- 3,467
- Gdynia
- MroczMR
4 months without updates and you still have hope for this game? I already gave up.
I guess you are right :C
4 months without updates and you still have hope for this game? I already gave up.
The ramps that are spread across the map are supposed to fill a pursuit breaker type of role. Personally not a fan of them since they can be reused constantly whilst PBs were single-use only (as least until you drive away and unload the map chunk), but it's something.Let's take Most Wanted for example (the real one, not... not the 2012 one). That game set the standard for police in open world NFS games. In MW your heat level would not escalate until you climbed a few spots in the Blacklist. Between #15 and #13 you could only reach Heat Level 2. In NFS Heat on the other hand you can reach Level 3 and beyond from the very beginning, as in the more recent games, and this means you die really fast to police, since the Chargers are indestructible and there's no Pursuit Breakers nor cheese to save your ass.
Not sure what you're on about here. 2015, Payback, and Heat all use barriers with arrows to direct the player. They may not be physical barriers in order to fix the wallriding issue of previous games, but they're there.In Most Wanted, and in pretty much every Black Box-era game (I don't count The Run), you have walls with arrows telling you which way to go. In the recent games this is not the case.
Funny thing about the pursuit tech/weapons...The old games, HP2 aside, did not have police bombing you with EMPs, jammers and other ridiculous stuff, nor helicopters that dropped spike strips. The last Racer mission in Rivals plays as if I was a wanted terrorist against the US Army, not a racer with an insatiable Need for Speed. It's vehicular combat, not racing. It's Burnout. Police in NFS proper, on the contrary, is meant to be outdriven, outpaced and outplayed, not destroyed. Even Black Box with all its destruction understood this.
No because there’s still two many variables added into the mix. The fact only that you have two different drivers already throws the accuracy of your findings out the window.It’s good for determining who’s faster if your WiFi is fast
The ramps that are spread across the map are supposed to fill a pursuit breaker type of role. Personally not a fan of them since they can be reused constantly whilst PBs were single-use only (as least until you drive away and unload the map chunk), but it's something.
Personally I think they could get away with simply rebalancing the heat levels in this game. Chargers and Vettes start spawning way too soon (Heat 2/3), whilst later heats kinda plateau in difficulty and aren't really enough for endgame players with Lv.300-400+ cars. Perhaps they could also increase the amount of "Heat" needed for the level to increase to slow things down for beginner players.
Not sure what you're on about here. 2015, Payback, and Heat all use barriers with arrows to direct the player. They may not be physical barriers in order to fix the wallriding issue of previous games, but they're there.
Funny thing about the pursuit tech/weapons...
...Criterion kinda got the idea from Blackbox.
The ramps that are spread across the map are supposed to fill a pursuit breaker type of role. Personally not a fan of them since they can be reused constantly whilst PBs were single-use only (as least until you drive away and unload the map chunk), but it's something.
Personally I think they could get away with simply rebalancing the heat levels in this game. Chargers and Vettes start spawning way too soon (Heat 2/3), whilst later heats kinda plateau in difficulty and aren't really enough for endgame players with Lv.300-400+ cars. Perhaps they could also increase the amount of "Heat" needed for the level to increase to slow things down for beginner players.
Not sure what you're on about here. 2015, Payback, and Heat all use barriers with arrows to direct the player. They may not be physical barriers in order to fix the wallriding issue of previous games, but they're there.
Funny thing about the pursuit tech/weapons...
...Criterion kinda got the idea from Blackbox.
Even more outside variables. Wonderful. Very scientific.I just did it with 5 different racers and I was just barely faster
That's really not why the car was iconic at all but okay.Though the M3 GTR would never have become so iconic if it wasn't for the story.
Well you do have many different drivers correct?Even more outside variables. Wonderful. Very scientific.
That's really not why the car was iconic at all but okay.
You will run
First do you remember the cars
ISAD did them forever ago and made a spreadsheet. Can't remember where it's posted at the moment.I think we need to settle this once and for all. This debate started over which car was faster than the other, right? Let’s nominate an impartial test driver, and get them to run a particular route multiple times with both cars to determine which car is truly better.
I volunteer as tribute.
Yes both with the drag setup geared toward top speedI think they are the McLaren P1 and P1 GTR?
Yes both with the drag setup geared toward top speed
Thank you like I said the p1 gtr is faster HAAAAAAAAAAA
That's really not why the car was iconic at all but okay.
No update yet.
I had similar experience. The GTR will always beat the P1 by 1-2 seconds. You really don't need any special set up. But if ISAD said that the GTR is slower than I believe him. He is a much better driver than myself.
Exactly thankyouIt depends. Among racing fans, the car was iconic because of the way it took ALMS by storm in 2001. Among the tuner crowd though, it was because of NFS.
Could be faster in outright lap times but if GTR is more consistent then it's better for racing.
UTH on March update: https://www.ea.com/games/need-for-speed/need-for-speed-heat/news/under-the-hood-march-update
New Black Market that comes with 1 paid DLC car and a variant of an existing car is available for free (K.S. cars from last update I guess). Seems like there is some sort of challenge to complete for more rewards such as visual customization parts for your new ride, character outfits, and effects fitting the car’s theme (such as underglows).
Update will be released on March 3rd.
Paid car as in €$£ or ingame?