New physics (update 1.31)

  • Thread starter Dess81
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I don't think you can make a judgement on physics if you're using a controller tbh. The game was designed for a wheel and the physics are built around this. It now feels similar but slightly better than ACC in my experience, and significantly better than WRC10 tarmac stages. WRC is better for the off road rallying but you'd expect it to be. Nothing on console comes close to what PD has achieved here
One of the worst takes here, what do you think physics are? Just because I'm on a controller doesn't mean you can't feel the weight of the car, how it turns etc. If controller players weren't affected by physics then using the pad would be the meta
 
Whatever setting is most comfortable for you? There no magic setting that will suddenly save you seconds, experiment and pick one that works for you
I am asking here what the DEFAULT setting is, the standard one. Because people here are writing they use the default one. I dont know anymore what default was as i have changed it many times.
 
One of the worst takes here, what do you think physics are? Just because I'm on a controller doesn't mean you can't feel the weight of the car, how it turns etc. If controller players weren't affected by physics then using the pad would be the meta
You get some feel for it but it's extremely dumbed down and lacks the nuance that a wheel provides. There are many effects which are completely absent with a controller, and since you're controlling the car with a few buttons and analog sticks you just cant feel what the game is trying to communicate to you and thus you can't give an accurate take on the physics model.
 
I don't think you can make a judgement on physics if you're using a controller tbh. The game was designed for a wheel and the physics are built around this.
So that means the majority of players, those of us that use a controller, have no say in the matter of the physics of GT7?
I cannot afford nor want a wheel setup, does my thoughts matter about physics?
I do believe that there are more controller players than ones who use a wheel, so these players do not matter?
Sounds like the tail wagging the dog....
 
So that means the majority of players, those of us that use a controller, have no say in the matter of the physics of GT7?
I cannot afford nor want a wheel setup, does my thoughts matter about physics?
I do believe that there are more controller players than ones who use a wheel, so these players do not matter?
Sounds like the tail wagging the dog....
No they don't. Lots of people used to moan about Project Cars or ACC handling terribly with a controller, because these games aren't designed for controller use. If you were to say the physics are trash, what are you basing that on? You're not playing the game as was intended in the first place. If PD changed the physics to be more controller friendly they would have to make it more arcade feeling which is the opposite of what we want in The Real Driving Simulator.
 
No they don't. Lots of people used to moan about Project Cars or ACC handling terribly with a controller, because these games aren't designed for controller use. If you were to say the physics are trash, what are you basing that on? You're not playing the game as was intended in the first place. If PD changed the physics to be more controller friendly they would have to make it more arcade feeling which is the opposite of what we want in The Real Driving Simulator.
But GT was and will always be designed for controllers too. It is not a niche game.
 
I mean, the guy is right, especially since 1.31. There's a LOT more nuance to driving with the steering wheel, plus it's full 1:1 to your actions with no countersteering secret assistance like on controller. I play on controller and I can accept, that since last patch, it's better to have a wheel, as it always has been since at least GT5. My old G27 doesn't work with PS5, so I will buy a new one, can't wait to feel this new physics system on the rig....
 
One of the worst takes here, what do you think physics are? Just because I'm on a controller doesn't mean you can't feel the weight of the car, how it turns etc. If controller players weren't affected by physics then using the pad would be the meta


Yes, I will agree that this is a bit of a take. But I will at the same time concede that he’s not wrong either. It’s exactly like at game launch when pad players were having a much easier time with the physics. It was because combined with the baked in assists for pad players, they were literally playing a different game.

But GT was and will always be designed for controllers too. It is not a niche game.


It would appear that the Gran Turismo franchise might start venturing down the other road. I would also fare to say, that it’s probably a 50/50 - pad - wheel - split; amongst the playerbase, that has stuck with the game past the first 6 months.

While I do think they should bake some assists back into the pad, I dont think it’s unreasonable that most of the future updates should revolve around optimization for wheel players, just like I don’t think it’s unreasonable for most of the future updates to cater more towards PS5 players
 
I mean, the guy is right, especially since 1.31. There's a LOT more nuance to driving with the steering wheel, plus it's full 1:1 to your actions with no countersteering secret assistance like on controller. I play on controller and I can accept, that since last patch, it's better to have a wheel, as it always has been since at least GT5. My old G27 doesn't work with PS5, so I will buy a new one, can't wait to feel this new physics system on the rig....
You're in for a real treat. 1.31 is the best patch to date. It's pretty mind blowing how different practically every car feels. Each one is a unique experience.
 
You're in for a real treat. 1.31 is the best patch to date. It's pretty mind blowing how different practically every car feels. Each one is a unique experience.
Yes, the physics seem a lot better now. The layouts and the cars introduced in 1.31 are pretty cool, indeed.
 
