Need For Speed Heat - General Discussion

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I hope the new K.S. cars get cool liveries if they’re standalone vehicles.

It might sound coincidental, but the colors of some K.S. cars (in particular, the PS4 version), are inspired by Yu gi oh.

BMW i8 K.S. Edition - Yugi Muto

Chevrolet Corvette Grand Sport (C7) K.S. Edition - Dark Magician

Mercedes-AMG C 63 S Coupe K.S. Edition - Dark Magician Girl

Mitsubishi Lancer Evolution X GSR Premium Package K.S. Edition - Blue Eyes White Dragon
Woah... mind blown :eek:
 
Black Pantha said that the Heat is the best racer of decade! Why can't we enjoy it as much?
I also play once a week, maybe. Have all the cars already and really don't want to max every single one because it is pointless. I wish they would do something about online. Where is the live service? The Crew Summits or the Horizon Playlist are easy solutions for players to come back. They've tried something similar in NoLimits. Copy that at least. And they should bring back the Speedlist.. Some of us actually enjoyed it.
BP knows nothing about classic NFS.This is the stupid guy called HP2010 a step to wrong direction when that was the only NFS perfectly captured essence of real NFS.What NFS should do now is a new HP style game.Sadly it's not very possible now
 
I have the main story finished along with the Drift and Offroad missions. Sitting at Level 41 and have nowhere near the money needed to buy the expensive cars (200k).

For Ultimate+ parts, do I have to win a Heat level race and escape?
 
BP knows nothing about classic NFS.This is the stupid guy called HP2010 a step to wrong direction when that was the only NFS perfectly captured essence of real NFS.What NFS should do now is a new HP style game.Sadly it's not very possible now

I think super cars in scenic location have Forza Horizon sitting in the spot nicely. I would prefer NFS to have more focus on visual car customisation and cops, not a single game in the market focus on visual customisation like what NFS has now and Heat did half of the cops right. Dumping the whole car customisation will be dumb now.

I have the main story finished along with the Drift and Offroad missions. Sitting at Level 41 and have nowhere near the money needed to buy the expensive cars (200k).

For Ultimate+ parts, do I have to win a Heat level race and escape?

You have to win and escape high heat races to unlock ultimate parts.
 
Inching closer to Level 50. I think two nights at least will do. I also escaped a Heat 3 race and got Elite+ parts. I'm guessing once I get max level and unlock Ultimate parts, then the Heat races will have Ultimate+.
 
I think super cars in scenic location have Forza Horizon sitting in the spot nicely. I would prefer NFS to have more focus on visual car customisation and cops, not a single game in the market focus on visual customisation like what NFS has now and Heat did half of the cops right. Dumping the whole car customisation will be dumb now.



You have to win and escape high heat races to unlock ultimate parts.

You do know FH lacks COP right?What made NFS unique in 1990s was the scenic supercar COP chase.Currently only COP is in the mix of NFS.And thats what EA idea of Back to the Roots.(CEO statement back in March 2019)FH cant and wont replace NFS(even the classic era NFS) since it lacks the thrill of a Hot Pursuit cop chase
 
Inching closer to Level 50. I think two nights at least will do. I also escaped a Heat 3 race and got Elite+ parts. I'm guessing once I get max level and unlock Ultimate parts, then the Heat races will have Ultimate+.

I think you need full elite+ before the game start dropping ultimate parts, ultimate+ is after level 50 I think.

You do know FH lacks COP right?What made NFS unique in 1990s was the scenic supercar COP chase.Currently only COP is in the mix of NFS.And thats what EA idea of Back to the Roots.(CEO statement back in March 2019)FH cant and wont replace NFS(even the classic era NFS) since it lacks the thrill of a Hot Pursuit cop chase

I know FH lacks cops but I don't see why we need to get rid the car customisation aspect of it just to turn it into a classic NFS. What NFS standsout from other racing titles has always been the cops back in the 90s and visual car customization when Black Box took over it. Getting rid of visual car customization will just looks like FH with cops to the current market.

To further improve NFS with Heat content/base will be more focus on cops while retain visual customization as an option (like what it is now), a more scenic location will be a bonus to bring back the classic feel without dumping anything out. A cop mode will still be welcomed if it is done right. The bits and pieces has been there since Ghost took over, NFS just needs more improvement.
 
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Inching closer to Level 50. I think two nights at least will do. I also escaped a Heat 3 race and got Elite+ parts. I'm guessing once I get max level and unlock Ultimate parts, then the Heat races will have Ultimate+.
Yes, once you hit lv50 you will be able to win Ultimate parts from Heat 3 races and Ultimate+ from Heat 5 races. Getting a full set of Elite+ parts won't trigger Ultimate parts... you need max level. Also don't worry, you won't get duplicate parts until you finish the whole set.
When farming for parts I did a normal race first, then the Heat3 race, 3-4 speed traps and last a Heat5 race.
 
