Need For Speed Heat - General Discussion

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I've only skimmed through this conversation but is there any reason we can't do supercars and focus on customization? Did you already forget that Most Wanted exists?
 
I've only skimmed through this conversation but is there any reason we can't do supercars and focus on customization? Did you already forget that Most Wanted exists?
MW2005 was overly-prized for the story and the Carbon continuation.Because MW2005 sold too well back in 2005 the M3 GTR E46 race car(a car that shouldnt be customed and couldnt be customed other than livery in normal gameplay)or its livery copycat returns in later NFS times over times.Story played a huge part in MW2005(bigger than UG games) thus when this story-based car return in current games it will natually causes plotholes(which current NFS had many for these hero cars)
 
To be honest, I do myself quite miss playing a NFS game like the old ones from the 90s in some way. I loved the simple, just jump in a car and race on the open road. The only games that get close to that simple feel oddly enough are sims like Assetto Corsa and Project Cars where you can just jump into a car and drive.

If you don't have them already, I'd recommend Horizon Chase Turbo and Driveclub. The former recaptures the essence of earliest arcade racing titles perfectly, and the latter is the closest thing I've experienced to the HP/Rivals/High Stakes games. They both have the "drop in and race" experience that all these other games are missing. Pick a track, pick a car, pick a paint, and race.
In my opinion, Forza Horizon, The Crew, and the latest four iterations of NFS could truly benefit from an additional menu that enables players to access races or events in an arcade fashion. I don't enjoy driving/teleporting from one event to the next all the time. Sometimes I just want to race, and unfortunately the only place you can do that is online. If Ghost implemented this feature in their next release, I'd certainly have more of an incentive to buy it.
 
If you don't have them already, I'd recommend Horizon Chase Turbo and Driveclub. The former recaptures the essence of earliest arcade racing titles perfectly, and the latter is the closest thing I've experienced to the HP/Rivals/High Stakes games. They both have the "drop in and race" experience that all these other games are missing. Pick a track, pick a car, pick a paint, and race.
I'm not really interested in Horizon Chase Turbo due to the art style, but I have indeed played Driveclub and it's fantastic. It's more of what I look for in a modern "drop in and race" type of racing game. Next to Driveclub, I at least like Forza Horizon for allowing me to win races with a car stock. I also do miss just jumping into menus.

I have fun with doing free roam in racing games quite often, it satisfies my desire to explore places. However, as you said; I would love to just do races every so often. This is part of why I prefer playing sims to modern arcade games; because I can just pick the car I want and just drive.
 
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I'm not really interested in Horizon Chase Turbo as I prefer my experience due to the art style, but I have indeed played Driveclub and it's fantastic. It's more of what I look for in a modern "drop in and race" type of racing game. Next to Driveclub, I at least like Forza Horizon for allowing me to win races with a car stock. I also do miss just jumping into menus.

I have fun with doing free roam in racing games quite often, it satisfies my desire to explore places. However, as you said; I would love to just do races every so often. This is part of why I prefer playing sims to modern arcade games often; because I can just pick the car I want and just drive.
I agree
 
But NFS has been doing it for 2003-08 and 2015-2020 with a mixed style 2009-2013.Tuners games are way more than Supercars games in NFS history,and now EA starts to forget series history and rice the series up once again is just a total joke.

Forgive me if I'm wrong but have supercars not been present in the past 3 games? The only new game which could "lack" Supercars is 2015, but that game didn't have too many cars to begin with.

Later BB games from Carbon to The Run didn't do well also because of their crazy need for stories.Revenge of Carbon/Showdown King of ProStreet and Run for your Life The Run all heavily focused on stories which was started by BB's own UG1 back in 2003.

BB Games from Carbon to the Run didn't do so well because of reasons outside of the story for the most part. As I said before, the Run took about 3 hours, the actual concept was interesting and could have been quite fun, but was ruined by being repetitive (overtake 20 cars in a minute and a half to proceed to the next section) and far too short with no end game. Prostreet was centered around legal racing which people were not as interested in. As @T0MMY3688 said, Carbon did not see enough improvement over Most Wanted and was generally buggy and Undercover was a mess.

None of these reasons are story or customisation related.

Because MW2005 sold too well back in 2005

A game cannot sell "TOO" well. There is no maximum amount of sales that a game can exceed so I'm not entirely sure what you mean by "sold too well".

