Need for speed gets "serious".....confirmed!

  • Thread starter Hereward
  • 2,170 comments
  • 169,942 views
I gave the Elise a few Acceleration/Top Speed upgrades, and I was still battling to stay with the back of the pack. I think I'm going to give the WRX STI a chance, it seems to have a decent balance of handling and power.

Yeah, I have a fully tuned STI (without Works), and it's one brilliant car. Can easily battle with LP640s and other Tier 3 cars. So far all my cars are fully tuned, but none with Works. I have an E36, STI, Corolla, Evo X, LP640. And oh yeah, a Zonda R. :sly:
 
Well I've worked out how to get money quick, and right now I still have about 600k cash. Basically, I now get about 80k per race, even if it takes only 4minutes... After you reach about level 17 or so, the money you get for some races is insanely high, so just focus on levelling up. Now I've gone through atleast 10 cars or so, I've sold them all. :lol:
 
I don't know if it was in this thread or the other one but I ran into the problem in the car duel between the Viper and the Ford GT where the Viper doesn't move at all.
 
Kind of takes the fun out of the game but here is what you could do.

Easy Way to Get Money: Set up a 1 lap Quick Race with no opponents, at any oval track. This will get you $20k per race depending on your level

Easy Way to Level Up: Set up a 2 lap Drift Event in Tokyo (Falken Mustang works best). You Should get about 5,000-7,000 Points per event (Depending on how well you do) and usually you will gain a level.

I don't know if it was in this thread or the other one but I ran into the problem in the car duel between the Viper and the Ford GT where the Viper doesn't move at all.

I've been having that problem with my Z06. Usually if I leave it in neutral before the race starts, it will still drive but if I shift into first on the starting grid it just sits there.
 
One thing I already find funny is how the game basically puts your business out there when online. "Selecting a track" "Navigating Menus" "Just had a huge crash!" "Unlocked a reward!" I don't even have the game yet and it already looks like fun. I intend on seeing if its available to rent and if the game is good, then I'll definately buy it.
 
C'mon Biggles. Please tell me you'll be buying SuperCar Challenge? My own personal gremlins about it have now vanished, and I believe you'll love it too

I don't want to be a party-pooper, & I'm sure I would enjoy SCC, but I'm more interested in playing SHIFT than SCC right now, because of all the great new tracks & cars to explore. Then GT5 will be coming along. The whole rationale for promoting FC was that after playing the $#%! out of GT5P (& F1CE) FC offered a whole bunch of new tracks & cars with very good physics. I never really saw the point in SCC - IMO it's too much of a re-release of FC. :indiff:

Weaknesses
One big one - steering. The steering just isn't precise enough. There is a deadzone no matter how much you adjust the various settings. It doesn't make the game unplayable, but it does limit your ability to place the car precisely. In addition, there's an overall feeling of vagueness around the major controls that makes the whole experience less impressive than GT even when everything's at 100% sensitivity.

Other than the steering, the physics model is broadly ok. It's arcadey, but still enjoyable. Feels to me like a game that won't have a huge amount of life in the way that the GT series does... likely it will keep me amused for a month or 2, but not exclusively - I'll still be sticking GT5P in the PS3 to run WRS events.

As I've said: I'm really not sure that SHIFT is any more "arcadey" than GT5P. The physics & implementation of the FFB are just different from GT5P's. Surely you can see that the weight-transfer & braking in SHIFT is more complex than Prologue's? In GT, up to & including GT5P, it's always been possible to simply mash the brakes.

If you've spent hundreds of hours playing GT5P it's natural that it will seem like the "norm", but I'm a bit exasperated that so many people seem to simply assume that GT's version of "real" is more accurate, & that anything deviating from GT is therefore less realistic.

I would, however, agree that the steering is not as precise as GT5P's - the same is true of FC (& SCC I think) - however, I suspect you will find, with time, you will learn to use the steering model quite precisely (in the same way that experienced FC players could drive precisely in spite of the dead-zone).

Overall, I would reserve final judgement on SHIFT, because to be fair to the game it's necessary to put a decent amount of time in to get used to the feel & explore the different features of the game, including the AI & online...
 
Last edited:
I would, however, agree that the steering is not as precise as GT5P's - the same is true of FC (& SCC I think) - however, I suspect you will find, with time, you will learn to use the steering model quite precisely (in the same way that experienced FC players could drive precisely in spite of the dead-zone).

I've spent part of today discovering that myself and at times it can be fantastic but after much menu back-jumping to find that ideal wheel set, I've found the dead zone setting is simply a mockery and a fitting patch is in order.:ouch:
 
Can anybody suggest me a good Tier 2 car for the Tier 2 events?
A fully-blown RS4 should do the trick. Easy to handle too.

