However HP2010 was designed to be Criterion's take on classic style NFS.EA actually wanted a UG3 back then but was refused by Criterion.If UG3 was NFS2010 then custom and rubbish story will both return with different car list suited need for tuner/ricers.
Your reference to "tuners/ricers" kind of indicates to me that you just don't like modified cars and that is forming the basis for your dislike of customisation. UG and MW were made based off car culture of the period which was obviously influenced by fast and furious. Most people now would say that those cars are "rice" but the fact is, that was the style at the time.
The story I can agree with, I think a lot of people look at the old UG/MW stories with rose tinted glasses, remembering back to the "Good old Days". Unfortunately there are not too many games now that can formulate a good story mode these days without heavily taking away from other aspects of the game.
Why EA prefer to follow the ricer BB rahter than the HP BB is still unclear,but if BB could make a non-ricer NFS in the past then so should current NFS.EA need to make a new Classic style NFS for the variety of the name
As you stated, F&F played a massive role in influencing these games. Clearly they wanted to capitalise on the growing popularity of modified cars, and they did so quite successfully with UG & MW. I think they are looking away from the cannonball style games now due to the string of games that followed that style, HP2010 brought it back, MW2012 changed a few things like location and "power ups" and then rivals came out which was basically HP2010 but worse. After HP2010, neither of the other two games were really that successful so they moved back to story and modified cars.
From 2003-08 BB ricers only continued for 5 years with ProStreet UnderCover and 2011 The Run all failed so hard that EA shut down BB in the end.The off the root evolution of NFS is what makes current NFS funny and laughable
Not sure about the 5 year statement, the Run came out in 2011 which is outside that date range?
When you look at all those games, the reason they didn't do well wasn't really a result of the car modification aspect but rather failures in other parts of the game.
Prostreet was a move towards legal racing and away from illegal racing which was the trend. People may not have taken to this, although I enjoyed the game. Not only that, the physics received a significant change which may have put people off.
I personally never played undercover but I feel like it didn't do anything particularly well, but again I never played it.
The Run, well, that game could be finished in about 3 hours, had even weirder physics than prostreet, and had no real end game so once you finished it that was it. Also the Run's customisation came in the form of preset body kits and paint/decals which nobody liked.
Even the newer games, the customisation surely cannot be attributed to any failure of the games. From what I've seen, the player base is entirely undecided on what they want from the game, once again everyone's clamoring for another UG/MW but when they give us similar games to that, we get people saying the opposite. Not to mention the inherent problems that each of the new games have had with physics and police etc...
Personally, I think its possible to take the best of both worlds and put them together ... whether or not Ghost would attempt that, seems unlikely for some reason.
Maybe I'm wrong though, a combination might be a horrible game, who knows.