Which means we finally get this confirmed from an old interview:
“Kazunori made one particularly interesting comment about surface traction. Polyphony’s capture teams
do collect traction data from the tarmac surfaces of the tracks which they scan. However, variable surface traction is not currently modeled in Gran Turismo Sport. The fact they do have this information is noteworthy and suggests that it might be something we see in Gran Turismo in the future.”
In a thread about making old cars feel old, a discussion of tyres came up. I suggested since PD have this track surface data, we may see them do away with multipliers. Just as a thought, if PD have the data of say, Interlagos is more abrasive than Bathurst, we would know soft tyres wear quicker at Interlagos. The main factor would be track surface temp or ambient temp, however PD want to program it. Thus, we wouldn’t need to have 20x wear.
Fuel could factor in by quicker lap times. The faster you go, do to more grip, the more fuel is burned. Even when wear comes into play with spinning the wheels due to too much throttle. Again, however PD want to program it, the multiplier wouldn’t be needed.
here’s the interview
https://www.gtplanet.net/forum/thre...ur-of-polyphony-digital.390761/#post-12922379