No Man's SkyPS4 

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Just got the Extreme survival Trophies.
Now just need to do another 34 or so warps and another 51 I think on the ships to get platinum.

Edit: I thought the language would of been easy.
I guess Korvax has like 400 or so words to learn (If the math is correct) then it would be around 1200 or so words for all 3.
 
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The zoology one is actually easy if you find empty planets. Upload and receive.
Survival is the only one that is the grind and the rest will come naturally.

Edit: Down to 12 sols to go, or about 3 hours left. Not too bad since I am just sitting around.

Yeah I discovered that yesterday actually lol. Hadn't really paid attention to it, but I was uploading discoveries, and noticed the moon that I was on was at 100%, despite me having just landed there. I realised it was because it was devoid of life, and uploaded the 100% bit, which then gave me level 2 zoology. If I had known that before, I'd have probably finished that one by now, because I've found a whole bunch of places without life, mostly mineral rich moons.

Found the part on the NMS website where Sean briefly mentions, at the end of the 1.03 patch notes, what is coming next.

"Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be."
http://www.no-mans-sky.com/2016/08/update-1-03/

He also says this in another bit:
"That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates."

At 29:30 in this video Sean talks about their plans to continue updating the game for over a year.
 
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I think a lot of people are pissed that things that were promised or shown in trailers are not in today. I myself did not really follow the game until a few days before release, so I really had no expectation of it. And I like what I'm seeing so far. And from the looks of it they will be expanding the experience a lot, so I'm very keen to see what they come up with.

Also, I've seen up close when developers *plan* to add something, but simply fail because it's too complex, won't perform, or just won't be done in time. It happens all the time, but developers should be open about it. You can see in NMS that they cut a few corners here and there, but I think that's understandable from performance perspective. E.g. solar systems aren't really connected, they're separate boxes connected by a cleverly hidden loading screen (warp). Planets don't rotate, but they do have night/day cycle, which means the planets themselves are 'boxes' too, so they have cleverly hidden a transition at some point when you enter the atmosphere. Same for space stations, etc. So there's a lot of smoke and mirrors, but all games are like that, they all provide an illusion to a certain degree. If you're looking for a true-to-life universe simulation, this is just not the game (but you might enjoy something like Elite: Dangerous).
 
^ I thought they just reduced the level of rotation. If you look at the stars in the sky, you can clearly see them moving
 
^ I thought they just reduced the level of rotation. If you look at the stars in the sky, you can clearly see them moving
Yes, and the sun too, but look at what happens when you exit the atmosphere: poof, sun/planets/starts are at different locations. If you look from space at the planet, there is no rotation. It's just a skybox effect like in other games.

Not that it matters, the illusion is sufficient IMO. I can imagine the performance effect if everything would actually rotate correctly.
 
I think a lot of people are pissed that things that were promised or shown in trailers are not in today. I myself did not really follow the game until a few days before release, so I really had no expectation of it. And I like what I'm seeing so far. And from the looks of it they will be expanding the experience a lot, so I'm very keen to see what they come up with.

Also, I've seen up close when developers *plan* to add something, but simply fail because it's too complex, won't perform, or just won't be done in time. It happens all the time, but developers should be open about it. You can see in NMS that they cut a few corners here and there, but I think that's understandable from performance perspective. E.g. solar systems aren't really connected, they're separate boxes connected by a cleverly hidden loading screen (warp). Planets don't rotate, but they do have night/day cycle, which means the planets themselves are 'boxes' too, so they have cleverly hidden a transition at some point when you enter the atmosphere. Same for space stations, etc. So there's a lot of smoke and mirrors, but all games are like that, they all provide an illusion to a certain degree. If you're looking for a true-to-life universe simulation, this is just not the game (but you might enjoy something like Elite: Dangerous).

I too didn't really follow the development of the game, only the occasional snippet of news here and there, so I had little expectation about the game.
Burned myself before getting caught up in a hype, so I stopped reading/viewing all there is prior to a game release.

Sure NMS has some elements that could've been implemented better, but overall I'm quite enjoying the game.
I bought it for the PS4 to have a casual space exploration to be played on the couch.
If I want to a more "sim" like experience I´ll start up Elite: Dangerous on the PC.
 
For me I followed the game from the start. While I don't feel they hit every mark they set out, it's pretty close and most games fall way short of the initial promises.

I really don't get the anger towards the game. Yeh it's got bugs and crashes, but that doesn't bother me, they're not game breaking.

I personally feel this game is what I hoped it would be and I'm excited to see where HG and Shaun take it over the next year or so.
 
I think a lot of people are pissed that things that were promised or shown in trailers are not in today. I myself did not really follow the game until a few days before release, so I really had no expectation of it. And I like what I'm seeing so far. And from the looks of it they will be expanding the experience a lot, so I'm very keen to see what they come up with.

