looks like i'm not playing this anytime soon , realism is good but PD is forgetting you cannot apply every real life rules in a goddamn VIDEO GAME
I’ve said this before about the since room. I highly agree and think it’s a great idea.Also, I think it should DQ drivers for making excessive contact, I've noticed that there are people on Sport Mode who are racing with the intentions of deliberately damaging the Sportsmanship Rating of all of those around them and will even make this clear in pre-race chat as well as warm-up via ramming people before the race has even begun.
Generally, the ones who do this or cheat will make contact with another car more than 5-10 times.
You slap them with DQs and gradually filter all of those with high ratios of getting DQ'd into the same races (just think GTA V's dunce-hat lobbies), then eventually they'll get isolated from those who want to race fairly.
They should also bring back GT6's ghosting system which would ghost cars that were closing with another car or sharply moving towards it. GT Sports ghosting system doesn't appear to be as good as GT6's as it's possible for people to missile into the pack at T1 without being ghosted.
I’ve said this before about the since room. I highly agree and think it’s a great idea.
But things will happen just like in gta where you get caught in the Frey and end up in the dunce room along with them. Unintentionally if your doing.
NP, but then i also want them to get Eduardo Freitas to uphold these rules and hand out the penalties. "car number 16 is now under investigation, I repeat, car number 16 is now..." that accent.... man, I love FeitasWhy?Is there a reason that we cannot have real race rules in a vitrual simulation (GTS is supposed to be a sim and not just a racing game)?
Why?Is there a reason that we cannot have real race rules in a vitrual simulation (GTS is supposed to be a sim and not just a racing game)?
Why?Is there a reason that we cannot have real race rules in a vitrual simulation (GTS is supposed to be a sim and not just a racing game)?
Possibly that was a response to my post. Although I would hope that's just a bug; passing cars involved in an incident shouldn't be penalised.
Oh didn't you hear? Apparently this is supposed to be Car Of Duty: Modern Wheelfare.
I had a few yellow flags in the races I've not.I did not get a penalty for passing cars involed in those incidents so I dont know if there is a bug or a problem of how the rules are inforced.
But either way I still think that real life rules can and should be forced into e-sports racing among other things (like full/real damage,fuel consumption,tuning,tire wear and longer races).
True. It should only prevent passing, it shouldn't slow you down.
Actually in real life they have to slow down under a yellow. Even just a quick lift to slow your sector time, but your sector time must be slower than your average in that sector.
Just saying.
It all depends on what kind of racing we are talking.F1 yellow flags and not the same with Nascar yellow flags.
But as a general FIA rule for a "local yellow flag" -like those in GTS- you
a.cannot overtake
b.need to slow down and be prepared to stop your car
In Nascar races a yellow flag means that a SC is coming in,so slowing down is something you cannot avoid either way (plus if you gain positions you give them back under the yellow/SC period or get a penalty).
Being from the UK I have never seen a nascar race in my nelly. F1, btcc, wrc and moto gp are my poisons.
In every other championship,if a team/driver(s) is "unbeatable" its always as a combo of great teamwork and great driving.F1 is all about the overall best -faster- car.Most of F1 drivers have the pace to win a race or even a championship.But only two of them are in a car that can win the championship.
It all depends on what kind of racing we are talking.F1 yellow flags and not the same with Nascar yellow flags.
But as a general FIA rule for a "local yellow flag" -like those in GTS- you
a.cannot overtake
b.need to slow down and be prepared to stop your car
In Nascar races a yellow flag means that a SC is coming in,so slowing down is something you cannot avoid either way (plus if you gain positions you give them back under the yellow/SC period or get a penalty).
In the real world, cars that go off track aren't magically plonked back on track, ready to give you a penalty for passing them - even when still ghosted.
Well you could argue that they only have the best car because of great teamwork.
