1) I think we should probably focus less on 'opinions' and more on 'validation.' You claim that I'm taking criticism of the game "personal." I have to disagree... What I think happens is that when people's opinions aren't validated, it becomes personal. For some people this can be stronger than others, but it's really hard to debate about anything without it becoming personal to some degree, because by its very nature, debating requires two different viewpoints hashing it out. My opinion is that the handling in Payback is enjoyable, albeit not perfect. The majority on this forum feel completely the opposite. As each party digs in, it becomes less about the game itself and more about the lack of validation.
That's the problem here. You're thinking these are opinions. They aren't. They're things actually happening, and proof has been provided only for you to be constantly trying to disagree and shut it down, and likened these facts as just "******** on it because its the cool thing to do." That's the point where it looks like you started taking it personal, because you've been outright dismissive of everything, even after evidence, and then instead of addressing the points, you choose to basically insult it. It's easy to debate somtehing with out being personal, especially something as meaningless as talking about how a game drives - It's not like it was just made up, no, quite the opposite, it was peoples experiences with the game. It's fine that you find the driving enjoyable, no one has said you can't have that opinion and now one has tried to say you shouldn't enjoy it. Instead, what is being discussed - that which you're so valiantly trying to shut down - is what is a major problem with the system, regardless of what people "feel."
It's not about the lack of validation at all, so I'm not sure what you're even getting at or why you're even pretending it is. It's about you constantly trying to shut down something that players are experiencing after being told about it, and then continuing to do so even after
video evidence is shown. You even brought in your work place to try to pretend you have a better say on the matter, trying to justify that blatantly wrong opinion. The thing is though, yours' is the only opinion here, that you feel like what we're saying isn't happening.
2) You don't think that bagging on NFS games is popular? You really must not be paying much attention then. What I have seen, on this forum and most others [also Youtube], is ten negative comments for every positive one. And of course people are entitled to their opinion, and popular opinion is that the game sucks.
Do I think it's popular? No. The problem here is that you think that we shouldn't be talking about your beloved game, so you take to the offense against the people saying it. It has problems, that's why it gets bagged on, and this one in particular has been on for two games now - It's not because it's the popular thing to do, it's because it
actually has issues. You're trying to justify the negativity by going to Youtube? That's you're problem right there. I can find any wonderful game, search it up on youtube, and you'll have no shortage of negativity. It's not that it's the popular thing to do, it's that its an actually popular game so more public scrutiny is going to be seen compared to something indie-developed games.
This is probably impossible for you to believe, but when I post contrary opinions on here, I'm not looking to start an argument, I'm actually seeking balance. - I like the game! I've had a lot of fun playing it! It disappoints me to see comment after comment expressing negativity.
That's the problem. There's no need for balance. No one needs to constantly post praise in order to talk about a negative aspect of the game. You're basically trying to shut down opinions and problems that people have by shunning out the negative and trying to bring up the positive. That's fine, you like it, but when you directly respond to someones issues with outright dismissive points of view, than you're really not being any positive.
When the negative make up the majority, it continues to lessen the chances of NFS becoming better, or even existing at all. - This possibility really disappoints me, because NFS still manages to scratch an itch that other racing titles do not. And although I can't control other peoples opinions, I suppose I still try to fight against the current.
That's actually
completely ass-backwards. The negativity and the issues people find is what
should drive the developers to change and fix things, and make them better next time around. I don't really understand how you think constant praise and approval of what their doing is going to be the forefront for progression.
3) As to physics: Rallymorten's Youtube post helped me a lot in seeing what you guys are complaining about. With the benefit of audio I could see and hear that the car seemed to speed up after the impact, and of course that's NOT what would happen in real life. I still stand by my trajectory comments however - an object in motion will tend to stay heading in the same direction after that type of impact. I agree with your comments that the car should be spinning around and slowing down while doing it however. That's what I was expressing before - The issue isn't so much the trajectory the car is taking, but the manner in which it gets there. Speeding up in a straight line is NOT correct. I have simply not ran into this issue during my playthrough, or at least not noticed it - that's a fact that is just as valid as the video evidence of the problem's existence.
That's the problem though, it's not really doing anything different than what has been described or have been shown in the two videos before that. It's literally in the exact same location as the second video, doing almost exactly the same thing, just with more speed - but only now you're seeing it?
An object in motion will stay in motion until it meets an object with similar or more momentum than it, especially when it's hitting it at such an angle like that. You don't get
more angle, trajectory, and speed from that type of accident, none whatsoever. You're not going to plow through anything and everything in your path just because that's what you're angle was when you started. That accident will alter the angle, so much so, that there wouldn't be an angle any more because you'll spin full-circle with a pendulum effect from the force of the accident. Now, that doesn't even matter though, because these physics aren't really even remotely close to real life, so lets just take that crap out and get it over with so we don't see issues like that anymore.
That's the problem though..
you haven't ran into the issue, so you're dismissing it(even with evidence, mind you.) I don't recall the last time I ran into every single bug a game has. I see patch notes all the time about fixing things here, fixing bugs there, and yet I never even knew the existed. So that must mean that it exist for no one, and that I should go basically tell everyone their wrong in what
they experienced?