Yes, I will agree that this is a bit of a take. But I will at the same time concede that he’s not wrong either. It’s exactly like at game launch when pad players were having a much easier time with the physics. It was because combined with the baked in assists for pad players, they were literally playing a different game.




It would appear that the Gran Turismo franchise might start venturing down the other road. I would also fare to say, that it’s probably a 50/50 - pad - wheel - split; amongst the playerbase, that has stuck with the game past the first 6 months.

While I do think they should bake some assists back into the pad, I dont think it’s unreasonable that most of the future updates should revolve around optimization for wheel players, just like I don’t think it’s unreasonable for most of the future updates to cater more towards PS5 players
If it's 50:50 it would be rather dumb and unreasonable to concentrate only in the wheel users ...and I don't even think it is 50:50...I'd guess its more 66:33(controller:wheel)
 
If it's 50:50 it would be rather dumb and unreasonable to concentrate only in the wheel users ...and I don't even think it is 50:50...I'd guess its more 66:33(controller:wheel)

You very well could be right with the numbers. But comparing physics for the cars on a wheel vs pad basis, would be like trying to convey to an 8 year old how easy long division is by teaching them with a calculator.

It’s just two completely different worlds
 
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If wheels make more than 20 % of this game that us played by many casuals, i would wonder a lot. I guess it's even less. Like only about 12% ever played online...

Edit: but i have to say i still like GT on the dualsense a lot.
 
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So that means the majority of players, those of us that use a controller, have no say in the matter of the physics of GT7?
I cannot afford nor want a wheel setup, does my thoughts matter about physics?
I do believe that there are more controller players than ones who use a wheel, so these players do not matter?
Sounds like the tail wagging the dog....
I'd say that those players definitely have a valid experience that they can share but it is limited perspective due to the fact that the medium through which they're experiencing the game cannot transmit the details a wheel can.
It was because combined with the baked in assists for pad players, they were literally playing a different game
I often wonder how/if these assists give players an advantage to be assholes in Sport mode. Notorious aggravators such as Kimi are able to play without consequence of their actions because of the counter-steer assist. I don't know if he's on a wheel or controller but I'm all for (and it seems like it has been) certain assists being nerfed for this reason.

Maybe the solution isI'm not sure if the solution is to segregate the Sport mode by assist-setting preferences ot yo
Played the new update today on my g923 in vr. I was surprised how different and good it feels. It’s almost like you feel the tires now. Even the bass shakers felt more detailed.
Oh wow, I really need to finish setting up my exciters. I totally agree that you can feel the pliability in the tires now after this update. It's a welcomed and needed update.
 
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Not sure I like the "new physics", I only tried my trusty 787b on Sardegna so far, and it feels like the front tyres are covered with soap - massive understeer, maybe salvageable with different tuning, maybe not.
Either way, I'm a bit tired of permanently re-tuning and re-learning how to drive.

Why did they fix (again) what wasn't really broken (while things like splitscreen MP still is broken after more than a year)?

Also, my PP has gotten significantly smaller.
Couldn't agree more
 
Couldn't agree more
Me too, time to sing: just the three of us and more.
It's really very annoying and turns to be quite frustrating all this changes every time.
If you have a regular life ( work , family,kids, etc.) is difficult to follow all these changes every time and start all over again.

On the other hand gt7 is very close to become.....
The real " griding" simulator .
Most of the people are looking tunes for the griding races and " glitch" cars for the usual suspect from Tokyo.
Bringing things upside down don't help at all anyway , one year after and still changing the pp the tyres, the behaviour of the cars and whatever.
Its a game ,not a continuous bug to fix it every time .
Hardcore players ,utubers etc, might find interesting all these changes but personally,i don't.
 
On the other hand gt7 is very close to become.....
The real " griding" simulator .
Has been from the beginning.

I do agree on the part of changing the behaviour all the time is hardly worth the title "real driving simulator" because which of these iterations now was the "real real?" But besides of that I like the current version, no matter the amount of changes, the cars currently feel the best, as far as I have played yet. I dont see "understeer" as it seems to be prominent right now, I do see the tyre traction curve working better than before.
 
You're not playing the game as was intended in the first place. If PD changed the physics to be more controller friendly they would have to make it more arcade feeling which is the opposite of what we want in The Real Driving Simulator.
Then it means that either PD has to include a wheel setup with every GT7 purchased, or forced everyone to buy a wheel.
I am a controller user, I have tried ACC and that game IS DESIGNED for a wheel user whereas GT7 and previous editions of GT are controller friendly since GT1 so please dont say I'm not playing it as intended, please keep opinions to yourself and leave the facts to speak for themselves
 
I wonder if the new physics also effects fuel economy.
I use the NSX GT500 in the spa 1hr.