I think you need full elite+ before the game start dropping ultimate parts, ultimate+ is after level 50 I think.



I know FH lacks cops but I don't see why we need to get rid the car customisation aspect of it just to turn it into a classic NFS. What NFS standsout from other racing titles has always been the cops back in the 90s and visual car customization when Black Box took over it. Getting rid of visual car customization will just looks like FH with cops to the current market.

To further improve NFS with Heat content/base will be more focus on cops while retain visual customization as an option (like what it is now), a more scenic location will be a bonus to bring back the classic feel without dumping anything out. A cop mode will still be welcomed if it is done right. The bits and pieces has been there since Ghost took over, NFS just needs more improvement.

The Back to the Roots statement is what false advertising about Heat.EA said NFS2019 will be a back to the root game,sadly Heat is nothing like the root of NFS.NFS wont be a FH+Cop if classic era is back.FH cares too much about missions/collectables and weird new mode like Eliminator.HP2010 showed perfectly how a classic style NFS should be like in current age.A game only cares about race/chase gameplay rather than collectables and awkward stories.Speak of HP2010.It's already 10 years since Criterion showed one last time what classic style is like.Rivals on the other hand failed for the lack of development.If tuner/ricers can be cared by EA for a decade long,cannonball style should also get some attention at least.
 
The Back to the Roots statement is what false advertising about Heat.EA said NFS2019 will be a back to the root game,sadly Heat is nothing like the root of NFS.

I don't think they mention it going back to its roots for 2019 but more like trying to make a compilation of what NFS is for the past 25 years, which Heat manage to capture most of it.

NFS wont be a FH+Cop if classic era is back.FH cares too much about missions/collectables and weird new mode like Eliminator.

The gameplay around FH is still racing in scenic route, which is half of what NFS is in the 1990s. The missions are just extras that no one even cares at this point, people only cared about the missions in FH4 because of the cars locked behind it. The collectible nature of the game is due to the gigantic car list the game has and the game is bringing in new car in weekly basis. I'll say eliminator is just based on current trends.

HP2010 showed perfectly how a classic style NFS should be like in current age.A game only cares about race/chase gameplay rather than collectables and awkward stories.

The race and get chased nature is still the main focus of Heat, the collectibles were just extras to do and it is not required to finish the game. I didn't even bother to finish it in any games. As for the story, it is just there and it doesn't do anything with the game. Just like every NFS story.

Speak of HP2010.It's already 10 years since Criterion showed one last time what classic style is like.Rivals on the other hand failed for the lack of development.If tuner/ricers can be cared by EA for a decade long,cannonball style should also get some attention at least.

Considering the popularity of NFS surged during the Black Box era of games, it is pretty obvious why the 2015 "reboot" stuck with this route. Also Rivals failed at that time and the players has been asking for underground theme games since HP2010 appear.

Also I don't see removing car customization and tuners just to bring it back to the classics look helps anything, the gameplay elements of the classics can be brought back to current NFS. The only thing current NFS lacks are more varied location and scenic routes, dump out the other half of the game won't fix that.
 
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and why not both? I never understood why this split in NFS between exotic non tuned cars and typical tuner cars. Heat managed to blur this line because a lot of special edition exotic cars have limited tuning options. I only want to have more "varied" locations to race.
 
To be simple,the things keeps Heat from a classic era style NFS-No heavy focus on pure exotic cars(classic muscle and tuner cars are still too much)/Story-led gameplay(including countless BB era returning plotholes cars and one-time-only characters)/Collectables as side stories or requirements/Custom as the heart of NFS(official words in UTH article which is wrong for classic era NFS)If EA didnt say Back to the Roots as the teaser of NFS2019 I dont think these will be Heat's problem.But EA's promise makes this game and NFS2015-socalled reboot looks like a lying joke
 
To be simple,the things keeps Heat from a classic era style NFS-No heavy focus on pure exotic cars(classic muscle and tuner cars are still too much)

What is wrong with more car types and how it affects the gameplay? Heat even has more exotic cars than tuner and muscle cars.

/Story-led gameplay(including countless BB era returning plotholes cars and one-time-only characters)/

How does that part affect gameplay? We are not even having major set piece missions like in Payback anymore, most of it are just do a race with extra character lines in it. The Black Box era "story" is just a short cut scenes then you are back doing your races. The story is pretty much there as a career progression.

