New physics (update 1.31)

  • Thread starter Dess81
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The physics feel so basic now lift-off oversteer has been totally removed from the game (maybe it needed toning down a bit but gone altogether is not right). If you're playing on controller I don't think it's a exaggeration to say that Grand Theft Auto has a more indepth handling model than Gran Turismo since last week.
 
The physics feel so basic now lift-off oversteer has been totally removed from the game (maybe it needed toning down a bit but gone altogether is not right). If you're playing on controller I don't think it's a exaggeration to say that Grand Theft Auto has a more indepth handling model than Gran Turismo since last week.
lol what.. hyperbole I'm guessing, the physics are more nuanced now, I just hate that i'm still on controller
 
Good video on Tire temps:


Seems 70-80 °C is optimal for the tires
At start of qualifying, start of the race and after pitting, tire temps are at 60°C
All compounds take same time to warm up: About 2 laps at current Daily C (Seaside)


Like I said. Cold tyres are why people are complaining about the physics.

But PD need to give us that information with tire temps in the HUD.
 
It strikes me that a lot of the talk around 'understeer' and such is connected mainly to two things, one is a change and one is a carry over that is impacting the other changes...

1. People driving Gr3s with BOP Fixed setups. These setups are absolute junk. This is why there are 'meta' cars for certain tracks because PD applies the same setup perimeters to ALL Gr3 cars, meaning that it will suit some cars everywhere and some nowhere. They put a lot of built-in understeer to make them 'safe', so when the other physics changes come in that have affected the next thing I'll mention, they make them even worse in that regard...

One of two things can be done to address this. Petition PD to update the setups, or petition them to remove the suspension/downforce figures etc from the BOP calculation and make it a weight/bhp thing, opening up those perimeters to driver adjustment. I've mostly stopped racing Daily Races because of this, and the league racing I do on GT7 we use the bhp/weight BOP figures with open setups for everything else (it's a shame there's no way to apply this within the game, so we operate on a trust-based system for this).

2. The aerodynamics seem to work much more realistically. Downforce bleeds off the car when the speed lowers, so if your car is mechanically setup for more understeer, as soon as the mechanical grip becomes more important, this will be where you feel this. If you experience understeer in medium or higher speed corners, this is a problem with your aero balance. You might need to reduce your rear wing levels.

Excellent post. The default suspension setups are plain bad and I think that's the majority of where the complaints are coming from. Maybe PD could give 3 setup options to keep the races fair. Stiff, Neutral, and soft for BOP'd races.
 
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lol what.. hyperbole I'm guessing, the physics are more nuanced now, I just hate that i'm still on controller
I wish it was to be honest but the update has removed all oversteer, it's stupid to be comparing GT7 with GTA but with the latest changes I do feel that the actual driving (ignoring tyre wear, dirty air, etc) is more dynamic on a 10 year old shooting game.
 
The physics feel so basic now lift-off oversteer has been totally removed from the game (maybe it needed toning down a bit but gone altogether is not right). If you're playing on controller I don't think it's a exaggeration to say that Grand Theft Auto has a more indepth handling model than Gran Turismo since last week.
Well then I must be doing something wrong. I've driven 8 or 10 of my favorite cars, and the lift off oversteer is bad enough to require changes to all of them. The worst (so far) Mitsubishi GTO that performed flawlessly, but now the tune is junk, and any changes to the settings seem to make it worse. Also, I'm finding everything on SS tires slides into the turns on braking, almost as it the anti-lock brake system was malfunctioning.

I'm on a PS4 with a controller, manual trans, no assists except default braking. When I read about the physics update, I drove all of them before (a lot!) so I could assess the new changes.
 
Well then I must be doing something wrong. I've driven 8 or 10 of my favorite cars, and the lift off oversteer is bad enough to require changes to all of them. The worst (so far) Mitsubishi GTO that performed flawlessly, but now the tune is junk, and any changes to the settings seem to make it worse. Also, I'm finding everything on SS tires slides into the turns on braking, almost as it the anti-lock brake system was malfunctioning.

I'm on a PS4 with a controller, manual trans, no assists except default braking. When I read about the physics update, I drove all of them before (a lot!) so I could assess the new changes.
I've only tried cars with the default setups and not one of the Gr3/Gr4 that you use in pretty much all online races has had any of that lift off oversteer, I was wondering if it was to do with the BOP setups and race tyres so tried the BRZ drift car stock and that is exactly the same on comfort tyres. Lift off the throttle and it just goes straight, this is on a PS5, Dualsense controller, manual trans, only ABS on default.
 
The steering feels a little more twitchy and less smooth on the controller but I feel like they did that because the counter-steering is more difficult now. I felt like it was too easy to catch a slide before and now I actually have to work at it and sometimes I won’t be able to catch a slide so I just have to drive more carefully. I don’t have a problem with the physics and ever since I got VR the controller feels like an extension of body and relatively minor changes like this update haven’t changed that so I’m a happy camper.
 
I've only tried cars with the default setups and not one of the Gr3/Gr4 that you use in pretty much all online races has had any of that lift off oversteer, I was wondering if it was to do with the BOP setups and race tyres so tried the BRZ drift car stock and that is exactly the same on comfort tyres. Lift off the throttle and it just goes straight, this is on a PS5, Dualsense controller, manual trans, only ABS on default.


Yeah, I dunno dude. To me, it seems like the lift-off oversteer was so exaggerated, that anything less than an 80’s break-dancer’s “windmill” or ‘firecracker’ is considered “weird”….if we’re going to go with Gran Turismo’s MR physics model for the past 6 years.

