Totally agree. Have no idea why or what PD were thinking when they decided to screw with the GT cars. The 911RSR has always been famous for its sure footedness and ability to exit corners (stable and fast) thanks to the cars fabulous dynamics and years of pure engineering wizardry from Porsche. In one foul swoop... PD have utterly destroyed the RSR and just about every other GT car in the game.Road cars/sports tyres seem to have immensely improved traction, and race cars/tyres seem to have much less traction.
Overwhelmingly, everything I've driven now understeers like an absolute boat.
I don't like complaining about things right after they've changed because it just looks like whining about change but I really don't like this so far. Everything feels like a chore to drive, and now GT cars just have horrible entry understeer with exit oversteer to boot.
I don't agree with this at all. The physics are much improved. It seems some people really enjoyed the brute force possibilities on corners, I have no understeer at all and I'm on a controller, which is worse, cars feel much more natural, and realistic, including PorschesTotally agree. Have no idea why or what PD were thinking when they decided to screw with the GT cars. The 911RSR has always been famous for its sure footedness and ability to exit corners (stable and fast) thanks to the cars fabulous dynamics and years of pure engineering wizardry from Porsche. In one foul swoop... PD have utterly destroyed the RSR and just about every other GT car in the game.
Earlier today - 911RSR on RM tyres around Laguna Seca.., is now just bloody useless.
This update is a huge step backwards, IMO. Why can't they fix the things that need fixing instead of f#@kin with things that don't.
1. penalty system 2. weekly races - repetitive, getting boring and too few options (need at least 5) 3. BoP needs addressing properly - the differences should be more down to vehicle type (FR RR 4WD etc) instead of ridiculous variations in weight and horse power, which just produces a few blatant meta cars 4. update the damned cars! Seriously... they are Sooooooo old.
Yes. I don't see why would anyone who's ever driven a car irl think it was better before the update. I'm not saying it's perfect but it's a hell of a lot better now. The update was very much needed and it has made the game much more enjoyable.I don't agree with this at all. The physics are much improved. It seems some people really enjoyed the brute force possibilities on corners, I have no understeer at all and I'm on a controller, which is worse, cars feel much more natural, and realistic, including Porsches
Personally, I think GT needs a sim mode and a less sim/arcade mode. I'd never use the latter but the game has such wide appeal that they can't please everyone.Yes. I don't see why would anyone who's ever driven a car irl think it was better before the update. I'm not saying it's perfect but it's a hell of a lot better now. The update was very much needed and it has made the game much more enjoyable.
It's always a matter of this but the more "realistic" it is the easier it is to get used to it. The game also needs to know whether you're using a wheel or a gamepad.I honestly think it’s just a matter of people getting used to the new physics.
Thank you for the honestyIdk.
I jumped on the controller for an hour the other day. Hadn’t driven with a controller since the game came out, and after about 30 minutes getting reacquainted with the controls. I found the physics were conveyed pretty decently through the DS5. The car did everything I expected it to, just the same as it does through my wheel. I honestly forgot how good of a job PD has done with controller implementation.
I honestly think it’s just a matter of people getting used to the new physics.
The Porsches feel fantastic, so much closer to what I've experienced in the other sim titles.I don't agree with this at all. The physics are much improved. It seems some people really enjoyed the brute force possibilities on corners, I have no understeer at all and I'm on a controller, which is worse, cars feel much more natural, and realistic, including Porsches
I haven't spent much time driving the GT3/GT4 cars since this update dropped, but the two biggest things that struck me immediately was how much understeer there now was in every single car. Race tires feel like they need more time to warm-up to get the most out of them as well.
Overall I think it is a good upgrade, but as with the last couple of physics upgrades it will take some time to get used to and some people will adapt faster than others.
I understand but its a bit disappointing after spending hours turning road cars to actually perform only to start all over again😫Being slower doesn't mean anything. For example, it happened in the ACC 1.8 update also, but that doesn't mean it's bad, but more real.
It's not about lap times, but simulation as close as possible.
New physics affect all drivers, so everybody going to be slower, the key is who is going to adapt it faster, coz at the end we all will.
I have t300 which has been on 5 torque 6 sensitivity for 2 years with update 1.31 all my road cars turn like a tractorYeah, that pretty much turns the feedback into an on/off switch (hyperbole).
