How is this any different then looking at a Youtube video for settings for a car in GT Sport and using it yourself? There is no functional difference, and I don't know why you are trying to nail Horizon on the cross for it. Horizon only gives you the tools to search for it. Am I a filthy casual who doesn't want to learn the game if I look at a video for a Group 3 car because I hate how it drives, and I want to make it drive better?
Because not all tunes suit people's driving styles.
If I dig into the game, I learn how to change them to suit me, and maybe I learn how to do them myself eventually.
Now compare with Forza where everything is locked and people don't care. Especially in Horizon where "max out" tunes get tons of downloads since the game has no limits. You can race anywhere, with anything.
Would be nice for GT to have any sort of difficulty settings, but Kaz seems content on continuing the belief that difficulty means only putting up performance limits and treating races like battles in a JRPG dungeon, which was outdated shortly after GT1's release, and is an active joke in 2021.
Did you know Forza Horizon is also like that? Or have you not played enough of it to experience the awful rubberbanding reminiscent of GT League?
In FM7 you can play through the whole of career mode on New Racer and turn off fuel consumption and tire wear in endurance races. There's a flip side to the increased choice you get in the game.
Forza was spawned by Gran Turismo and shares most of its flaws as a result.
What a lie, and you know it. They wouldn't have added Super7 and Eliminator post H4 launch, alongside Event Lab into FH5, if there wasn't anything to do and if it was just a free roaming game.
How much is the percentage of players on Xbox Live who completed 50 Eliminator matches again? Somehow it was labeled a "success" despite nobody playing it. They didn't add Eliminator because they "care" about their fanbase, but to join the bandwagon of battle royale. They failed miserably, but are still trying to push it because it has the most mass appeal out of all Xbox's games (yes, even above Halo).
Super7? Please. It's a joke of a mode. Not enough freedom to construct anything. Bad prizes. The physics of Forza don't suit the crazy stuff you can create with it. And they didn't even bother merging it into the Route Creator like it was supposed to.
But that's besides the point. The vast majority of the Forza Horizon player base is quite content with just loafing around in cars. Nobody is hyped for Eliminator. They all want to throw their Supra into the volcano and see what happens. It's as simple as that. For those people, Eliminator and Super7 might as well not be there at all. And for those people, the Supra could be the only car in the game and they'd be satisfied.
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Anyway, my point is that games like Gran Turismo are developed with an incentive for the player to get better at it. On the other hand, games like Forza Horizon are developed to constantly feed you with instant gratification so you keep subbing to Game Pass every month to get more of it. That's why presently Gran Turismo interests me more, despite the corners cut in GTS' campaign.