wheel movements offcenter and you get response.
 
I've read about this a few times now and it seems the 360 wheel is the root of the problems on the 360 version. The PS3 and PC versions are very similar in that they use the same type of wheels and bar those strugeling with the "FFB Deadzone" it works well, takes a bit of time to get to grips with however.

Based on this I tried the PC demo with my DFP, and I have to say it feels like a completely different game! Not just slightly better, more like a revelation. From the limited running the demo provides I estimated it at roughly 3.2 billion times better than the X360 version in terms of driving feel, precision and feedback.

And, it's not just the MS wheel itself. I also used the Logitech DriveFX and it had the same problems... it seems to be within the code, the way it detects and communicates with wheels on the 360 platform.

Instead of trading it in, I'll try and exchange it for the PS3 version on Monday. I really hope it's as good as the PC demo. 👍
 
I have gone through options 10 times and still cant find steering wheel radius options or FF strenght :confused: and steering setting dont get saved :grumpy:
 
I've been hearing that the damage is different between the 360 and the ps3 with the 360 having more deformation. Can anyone comment on this? It would be interesting if EA decided to go with better visuals on the ps3 to compete with GT5 but better deformation on the 360 to compete with forza.
 
Will check again, but sure I have bin there, thats the page you adjust steering sens right?
Yes, the other options should be there as well, not sure if you have to scroll down to see them though, they're both at the bottom. ;)
 
FAO Those who are having problems controlling cars (especially with a controller!)

Some guy on an XBOX360 site has posted the following, and my word, it's changed my opinion of the game massively :D

There is now a 2nd fix for the sensitive steering/oversteer problem this game exhibits in its default settings. And let me tell you it is a NIGHT and DAY difference.
Please use 2nd fix along with the original thread suggestions on turning down sensitivity in the control options.

I have posted the original sensitivity config here:

Steering Dead Zone-15%
Accel Dead Zone-10%
Brake Dead Zone-10%
Steering sensitivity-5%
Acell Sensitivity -5%
Brake sensitivity-5%
Speed steering Sensitivity 100%


On to the 2nd fix:

At the main menu enter CAR GARAGE----> TUNING, press 'Y' to enter quick tuning mode.
Under the heading 'balance' move the slider all the way to OVERSTEER. That's right oversteer. Apparently the developer labeled this slider wrong or its a glitch. Turning the slider to oversteer will actually add understeer.

I take no credit for this, just passing on helpful info!

Full post here: http://forums.xbox.com/29123795/ShowPost.aspx

EDIT: I use a PS3, and a PS3 pad, and these changes have worked wonderfully on that :)
 
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the deadzone becomes so large you can even control them. I

The key is the Speed Steering setup on 0% - it is the thing that gives you back both "livezone" and force feedback effect on the straights.

And I'm sorry - you just have to have Steering Sensitivity up to 100% - I wrote it wrong, I've fixed it now.

And without 900 steering is soooo gimped that literaly nothing can fix it.

Above setup is almost the same feeling as in GT5:P.
 
lol, thats the problem, I use my PAD in menu because d-pad on wheel is stuck..


Yep... I noted same thing, cause I first tried to use my DS for jumping from section to another. Game changes DS to being controller then. Tried to even change controller from under PS-button, but did not help.

You may have a problem. Try to re-plug your wheel when youre in that right settings page. Maybe game regognize it in that case... or not.
 
This game is a puzzle.

I spent some time online for the first time (with ENERGIYA) last night. Didn't see anything bad in the way of lag, but I didn't have a clue as to how the cars were selected: apparently you can use cars that are not in your garage?

I then went back into Career to try & advance through the tiers. Put the AI on Medium as I don't know most of the tracks. It was very easy to win using a combination of Precision & plain old-fashioned Aggression (really, truly ridiculous! :rolleyes:). I also changed the steering from 900 to 540 which got rid of the deadzone. But at the end of an hour I was feeling just totally disgusted with the game. :yuck: Agreeing that it isn't all that "sim" at all.

Then I bought myself an Elise, changed the steering back to 900 & the AI to Hard, the HUD off, & went back to the Nordschleife in Quick Race...

WOW! The sound is just sensational (I've never driven an Elise but the detail of all the sounds seems 100% convincing) & with 900 degree steering back it starts to feel more like a sim again. The cockpit view, the jiggling & bouncing, the blurr - it all actually works very well & creates a very immersive experience.

So, I'm still not sure, but at this point:

sim accuracy: 7/10

immersion: 9.5/10
 
I first had the steering sensitivity on 50% (because someone said it would be good), but just changed it to 75% and then to 100%. What a difference! The S2000 was almost uncontrollable with 50%ss, and almost always I missed the turn-in. Now it's all good, and I haven't really got a deadzone anymore.

But where are the track guides? Aren't they in the game?
 
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You have to have Steering sensitivity on 100%. Thanks to Amar for the control settings.

First impressions, yeh nice. The cars look a bit horrible from outside the car, but any real racer will be on the bumper cam or in the cockpit. Finished 2nd in the 1st race and got myself a lovely new Scirocco.
 
FAO Those who are having problems controlling cars (especially with a controller!)

Some guy on an XBOX360 site has posted the following, and my word, it's changed my opinion of the game massively :D

There is now a 2nd fix for the sensitive steering/oversteer problem this game exhibits in its default settings. And let me tell you it is a NIGHT and DAY difference.
Please use 2nd fix along with the original thread suggestions on turning down sensitivity in the control options.