Tuners games are way more than Supercars games in NFS history,and now EA starts to forget series history and rice the series up once again is just a total joke.

Again you fall back on the idea that customisation is the cause of games not selling well/not being good games.
If you don't enjoy the customisation features of the game, simply don't use them. There is no requirement to have a visually modified car and I'm sure you can complete most if not all of the game using supercars that have no performance modifications. The idea that the supercar style games and customisation style games being split should be long forgotten. To accommodate fans of both these styles of game would probably lead to better games and more game sales.
 
The idea that the supercar style games and customisation style games being split should be long forgotten. To accommodate fans of both these styles of game would probably lead to better games and more game sales.

I don't know about "better games". The blending of styles is starting to have games undergo a sort of identity crisis. Its nice to have selection, but as a player, I'd rather have a game that solely focuses on my primary interest, rather than shortening the amount of content directed towards me in order to accommodate as many kinds of players as possible. If I like Off-Road racing, and only Off-Road racing, I'd be more inclined to buy something like Dirt Rally 2.0 or Gravel than The Crew 2 or NFS Payback, where only a portion of the content is what I'm looking for. Having a selection of niche titles, rather than one all-encompassing game is better for player satisfaction.

Though you're right about sales, which is why it simply can't be done this way. In a perfect world, each player would have a unique and successful brand of NFS that would peak their interest. But in practice, the less popular branches would eventually fall short in sales and fade into obscurity, leaving certain groups of players with absolutely nothing geared towards them but the odd indie game.

That's the way the AAA market works now. Either you get a piece of the pie or none at all. That's why, as much as I'd love a 4th Hot Pursuit, I've stopped asking. From a marketing perspective, there's no reason to make one. Not nearly enough Hot Pursuit fans compared to MW2005 fans. The only way that Hot Pursuit will ever return is if Ghost gets in the same situation that NFS was in prior to 2010. Where the franchise is suffering, and is in desperate need of a completely different game to change things up and spark new life into it. If players ever get fed up with the current NFS model, that'll be the day that Hot Pursuit returns. And judging by the reception of NFS Heat, that day isn't coming anytime soon.
 
I don't know about "better games". The blending of styles is starting to have games undergo a sort of identity crisis. Its nice to have selection, but as a player, I'd rather have a game that solely focuses on my primary interest, rather than shortening the amount of content directed towards me in order to accommodate as many kinds of players as possible.

That's a good point which is relevant to some games at the moment. But I think when you're referring to a game that can encompass both supercars and modified cars, which for most part can be interchangeable in where and what they are used for, including both may not have such a bad impact.

If I like Off-Road racing, and only Off-Road racing, I'd be more inclined to buy something like Dirt Rally 2.0 or Gravel than The Crew 2 or NFS Payback, where only a portion of the content is what I'm looking for. Having a selection of niche titles, rather than one all-encompassing game is better for player satisfaction.

The example of offroading makes sense since offroad racing for road racing are not perfect substitutes. NFS and The Crew including offroad elements creates an identity crisis partially because the aspect isn't implemented particularly well. When you attempt to go exploring, you find rocks and hills with invisible walls or the car behaves strangely when climbing things. Compare this to say GTA which has a similar open world however there are less invisible walls and cars behave much more naturally when climbing over things. When the offroading aspect isn't implemented well, people gravitate away from that aspect of the game, which leaves the game with a widely unused feature.

That's why, as much as I'd love a 4th Hot Pursuit, I've stopped asking. From a marketing perspective, there's no reason to make one. Not nearly enough Hot Pursuit fans compared to MW2005 fans. The only way that Hot Pursuit will ever return is if Ghost gets in the same situation that NFS was in prior to 2010. Where the franchise is suffering, and is in desperate need of a completely different game to change things up and spark new life into it. If players ever get fed up with the current NFS model, that'll be the day that Hot Pursuit returns. And judging by the reception of NFS Heat, that day isn't coming anytime soon.

I was looking at the sales figures for NFS and it seemed that HP2010 had the same if not more sales than MW2005. This leads me to wonder if there is a generation of people who loved HP2010 who are still coming through to demand this type of game. Although now that I think about it, probably unlikely since that game is 10 years old now and there's still more demand for a MW2005 remake, and the sooner that goes away the better.
 
