New physics (update 1.31)

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Anyone tried doing eau rouge flat on a gr3 car? It’s a challenge now.

I’m very happy with the update. I still think the cars are a bit on rails. I miss the car sliding when you push a bit too much like you do on ACC, but it’s a great step forward. Also, the breaking points are a bit off compared with ACC for Gr3 and even when compared with irl.

The Super Formula is still a toy and not challenging enough. Gr2 and Gr1 felt good as well.
 
Early on but I'm loving this update, feels much much more "natural" to drive, understeer comes in more smoothly rather than all at once like it used to. TCS 1 is actually a driver aid now, not an annoyance. (You can actually still spin your car if you're a knob.)

I'm a bit unimpressed by the kerbs update, feels like the yellow kerbs at Le Mans might as well not exist and the red sausages are entirely harmless now, but the normal kerbs still bite as hard as they ever did.
 
Snap oversteer is back for those that missed it, lol.

Glad to hear this. Not that day 1 physics were perfect, because all were very sensitive and floaty, but the update of May of 2022 were they simplify and made all cars to understeer was awful, so I lost interest in the game back then. A month ago I tried it again after a lot of time without playing and I noticed they've been improving the physics over the year. So if this new update feels better and more realistic I would be really happy with it.
 
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Nice update. Just dont use race soft in 959 :)
Why ??

Very 1st thing I did was went out and bought the 959, did the usual buy everything in sight to beef it up, got the weight reduction packages, etc.. took it to Trial Mountain for testing.. the 1st thing I noticed is that back end is loose like none of my other Porsche's.. thought that to be odd using RS's.. now, my setup is PS4/DS, not sure if this makes a difference or not, but just from a curiosity standpoint what made you say don't use RS's with the 959 ??


NW.
 
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Feels like a major change in the wrong direction to me, but I cant tell what exactly the problem because so many changes. My tunes seem different, force feedback seems different, and of course tires and handling are certainly different. I am not as fast as I was yesterday, but maybe will take some setting tweaking and getting used to.
 
Why ??

Very 1st thing I did was went out and bought the 959, did the usual buy everything in sight to beef it up, got the weight reduction packages, etc.. took it to Trial Mountain for testing.. the 1st thing I noticed is that back end is loose like none of my other Porsche's.. thought that to be odd using RS's.. now, my setup is PS4/DS, not sure if this makes a difference or not, but just from a curiosity standpoint what made you say don't use RS's with the 959 ??


NW.
Wheelies.

 
Just tried the new update earlier, and I have to say I was in for a shock at the first few corners when I tried the track day hypercars on Grand Valley. The turn-in is not as responsive and snappy, and I struggled to get the P1 GTR and FXX K around the last corner at more than 240kph. Previously they could navigate those corners with relative ease. Corner exits are something I have yet to try on other tracks with other cars as well, but PD readjusting the turning sensitivity again is a bit of a bummer. Not a fan of unlearning and relearning stuff constantly. Well at least the Vulcan is now closer in performance compared to the Zonda R.
 
Just tried the F40 and 918 at Tsukuba on a controller.

With the previous physics you could really throw the cars around and generate crazy angles. Yet still (unrealistically) be able to catch 'em.

Now, the road cars certainly have more understeer at mid-to-high speeds. But it only takes a modest dialing back of your entry speeds to counter this and hit your lines. The other really big difference I found was in the slower speed corners and hairpins. As you reduce speed, the grip comes back in spades, and feels very progressive. Actually feels like your front tyres are in contact with the road.

Oh, and the revised 918 now feels incredibly quick!

Edit, just did the Le Mans 700pp event with a heavily detuned 787B (no special set-up other than getting down to 700pp).

This car definitely feels better, less understeer which is very noticeable in the Porsche Curves and complex. On the Mulsanne, was moving between lanes, and once again you can feel the front tyres and how progressive the steering is. There is more heft to all the cars. Feels like you're driving a 1 Ton+ machine, when previously it could almost feel like a go-kart.

Again, using controller as I don't have my wheel set-up.
Another perspective on this. I spent a few hours doing the Le Mans 700pp event in the 787B while listening to some music (which I do almost nightly). In-game audio was zero, so your senses focus heavily on the physics and controller haptics. It really is night and day, the 787B feels so much more hefty, connected to the road, particularly front grip levels and interactions. Haptics are also vastly different, you feel so much more, particularly once speeds increase when you get continuous feedback.

The 787B is a little different from the norm, particularly for a 700pp event. Being a Group C car it's high downforce and dynamically far superior to a regular Gr.3/4 GT. But as I say, it now has a heft and momentum when driving, previously it could feel like a large go-kart.
 
Just got done putting in a bit over 200 miles with the new physics. I drove the (highly modified) R35 GTR, 2019 Supra RZ, 2018 Camaro ZL1 road cars and the 962C, 787B and 2016 GTR GT500 race cars (tuned to 800pp).

