Ghost of Tsushima was almost radio silent until TLoU2 released. After that, there was weekly blog posts. If I remember correctly, that is.They're likely not going to get into anything big until next year, any promo now is going to be lost in the Holiday release hysteria.
It's Red Bull liveries I think🤣51 million unique liveries, with an additional 100 million Gulf liveries.
Regardless of where FH5 sits on the Arcade to Sim spectrum, it'll still be a big seller and I think therefore by default it's competing with GT7 for the general public's consumer dollar - as opposed to the dollars of people like us in this sort of forum. I think it's a good strategy to put out weekly videos when the opposing console is about to release a sim-lite racing game. I guess we'll find out in a few weeks if we're still getting these short videos.I really doubt they care about an arcadey open-world racer that is so unlike GT. If it was the new Motorsport, instead, then maybe.
Um... I think I'm gonna go with some people and say that this is leading up to a public beta. Or it's just some early marketing. Either one.
Me either. I guess it's the default question asked, when you type anything about a beta. Happened to me, a few posts above.Uhh, I don't get it? o_o
Early betas are not exactly unheard of, though, as there's been a few this past gen. Destiny had one, Stranger of Paradise just had two this year alone, Halo Infinite had a few tech "previews" as well, and of course, GT Sport had two. A long one, and then a shorter, more content-filled one.With regards to a public beta, I would have thought it was a bit early for one of those given the release date is still four months away -
They might not but they probably should. The overlap in customers who want a fun, casual friendly, vaguely realistic driving game with a lot of real cars that allows substantial modification is pretty wide. I'd say that pretty much everyone who enjoys either Forza Horizon or Gran Turismo at least wouldn't have a bad time playing the other.I really doubt they care about an arcadey open-world racer that is so unlike GT. If it was the new Motorsport, instead, then maybe.
I also hope the "there is no older content" issue gets fixed. Was looking for a livery Valerio Gallo was using on his M3 GT (the Ray Kreiger livery) and didn't find more than 10 results for each tag alone. For reference, I used nfs, prostreet, and needforspeed, each in their own seperate searches.Everything. Everything is wrong with them. (see avatar)
I actually created a marlboro livery once but it never gained traction. I really hope they improve the search engine/results. I can also only hope that they allow more tags. Three is not enough.
Here's hoping PD will add the decal grouping feature to GT7's livery editorThis is the discussion thread for an article on GTPlanet:
Gran Turismo 7 Behind the Scenes Trailer Shows New Livery Editor in Action
Another new video in the “Gran Turismo 7 Behind the Scenes” series has landed, this time focusing on the game’s enhanced livery editor...
I love making gulf liveries. I feel like I’m responsible for at least half the 100M 😂51 million unique liveries, with an additional 100 million Gulf liveries.
Nothing wrong with Gulf liveries, in fact I am planning the 'Gulf' Miku series for GT7...I love making gulf liveries. I feel like I’m responsible for at least half the 100M 😂
I tried starting a Gulf Livery thread on here for GT Sport (https://www.gtplanet.net/forum/threads/gulf-racing-club.395435/) but it seems to have died on its feet 🥺Nothing wrong with Gulf liveries, in fact I am planning the 'Gulf' Miku series for GT7...
I have a feeling they'll do Tuner, Scapes, Arcade and maybe even Past, Present and Future.After the BTS trailers...
The Starting Line
Racer
Collector
Livery
I expect two more:
Competition, for online races whether in Sport or Lobby.
Community or Social, as you can see liverys of other persons, create and share, follow and like other peoples work.
They can do BTS trailer for...
tuning,
scapes,
nostalgy as used car dealership and very nostalgic cars are in the game.
The hype is real. I hope they won't do a mistake like the collector-livery fail again. Second point is we can much more new information about tracks and cars next time.
Real life racetracks have been closed and the opportunity to go for long drives isn't quite there as it used to be. I wonder if you've been able to enjoy real life driving while all this happened, and whether you've been able to keep your love of cars alive somehow.
Kazunori Yamauchi: Actually, COVID gave me an opportunity to drive my cars more. I still drive on the Tokyo Expressway every night in my Porsche GT3.
Here's another interesting thing:The big Gran Turismo 7 interview
Gran Turismo is back. Not that it's ever been away, of course - Gran Turismo Sport released towards the end of 2017, pr…www.eurogamer.net
I hope this is true because I've struggled with tyre wear compared to wheel users; more so after the horrible physics update.On PlayStation 5 there's the DualSense controller as well. How are you going about implementing that?
Kazunori Yamauchi: Things like using the adaptive triggers for recreating the vibrations to the ABS when it's working - gimmicks like that is one thing. What's more important to me is the precision of the controls that the new controller allows. Before there were things that you could only really do with a steering wheel controller, but now you should be able to do everything that you can do on a steering wheel controller with a DualSense controller.
Like what I said before, gotta said that not having an occupation in a prestigious company or anything comparable doesn't necessarily make one inherently worse than those who do, or that they know nothing. I think that those kind of people, transformative fans, have what it takes albeit only in idea, but not necessarily about the computing skills to realize those, and those people are ordinary citizens without a reputation to name (or huge number of suggestions too) so they can get overlooked more by companies or such. Don't know if this relates, but I think an example is how most of game's adaptations like movies are done by companies with no passion regarding the media, making them a terrible adaptation, while transformative fans (can be those who make fanarts, or well-received fanfics, etc.) will probably handle it better due to their passion, but don't have the publicity or occupation for that. making them more overlooked.I like how Kaz says in the latest video that he's surprised by the creativity of the players. I'd love to know his opinion on all those attention seeking samabus followers liveries.
More complex the physics become more difficult it's to make the game enjoyable with a pad (look at Assetto Corsa for example) so i think on GT7 wheel users will have even bigger advantage than on GTS (unless they activate a ton of invisible driving assist when you are playing with a pad so to reduce the gap)Hope they make it feel a bit like GT5 did with a pad. That game felt super direct and precise while using a controller, and I felt like I could be just as fast as I could with a wheel. As for GT Sport, I've never felt at such as a disadvantage using a controller. Some vehicles are even undriveable... (like the karts)
That's more likely due to pad optimization, not complex physics. They made it as raw as possible, that's the problem, that's what you don't see in games like GT and Forza because they put pad optimization first and foremost, inputting dampeners on the input to smooth it out instead of making it 1:1 steering ratios.More complex the physics become more difficult it's to make the game enjoyable with a pad (look at Assetto Corsa for example) so i think on GT7 wheel users will have even bigger advantage than on GTS (unless they activate a ton of invisible driving assist when you are playing with a pad so to reduce the gap)