If NFS is following the trend of current cars then it should still be a simple racing game without story or characters.Supercars high speed chase is still a highlight bonus for a game of today.If supercars are really being washed away by tuner/ricer then big names like Lambo Ferrari Porsche all should stop making them because the need for them and attention to them are low.However supercars are still a mainstream spotlight in current age.A little correction,NFS High Stakes was the first game with custom in NFS series back in 1999 to mock Ricers in the intro.2003 UG1 was the first NFS to Heavily Focused on Custom/Rice of daily coupes.

No one said supercars are being washed away or reduce in popularity in the current market but the tuner culture has grown to even cover super cars now. No one really mocks at tuner culture these days too. NFS these days even cover most of the popular supercars and hyper cars while still included tuner and muscle cars, majority of the supercars in Heat even include a convertible and higher spec variant like back in HP2010 too.

So it's not a option since 2005.BB did made most memorizable(overly praised) games back in mid 2000s,but with 2015 treated such style as the root or core of NFS,it's clearly that EA lost part of the history of NFS as a whole(mainly 1994-2002)

It is seen as part of the franchise when half the franchise life and success include those elements, it is still the best selling era of the franchise too. The franchise is 25 years old, things has change whether you like it or not.

Recognizable isn't the same as the original.What EA should say about current NFS is the mix of BB games which were hugely popular.But what they really said is custom is the heart of NFS.Without cars and custom NFS fails to be what we know.I dont object BB games sold very well back in 2003-05,hence why they got most fans.But NFS has been doing it for 2003-08 and 2015-2020 with a mixed style 2009-2013.Tuners games are way more than Supercars games in NFS history,and now EA starts to forget series history and rice the series up once again is just a total joke.

If it sells and it fits the demands of the current player base then it is not a joke, your opinions doesn't change the fact. The franchise has move on to cater to its majority.

Also, the success of HP2010 is more to the return of racer vs cops dynamic than it being supercars only. The past few games prior to it did not priotise the cop gameplay at all. Carbon and Undercover cops was just there as an extra, Prostreet has none of it and The Run has cops only appear at certain set piece only. Most Wanted 2005 success was likely due to the return of the cops vs racer dynamic too, the car customization was never the cause of success or failure of this franchise. These days the car customization aspect of it is the only reason this franchise is not forgotten, NFS games these days just not as good as its competitors.

I don't know about "better games". The blending of styles is starting to have games undergo a sort of identity crisis. Its nice to have selection, but as a player, I'd rather have a game that solely focuses on my primary interest, rather than shortening the amount of content directed towards me in order to accommodate as many kinds of players as possible. If I like Off-Road racing, and only Off-Road racing, I'd be more inclined to buy something like Dirt Rally 2.0 or Gravel than The Crew 2 or NFS Payback, where only a portion of the content is what I'm looking for. Having a selection of niche titles, rather than one all-encompassing game is better for player satisfaction.

Off-road could be said to be another sub-genre and the inclusion of it in Payback was an odd one, Ghost seems to wanted off road in game just to introduce trucks and SUV as it is part of the car culture these days. I would have prefer it turn it into low riding trucks and SUV racing on the streets like Midnight Club.

Going by ALMF3512 idea to get rid of tuner culture in favour of only supercars just doesn't seem to change much of current NFS gameplay, it is still illegal road racing with cops interection. The only parts I think current NFS lacks is a more varied location like the classic games but other than that it is largely similar to what we have now, it is still a racing game with the racer vs cops dynamic.

I was looking at the sales figures for NFS and it seemed that HP2010 had the same if not more sales than MW2005. This leads me to wonder if there is a generation of people who loved HP2010 who are still coming through to demand this type of game. Although now that I think about it, probably unlikely since that game is 10 years old now and there's still more demand for a MW2005 remake, and the sooner that goes away the better.

Going by wikipedia, HP2010 sold over 5 million copies and an old article back in 2009 mention Most Wanted sold 16 million copies worldwide.

Most Wanted 2005 article: https://www.gamespot.com/articles/need-for-speed-series-sells-100m-shift-moves-309k/1100-6237491/
HP2010 Wikipedia: https://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_(2010_video_game)#Sales

I think the demand for the classics is still there but I think many has move on to other games or sim titles, Assetto Corsa has a pretty good mod with TNFS cars:
diablovt-jpg.209114
 
Forgive me if I'm wrong but have supercars not been present in the past 3 games? The only new game which could "lack" Supercars is 2015, but that game didn't have too many cars to begin with.