Collectables as side stories or requirements

Collectibles and side stories are 2 different things and both are not requirements to finish the game in Heat. The side stories in Heat are just extra events, drift story if you like drifting, off road story for off road racing and road racing just unlock more racing routes for you to play on. Finishing them just unlocks a useless legacy car. Collectibles are definitely not a requirement to finish the game.

/Custom as the heart of NFS

I'm assuming you meant customisation here, what is wrong with having that? And how does removing fix/improve the game?

(official words in UTH article which is wrong for classic era NFS)If EA didnt say Back to the Roots as the teaser of NFS2019 I dont think these will be Heat's problem.But EA's promise makes this game and NFS2015-socalled reboot looks like a lying joke

The teaser UTH was released on May 2019: https://www.ea.com/games/need-for-speed/need-for-speed-heat/news/under-the-hood-turning-up-the-heat

There is not one word about going back to its roots, all it talks about the different aspects of the past and wanted to bring it back to create "unique NFS feeling".

All your complaints of the past few post on the current NFS theme is just calling them bad without any reasons of it.
 
What is wrong with more car types and how it affects the gameplay? Heat even has more exotic cars than tuner and muscle cars.



How does that part affect gameplay? We are not even having major set piece missions like in Payback anymore, most of it are just do a race with extra character lines in it. The Black Box era "story" is just a short cut scenes then you are back doing your races. The story is pretty much there as a career progression.



Collectibles and side stories are 2 different things and both are not requirements to finish the game in Heat. The side stories in Heat are just extra events, drift story if you like drifting, off road story for off road racing and road racing just unlock more racing routes for you to play on. Finishing them just unlocks a useless legacy car. Collectibles are definitely not a requirement to finish the game.



I'm assuming you meant customisation here, what is wrong with having that? And how does removing fix/improve the game?



The teaser UTH was released on May 2019: https://www.ea.com/games/need-for-speed/need-for-speed-heat/news/under-the-hood-turning-up-the-heat

There is not one word about going back to its roots, all it talks about the different aspects of the past and wanted to bring it back to create "unique NFS feeling".

All your complaints of the past few post on the current NFS theme is just calling them bad without any reasons of it.

Yes UTH was launched in May 2019

https://www.onlysp.com/need-for-speed-2019-will-return-to-racers-vs-cops-mentality/,in this news article there's words:EA revealed that the new Need for Speed game aims, again, to return the series to its roots.So Back to the Root is part of NFS2019 goal.Street racer vs. cops fantasy at the core of the franchise is also in the article which means the simple cop v racer gameplay like Hot Pursuit.

As for the custom,the first NFS with custom feature was High Stake 1999,5 years after series origin.And the first game heavily forcused on custom was UG1 from 2003,4 years after HS.So what Heat showed is nothing like root of NFS.

Speak of UTH article,Turning Up the Heat article stated:Cars and Custom are the beating heart of what we do,without either of these NFS fails to be what we know today.Such statement is also false.As BB games showed 12 years ago,custom ricer game is already out of trend.The game saved NFS from being cut-off was HP2010 which had nothing like a story or custom and sold well(around 6 million,nearly double what Heat did currently)

Story was not just progression in BB NFS.There's a reason EA/Ghost keep recycling the same UG1-MW05 hero cars over and over again in recent NFS.They cant let go of the style and history of these games.Rather than really go back to the root,find the core of NFS once again.Ghost NFS just copy what FF movies did 15 years ago when Blackbox already did so back then.
 
As BB games showed 12 years ago,custom ricer game is already out of trend. The game saved NFS from being cut-off was HP2010 which had nothing like a story or custom and sold well(around 6 million,nearly double what Heat did currently)
Now imagine if HP2010 had everything it currently got, and on top of that you also could customize your car with bodykits, wheels, spoilers and wraps. Wouldn't that be an amazing game?
 
Now imagine if HP2010 had everything it currently got, and on top of that you also could customize your car with bodykits, wheels, spoilers and wraps. Wouldn't that be an amazing game?

I think even Rivals would be better if it does that, I quite enjoy the suicidal cops and power ups in Rivals back then.

Yes UTH was launched in May 2019

https://www.onlysp.com/need-for-speed-2019-will-return-to-racers-vs-cops-mentality/,in this news article there's words:EA revealed that the new Need for Speed game aims, again, to return the series to its roots.So Back to the Root is part of NFS2019 goal.Street racer vs. cops fantasy at the core of the franchise is also in the article which means the simple cop v racer gameplay like Hot Pursuit.

As for the custom,the first NFS with custom feature was High Stake 1999,5 years after series origin.And the first game heavily forcused on custom was UG1 from 2003,4 years after HS.So what Heat showed is nothing like root of NFS.