The road cars all feel too easy to drive now on SM and SS tires, left at TCS1 where I normally have these high hp road cars as default. I prefer how it was previously as these cars would all still give me a bit of a challenge coming out of some corners on TCS1, but now it’s just too easy, no challenge at all. IMO 600+ hp cars on street tires should be a bit of a challenge to control when mashing the gas pedal coming out of turns.

The race cars feel…heavy. Despite being able to add more aero and more power due to new PP calculations, they all feel like they’re heavier and definitely understeer for me where before they felt light and nimble, well balanced. I also noticed it’s way too easy to catch and correct these cars when you start to lose control. The 962C was virtually impossible to spin out at the new Nürburgring WTC800 event. In these same situations before I would have almost certainly spun out.

Overall I would say I prefer the old physics as it seems a bit too easy to drive road cars now and the race cars feel too heavy and steering less precise, but I don’t think the new physics are horrible, just not great. I suppose I’ll get used to them right about the time PD dials back to behave a bit more like previously.

I only used SM, SS (road cars) and RH tires (race cars) and I’d say those tires wear less now in the events I ran compared to before 1.31.
 
As I've mentioned elsewhere, I'm a controller guy.....and this new update seems to have made the steering button inputs much twitchier. I had to lower the steering sensitivity way down to make the handling more manageable.

The steering input using the d-pad is twitchy? Interesting. I use the left stick for steering and the cars feel sluggish, even with controller sensitivity up to 10. Have you tried using the sticks?
 
the thing I noticed..because I drive lmps, sf and rb x alot is cars don't turn well...other then that it feels the same..so my guess : loss of front downforce..but again you can pla, with camber and toe..to get past this
 
Something I noticed while messing with the Gr.3 cars after the update: the stock downforce settings of many of the “older” Gr3 cars (DBR9, 2013 GTR, Super Skyline, etc) have been changed so that they’re running maximum rear df and minimum front, aka understeer city. If I were to guess, this is PDs way of “retiring” these cars from sport mode, kinda weird to keep them available if you’re just gonna neuter them like that though
 
As I've mentioned elsewhere, I'm a controller guy.....and this new update seems to have made the steering button inputs much twitchier. I had to lower the steering sensitivity way down to make the handling more manageable.
Am facing the same problem, did the same thing but still the problem exists.
I run once a Gr2 car and was a huge disappointment, while not connecting issues occur two times through the navigation on world map and shut it down

Came back after 2 hours run another car, again Gr2 and was the same behaviour on the car and the menu navigation.
The cars i use its just driving an f1 car when its about steering, you can go one side to another in a snap.
Again they mess with pp which is being a habit since game launch as i read cause i have the game and my ps5 after update 1.30 came out.
Huge difference in tyre wear, maybe its more realistic but yet again is huge difference.
Intermediate tyres on lemans on a detune gr2 car could last 7 laps ( even 8-9 if was possible but now last only two in dry conditions.
Realistic or not still its a huge difference.
Its seems a totally different game from what you use to play ,you have to do things from the beginning ( once again) get use to new car behaviour, mess again with tuning sheets and here we go again.
The only thing is absolute certain in this game is that there isn't anywhere a Steady base to deal with.
Changing all the time things - doesn't matter if is better or worst - is quite frustrating at least for me .
Am not a developer or a race driver, just want to play according to my skills and my preferences but there's no base to stand on .
Why ? I really don't know.
Maybe after 2-3 years things are more stable ,who knows.
 
Haven't tried many cars, but it seems that 4WD cars behave a lot more realistically now as the few I've tried actually have some lift off oversteer and then plenty of traction on throttle with the same tyres/setup I was running before. The Audi R8 Evo also was a car I tended to test physics updates with because it was so weird to drive and it seems quite a lot better now. Rake actually affects the car correctly because I can lower the rear and gain quite a lot of stability, especially with the weight transfer on and off the brakes. Setups do need some changes though, camber seemed to be the big one for me along with the ride heights. It's not perfect, for example I still prefer how the Gr.1 cars drove in GT Sport (along with the hybrid systems working properly), but the other types of cars I've tried feel a lot better to drive than the previous few updates. I still think the traction control needs reworking, it's still a basic driver aid rather than what the real cars run with which is disappointing considering how certain cars are basically designed to use it.

I have to admit, I've played little of this game in the last few months but there seem to be some good improvements over what I remember. The change to the steering sensitivity on controller is good too, I really didn't like the previous change that made everything react really slowly. If they can build off this, they'll hopefully have something more believable and consistent to drive across all types of car.
 
The steering input using the d-pad is twitchy? Interesting. I use the left stick for steering and the cars feel sluggish, even with controller sensitivity up to 10. Have you tried using the sticks?

I've tried and I just can't. The only 1 exception is if its a race @ Special Stage X, that giant oval.....need to use the sticks to control the line around the continuous right turns, otherwise no can do.
 