BB Games from Carbon to the Run didn't do so well because of reasons outside of the story for the most part. As I said before, the Run took about 3 hours, the actual concept was interesting and could have been quite fun, but was ruined by being repetitive (overtake 20 cars in a minute and a half to proceed to the next section) and far too short with no end game. Prostreet was centered around legal racing which people were not as interested in. As @T0MMY3688 said, Carbon did not see enough improvement over Most Wanted and was generally buggy and Undercover was a mess.

None of these reasons are story or customisation related.



A game cannot sell "TOO" well. There is no maximum amount of sales that a game can exceed so I'm not entirely sure what you mean by "sold too well".



Again you fall back on the idea that customisation is the cause of games not selling well/not being good games.
If you don't enjoy the customisation features of the game, simply don't use them. There is no requirement to have a visually modified car and I'm sure you can complete most if not all of the game using supercars that have no performance modifications. The idea that the supercar style games and customisation style games being split should be long forgotten. To accommodate fans of both these styles of game would probably lead to better games and more game sales.

payback had supercars lambo pagani
 
Going by wikipedia, HP2010 sold over 5 million copies and an old article back in 2009 mention Most Wanted sold 16 million copies worldwide.
Well there you go, I must've been looking at an inaccurate source.

payback had supercars lambo pagani
Exactly my point. The newer NFS games combine the supercars element with car customisation, NFS Heat features a range of Ferrari's not seen in Gran Turismo. Payback and Heat both have the Regera. Heat features the Holy Trinity of La Ferrari, 918 and P1.
To say that NFS has forgotten supercars would be a tad silly
 
No one said supercars are being washed away or reduce in popularity in the current market but the tuner culture has grown to even cover super cars now. No one really mocks at tuner culture these days too. NFS these days even cover most of the popular supercars and hyper cars while still included tuner and muscle cars, majority of the supercars in Heat even include a convertible and higher spec variant like back in HP2010 too.



It is seen as part of the franchise when half the franchise life and success include those elements, it is still the best selling era of the franchise too. The franchise is 25 years old, things has change whether you like it or not.



If it sells and it fits the demands of the current player base then it is not a joke, your opinions doesn't change the fact. The franchise has move on to cater to its majority.

Also, the success of HP2010 is more to the return of racer vs cops dynamic than it being supercars only. The past few games prior to it did not priotise the cop gameplay at all. Carbon and Undercover cops was just there as an extra, Prostreet has none of it and The Run has cops only appear at certain set piece only. Most Wanted 2005 success was likely due to the return of the cops vs racer dynamic too, the car customization was never the cause of success or failure of this franchise. These days the car customization aspect of it is the only reason this franchise is not forgotten, NFS games these days just not as good as its competitors.



Off-road could be said to be another sub-genre and the inclusion of it in Payback was an odd one, Ghost seems to wanted off road in game just to introduce trucks and SUV as it is part of the car culture these days. I would have prefer it turn it into low riding trucks and SUV racing on the streets like Midnight Club.

Going by ALMF3512 idea to get rid of tuner culture in favour of only supercars just doesn't seem to change much of current NFS gameplay, it is still illegal road racing with cops interection. The only parts I think current NFS lacks is a more varied location like the classic games but other than that it is largely similar to what we have now, it is still a racing game with the racer vs cops dynamic.



Going by wikipedia, HP2010 sold over 5 million copies and an old article back in 2009 mention Most Wanted sold 16 million copies worldwide.

Most Wanted 2005 article: https://www.gamespot.com/articles/need-for-speed-series-sells-100m-shift-moves-309k/1100-6237491/
HP2010 Wikipedia: https://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_(2010_video_game)#Sales

I think the demand for the classics is still there but I think many has move on to other games or sim titles, Assetto Corsa has a pretty good mod with TNFS cars:
diablovt-jpg.209114
Midnight Club is dead for ages,yes Be the Cop mode attribute to HP2010 success.That's because other than High Stakes Rivals and all Hot Purusit games no other NFS has a real Be the Cop mode.Dual-line progression is what made HP1 unique to 90s game(even TNFS itself) back in 1998.I doubt ricers are the reason keeps NFS from being forgotten,custom a car is not a unique feature in NFS.Forza/The Crew/Project Cars and Assetto Corsa all have custom or tune feature.But now games like a Hot Pursuit one is nowhere to be found(with a exception of Dangerous Driving,but that game is very under-budget)You said HP2010 brought back dual-line progression,and other than Rivals(which was a rushed buggy mess)no NFS after HP2010 have this feature,so if a HP style game come back again,then maybe it will again change the majority of NFS players.Yes you are right natural scenary locations are what current NFS lacks,so we have 3 important feature of a new Classic style NFS game-Cop chase(Be the Cop should return)/Supercars(no tune/custom/rice)/Natural Scenary(no focus on city/building/street)
 
