I believe this is the new Amazon Racing game that Creative Director Craig Sullivan left Ghost to work on. Keep in mind its pre alpha footage.
Neither was I. I was refering to Amazon in context of actually making something or directing a creative process. They're traders and processors, not founders and creators (with one exception). Odds are with Amazon at the wheel they'll want as much as they can get into the game for as little outlay to make as much as possible. Call me cynical, but given what we have with the likes of GTS, Forza 7, NFS etc, all new games have a lot to prove and all will need to be better than shovelware to turn a buck in the long term. Craig was hired for his talent and will doubtless put a lot of talent into the game, but he isn't in charge and it won't be his direction dictating the output imo.Craig Sullivan worked on Burnout Paradise, Hot Pursuit, NFS Rivals and NFS 2015. I wouldn't call him an amateur.
New Abandoned Car
Next week’s Abandoned Car is one that you’d normally find cruising around the streets of Olympic City in Need for Speed: Underground – Rachel’s Nissan 350z. Get behind the wheel of one of the most iconic cars in the Need for Speed series, but remember, it can only be found in Fortune Valley for a limited time.
Double Rep
August 28 will be a Double REP day. Just picture the scene: you’re flying around the streets of Fortune Valley in your new Nissan 350z, earning double REP as you tear in and out of traffic. You own these streets.
Double Cash
August 29 is the time to earn yourself some cash, because we’ll be activating Double Cash for 24 hours. If you’ve had your eye on a brand-new set of wheels, or even multiple new rides, then don’t wait! Splash the cash and complete that dream garage.
Birthday Presents
August 31 is the big day, and we’re tearing up the traditional birthday playbook and giving you the gifts. Hit the streets of Fortune Valley that day and receive five Premium Shipments. But wait, there’s more!
From August 31 – September 3, play Need for Speed Payback and you’ll receive a special vanity item: the Firework Animated Underglow. Make that sweet ride even sweeter.
Next year, we’ll be back and celebrating an even bigger milestone as the Need for Speed series turns a quarter of a century old. You can bet that birthday will be special. We’ll bring the cake.
cruising around the streets of Olympic City in Need for Speed: Underground – Rachel’s Nissan 350z.
Is it more or do these new NFS titles don't have a long life time.. a year or so, and then people move on.
Is it more or do these new NFS titles don't have a long life time.. a year or so, and then people move on.
Haha, I should've been more specific. Its been almost a year since its release, and people got rather bored of it really quickly and shelved it. Its not like the old NFS titles, where you could play for hours and not get bored.What metric are you using to determine "life time"? A game's life is as long as you make it... Unless it is an always-online game which has had its servers taken down (RIP NFS World).
Haha, I should've been more specific. Its been almost a year since its release, and people got rather bored of it really quickly and shelved it. Its not like the old NFS titles, where you could play for hours and not get bored.
Has EA already moved on from this game? I just bought it not too long ago and it seems I came right after the last update. It seems as if EA has already abandoned Payback and moved on to the next title..
Pity, cause Payback to me was VERY enjoyable but left a lot to be desired tbh. I feel they're getting closer to making that ideal NFS game that hits home on all bases.. One thing I hope that doesn't return is speed cards.. Probably the DUMBEST idea Ghost had for the game.. It's like they tried to throw an mmorpg type of grinding tactic in the game.. It failed miserably.
One thing I did like however, was the derelicts. I hope that makes a return. But instead of having it being designated cars you find one time, it'd be dope if they would randomly scatter the parts of an abandoned car or 2 across the map. The car could be a 67' mustang, or an old Civic that someone scrapped or maybe even an old Porsche from a rich tycoon who went bankrupt.. Idk, just wishful thinking I guess.
Okay so I saw this game for about $20 at Wal Mart recently and I have considered getting it for a while now, however I have one burning question to ask. How is the collision detection in this game, like is it as easy to crash in this game as the previous one?
While I liked NFS2015, the constant crashes was one of my biggest problems with the game.
Okay, it's good to know the physics are better, but what about when you close to a wall? Is it one those games where sometimes if you some much as tap a wall, it registers as a wreck? NFS2015 and NFSMW2012 had this problem and most of the time it felt like I couldn't get anywhere near a wall without crashing and it annoyed the crap out of me.Personally, I find it far easier to get the hang of the physics in Payback than 2015. For the most part, crabwalking is not an issue in Payback (though you can still trigger it if you have a collision while drifting) which means the walls don't have the magnetic properties they had in the previous game.
With that said, brake-to-drift is still the preferred handling method in Payback.
Okay, it's good to know the physics are better, but what about when you close to a wall? Is it one those games where sometimes if you some much as tap a wall, it registers as a wreck? NFS2015 and NFSMW2012 had this problem and most of the time it felt like I couldn't get anywhere near a wall without crashing and it annoyed the crap out of me.