- 5,766
- USA
- TPC_Raccooon23
- CRaccoon23
Video on customization for anyone that missed it:
Because EA is the most hated publisher and they go hand in handwhy they choose the most hated racing game youtuber (ar12 gaming) for the press conference
I watched BlackPanthaa's gameplay of this game and it looks a lot more promising than I expected... It actually looks close enough to the trailer, and I didn't think that was possible. According to the Pants, the physics have improved, which is fantastic because the 2015 physics were dreadful. Even though I've seen a couple minutes of gameplay, I'm pleased with what I'm seeing.
Man that gameplay trailer was terrible.
Are you kidding me? Crash2Win gameplay is the most revolutionary feature of recent Need For Speed games. The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them. Remember, it's your victory on the line. /S
It may be a PC build but holy **** the graphics at the garage are actually insane. At some angles it can be mistaken for real life.
That handling tho... reminds me of Asphalt.
Criterion delivered the closest thing NFS was originally all about with HP2010, even if the follow up Most Wanted was garbage.The question now is... Who damaged more the series: Criterion or Ghost?
So, Forza is the only AAA today which hasn't an identity crisis?
Found Maldonado.The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them.
In fairness, the Horizon series has always taken itself as much more laid back, fun-oriented side of the franchise, esp with each game. I'm not a fan, but the Hot Wheels addition was still well received in a game that first expanded to let people take race cars up snow covered mountains.Hot Wheels was a pretty big step away from the Forza identity. So I'd say they had a share of that crisis as well.
"Okay the objective of the game is to go fast right? Well let me give you a little tip: Car A pulls out to the oncoming lane and goes around Car B and what is known as the passing maneuver. Alright try this you'll like it. *smiles" - The Need For Speed (1994)Are you kidding me? Crash2Win gameplay is the most revolutionary feature of recent Need For Speed games. The tactics you learn in NFS *should* be transferred over into other games. Going too fast into a corner? It's *totally* acceptable to slam into the rear bumper of your opponent. You're losing the race, better spin everybody out. You're being overtaken? Better block or brake check them. Remember, it's your victory on the line. /S
Couldn't they make a custom palette of those lights? Like painting your car and such?Are they kidding me with those coloured headlights being a multiple choice?
Ever heard of tinting like chossing your own colour and saturation. Or maybe even painting over the headlights?
In fairness, the Horizon series has always taken itself as much more laid back, fun-oriented side of the franchise, esp with each game. I'm not a fan, but the Hot Wheels addition was still well received in a game that first expanded to let people take race cars up snow covered mountains.
Experimenting with it in the Motorsport series would've been jumping the shark, though.
It is relevant; it's not a "crisis" as you choose to word it given the positive feedback surrounding it.It's still a big step away from the realistic game world. Whether it's something people like or not is irrelevant, it's an identity change.