Exactly my point. The newer NFS games combine the supercars element with car customisation, NFS Heat features a range of Ferrari's not seen in Gran Turismo. Payback and Heat both have the Regera. Heat features the Holy Trinity of La Ferrari, 918 and P1.
To say that NFS has forgotten supercars would be a tad silly

The complains for all 3 NFS 2015, Payback and Heat was the lack of tuners and muscle cars while having way too many supercars that generally don't have that many aftermarket parts for them. While we got updated BMWs, Lamborghini and Audis, the modern muscle cars are still the old 2015 version of it.

Midnight Club is dead for ages,yes Be the Cop mode attribute to HP2010 success.That's because other than High Stakes Rivals and all Hot Purusit games no other NFS has a real Be the Cop mode.Dual-line progression is what made HP1 unique to 90s game(even TNFS itself) back in 1998.

Which is why I said the return of "cop mode" won't be a bad idea to bring it back to future NFS, you can bring in a cop mode without getting rid the other half of the game.

I doubt ricers are the reason keeps NFS from being forgotten,custom a car is not a unique feature in NFS.Forza/The Crew/Project Cars and Assetto Corsa all have custom or tune feature.

Project CARS and Asseto Corsa don't have car customisation at all, where do you get the idea of them having those? Are car setups like changing tyre pressure counts as customization now?

The visual car customisation in NFS is still more extensive compared to Forza and The Crew, the players still go for NFS when they wanted a game more on car customization.

But now games like a Hot Pursuit one is nowhere to be found(with a exception of Dangerous Driving,but that game is very under-budget)You said HP2010 brought back dual-line progression,and other than Rivals(which was a rushed buggy mess)no NFS after HP2010 have this feature,so if a HP style game come back again,then maybe it will again change the majority of NFS players.Yes you are right natural scenary locations are what current NFS lacks,

Dangerous Driving is nothing like HP2010 at all, it is a low budget Burnout remake at best. Also the majority to demand for it first to make a change, now the majority enjoys the car culture aspect of the game than having plain supercars. Making a game with the clone of the classic theme will just be similar to 2010 to 2013 years where every reddit post is demanding car customisation back into the games.

so we have 3 important feature of a new Classic style NFS game-Cop chase(Be the Cop should return)/Supercars(no tune/custom/rice)/Natural Scenary(no focus on city/building/street)

Cop chase and super cars are in Heat, supercars even took the majority of the car list in Heat. The city section of Heat is not even that big and Payback has a larger and more varied section in its map, the game could still be improved to have more varied locations without throwing things out. Visual car customization did not affect the gameplay or required for progression since 2005, it doesn't change the gameplay whether it is there or not.

It is pointless to remove a feature that majority of the community like just to appeal to a even smaller community while it is possible to bring back other missing features/game modes.
 
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The complains for all 3 NFS 2015, Payback and Heat was the lack of tuners and muscle cars while having way too many supercars that generally don't have that many aftermarket parts for them. While we got updated BMWs, Lamborghini and Audis, the modern muscle cars are still the old 2015 version of it.



Which is why I said the return of "cop mode" won't be a bad idea to bring it back to future NFS, you can bring in a cop mode without getting rid the other half of the game.



Project CARS and Asseto Corsa don't have car customisation at all, where do you get the idea of them having those? Are car setups like changing tyre pressure counts as customization now?

The visual car customisation in NFS is still more extensive compared to Forza and The Crew, the players still go for NFS when they wanted a game more on car customization.



Dangerous Driving is nothing like HP2010 at all, it is a low budget Burnout remake at best. Also the majority to demand for it first to make a change, now the majority enjoys the car culture aspect of the game than having plain supercars. Making a game with the clone of the classic theme will just be similar to 2010 to 2013 years where every reddit post is demanding car customisation back into the games.



Cop chase and super cars are in Heat, supercars even took the majority of the car list in Heat. The city section of Heat is not even that big and Payback has a larger and more varied section in its map, the game could still be improved to have more varied locations without throwing things out. Visual car customization did not affect the gameplay or required for progression since 2005, it doesn't change the gameplay whether it is there or not.