Racers vs cops could also mean like what Black Box did with NFS Most Wanted and the entire Heat gameplay is based around the racer vs cops gameplay (The cop side dies off the minute you reach level 50 for player and crew and have a 400+ car). Cops has always been the unique core of NFS compared to other racing titles, Heat putting more focus into cops is "back to roots" in some way.

The customisation has pretty much grown as a root into the franchise for the past 20 years. Like I said in my previous post, the popularity of the franchise peaked during Black Box era and large part of the community prefer it that way.

Speak of UTH article,Turning Up the Heat article stated:Cars and Custom are the beating heart of what we do,without either of these NFS fails to be what we know today.Such statement is also false.As BB games showed 12 years ago,custom ricer game is already out of trend.The game saved NFS from being cut-off was HP2010 which had nothing like a story or custom and sold well(around 6 million,nearly double what Heat did currently)

Most Wanted 2005 sold 16 million copies worldwide, car customization and story is still present at that time. I wouldn't say customisation is out of trend considering bolt on fenders like Liberty Walks and Rocket Bunny is still a trend in communities these days.

Story was not just progression in BB NFS.

Then what is it for in your opinion?

There's a reason EA/Ghost keep recycling the same UG1-MW05 hero cars over and over again in recent NFS.They cant let go of the style and history of these games.Rather than really go back to the root,find the core of NFS once again.Ghost NFS just copy what FF movies did 15 years ago when Blackbox already did so back then.

The hero cars in all 3 games is just extra one off unlocks, they did extra work to get it more accurate for Heat but what is wrong with that? (the only thing I think is wrong is locking it to that specific variant) They never said they are going back to the roots and NFS2015 was quite well received despite its issues compared to Rivals. The current FnF movie is pretty far off compared to recent NFS, FnF even threw out racing in favour of action.

You still haven't bother to explain how is having car customisation, varied car classes or a story affects the gameplay badly. Just complains of their existence "is bad".
 
Now imagine if HP2010 had everything it currently got, and on top of that you also could customize your car with bodykits, wheels, spoilers and wraps. Wouldn't that be an amazing game?
NO.Hot Pursuit games never need a custom feature.Especially considering most of high tier cars in HP2010 are fast enough in stock status

I think even Rivals would be better if it does that, I quite enjoy the suicidal cops and power ups in Rivals back then.



Racers vs cops could also mean like what Black Box did with NFS Most Wanted and the entire Heat gameplay is based around the racer vs cops gameplay (The cop side dies off the minute you reach level 50 for player and crew and have a 400+ car). Cops has always been the unique core of NFS compared to other racing titles, Heat putting more focus into cops is "back to roots" in some way.

The customisation has pretty much grown as a root into the franchise for the past 20 years. Like I said in my previous post, the popularity of the franchise peaked during Black Box era and large part of the community prefer it that way.



Most Wanted 2005 sold 16 million copies worldwide, car customization and story is still present at that time. I wouldn't say customisation is out of trend considering bolt on fenders like Liberty Walks and Rocket Bunny is still a trend in communities these days.



Then what is it for in your opinion?



The hero cars in all 3 games is just extra one off unlocks, they did extra work to get it more accurate for Heat but what is wrong with that? (the only thing I think is wrong is locking it to that specific variant) They never said they are going back to the roots and NFS2015 was quite well received despite its issues compared to Rivals. The current FnF movie is pretty far off compared to recent NFS, FnF even threw out racing in favour of action.

You still haven't bother to explain how is having car customisation, varied car classes or a story affects the gameplay badly. Just complains of their existence "is bad".
In what way custom grows as a root of NFS?First 3 NFS lacked it,and 4 of first 6 mainline NFS lacked it,the custom feature was in Porsche Unleashed and High Stakes,but neither focused on it since HS had uncostumizable cop cars and Porsche Unleashed is more focused on Porsche history for the 2000-2015 exclusivity deal back then.Yes FF movies are already out of ricers into superhero BS.That's even more funny how NFS is chasing a trend 15 years ago which was popularized by FF films.Again custom is growing stronger but never and will never be the root of NFS.I highly doubt the real reason custom is back to the root is because EA is treating NFS a series 2015-present.(since NFS2015 was a reboot of the series,and following games are keeping the trend of 2015,I prefer to treat current NFS a new standalone series)
 
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NO.Hot Pursuit games never need a custom feature.Especially considering most of high tier cars in HP2010 are fast enough in stock status
If HP2010 included the visual and performance modifications of NFS2015/Payback/Heat, retaining the existing car list whilst including a few lower end cars, the game play experience of HP2010 would not be made any worse. In fact I think most people might argue the gameplay of HP2010 might be improved from these additions.

If you really don't like modified cars, even modified supercars, then I would say you can probably just use a factory supercar instead and still be able to cover most of the game, if not all.