On fuel map 6, with short shifting and lift and coasting I was able to do the entire race with 0 refueling.
Now I have to refuel.

Will test again to confirm.
 
Has anyone had issues on Deep Forest? I was running the World GT Series race 1 in my swapped RX7 and kept having an issue on the final turn.(the sweeper, not the hairpin) Depending on my line the car would randomly not turn at all, like I suddenly lost both front tires. Cost me clean race as it was especially bad on the last lap and my car literally went straight without a hint of turning.

There's no noticeable crest as the whole turn is under compression. I've driven this car on pretty much every track and have had no issues until here.


edit: Nevermind, I found my issue. The second race was on Spa and I found that under braking into Eau Rouge my car would get stuck turning left at the bottom and just continue on into the barrier. I raised the front ride height two clicks and the car runs perfect now. I guess I hadn't encountered any extreme downward loads with this car before. :lol:
 
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I will be suitably happy when the slick tyres are anywhere near as good as the Sport/Comfort tyres in terms of feedback and control, the slick tyres we have now are massively unrealistic and massively more difficult than real life, which is a shame as it blights an otherwise reasonably pleasant experience all round I think ?
 
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Not every car has been improved. I drove my 787B-swapped RX-8 yesterday and it still felt quite wayward. There's something wrong with the way the RX-8 handles and I don't really understand why. The '72 Alpine A110 is also quite a pain to drive and I quickly sold it as a result. Those are the only cars that I've had serious trouble with since the update. Also when driving the McLaren F1 GTR Longtail, I noticed that the performance in slower corners was a lot worse, and the brakes a bit less effective. Not that it's a bad thing because I thought it handled TOO well in the past.
 
You get some feel for it but it's extremely dumbed down and lacks the nuance that a wheel provides. There are many effects which are completely absent with a controller, and since you're controlling the car with a few buttons and analog sticks you just cant feel what the game is trying to communicate to you and thus you can't give an accurate take on the physics model.
I haven’t used a wheel in 7, but I did in 6 and Sport occasionally - let me say, the haptic feedback and adaptive triggers present a depth of feedback that allows you to feel multiple dynamics of the car, from locking brakes, to a loss of traction through the right trigger.

I’m not saying it’s as good as a wheel, I think it’s different. They communicate differently, but you can get a really good feel for the car on the controller.

I’d say the one thing you are lacking is resistance on the stick, but it simply wouldn’t work, there’s not enough range of motion, and 1:1 steering would be really difficult to control.

The feedback for understeer and oversteer is likely different, too, but it is still felt through the controller. It’s more detailed than previous games’ feedback, by virtue of the DualSense having haptic feedback, but even without it, you can still visually notice the dynamics of the car, and tell if something’s unrealistic.
 
I haven’t used a wheel in 7, but I did in 6 and Sport occasionally - let me say, the haptic feedback and adaptive triggers present a depth of feedback that allows you to feel multiple dynamics of the car, from locking brakes, to a loss of traction through the right trigger.

I’m not saying it’s as good as a wheel, I think it’s different. They communicate differently, but you can get a really good feel for the car on the controller.

I’d say the one thing you are lacking is resistance on the stick, but it simply wouldn’t work, there’s not enough range of motion, and 1:1 steering would be really difficult to control.

The feedback for understeer and oversteer is likely different, too, but it is still felt through the controller. It’s more detailed than previous games’ feedback, by virtue of the DualSense having haptic feedback, but even without it, you can still visually notice the dynamics of the car, and tell if something’s unrealistic.

I think PD’s controller implementation has always been the best in the business. Clearly it isn’t an afterthought like in pretty much every other ‘serious’ racing game.

I do think they need to bake some assists back in, if in fact - they were even lost in the first place. If this is as good as it’s going to get for pad users tho. Then I’m afraid they’re going to have to adapt, and perhaps use some of the toggleable IG assists.

Or it’s just going to need further tweaking by PD over the coming months. I have a feeeling this is going to be our physics model for a while.
 
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I wonder if the new physics also effects fuel economy.
I use the NSX GT500 in the spa 1hr.

On fuel map 6, with short shifting and lift and coasting I was able to do the entire race with 0 refueling.
Now I have to refuel.

Will test again to confirm.
If it is BoP enabled, it can always come down to that.
If it not BoP enabled, maybe the higher tyre traction is affecting fuel?
Never did this race, but in those I did, I cant see a difference (outside of BoP)
 
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