Need For Speed Payback General Discussion

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- The physics remind me of Rivals. And I don't even know if that's a good thing or bad thing. But I need more gameplay. Edit: After watching the same video with Nick (AR12Gaming) playing, I can say the physics are a mixture between 2015 and Rivals.

- I like how they made takedowns more cinematic. Maybe that's only the heist missions they were talking about but I would keep the cinematic takedowns only for the missions.

- The customization is still NFS2015ish but with more exhausts, colored headlights, etc. So the derelicts only get more customization plus being able to convert them.

I guess that's it for now.
 
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Yikes, EA and Ghosts landed a hard hit with the community, huh.

I knew ever so slightly that things were never going to change, heck. I even heard that Ghosts and EA only planned the game for only four months, then started to developing the game from that. As a consumer, I think you guys should avoid it if things don't change for the better at all. Plus, I have the same gripes from Forza as I do NFS series, but Forza does it worse for me.

The game looks really great to me in graphical terms, but in gameplay and features the game will lack, and suffer horribly for it.
 
I watched BlackPanthaa's gameplay of this game and it looks a lot more promising than I expected... It actually looks close enough to the trailer, and I didn't think that was possible. According to the Pants, the physics have improved, which is fantastic because the 2015 physics were dreadful. Even though I've seen a couple minutes of gameplay, I'm pleased with what I'm seeing.
 
I watched BlackPanthaa's gameplay of this game and it looks a lot more promising than I expected... It actually looks close enough to the trailer, and I didn't think that was possible. According to the Pants, the physics have improved, which is fantastic because the 2015 physics were dreadful. Even though I've seen a couple minutes of gameplay, I'm pleased with what I'm seeing.

Take what BP says with a grain of salt. He's not exactly known for being objective when it comes to NFS.
 
Man that gameplay trailer was terrible.

Are you kidding me? Crash2Win gameplay is the most revolutionary feature of recent Need For Speed games. The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them. Remember, it's your victory on the line. /S
 
Dan
Are you kidding me? Crash2Win gameplay is the most revolutionary feature of recent Need For Speed games. The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them. Remember, it's your victory on the line. /S

It would've been somewhat acceptable if it hadn't been for the annoying slow motion footage of the same SUV being crashed -- jesus who thought that was a good idea.

I'll give'em the customization though.
 
It may be a PC build but holy **** the graphics at the garage are actually insane. At some angles it can be mistaken for real life.
 
It may be a PC build but holy **** the graphics at the garage are actually insane. At some angles it can be mistaken for real life.

It could be running on consoles. Also NFS2015 had a similar aesthetic, so they maintained it here too. Frostbite can do that (only if you mold the engine to the game you're developing)
 
The E3 gameplay footage is quite awful with all those crash cam but it looks like the driving is more responsive to NFS2015, hope to see some actual cop chases footage at their next event.

Car customisation looks great but a bit disappointed to see the super build thing is only for derelict cars.
 
Haven't seen any new wheel choices aside from a few Welds for the Beetle. Ruined forever.


I know, they'll probably be a few more at release, but still.
 
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That handling tho... reminds me of Asphalt.

Semi goes on a rampage out of the tunnel; calms down 2 minutes later. :lol:

The question now is... Who damaged more the series: Criterion or Ghost?
Criterion delivered the closest thing NFS was originally all about with HP2010, even if the follow up Most Wanted was garbage.

Rivals seemed to be well received, but I saw a lot of flack surrounding NFS 2015 when it first released and Payback, even just by this thread's responses, seems even worse.

The series might benefit just going back the old fashioned game play of old; no gimmicks or super in-depth story.
 
Just watched the "Gameplay Trailer"... What are they trying to do with this game? The player's car looks like it handles identically to NFS2015, but now you get videos taking over your gameplay every ten seconds, and enemy cars that fly through the air when you so much as breathe on them.

It looks like the best idea Ghost could come up with for this game was to mash together elements of The Crew, The Fast and the Furious, and Burnout, and then decided the best way to marry these elements was to wrap them in the clunky controls, complete lack of personality, and irritating "interactive film" gameplay style of Heavy Rain.

What an epic cluster-****.
 
Not much of a physics guy but if they could fix the crabwalking physics problem that NFS2015 had, then maybe I'll be a bit happy though.
 
Dan
The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them.
Found Maldonado.
 
Hot Wheels was a pretty big step away from the Forza identity. So I'd say they had a share of that crisis as well.
In fairness, the Horizon series has always taken itself as much more laid back, fun-oriented side of the franchise, esp with each game. I'm not a fan, but the Hot Wheels addition was still well received in a game that first expanded to let people take race cars up snow covered mountains.

Experimenting with it in the Motorsport series would've been jumping the shark, though.
 
Dan
Are you kidding me? Crash2Win gameplay is the most revolutionary feature of recent Need For Speed games. The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them. Remember, it's your victory on the line. /S
"Okay the objective of the game is to go fast right? Well let me give you a little tip: Car A pulls out to the oncoming lane and goes around Car B and what is known as the passing maneuver. Alright try this you'll like it. *smiles" - The Need For Speed (1994)
 
Are they kidding me with those coloured headlights being a multiple choice?
Ever heard of tinting like chossing your own colour and saturation. Or maybe even painting over the headlights?
 
Are they kidding me with those coloured headlights being a multiple choice?
Ever heard of tinting like chossing your own colour and saturation. Or maybe even painting over the headlights?
Couldn't they make a custom palette of those lights? Like painting your car and such?

That's not what I call smart for customization, nor does it allow much freedom or choice in the matter. I've seen better customization from old NFS trailers mind you.
 
In fairness, the Horizon series has always taken itself as much more laid back, fun-oriented side of the franchise, esp with each game. I'm not a fan, but the Hot Wheels addition was still well received in a game that first expanded to let people take race cars up snow covered mountains.

Experimenting with it in the Motorsport series would've been jumping the shark, though.

It's still a big step away from the realistic game world. Whether it's something people like or not is irrelevant, it's an identity change.
 
It's still a big step away from the realistic game world. Whether it's something people like or not is irrelevant, it's an identity change.
It is relevant; it's not a "crisis" as you choose to word it given the positive feedback surrounding it.

Given the fact it's also an optional add-on & doesn't affect how the main game is played, there is no "change" either. It was something different for PG to experiment with.
 
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