I have posted the original sensitivity config here:

Steering Dead Zone-15%
Accel Dead Zone-10%
Brake Dead Zone-10%
Steering sensitivity-5%
Acell Sensitivity -5%
Brake sensitivity-5%
Speed steering Sensitivity 100%


On to the 2nd fix:

At the main menu enter CAR GARAGE----> TUNING, press 'Y' to enter quick tuning mode.
Under the heading 'balance' move the slider all the way to OVERSTEER. That's right oversteer. Apparently the developer labeled this slider wrong or its a glitch. Turning the slider to oversteer will actually add understeer.

I take no credit for this, just passing on helpful info!

Full post here: http://forums.xbox.com/29123795/ShowPost.aspx

EDIT: I use a PS3, and a PS3 pad, and these changes have worked wonderfully on that :)
I'll use these settings for the demo and see what it's like. If it cracks the nut I'll buy it.
 
You know there is something wrong with the controls when you are supposed to stray as far away from linear steering as possible?

50 % is linear right like in blimeys previous sims? Or supposed to be linear anyway. In every single sim 50 % is linear.
 
I played first few days on X360 and MSFF and from yesterday I play on PS3/G25.

It is beyond comparation, period.

I was surprised how game looks and sounds better on PS3 and DTS 5.1 set-up, while there is no sense at all in comparing driving on MSFF and G25.

At first I have to say I've really found X360 Shift with MSFF nice experience, and I enjoyed it for those 4 days. But once you go G25 you'll never come back.

Steering, braking - especially braking, because everything drastically changes in terms of oversteer/understeer under braking, than force feedback effect and most important - precision of actual steering, are beyond any comparation.

Apples and oranges here, they did a nice support for MSFF but nothing more than that. G25 is the only way to go.



Try these settings than come back :):

- all deadzones: 0
- steering sens: 100 (corrected from previous 50%, sorry for that)
- accel sens: 25
- brake sens: 12
- speed steering sens: 0%
- FF: 10
- turning: 900

These settings have worked great for me using the DFGT.

Thanks
 
You know there is something wrong with the controls when you are supposed to stray as far away from linear steering as possible?
You don't have to actually, if you have a decent steering angle. 900 degrees is way too much (for me anyway ;)) for racing purposes (actually, a value as low as 270 will do), and as a result you have to up the steering sensitivity. Lower the steering angle, and you can drop the steering sensitivity (e.g. make it more linear). Personally, I'm using 360/75%, but I'm trying 270/50% tonight (if possible, haven't looked yet).
 
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You don't have to actually, if you have a decent steering angle. 900 degrees is way too much (for me anyway ;)) for racing purposes (actually, a value as low as 270 will do), and as a result you have to up the steering sensitivity. Lower the steering angle, and you can drop the steering sensitivity (e.g. make it more linear). Personally, I'm using 360/75%, but I'm trying 270/50% tonight (if possible, haven't looked yet).


I'm very much with Arosa... look at any YouTube in-car racing clips, and you will see that even tight curves, those drivers dont need to turn more than littlebit over quarter.

Normal road-legal cars steering ratios has nothing to do with racing-situation. If you want to be 'enthusiastic' and simulate like it would be stock-car... then 900° could be closest to right, in many of Shifts low power cars... but immediately when those cars are changed to racing, I'm sure original steering-boxes are traded.


Off topic: iRacing has clever solution for this issue. If you have calibrated your wheel to use 900°, iRacing-Sim always change your lock-to-lock to be same what that specific car uses in real-life. If you want some own degree-setup, then you can calibrate your wheel to what ever, and it keeps in all cars.



Edit: Very interesting... I tested recommended settings, Steering sensitivity 100 Degrees 900 vs Steering sensitivity 50 Degrees 360

I tested both options three times in same track, with same car.

Summary: Both felt very fine and easy to jump from one to another!? There really should be more difference IMO, or that St.sens 100 somehow makes that 900° way more smaller range. I watched my inputs, and they were quite same in Tokyo with Porsche GT3 RS.

I think 900° is littlebit calmed down, and softer lines... 360° more stronger FFB and aggressive, easier to loose it but also save.
 
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So I just set up my G25 with NFS Shift and I'm racing with a stock S2000. How come the car drifts side to side on the straights all the time as if it has really bad alignment? This is extremely annoying and I'm using all the settings quoted in Amar's post.
 
You don't have to actually, if you have a decent steering angle. 900 degrees is way too much (for me anyway ;)) for racing purposes (actually, a value as low as 270 will do), and as a result you have to up the steering sensitivity. Lower the steering angle, and you can drop the steering sensitivity (e.g. make it more linear). Personally, I'm using 360/75%, but I'm trying 270/50% tonight (if possible, haven't looked yet).

I started out with 270 but it was like the most horrible setting available. Far to twitchy. 540 being quite good but still to twitchy often. Thus I ended up with 900 degrees for maximum control. My cars would just wobble all over the place otherwise.
 
I started out with 270 but it was like the most horrible setting available. Far to twitchy. 540 being quite good but still to twitchy often. Thus I ended up with 900 degrees for maximum control. My cars would just wobble all over the place otherwise.


What wheel you have?

...also be sure your St.sensitivity is 50% if you use smaller degrees than 900°.
 
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