Including supercars as well as lower end cars, and giving all vehicles access to visual and performance modification simply increases the scope of players which would be interested in purchasing the game. Rather than appealing to the individual niches of people who only want supercars or only want tuners, you appeal to both markets, therefore increasing the potential for game sales.
 
If HP2010 included the visual and performance modifications of NFS2015/Payback/Heat, retaining the existing car list whilst including a few lower end cars, the game play experience of HP2010 would not be made any worse. In fact I think most people might argue the gameplay of HP2010 might be improved from these additions.

If you really don't like modified cars, even modified supercars, then I would say you can probably just use a factory supercar instead and still be able to cover most of the game, if not all.

Including supercars as well as lower end cars, and giving all vehicles access to visual and performance modification simply increases the scope of players which would be interested in purchasing the game. Rather than appealing to the individual niches of people who only want supercars or only want tuners, you appeal to both markets, therefore increasing the potential for game sales.

However HP2010 was designed to be Criterion's take on classic style NFS.EA actually wanted a UG3 back then but was refused by Criterion.If UG3 was NFS2010 then custom and rubbish story will both return with different car list suited need for tuner/ricers.HP2010 was a perfect modern version of 1990s NFS when the series was still just Cannonball Run the game.Custom shouldnt being focused on in the first place.Back in 1999,the intro of NFS High Stakes mocked tuenr/ricer with a engine blown EK Civic.Sadly after UG1 NFS became what it mocked in the past.Also speak of BlackBox.BB wouldnt get the chance to rice NFS if it didnt do a good job with HP2 PS2 version.Why EA prefer to follow the ricer BB rahter than the HP BB is still unclear,but if BB could make a non-ricer NFS in the past then so should current NFS.EA need to make a new Classic style NFS for the variety of the name,From 2003-08 BB ricers only continued for 5 years with ProStreet UnderCover and 2011 The Run all failed so hard that EA shut down BB in the end.The off the root evolution of NFS is what makes current NFS funny and laughable
 
What's worse then the constant going back to the well of illegal street racing for the NFS franchise?

The people who continue to be militant in their pining for exotics, cops and criminals.

As said above, stop with this proselytizing about how good the old Black Box games were. It makes any sort of chatter about NFS insufferable, and there's enough hyperbole surrounding the series already from the peanut gallery.
 
However HP2010 was designed to be Criterion's take on classic style NFS.EA actually wanted a UG3 back then but was refused by Criterion.If UG3 was NFS2010 then custom and rubbish story will both return with different car list suited need for tuner/ricers.
Your reference to "tuners/ricers" kind of indicates to me that you just don't like modified cars and that is forming the basis for your dislike of customisation. UG and MW were made based off car culture of the period which was obviously influenced by fast and furious. Most people now would say that those cars are "rice" but the fact is, that was the style at the time.

The story I can agree with, I think a lot of people look at the old UG/MW stories with rose tinted glasses, remembering back to the "Good old Days". Unfortunately there are not too many games now that can formulate a good story mode these days without heavily taking away from other aspects of the game.

Why EA prefer to follow the ricer BB rahter than the HP BB is still unclear,but if BB could make a non-ricer NFS in the past then so should current NFS.EA need to make a new Classic style NFS for the variety of the name
As you stated, F&F played a massive role in influencing these games. Clearly they wanted to capitalise on the growing popularity of modified cars, and they did so quite successfully with UG & MW. I think they are looking away from the cannonball style games now due to the string of games that followed that style, HP2010 brought it back, MW2012 changed a few things like location and "power ups" and then rivals came out which was basically HP2010 but worse. After HP2010, neither of the other two games were really that successful so they moved back to story and modified cars.

From 2003-08 BB ricers only continued for 5 years with ProStreet UnderCover and 2011 The Run all failed so hard that EA shut down BB in the end.The off the root evolution of NFS is what makes current NFS funny and laughable
Not sure about the 5 year statement, the Run came out in 2011 which is outside that date range?

When you look at all those games, the reason they didn't do well wasn't really a result of the car modification aspect but rather failures in other parts of the game.
Prostreet was a move towards legal racing and away from illegal racing which was the trend. People may not have taken to this, although I enjoyed the game. Not only that, the physics received a significant change which may have put people off.
I personally never played undercover but I feel like it didn't do anything particularly well, but again I never played it.
The Run, well, that game could be finished in about 3 hours, had even weirder physics than prostreet, and had no real end game so once you finished it that was it. Also the Run's customisation came in the form of preset body kits and paint/decals which nobody liked.