Just tried the new update earlier, and I have to say I was in for a shock at the first few corners when I tried the track day hypercars on Grand Valley. The turn-in is not as responsive and snappy, and I struggled to get the P1 GTR and FXX K around the last corner at more than 240kph. Previously they could navigate those corners with relative ease. Corner exits are something I have yet to try on other tracks with other cars as well, but PD readjusting the turning sensitivity again is a bit of a bummer. Not a fan of unlearning and relearning stuff constantly. Well at least the Vulcan is now closer in performance compared to the Zonda R.
It seems like they put too little weight on the front tires when accelerating and turning.
 
How do you like the new physics of cars? I launched the game today, and I feel like I haven't played GT7 for 400 hours, but launched it for the first time. About 10 days ago I was getting acquainted with the tracks, trying to improve the result to gold (or silver), it seemed to work out well. Now I'm running and re-gasing on GT2, GT3, GT4. They used to be very stable, now you need to get used to it. Although I like physics, as if I got into a new game.
Hell yeah, it's definitely more difficult to drive fast cars fast. It seems like road cars have much better handling now and the race cars just get so loose on throttle. I know for a fact I'm not as bad as I've been playing today. The grip I know that used to be there in corner exit is gone!!!
 
Just tried the F40 and 918 at Tsukuba on a controller.

With the previous physics you could really throw the cars around and generate crazy angles. Yet still (unrealistically) be able to catch 'em.

Now, the road cars certainly have more understeer at mid-to-high speeds. But it only takes a modest dialing back of your entry speeds to counter this and hit your lines. The other really big difference I found was in the slower speed corners and hairpins. As you reduce speed, the grip comes back in spades, and feels very progressive. Actually feels like your front tyres are in contact with the road.

Oh, and the revised 918 now feels incredibly quick!

Edit, just did the Le Mans 700pp event with a heavily detuned 787B (no special set-up other than getting down to 700pp).

This car definitely feels better, less understeer which is very noticeable in the Porsche Curves and complex. On the Mulsanne, was moving between lanes, and once again you can feel the front tyres and how progressive the steering is. There is more heft to all the cars. Feels like you're driving a 1 Ton+ machine, when previously it could almost feel like a go-kart.

Again, using controller as I don't have my wheel set-up.
I also found the F40 to be a lot less rowdy… is this more realistic?
 
I drive with the controller and after 1.31 it feels mutch better. Now those old, hammer handling, Porches are driveable. You can catch oversteer more easily, it is faster to countersteer, it feel "more like real".
Only tested roadcars yeasterday, cant say anything yet about race cars.
 
Still getting used to the new physics. Cars absolutely will not turn if you are on the brakes any more than a trail brake. So chicane entries are a bit slower than they previously were and scrubbing off speed on fast turns (Tokyo or the Porsche corners @ Le Mans) can cause the car to suddenly plow off the track.

I had to turn down my FFB settings with this new update. The road cars seem okay, but the Gr.3 cars almost hit Gr.1 level of force feedback with the new update. Hard to get a feel of the limits when the wheeyou. pushing so hard back against you.

Speaking of feel, lost of my tunes now lack front end feel but I think that is fixed by lowering the rear ride height and not having such an agressivly raked stance. After making that change the front end tightened up and the car actually began turning again. So, to me, this seems more realistic than those ridiculous raked stance tunes praiano63 has made. Fortunately, his other settings seem to hold up, so if all that's required is to lower the rear ride height to a slightly raked stance Im feeling okay about the changes. Like everything, it will take a bit of getting used to.
 
Anyone tried doing eau rouge flat on a gr3 car? It’s a challenge now.

I’m very happy with the update. I still think the cars are a bit on rails. I miss the car sliding when you push a bit too much like you do on ACC, but it’s a great step forward. Also, the breaking points are a bit off compared with ACC for Gr3 and even when compared with irl.

The Super Formula is still a toy and not challenging enough. Gr2 and Gr1 felt good as well.
Yep, corvette gr3, had to lift ever so slightly to make it but not much!
 
I am kinda on the fence. I am happy with most changes, but gr3 cars now seem to understeer a lot more.
Any advice on how to fix that?
 
The road cars all feel too easy to drive now on SM and SS tires, left at TCS1 where I normally have these high hp road cars as default. I prefer how it was previously as these cars would all still give me a bit of a challenge coming out of some corners on TCS1, but now it’s just too easy, no challenge at all. IMO 600+ hp cars on street tires should be a bit of a challenge to control when mashing the gas pedal coming out of turns.
Tried turning off the TC..?
 
Tried turning off the TC..?
This, and also remember that sports soft tires are the game's representation of the best (maybe only just) street-legal tire you can get. Think road-legal slicks/track tires. These things will be grippy as hell. Any "normal" everyday tire will be found in the comforts category. This is my understanding at least.
 
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