I also noticed that some cars are handling notoriously bad. Try upgrading a Nissan 350Z with all the upgrades and you end up with a horrid monster, with wheelspin and power oversteer well into 4th (!) gear. Uncontrollable. Do the same with a Shelby GT500 however, and you end up with a very well controllable, slightly understeering beast that can be controlled very easily. It appears as if some of the cars are definitely more over-twitchy than others.
 
A fully-blown RS4 should do the trick. Easy to handle too.

I also noticed that some cars are handling notoriously bad. Try upgrading a Nissan 350Z with all the upgrades and you end up with a horrid monster, with wheelspin and power oversteer well into 4th (!) gear. Uncontrollable. Do the same with a Shelby GT500 however, and you end up with a very well controllable, slightly understeering beast that can be controlled very easily. It appears as if some of the cars are definitely more over-twitchy than others.

I would've expected the complete opposite. :dunce:
 
guys , let us share our driver profile level ..

and 1 thing more

why dont this game has a sub forum almost all of us like it !!?

so that we can arrange online games and and give advices to each other ..

what do do you think !?
 
Well, I got to experience the game last night in a shop (it was only on exhibition since that, in Portugal, the distributor only allows the selling of the game today...)

I was very curious on trying this out. The final test before I decided to bought it or not.

Got the gamepad on my hands. Select "control options" and tried to find a button config. that would suit me. No luck on that. But I guess would be a matter of habit. Driving aids all off. Pro level. Damage full. Difficulty Experienced. Select car... Maserati's MC12, on full black shiny livery - lovely! (always have a thing for dark cars.) Track selection - obviously the almighty RING! At Dawn. Game's loading...

Rolling start right before the left curve that leads to start/finish line... press on gas and...WWWWWWWWWHHHHHHHHHOOOOOOOOOOOAAAAAA... 2nd gear, 3rd gear, brake, downshift to 2nd for the first left curve at the end of the (small) starting straight, car aligned and press on gas, 3rd gear, 4th... ease on gas, a little tweak on brake, right curve, full throttle, 5th... 6th gear.WWWWWWWWWWOOOOOOOOOSSSSHH the engine is screaming and i can only see now what lays well ahead on the track everything else is blurry and fuzzy... brake! BRAKE! down****f 6th, 5th, 4th, 3rd, left turn, right wheels on the grass due to the late braking.... right turn, 4th gear, no! BRAKE, 3rd gear, right turn,....

I've made a lap around nurburgring. Crashed about 10 times. If doubts were yet around me that yesterday's experience have sort them out - this is a MUST HAVE GAME! Everything look great. The feeling of driving will HUD completly off is superb. Everything you'll need is right there on the cars dashboard. Graphics are lovely. Sometimes felt tempted to shift 5th gear and calmly cruise around the ring to appreciate it at dawn...

Gonna get it today. It's decided!
 
As I've said: I'm really not sure that SHIFT is any more "arcadey" than GT5P. The physics & implementation of the FFB are just different from GT5P's. Surely you can see that the weight-transfer & braking in SHIFT is more complex than Prologue's? In GT, up to & including GT5P, it's always been possible to simply mash the brakes.

If you've spent hundreds of hours playing GT5P it's natural that it will seem like the "norm", but I'm a bit exasperated that so many people seem to simply assume that GT's version of "real" is more accurate, & that anything deviating from GT is therefore less realistic.

I would, however, agree that the steering is not as precise as GT5P's - the same is true of FC (& SCC I think) - however, I suspect you will find, with time, you will learn to use the steering model quite precisely (in the same way that experienced FC players could drive precisely in spite of the dead-zone).

Overall, I would reserve final judgement on SHIFT, because to be fair to the game it's necessary to put a decent amount of time in to get used to the feel & explore the different features of the game, including the AI & online...

I have to say Biggles, I'm with Tetradic on this one. I spent almost 2 hours last night just adjusting the settings and going back and forth and I just can't get it to where I'm satisified. Don't you find it odd that the faster you go, the more the deadzone increases? And it's extreme. By time you're in 5th gear in any car, you can crank the wheel 30 degrees off center in either direction and it barely changes. And you can't get rid of it. I'd been running Spa a lot. And the only corner I hadn't "mastered" was Au Rouge. And simply because by the time you get to the dip, the steering becomes so imprecise that it's difficult to place your car exactly where you want it. I finally had to slow down and take it in 2nd gear (at which point the deadzone drops away significantly).