Even the newer games, the customisation surely cannot be attributed to any failure of the games. From what I've seen, the player base is entirely undecided on what they want from the game, once again everyone's clamoring for another UG/MW but when they give us similar games to that, we get people saying the opposite. Not to mention the inherent problems that each of the new games have had with physics and police etc...
Personally, I think its possible to take the best of both worlds and put them together ... whether or not Ghost would attempt that, seems unlikely for some reason.
Maybe I'm wrong though, a combination might be a horrible game, who knows.
 
Your reference to "tuners/ricers" kind of indicates to me that you just don't like modified cars and that is forming the basis for your dislike of customisation. UG and MW were made based off car culture of the period which was obviously influenced by fast and furious. Most people now would say that those cars are "rice" but the fact is, that was the style at the time.

The story I can agree with, I think a lot of people look at the old UG/MW stories with rose tinted glasses, remembering back to the "Good old Days". Unfortunately there are not too many games now that can formulate a good story mode these days without heavily taking away from other aspects of the game.


As you stated, F&F played a massive role in influencing these games. Clearly they wanted to capitalise on the growing popularity of modified cars, and they did so quite successfully with UG & MW. I think they are looking away from the cannonball style games now due to the string of games that followed that style, HP2010 brought it back, MW2012 changed a few things like location and "power ups" and then rivals came out which was basically HP2010 but worse. After HP2010, neither of the other two games were really that successful so they moved back to story and modified cars.


Not sure about the 5 year statement, the Run came out in 2011 which is outside that date range?

When you look at all those games, the reason they didn't do well wasn't really a result of the car modification aspect but rather failures in other parts of the game.
Prostreet was a move towards legal racing and away from illegal racing which was the trend. People may not have taken to this, although I enjoyed the game. Not only that, the physics received a significant change which may have put people off.
I personally never played undercover but I feel like it didn't do anything particularly well, but again I never played it.
The Run, well, that game could be finished in about 3 hours, had even weirder physics than prostreet, and had no real end game so once you finished it that was it. Also the Run's customisation came in the form of preset body kits and paint/decals which nobody liked.

Even the newer games, the customisation surely cannot be attributed to any failure of the games. From what I've seen, the player base is entirely undecided on what they want from the game, once again everyone's clamoring for another UG/MW but when they give us similar games to that, we get people saying the opposite. Not to mention the inherent problems that each of the new games have had with physics and police etc...
Personally, I think its possible to take the best of both worlds and put them together ... whether or not Ghost would attempt that, seems unlikely for some reason.
Maybe I'm wrong though, a combination might be a horrible game, who knows.
I liked the presets from the run, also pro street is top 5 nfs
 
Could you imagine people actually wanted some features and options to be removed, not because of quality or technical reasons, but because "it doesn't feel right for me".

It sound really selfish for a feature that you can ignore if you dont want to and didn't affect the gameplay as a whole.
 
In what way custom grows as a root of NFS?

You have a whole generation of players started NFS in the Black Box era and it is still the most recognisable part of the NFS franchise to the general audience. The Black Box era of NFS did change the face of it and many more relate to that than super cars on scenic routes with cops at their back. The return of car customisation in 2015 was well recieved and fans enjoys it, Payback went further into the action route and it got back fired and Heat revert back to what 2015 did.

Car customization has been an option since 2005, it is a choice if you wanted to do it and the game doesn't care if keep your car stock. Calling for its removal for the sake of the "classic look" is just pointless in terms of gameplay. This is just removing an optional part of the game that many enjoys.

Back in 1999,the intro of NFS High Stakes mocked tuenr/ricer with a engine blown EK Civic.Sadly after UG1 NFS became what it mocked in the past.Also speak of BlackBox.BB wouldnt get the chance to rice NFS if it didnt do a good job with HP2 PS2 version.Why EA prefer to follow the ricer BB rahter than the HP BB is still unclear,but if BB could make a non-ricer NFS in the past then so should current NFS.EA need to make a new Classic style NFS for the variety of the name,From 2003-08 BB ricers only continued for 5 years with ProStreet UnderCover and 2011 The Run all failed so hard that EA shut down BB in the end.The off the root evolution of NFS is what makes current NFS funny and laughable

NFS has always follows the trend on car cultures, back in the 90s there aren't as many modified cars compared to now. Ferrari, Porsche and Lamborghini are being customised and there are even major events around the world focused on car customization on various car types. Most Wanted 2005 onwards even brought back the super cars and euros back into the game, the tuner only car list only lasted for 2 games.

Black Box failed because the games released after Most Wanted got worse, Carbon was a buggy mess with minimal improvement but still fun, Pro Street was interesting but not many wanted legal racing, Undercover was a mess of its own and The Run was short as heck content wise. Car customization was not the core issue of any of these games failure.

All your complains on this can be easily sum up to "I don't like car customization, varied car selection, story and should be throw out the window for the sake of a classic look". Throwing those features out could just make the game worse while having them in it doesn't affect the gameplay.

