live4speedI don't like to dissagree with someone who's name bears a striking resemblence to my own but I have the vid on my computer and just looking at it now the vid is too low quality to tell, but every mid-race pic and video I have thats high quality looks a lower resolution to thoes pics. The graphics at E3 were exactly the same resolution as in GT4 and neither use any anti-aliasing, the photo mode pics increase the resolution and include anti-aliasing which thoes pics have both of. Compare them to pics that are confirmed from the photo mode and the only difference is the backgrounds a lower quality because it's not an actual photo mode location.
PS, PD are in no way tricking us by releasing pics done via the photo mode, that mode is public knowledge and they don't claim they are mid-race graphics.
Okay, but I still beleive it's done in the photo mode. Some people keep saying they on't because it's not quite as good as the pics taken at the photo locations, theres a reason for that, this isn't a photo location. It's a lower quality track, but also the smoother, cleaner textures especially the closer ones give it away that it's not a pic direct from a replay.antde2001GTP uses OverSampling and so does every game of this generation. OSA is used in different ways and at different levels in games. GTP uses edge anti-alaising at level 6. The images shown do show FFOSA most likely at level 12 and that would be hard to do especially at a course like Nurb. However, I'd say they are using the real-time engine simply because I know that those graphics are possible since POP used FFOSA at level 6 for the PS2 and ran quite smoothly. We'll know for sure in time.
You got good points but I hate it when people make it seem like gt4 ingame doesn't look half as good as a photomode pic when that's b/s. I mean, it's not CG, it's just a ingame capture that was possibly made using photomode. And I have seen latest vids of gt4 that look as good.PjotrStroganovNice link toler.
People who say that ingame grafix are not so polished as these pictures are right. But....just pause your gt3 in-game or in-replay and you will see that many of the imperfections of the moving image will dissapear.
Second, people who say that the pictures are not as detailed as other photomode pics are right. But think of this. Almost all camera options are adjustable in photomode, such as lens setting and shuttertime. The maker of these pictures just might not have taken the time to adjust al these setting, and therefore made these pics that just not seem so professional as the polyphony pics.
Does it matter that the pics are from photomode or not? It doesn't for me. Is it certain to tell if they were made in photo mode? I don't think we can know for sure.