To be fair, if you go back and watch the trailers now it looks pretty incredible compared to the actual game.

I think it's an interesting game, but it's definitely not a $60 release. It may grow to be something fantastic, it's got a reasonably solid foundation as it is (bugs aside). Reminds me a bit of GT5 1.01, fundamentally a good game but with some really bad design choices holding it back.

Still, there's always the modding scene as well. Depending on how moddable the game is something really amazing could come from the community.

I really don't get the anger towards the game. Yeh it's got bugs and crashes, but that doesn't bother me, they're not game breaking.

They are for a lot of people. I get at least one crash or bug requiring a restart an hour. That's not acceptable. I know that not everyone is having problems, but they're clearly widespread enough to be a serious issue.

It's much the same as Arkham Knight. Game was broken on release, and people were rightly angry.
 
Yes, and the sun too, but look at what happens when you exit the atmosphere: poof, sun/planets/starts are at different locations. If you look from space at the planet, there is no rotation. It's just a skybox effect like in other games.

Not that it matters, the illusion is sufficient IMO. I can imagine the performance effect if everything would actually rotate correctly.

The stars and sun are all a massive skybox in each star system. When you leave a planet's atmosphere, the stars and sun are in the same place as they were when you were on the planet. The planets themselves don't rotate, or rotate around a sun. They are essentially all static planets inside a big room with the stars and sun painted on the walls, and the room very slowly rotates.

An easy way to test this, is land on a planet which had another planet on the horizon, and watch the planet on the horizon for a while. It won't move relative to the planet you're on, so hence the planets aren't themselves rotating, otherwise they'd rotate to face away from one another. Then pick a set of stars or the sun to aim for when you leave the atmosphere. You'll still be aiming for them when you've left the planet, but I believe they might stop rotating whenever you're in space, so that you can't be floating in space watching the sun moving around lol.

It does bother me a bit that the devs lied so much pre-release about physics being a lot deeper than they are, and about having modeled things they simply haven't, but at the same time I am enjoying the game, and have already gotten more hours of enjoyable gameplay out of it than I have out of most AAA games I've bought in recent history, so I'm not going to chuck a hissy fit over it like some people have. I also think the game has a lot of potential if they do indeed support it with updates and content, as they've claimed they will.

I'm a bit bummed out by the hype culture in gaming these days more than anything. Hello Games didn't need to lie to generate hype, the game would have sold well on it's own merits IMO. It just serves to piss people off when you over hype and over promise, and Hello Games are far from the only dev doing this.
 
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I think they should be mostly focusing on fixing the crashing and framerates so people can enjoy the game without having major issues. Like last night I think I had 3 crashes to xmb. Kinda frustrating when you can be trying to farm things.

Found a planet where the voxelboxes or cubes are plentiful however it causes me to get sentenals. I can do I think 14 boxes for 350K units. Also I notice that Titanium is also profitable on the planet I am on.
So I am trying to farm up some of those while trying to find drop pods so I could max out my suit. Since I already have a max out tool. Although I finally upgraded my ship by 2 slots.
 
:eek: Turns out that your starship can get violated...

xeKHfZv.gif

:lol::lol::lol::lol: :bowdown:
 
When you leave a planet's atmosphere, the stars and sun are in the same place as they were when you were on the planet. The planets themselves don't rotate, or rotate around a sun.
You mean 'not on the planet'. Because the sun does rotate on the skybox, but in the solar system it didn't actually move. You'll see it jump if you fly towards it from the atmosphere.

:eek: Turns out that your starship can get violated...
So that's where those 'protein' pearls come from. :scared:
 
You mean 'not on the planet'. Because the sun does rotate on the skybox, but in the solar system it didn't actually move. You'll see it jump if you fly towards it from the atmosphere.


So that's where those 'protein' pearls come from. :scared:

No, I meant what I said. I've got a video I'll upload at some stage that shows exactly what I said. You can watch the skybox moving through day and night while you're on a planet, and it'll stop when you leave the planet's atmosphere. The sun and stars don't jump back to a static location. Leave the atmosphere heading towards the sun and you'll see.

In the video, I watch a distant planet from the planet I was on, and the sun is moving closer and closer to it until it starts to go behind it, at which point I jump in the ship and leave the atmosphere heading toward the planet and sun I was watching, and when I get out of the atmosphere, the sun stops moving and stays put while I'm in space.

Edit: and technically, the sun doesn't rotate within the skybox, it's painted on the skybox, as the skybox is a massive spherical room that the planets all sit inside, and as such the entire skybox, sun, stars and all, rotate together around the planets.
 