And I do love all types of motorsport, just no way of watching most of it. If I find it on TV I'll watch it. But I'm not staying up till stupid o'clock in the morning, not even for F1 lol
FiA single yellow does not require being prepared to stop. From http://www.flagmarshal.com/fia-rules/ ...
b) Yellow flag: This is a signal of danger and should be shown to drivers in two ways with the following meanings: – Single waved: Reduce your speed, do not overtake and be prepared to change direction. There is a hazard beside or partly on the track. – Double waved: Reduce your speed, do not overtake and be prepared to change direction or stop. There is a hazard wholly or partly blocking the track. Yellow flags should normally be shown only at the marshals post immediately preceding the hazard. In some cases however the Clerk of the Course may order them to be shown at more than one marshals post preceding an incident. Overtaking is not permitted between the first yellow flag and the green flag displayed after the incident. Yellow flags should not be shown in the pit lane unless there is an incident of which the driver should be made aware.
Also (possibly more up-to-date?) from http://www.espn.co.uk/f1/story/_/id/17682878/fia-announces-stricter-yellow-flag-rules ...
"Single waved : Drivers should reduce their speed and be prepared to change direction. It must be clear that a driver has reduced speed and, in order for this to be clear, a driver would be expected to have braked earlier and/or discernibly reduced speed in the relevant marshalling sector. Drivers should not overtake any car in a single waved yellow marshalling sector unless it is clear that a car is slowing with a completely obvious problem, e.g. obvious accident damage or a deflated tyre"
Obviously, no mention of ghosted cars materialising in front of you!
Haven't found yet what the rule is regarding cars involved in an incident getting under way again, but did find this, where presumably Rosberg passed Alonso but didn't get a penalty:
"Nico Rosberg took pole position for the Hungarian Grand Prix despite passing through a double yellow zone on his best lap, albeit just as spinner Fernando Alonso had got underway again. Hamilton had passed the scene moments earlier, when Alonso's car was still stationary, and had to abort his lap."
What I'm guessing is that they are still counted as the incident while they are clearly traveling slowly.
This is what happened to me. So frustrating.
Love to hear thoughts on this incident.
This is what happened to me. So frustrating.
Love to hear thoughts on this incident.
That's exactly how it happened to me, the last we see of the other car is it's still a ghost. Just wrong. Thanks for posting the video!
Welcome to
Prepared to stop in order to avoid whatever is on track when you cannot avoid it in any other way.This was what I meant.
If they want cars to stop then they put red flags not yellow ones.
Its not wrong if you dont slow down as required under a yellow flag (in FIA races).
In the real world, cars that go off track aren't magically plonked back on track, ready to give you a penalty for passing them - even when still ghosted.
Twice in one race it got me like that. The first one went solid maybe a tenth before I passed, but the second one was still ghost (at least when the last glimpse of front bumper was visible to me). Both were barely moving, and they were the incident. That's not right, not right at all
Well that isn't what the real world rules say Double yellow means the incident is large enough, on track, that you should be prepared to stop. Single yellow is used when it's expected that any competent driver could navigate around without issue.
But since I don't think GTS implements double yellows, I've no idea what its rules are.
Seriously? You think we should be prepared to stop because a car might be magically placed back on track?
This is what happened to me. So frustrating.
Love to hear thoughts on this incident.
Ok lets make it clean:
Under Yellow flag (local section) you need to slow down and not overtake cars that are not involved in an accident.
That means you cannot pass the guy in front of you who is slowing down because of the yellow flag.Is it more clear?
In that video @Baroket did not slow down so he got a penalty.If the exact same thing happend to you,the penalty is legit:its for not slowing down and not because of overtaking the car that caused the yellow flag.If you actually did slow down and still got a penalty for overtaking a "ghosted" car then the system got it wrong.
No you make a whole new post on this forum to get your position back.I was just given a 10 second penalty for passing a vehicle in the daily that had crashed a couple of seconds in front of me. So, do I stop and wait till he is going again before I can pass?? WTF. He crashed and left the track why should I get a penalty. As I generally start in the second half of the grid for most races, two thirds of my place improvements are a result of crashes in front of me. So how does this new flag system actually work???
Sorry, I wasn't quick enough with my edit
"I wouldn't know if GTS actually checks pace, or if it does, how much slowing it expects. I do know that in both my cases I did slow at least a little, as an automatic reaction to a car appearing back in front of me!"
@turnupdaheat Did you slow down or did you kept your full pace?
Now this is a worthy discussion:how much do we need to slow down in order to be "legit"?
I dont have an answer for that question.I only know that up until now,in the races I did with yellow flags,I did enough to not get a penalty.