I started off with 600* of rotation, steering sensitivity at 50% and 10% deadzone. At one point I had it set at only 250* of rotation, 90% sensitivity and 0% deadzone. It didn't really help. Turning the wheel 2 cms off center did almost nothing. But then at 2.5 cms it became twitchy and uncontrollable. And it was impossible to control at low speeds where the deadzone is significantly smaller. I think I "get" what they were trying to do and for the effect that they were attempting to achieve, but I think they simply got it very wrong. Steering feel like that may be fine for a 40 year old classic on skinny tires. But the steering on a Porsche 911 GT3 RS shouldn't behave like a wet noodle. :crazy:

At any rate, I'm still enjoying the game but the more I played, the more I realized it was becoming a major distraction.

I'm hoping there's many things that they're going to patch but this for me is a big one. Well, that and in several events, I lost FFB all together. In one event my gears/transmission stopped working right at the start.

I also hope they're going to add some very basic features which should be there already. It seems like the game doesn't save ANY race laptimes or Time Attack laptimes if you do them off line. For goodness sakes I was having to write them down on a scrap of paper to see if setup changes were having any effect. Every time you exit and go back in you set a 'fast time'. LOL Going on line, it doesn't give you a selection of lobbies--it just randomly throws you into a room. And then that countdown clock is going so you have almost no time to select a car.

If this thread gets it's own section we should make two separate threads. One for bugs and another for improvements.
 
Well, I got to experience the game last night in a shop (it was only on exhibition since that, in Portugal, the distributor only allows the selling of the game today...)

I was very curious on trying this out. The final test before I decided to bought it or not.

Got the gamepad on my hands. Select "control options" and tried to find a button config. that would suit me. No luck on that. But I guess would be a matter of habit. Driving aids all off. Pro level. Damage full. Difficulty Experienced. Select car... Maserati's MC12, on full black shiny livery - lovely! (always have a thing for dark cars.) Track selection - obviously the almighty RING! At Dawn. Game's loading...

Rolling start right before the left curve that leads to start/finish line... press on gas and...WWWWWWWWWHHHHHHHHHOOOOOOOOOOOAAAAAA... 2nd gear, 3rd gear, brake, downshift to 2nd for the first left curve at the end of the (small) starting straight, car aligned and press on gas, 3rd gear, 4th... ease on gas, a little tweak on brake, right curve, full throttle, 5th... 6th gear.WWWWWWWWWWOOOOOOOOOSSSSHH the engine is screaming and i can only see now what lays well ahead on the track everything else is blurry and fuzzy... brake! BRAKE! down****f 6th, 5th, 4th, 3rd, left turn, right wheels on the grass due to the late braking.... right turn, 4th gear, no! BRAKE, 3rd gear, right turn,....

I've made a lap around nurburgring. Crashed about 10 times. If doubts were yet around me that yesterday's experience have sort them out - this is a MUST HAVE GAME! Everything look great. The feeling of driving will HUD completly off is superb. Everything you'll need is right there on the cars dashboard. Graphics are lovely. Sometimes felt tempted to shift 5th gear and calmly cruise around the ring to appreciate it at dawn...

Gonna get it today. It's decided!

LOL bullie, funny post! :lol:
 
If this thread gets it's own section we should make two separate threads. One for bugs and another for improvements.

Good idea... I got a couple of things I came across along the way as well..
 
As I've said: I'm really not sure that SHIFT is any more "arcadey" than GT5P. The physics & implementation of the FFB are just different from GT5P's. Surely you can see that the weight-transfer & braking in SHIFT is more complex than Prologue's? In GT, up to & including GT5P, it's always been possible to simply mash the brakes.

If you've spent hundreds of hours playing GT5P it's natural that it will seem like the "norm", but I'm a bit exasperated that so many people seem to simply assume that GT's version of "real" is more accurate, & that anything deviating from GT is therefore less realistic.

Are you speaking of comparision to real life or GT5P? GT5P has its flaws too, but far less obvious.

To me GT5P has improved greatly over GT4, which was really unrealistic. But still has flaws in low speed physics and drifting and is sometimes snappier than real life. But when not messing too much, it resembles a real car handling really well. There's also a reason why some games/simulators start to feel similar. LFS, Enthusia, iRacing, Forza , GT5P etc. Many developers are already starting to do really realistic physics, and it's pretty obvious there will be very similar among some of the best games. Great example of crap physics are ISI engine games (ie. rFactor) that have fundamental flaws.