Even the newer games, the customisation surely cannot be attributed to any failure of the games. From what I've seen, the player base is entirely undecided on what they want from the game, once again everyone's clamoring for another UG/MW but when they give us similar games to that, we get people saying the opposite. Not to mention the inherent problems that each of the new games have had with physics and police etc...
Personally, I think its possible to take the best of both worlds and put them together ... whether or not Ghost would attempt that, seems unlikely for some reason.
Maybe I'm wrong though, a combination might be a horrible game, who knows.

I think Heat did a fairly good job on squeezing as much themes of past NFS into 1 game and the community is largely positive about it. It still plague with the same problems like nothing to do for end game, not enough customization parts for good amount of cars, same overpowered Porsche for 3 games now and missing PvP modes again but at least the call for remakes of Underground and Most Wanted is lesser these days.
 
You have a whole generation of players started NFS in the Black Box era and it is still the most recognisable part of the NFS franchise to the general audience. The Black Box era of NFS did change the face of it and many more relate to that than super cars on scenic routes with cops at their back. The return of car customisation in 2015 was well recieved and fans enjoys it, Payback went further into the action route and it got back fired and Heat revert back to what 2015 did.

Car customization has been an option since 2005, it is a choice if you wanted to do it and the game doesn't care if keep your car stock. Calling for its removal for the sake of the "classic look" is just pointless in terms of gameplay. This is just removing an optional part of the game that many enjoys.



NFS has always follows the trend on car cultures, back in the 90s there aren't as many modified cars compared to now. Ferrari, Porsche and Lamborghini are being customised and there are even major events around the world focused on car customization on various car types. Most Wanted 2005 onwards even brought back the super cars and euros back into the game, the tuner only car list only lasted for 2 games.

Black Box failed because the games released after Most Wanted got worse, Carbon was a buggy mess with minimal improvement but still fun, Pro Street was interesting but not many wanted legal racing, Undercover was a mess of its own and The Run was short as heck content wise. Car customization was not the core issue of any of these games failure.

All your complains on this can be easily sum up to "I don't like car customization, varied car selection, story and should be throw out the window for the sake of a classic look". Throwing those features out could just make the game worse while having them in it doesn't affect the gameplay.



I think Heat did a fairly good job on squeezing as much themes of past NFS into 1 game and the community is largely positive about it. It still plague with the same problems like nothing to do for end game, not enough customization parts for good amount of cars, same overpowered Porsche for 3 games now and missing PvP modes again but at least the call for remakes of Underground and Most Wanted is lesser these days.

If NFS is following the trend of current cars then it should still be a simple racing game without story or characters.Supercars high speed chase is still a highlight bonus for a game of today.If supercars are really being washed away by tuner/ricer then big names like Lambo Ferrari Porsche all should stop making them because the need for them and attention to them are low.However supercars are still a mainstream spotlight in current age.A little correction,NFS High Stakes was the first game with custom in NFS series back in 1999 to mock Ricers in the intro.2003 UG1 was the first NFS to Heavily Focused on Custom/Rice of daily coupes.So it's not a option since 2005.BB did made most memorizable(overly praised) games back in mid 2000s,but with 2015 treated such style as the root or core of NFS,it's clearly that EA lost part of the history of NFS as a whole(mainly 1994-2002)

You have a whole generation of players started NFS in the Black Box era and it is still the most recognisable part of the NFS franchise to the general audience. The Black Box era of NFS did change the face of it and many more relate to that than super cars on scenic routes with cops at their back. The return of car customisation in 2015 was well recieved and fans enjoys it, Payback went further into the action route and it got back fired and Heat revert back to what 2015 did.

Car customization has been an option since 2005, it is a choice if you wanted to do it and the game doesn't care if keep your car stock. Calling for its removal for the sake of the "classic look" is just pointless in terms of gameplay. This is just removing an optional part of the game that many enjoys.



NFS has always follows the trend on car cultures, back in the 90s there aren't as many modified cars compared to now. Ferrari, Porsche and Lamborghini are being customised and there are even major events around the world focused on car customization on various car types. Most Wanted 2005 onwards even brought back the super cars and euros back into the game, the tuner only car list only lasted for 2 games.

Black Box failed because the games released after Most Wanted got worse, Carbon was a buggy mess with minimal improvement but still fun, Pro Street was interesting but not many wanted legal racing, Undercover was a mess of its own and The Run was short as heck content wise. Car customization was not the core issue of any of these games failure.

All your complains on this can be easily sum up to "I don't like car customization, varied car selection, story and should be throw out the window for the sake of a classic look". Throwing those features out could just make the game worse while having them in it doesn't affect the gameplay.



