- 2,716
- Québec
- GTP_WorstDriver
I have a Camaro SS (Stage 2 everything) and it bounces on the track like hell.
I have a Camaro SS (Stage 2 everything) and it bounces on the track like hell.
I have plenty of cash, but I simply refuse to put one of those in my cars.
For those still on the fence and with a PC at home, demo is released.
Download here (1.2 Gb) : PC demo NFS shift-----> direct download link here
Are you speaking of comparision to real life or GT5P? GT5P has its flaws too, but far less obvious.
To me GT5P has improved greatly over GT4, which was really unrealistic. But still has flaws in low speed physics and drifting and is sometimes snappier than real life. But when not messing too much, it resembles a real car handling really well. There's also a reason why some games/simulators start to feel similar. LFS, Enthusia, iRacing, Forza , GT5P etc. Many developers are already starting to do really realistic physics, and it's pretty obvious there will be very similar among some of the best games.
Also try playing around with physics on low speeds, on higher speeds. Try doing drifting, 360s, donuts - basically testing the physics. Try doing circle drifts, 8 figure drifts.. It shows quite nicely that something is wrong.
Yeah, I have a fully tuned STI (without Works), and it's one brilliant car.
The larger question is: given how completely different the experience of virtual racing is compared to racing IRL, what does it mean to have "realistic" physics in a game?
I've done this at the figure eight track with a 350z and mustang cobra(500+hp?). You can't spin or get into a reasonable drift over 60mph or so. I then took the cobra out to road america a let loose trying to drift out of corners and through the corousel right hander and all I could do was get the back end to step out a bit.
It's quite obvious there's un-defeatable traction control built into pro mode. It lets you get loose but never enough that it's not managable so this way you can mash the throttle, throw in some counter-steer and almost always gather it up making you feel a bit heroic
I'm a person who likes to race, but also fool around with cars. And I love drifting too. http://www.youtube.com/watch?v=KS5RlPHitYU
Modify your car a bit in real life to make it more driveable at limits. Go to airport, track. Drive on the limits, driver over the limits (ie. drifting) and you will get your answer. And if you still don't get your answer, then go to the track or airport again, and again.. Plus you will have tons of fun.
There's the inherent trajectory in whichever way the front tires are pointed to and while in GT5P or even Forza there's very little sense of that ever happening. In GTR2, there's a little bit of that although to me it wasn't as refined as what I'm getting from SHIFT.
I currently own a Honda Accord & a Toyota Sienna... I don't think I will be taking either of them drifting any time soon!
But you are not addressing what I see as major shortcomings in GT5P's physics. I'm not making the assumption that any of these "sims" are totally accurate, but I don't understand how you can think GT5P is when it has its own obvious deficiencies.
You can still drive your Accord on the limits though
Can I just say, Whale Tail FTW!!
Corrected that - it's an Odyssey, not an Accord. Minivans totally rule!
Corrected that - it's an Odyssey, not an Accord. Minivans totally rule!
just 2 vids I made this afternoon ( after lot of try to configure my G25 )
What's your steering angle at the moment? Lower values decrease the deadzone.So what settings are the majority using fir the G25? Would like to get rid of the "see-saw" effect that occurs occasionally.
How on earth do you forget what car you own?
My recreational hobbies are more enviro-friendly than racing cars:
http://www.youtube.com/watch?v=_Ysxy21emFA&feature=related
but just as adrenaline charged!
just 2 vids I made this afternoon ( after lot of try to configure my G25 )