Shift feels just like the SMS said - like nothing else. ;) And somehow I can't get the feeling I get in real life, in shift. Car response to my actions, the way it understeers, oversteers, drifts. It just feels wrong. In some cars it's better, in some cars it's horrible.

I have this feeling that people see "SMS made this game, Eero was making physics (oh check out credits.. He is listed just as a programmer there, doesn't look like main physics coder). So because SMS made a game, it must mean that it's realistic.. Well it just isn't. It's a semi-sim game with "over the top - holywood style" physics effects. It feels like a great way of getting casual gamers into sim market, and at this - it is great. Because it teaches people to brake properly into corners, to adjust speed, to pass properly (because collisions usually make you lose places), to drive smoothly etc.

To me the physics fit the rest of the game. They tried to make intense first person racing experience I guess. "Over the top - hollywood" - cockpit effects, physics effects, ai behaviour causing a big mess sometimes, presentation etc. It's good at what it is, but I just don't get why SMS was showing off so much about physics. And I don't see why so many people find it realistic. Realistic compared to what? Realistic because SMS made it?

edit: Above written regarding street tires only. I don't have first hand experience with slicks, so I can't comment on that when it comes to shift or any other games.
 
Still addicted to this! Finished tier 5 today :) The Zonda R's engine noise is beautiful :drool:

Anybody have issues with bouncy cars?

I had problems with that too until I started putting some time into tuning.. :)
 
I have noticed faster more powerful cars have slightly less dead zone and much better FFB also. Let's hope this is something SMS can patch in the future...

This set is giving me good rotation and feel of a road car bit not much to get rid of the dead zone.

720 degrees rotation

steering d-zone: 0%

accel/brake d-zone: 2% for both

steering sens. : 50%

acell/brake sens. : 50% and 45% respectively

speed sens. steering: 0%

turning steering lock set to the middle marker (28-32) more or less

Thanks for this, but what wheel are the settings for?
 
I have this feeling that people see "SMS made this game, Eero was making physics (oh check out credits.. He is listed just as a programmer there, doesn't look like main physics coder).
I couldn't care less even if Satan himself programmed the physics for this game. I judge this game for what it is. And some of the cars are spot on where behaviour is concerned (just try some of the 4WD cars), where others are 'not so good' (e.g. 350Z, I owned one and it's definitely not that twitchy). But the physics model behind it is good (though over the top in some cases), I suspect it's just a matter of configuration/tuning (of the physics model, not in the game ;)). Too bad I don't own it for pc, because you can probably adjust a few settings through config files with that one.
 
Just got a GT2 RS and fitted it with all the performance parts and a wide bodykit. I have to say, when I drove the car stock I didn't want to change a thing because it was so bad ass, but this is an ANIMAL now!

Have any of you guys tried the Nitrous system? I've yet to put it on any of my cars.
 
Have any of you guys tried the Nitrous system? I've yet to put it on any of my cars.

I have... but its just like in any other game... it shows up as a canister on your hud and empties as you use it...
 
I couldn't care less even if Satan himself programmed the physics for this game. I judge this game for what it is. And some of the cars are spot on where behaviour is concerned (just try some of the 4WD cars), where others are 'not so good' (e.g. 350Z, I owned one and it's definitely not that twitchy). But the physics model behind it is good (though over the top in some cases), I suspect it's just a matter of configuration/tuning (of the physics model, not in the game ;)). Too bad I don't own it for pc, because you can probably adjust a few settings through config files with that one.

As far as 4wd are concered. I only tried Evo X. It felt nice to drive on spa, but it still isn't close to lfs, forza or gt5p to me. I just am like that, if a game tries to be realistic, but has behaviours that are not natural I get very annoyed. I've never driven 4wd in real life though, only had experience with rwd and fwd. So i'm not sure about the Evo. Part of my dissapointment is also because I bought the game expecting a simulator (based on comments and reviews). And I am really picky when it comes to paying for games. Good thing I managed to sale it for a good price, so in my case it was a bit like renting the game.

Also try playing around with physics on low speeds, on higher speeds. Try doing drifting, 360s, donuts - basically testing the physics. Try doing circle drifts, 8 figure drifts.. It shows quite nicely that something is wrong.

I'm not sure if I said it, but I'm coming to a conclusion that if a physics model can simulate car behaviour over the limit, then the chances are that all physics are very good - applies to lfs, iracing, forza, netkar pro, gt5p, forza 2, enthusia (although I played Enthusia long long time ago, but I have good memories).

About the config files, that's interesting. Maybe pc modders will actually change it into a very good simulator. Only time will tell. :)
 

Latest Posts

Back