I think Heat did a fairly good job on squeezing as much themes of past NFS into 1 game and the community is largely positive about it. It still plague with the same problems like nothing to do for end game, not enough customization parts for good amount of cars, same overpowered Porsche for 3 games now and missing PvP modes again but at least the call for remakes of Underground and Most Wanted is lesser these days.
Recognizable isn't the same as the original.What EA should say about current NFS is the mix of BB games which were hugely popular.But what they really said is custom is the heart of NFS.Without cars and custom NFS fails to be what we know.I dont object BB games sold very well back in 2003-05,hence why they got most fans.But NFS has been doing it for 2003-08 and 2015-2020 with a mixed style 2009-2013.Tuners games are way more than Supercars games in NFS history,and now EA starts to forget series history and rice the series up once again is just a total joke.

Your reference to "tuners/ricers" kind of indicates to me that you just don't like modified cars and that is forming the basis for your dislike of customisation. UG and MW were made based off car culture of the period which was obviously influenced by fast and furious. Most people now would say that those cars are "rice" but the fact is, that was the style at the time.

The story I can agree with, I think a lot of people look at the old UG/MW stories with rose tinted glasses, remembering back to the "Good old Days". Unfortunately there are not too many games now that can formulate a good story mode these days without heavily taking away from other aspects of the game.


As you stated, F&F played a massive role in influencing these games. Clearly they wanted to capitalise on the growing popularity of modified cars, and they did so quite successfully with UG & MW. I think they are looking away from the cannonball style games now due to the string of games that followed that style, HP2010 brought it back, MW2012 changed a few things like location and "power ups" and then rivals came out which was basically HP2010 but worse. After HP2010, neither of the other two games were really that successful so they moved back to story and modified cars.


Not sure about the 5 year statement, the Run came out in 2011 which is outside that date range?

When you look at all those games, the reason they didn't do well wasn't really a result of the car modification aspect but rather failures in other parts of the game.
Prostreet was a move towards legal racing and away from illegal racing which was the trend. People may not have taken to this, although I enjoyed the game. Not only that, the physics received a significant change which may have put people off.
I personally never played undercover but I feel like it didn't do anything particularly well, but again I never played it.
The Run, well, that game could be finished in about 3 hours, had even weirder physics than prostreet, and had no real end game so once you finished it that was it. Also the Run's customisation came in the form of preset body kits and paint/decals which nobody liked.

Even the newer games, the customisation surely cannot be attributed to any failure of the games. From what I've seen, the player base is entirely undecided on what they want from the game, once again everyone's clamoring for another UG/MW but when they give us similar games to that, we get people saying the opposite. Not to mention the inherent problems that each of the new games have had with physics and police etc...
Personally, I think its possible to take the best of both worlds and put them together ... whether or not Ghost would attempt that, seems unlikely for some reason.
Maybe I'm wrong though, a combination might be a horrible game, who knows.
Yes FF was a main influence on ricer NFS.However not only FF brought ricers to the series,FF also brought crazy action with explosion and gunshot(2011 The Run/2017 Payback).However currently even action-based FF films arent as well-accepted as the old ricers films(yes with much more budget and gross)Both style other than 90s NFS are remembered for the FF trend of the time.And 2009-2013 games are of varied style for dev change(Criterion SMS BB all did their NFS with different styles)so I dont count 2011 The Run as part of BB cycle.Later BB games from Carbon to The Run didnt do well also because of their crazy need for stories.Revenge of Carbon/Showdown King of ProStreet and Run for your Life The Run all heavily focused on stories which was started by BB's own UG1 back in 2003.
 
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To be honest, I do myself quite miss playing a NFS game like the old ones from the 90s in some way. I loved the simple, just jump in a car and race on the open road. The only games that get close to that simple feel oddly enough are sims like Assetto Corsa and Project Cars where you can just jump into a car and drive.

NFS Heat doesn't really give me that experience and while some on here have said that you could still do that in this game; I'm not so sure about that. I never felt like I could get away with driving a stock car in NFS heat at all due to how the AI is and how ruthless the police are. It seems like you need at least nitrous installed on your car to get any chance at winning a race or getting away from the police (especially at the start). With that said, I understand why EA has choose the direction for NFS to go at as it brings in the most money. Plus, a lot of people love to express themselves through their cars, you couldn't do that if NFS truly stuck to its roots from the 90s.

I still love the gameplay of Heat though, it doesn't feel like what I missed from the 90s, but it still gives me a proper NFS experience. Just with a bunch of different flavors thrown into the mix. While I miss NFS doing the "jump in a car and drive" gameplay, there's luckily still racing games out there that do just that such as Assetto Corsa.
 
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