Ffb torque = how heavy you want the heaviest feedback to be. General advice is to put it to the highest setting that your wheel can handle before clipping. Example I use 5 (still some clipping but not much), and lets say my Csl Elite max force = the max force comunicated by ingame setting 5. Then if I would set ingame to 10, everything from 50-100% force/weight would be clipping (feel the same). Kinda works like a compressor.
Sens kinda work the other way round, higher setting raise the weight/feel from the small/light effects comunicated to the wheel.
10 = least dynamic
1 = most dynamic
Personally I use Sens:1 for my Csl Elite. Because I like the feedback as dynamic as possible.
Though if you use a weak wheel base, you might need to sacrifice some of the dynamics in the feedback, if you can’t feel the lower/lighter forces comunicated from the road. But imo the higher settings just makes it feel like a damper squeezing all feedback together to make everything feel the same.
In my opinion i think the update is good for folks who are no good at tuning or driving road cars.for those of us who spent hours tuning undrivable cars to the become absolute monsters the update is a fail.Because now we have to all over😫Yes. I don't see why would anyone who's ever driven a car irl think it was better before the update. I'm not saying it's perfect but it's a hell of a lot better now. The update was very much needed and it has made the game much more enjoyable.
What? The update was good because the physics got better. Now driving (and tuning) is more realistic. Nothing to do with skills.In my opinion i think the update is good for folks who are no good at tuning or driving road cars.for those of us who spent hours tuning undrivable cars to the become absolute monsters the update is a fail.Because now we have to all over😫
I kind of like the new physics better because everyone knows that, in real life, if you abuse the tires grip limit they will whine until they're gone. Before, I was quicker, but moments were way far unpredictable.How do you like the new physics of cars? I launched the game today, and I feel like I haven't played GT7 for 400 hours, but launched it for the first time. About 10 days ago I was getting acquainted with the tracks, trying to improve the result to gold (or silver), it seemed to work out well. Now I'm running and re-gasing on GT2, GT3, GT4. They used to be very stable, now you need to get used to it. Although I like physics, as if I got into a new game.
Personally, I think GT needs a sim mode and a less sim/arcade mode. I'd never use the latter but the game has such wide appeal that they can't please everyone.
I kind of like the new physics better because everyone knows that, in real life, if you abuse the tires grip limit they will whine until they're gone. Before, I was quicker, but moments were way far unpredictable.
I think there should be an arcade physics model for an arcade mode for those who love it and a simulation physics model for simulation mode.
For sports mode, there should be arcade lobbies and simulation lobbies, I think everyone would be happy.
Also, IMO, Sophy is just a gimmick and a marketing stunt. PD should use AI programming for improving the penalty system. AI stewards would be more useful for players than unbearable (edit: I meant unbeatable, but that works as well) racers..
Sure but when those players intermingle, it's chaos.It does. Just turn on all the assists and wham you have yourself a sim/arcade mode.
I don't really like the idea of 2 different options for the physics. It adds a lot of complexity for no reason.I kind of like the new physics better because everyone knows that, in real life, if you abuse the tires grip limit they will whine until they're gone. Before, I was quicker, but moments were way far unpredictable.
I think there should be an arcade physics model for an arcade mode for those who love it and a simulation physics model for simulation mode.
For sports mode, there should be arcade lobbies and simulation lobbies, I think everyone would be happy.
Also, IMO, Sophy is just a gimmick and a marketing stunt. PD should use AI programming for improving the penalty system. AI stewards would be more useful for players than unbearable (edit: I meant unbeatable, but that works as well) racers..
I have to agree. But it is hard to please both pool of players, controller and wheel, I mean, with the same physics.I don't really like the idea of 2 different options for the physics. It adds a lot of complexity for no reason.
I have to agree. But it is hard to please both pool of players, controller and wheel, I mean, with the same physics.
Good for you 👍 I have beat it too and it sucked because it still feels artificial in many ways.I beat every Sophy race and I'm not even that good... It's an amazing project that makes racing solo more exciting.
Yup. I had the braking zone on for the new Nurburgring "Endurance" race and noticed that 90% of them start basically at the apex.the only thing i have an issue with is that i use the brake zone aid and after the physics update 1.31 almost all of them are shorter than they should be, ie. i am braking later in each turn if i was to use the zone feature (and i do NOT want to hear anything about my use of this because i race my way and i am not as good as most of you)