No, I meant what I said. I've got a video I'll upload at some stage that shows exactly what I said. You can watch the skybox moving through day and night while you're on a planet, and it'll stop when you leave the planet's atmosphere. The sun and stars don't jump back to a static location. Leave the atmosphere heading towards the sun and you'll see.
But that doesn't make sense, there's a video above here that shows the sun moving and a planet not moving. If you would fly towards both of them in that video, one can not be in the same place once you exit atmosphere. That's impossible if they are actually both static in the solar system.

EDIT: I see what you mean now. The sun is never an actual object, just a painting on the wall. That makes perfect sense. So it's even technically impossible for them to make the planets revolve around the sun, it's always the other way around. I think they could still add planet rotation, but that might look weird if their positions relative to each other remain fixed.
 
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PC patch is out right now.
PS4 patch should be out sometime today or tomorrow.
PS4 patch said to improve stability + lots more
@Terronium-12

For who want features they are focused on fixing the issues that are currently in the game. Possible hint of something over the "holiday"
 
EDIT: I see what you mean now. The sun is never an actual object, just a painting on the wall. That makes perfect sense. So it's even technically impossible for them to make the planets revolve around the sun, it's always the other way around. I think they could still add planet rotation, but that might look weird if their positions relative to each other remain fixed.

Yeah, one of the first things I did was try to fly toward the sun, because it struck me as odd that all the planets in each system were always on the same side of the sun as each other. I was expecting to have to fly around the sun to different planets. This was what first tipped me off that this wasn't a sun with planets revolving around it, and to check, I flew directly at the sun, and obviously never got any closer. At this point, I realised the planets were just randomly placed, relatively to one another, inside a big spherical room essentially, and the sun, like all the little stars, was just painted on the "walls" of this room.

At first, I thought the planets must all rotate whilst stationary inside the room, because if the room rotated like a normal sky box, then surely the sun would have been moving while I was trying to fly toward it. I didn't think much of it until a fair bit later, when I was happily mining away on a planet that had another planet very close by, which you could see on the horizon. After a couple of hours of mining, I realised the planet on the horizon was still there. Obviously, if the planets themselves were rotating, you would see the other planets moving across the sky as well as the sun and stars, but the other planets stayed still relative to the planet I was on. I checked it out, and realised the sun and stars were all moving across the sky, but the planets stayed still. So the sky box "room" was rotating after all, but why didn't I notice it in space, it should have stood out.

So I observed the sun moving relative to another planet, looking up from a planet I was standing on, and then jumped in my ship and headed straight up toward them both (the other planet and the sun, which had almost gone behind the planet at this stage), and at the point where I had left the atmosphere, the sun stopped moving. I observed it for more than long enough to confirm that it had completely stopped in it's tracks, the moment I left the atmosphere. As soon as I went onto another planet, the sun and stars were moving again.

It's a very tricky little way to make it seem like a more dynamic set up than a box with stars painted on containing a handful of randomly placed static planets. Cheeky little buggers made the star systems out to be far more complex than that :rolleyes:

I uploaded the video, ignore my poor shooting of the pirates after I leave the atmosphere, I was focused on the task at hand, and they kinda caught me off guard lol.

 
Will probably get it later on today. Played this morning a bit around 3.5 million units right now, just from vortex cubes.
Just hoping it fixes the semi crashing I had.
@Terronium-12
Should test it out and see if you keep crashing or if they fixed it?

It's downloading now so I'll either report by the end of the day or at sign of the first crash. 👍

Third planet I've found Gravitino Balls on.

No Man's Sky_20160818121544.png
 
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Well my ship cannon still runs on nothing but I have done 1 jump and 1 black hole ok. Also I just landed on a planet that was -29 but its OK as the water (how when its soo cold?) Is +9! Seems when doing the planet calculations they didn't take account of basic things like this. Its safe to say I got on the hype train and was pushed off on launch leaving a £50 hole in my wallet
 
Yep. It still crashes on PS4. Also the bug the throws you into orbit when you launch with R2 every so often is still there and a new one on me was once I launched and pulled the left A stick to the left to bank - that threw me into orbit as well. Those three bugs have happened once each.

On the upside, I've discovered a planet I've called Heaven & Earth. It's in the Euijiangrai-Ant system.
 
Well my ship cannon still runs on nothing but I have done 1 jump and 1 black hole ok. Also I just landed on a planet that was -29 but its OK as the water (how when its soo cold?) Is +9! Seems when doing the planet calculations they didn't take account of basic things like this. Its safe to say I got on the hype train and was pushed off on launch leaving a £50 hole in my wallet
As in a new ship that tells you to change the cannon when the start ship and the pre order ship don't?
 
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