Personally, I use the Gr.3 458 as my bench mark. If the hardest car to drive in ACC, is easier to drive than said 458…. Then PD is going something wrong.


 
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I get this impression too: wheel drivers are happy, those who play with a controller are not.
While I am also happy for the wheel users, most players are on a controller. Likely a conundrum for PD. I hope they can make life on a controller a bit better without losing the improvements for the wheel.
It would help me (I am on a controller) if they would just make the traction control a bit stronger. I use TCS to compensate for the fact I use buttons for acceleration and braking.
I'm on the controller , love the physics , the ones crying hard are people using the face buttons to turn.
 
Any tips from controller users to cope with new handling?
TCS it's better on 0 or 2, 1 is really slowing me down
 
TC does what it's meant to do and give you better traction and also better tyre temperature management (and tyre life). Why not use it? There is no honor to be gained from driving without.
but there is plenty of speed & experience to be gained from driving without it, if you know how to.. ;)
 
Same
The physics seem overall more realistic to me tbh no more throwing it in at silly speeds in corner and coming out alive. There has always been a sense of unrealistic extreme grip levels feels like that’s being taken away now so a lot of stuff especially on racing tires will feel “worse”. While I’m not on a wheel was watching Rory/erieeees stream and he was saying FFB seems significantly improved more detail and weight etc
 
I'm on the controller , love the physics , the ones crying hard are people using the face buttons to turn.
I use the left stick for steering, no problem with that. It's also a matter of adjusting to a new driving style which takes some getting used to.

Any tips from controller users to cope with new handling?
TCS it's better on 0 or 2, 1 is really slowing me down
Use a combination of TCS and LSD to prevent breaking traction.
 
I'm one of the few people that steers with the directional pad (I don't like Sony's placement of the left analog stick on their controllers) and unfortunately, the new physics has made it much harder for me to control the car.
Inputs are much more sensitive now, even when controller steering sensitivity is turned all the way down.
Guess I'll either have to get used to this twitchy steering over time, or practice using the motion sensor... :guilty:
Same problem here bro, i race the classic way and now its impossible. Big problem! Need to start from 0 and thats a disaster for my content on Youtube. :(
 
I've been extremely critical of PD and their handling of the physics, but it seems better in every way imaginable. Really quite impressed! The bugs that had been plaguing older cars that couldn't receive rear downforce are gone, so all the 50's roadsters are once again drivable. Plus we got three awesome cars in the two Porsche's (never thought we'd actually get the 959! That was one of my short wishlist cars!) and the incredible new Audi RS. We needed more Gr. 2 cars.

Best update to the game since launch; it feels like a new a game and there is much more character in individual cars that was previously muted. Kudos PD!
100%
 
I've only tried cars with the default setups and not one of the Gr3/Gr4 that you use in pretty much all online races has had any of that lift off oversteer, I was wondering if it was to do with the BOP setups and race tyres so tried the BRZ drift car stock and that is exactly the same on comfort tyres. Lift off the throttle and it just goes straight, this is on a PS5, Dualsense controller, manual trans, only ABS on default.
I'm with you mate; I've been running some of the license tests to see how different cars fare now and there's just no nuance in driving any of them - you have to fight to make the car oversteer.

I ran A-9 as a real test and an NSX Type R on sports hard tyres being able to floor it round a hairpin like a GT3 car doesn't exactly feel right to me.
But hey - apparently that's the way to do it.

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Love 1.31
and in VR it's heaven

I have no complaints, after 500 + hours i'm so excited to get in and start learning the tracks again lol. Doing some laps last night, i felt myself improving substantially lap-to-lap as I got used to the new feedback. You're right though, i hope they dont change it again anytime soon cause I dont want to have to re-learn it again. Are you playing on VR also?
Yes VR so good
 
Any tips on diff setup? Because I'm still confused on how diff works in GT7. Also tried the Mazda3, it's faster without diff (stock diff). I reckon, it was a mistake because the stock diff was front bias (no rear diff, only front like other fwd), and the upgrades are for awd (front and rear diff) because the car is awd (but it actually front bias awd car)
 
Controller players!

Last year, when GT7 came out, people said a low controller sensitivity in the options would help.

After the game got easier throught the updates, many where maximising the sensitivity to 10 (as far as i know).

Now thy physics changed and got closer to the day-1-version. Super GT meant that 10 was to much for his liking, he would settle for something like 5 or 6.

As i play a lot but have absolutely no feeling for this (so telling me to try on my own won't help much) i ask you - how are you doin?
 
I don't think you can make a judgement on physics if you're using a controller tbh. The game was designed for a wheel and the physics are built around this. It now feels similar but slightly better than ACC in my experience, and significantly better than WRC10 tarmac stages. WRC is better for the off road rallying but you'd expect it to be. Nothing on console comes close to what PD has achieved here
 
As i play a lot but have absolutely no feeling for this (so telling me to try on my own won't help much) i ask you - how are you doin?
Left it on default, with the Edge controller I can adjust the stick sensitivity in different ways and tried a bit, but ultimately I didnt change that either. I think it could be slightly faster with practice, but I dont mind too much for purely offline racing.
I don't think you can make a judgement on physics if you're using a controller tbh
The difference is still very noticeable, especially the way the controller is communicating with the current update.
Much better feeling for the grip limit than before.
 
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I was using 6 before, and with the update things got twitchy... Then I put it back to 0 and it seemed to help.

DS4, btw.
 
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