It is pointless to remove a feature that majority of the community like just to appeal to a even smaller community while it is possible to bring other missing features/game modes.
No point arguing with a brick wall, mate. Let him foam for a topic I argue he didn't even know in the first place.

Also how tacky that the first thing (then subsequently do) he refers for tuners is a "ricer". Because just straight up calling something in pejorative manner from the get go will definitely make the arguments heard.
 
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Nfs has evolved

Nfs has the pedigree because its titles are all different from each other

From circuit racing, to tuners and exotics. Not to mention NFS shift.

The ultimate NFS would be to combine everything from 1994 to present.
 
Sounds like a great way to make a directionless mess like Heat. Better to narrow things down a bit.

but... i think HEAT had great direction. It just needs a little tinkering. I really hope they will continue on that base with next instalment.
 


🤬 YOU EA YOU IGNORANT PATHETIC SACKS OF 🤬.

WE FINALLY GET A GOOD NFS AND YOU DO THIS?! WHAT THE 🤬?!


WOOOOO TIME FOR MORE HORRENDOUS BURNOUT CLONES
 
I'm not sure how I feel about this, but I would be disappointed if EA decide to change the style of gameplay to where Criterion left off because Ghost Games pretty much nailed the theme with Heat. With Criterion behind the wheel, I imagine a less realistic approach physical model will be adopted too.

I'm not going to make any sudden judgements until we see footage of the next Need For Speed, but at least the franchise still has legs.
 


🤬 YOU EA YOU IGNORANT PATHETIC SACKS OF 🤬.

WE FINALLY GET A GOOD NFS AND YOU DO THIS?! WHAT THE 🤬?!


WOOOOO TIME FOR MORE HORRENDOUS BURNOUT CLONES

I dunno bout' you, but I for one am THRILLED about this news. NFS HP2010 was and still my all time favorite NFS of 2010. Same with NFS MW2012. Ghost Games tried, they really did, but after NFS 2015 and Payback, I had no faith in them left. However, NFS Rivals was good but they missed the mark that made NFS HP '10 so good.

Ahhh. Now I can rest easy knowing Criterion will be making NFS again. :D

Hopefully no more stupid Underground and Most Wanted clones. Was so tired of that.
 
While I understand the uncertainty of seeing "Criterion Games" associated with NFS again, this is actually pretty good news.

Just because it's been moved back to Criterion doesn't automatically mean the next NFS is going to be another "Burnout clone". Most of the old Burnout guys have moved on from Criterion.
Also, Criterion has been slowly expanding since their destruction in 2013. The fact that they're based in Guildford, basically one of the biggest places for game development in the UK, helps with that.

EDIT: Just read that alot of the old Burnout guys are in Ghost anyway so... What's the issue with this? They're just being relocated to somewhere with more staff and more popularity with gamedev.

EDIT (again!): Well, there is a bit of a downside for this... Apparently jobs are at risk with this move. While I do love this news of the move, the constant micromanagement and possible job losses can't be good for team morale.
 
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Just read that alot of the old Burnout guys are in Ghost anyway so... What's the issue with this? They're just being relocated to somewhere with more staff and more popularity with gamedev.

This is pretty much the reason said in the article:

gamesindustry.biz article
Ghost Games have helped to bring some great Need for Speed experiences to our players. Consistently delivering that at AAA levels means we need teams with diverse skills in locations where we can continually support them and bring in new team members to join. Despite our best efforts to establish an independent development group in Gothenburg over several years, it's become clear that the breadth of talent we need to maintain a full AAA studio is just not available to us there.

Seems like they just couldn't find more talent in Gothenburg. Maybe it is also the reason why every NFS has small improvement over the previous title.

Wasn't Criterion dead?? :confused::confused:

They have most of their dev move to Ghost years ago and left a small team in Criterion as a support for other EA games driving, like tanks in Battlefield and Mass Effect.
 


🤬 YOU EA YOU IGNORANT PATHETIC SACKS OF 🤬.

WE FINALLY GET A GOOD NFS AND YOU DO THIS?! WHAT THE 🤬?!


WOOOOO TIME FOR MORE HORRENDOUS BURNOUT CLONES

The most surprising is that Criterion Games is not dead after all.

This is Shyamalan level twist.
 
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