Not just console games, out of all games, GT5 has the best Nurburgring.
rFactor has some good versions but all of those are mods, therefore made by a 3rd party and not the actual game designers, pCARS has the Nordschleife but my guess is that pCARS will be a failure, so is everything from SMS.
For the record, I'll state the obvious; GT5's is the most accurate out of any sim-style game I've tried, at least going by all of the media I've devoured about the real version. The FM4 version is a source of endless frustration for me, because while the other real world tracks are fantastic, and the car lineup in that game is miles more my style, not being able to run them on an accurate representation of the Green Hell is such a downer. GT5's version is fantastic, especially with the other layouts and time/weather changes, but driving from the cardboard-cutout interior view of some of my favourites leaves just as sour taste in my mouth as the inaccurate track in FM4. Ugh, first world problems, indeed.
It says very little actually. We've already been over hundreds of times how comparing real world times to game times is utterly pointless.
It is if you for some reason don't want to give credit to GT5 and a matter of opinion not fact.He is. The list of reasons as to why the lap time comparisons are silly is quite literally too long for me to list.
http://jalopnik.com/5950978/Let me start this off with the exceptions, so no one gets caught in the crossfire unfairly: if you've built a rig in your home to play iRacing, SimRaceway, or any other high quality computer-based simulator the lap times are definitely important as that's the point. If you're doing GT Academy that's also the point.
Funny how you tell people to not start an argument about GT5 vs FM4 and yet yourself can't hold to yourself useless comparisions for this topic. Such as car list and interior views.
I am sorry, but that was totally unecessary to make your point. To me, felt just like a comment made to... i don't really know. I've bolded the part that I consider enough to make your point.
It is if you for some reason don't want to give credit to GT5 and a matter of opinion not fact.
From the same higly acclaimed Jalopnik source:
http://jalopnik.com/5950978/
Was not an universal argument the no point of the sim vs real lap times or I'm mistaken and was just an argument against GT5? ignore the GT5 part if you want, everyone can decide for yourself if the game meets the requisites.The context of "lap times" in that article relates to people competing over their lap times within the games themselves. Tying to that; the fastest leaderboard times back during the GT Academy standalone game were not the most realistic.
And why the lap times are important? what is the goal in that afirmation when he talks of rigs and high quality sims?They are not really saying that the lap times are accurate, just saying they are important if you play those games.
Time trial competitions? Races against other players?And why the lap times are important? what is the goal in that afirmation when he talks of rigs and high quality sims?
Then it is a case of do what i say don't do what i do? I see, keep that way Slip.
Was not an universal argument the no point of the sim vs real lap times or I'm mistaken and was just an argument against GT5? ignore the GT5 part if you want, everyone can decide for yourself if the game meets the requisites.
"Let me start this off with the exceptions, so no one gets caught in the crossfire unfairly: if you've built a rig in your home to play iRacing, SimRaceway, or any other high quality computer-based simulator the lap times are definitely important as that's the point."
Accurate lap times in an accurate modeled track it's a must have in a sim driving game.
It is if you for some reason don't want to give credit to GT5 and a matter of opinion not fact.
From the same higly acclaimed Jalopnik source:
http://jalopnik.com/5950978/
pCARS will not be a failure.
If it handles on consoles (meaning with a controller) anything like Shift2Unleashed does, it will be a failure. If it handles with a controller like GT, then it will be amazing. pCars already has me sold when it comes to content and visuals (discounting environs), but it has to be a joy to play like GT5 is, not a chore to play like Shift 2 is.
Test Drive Ferrari Legends
I must say, pretty decent indeed. Elevation could be better though, noticable between "Schwedenkreuz" (km 5) and "Fuchsröhre" (km 6)... about min. 1:35 in the video
Yes, that is the model I was referring to in my earlier post as the "latest model from SMS (not Shift one)" - it has great geometry overall, it has much better and believable bumps and kerbs then GT5 (IMO) and it feels damn thrilling to drive with the good FFB wheel (physics of that game are also extremely decent for a game that everybody think about as arcade or some Shift clone - which it is not by any mean).
Ferrari Racing Legends is the greatest single under-appreciated gem of this complete generation of driving games.
Yes, that is the model I was referring to in my earlier post as the "latest model from SMS (not Shift one)" - it has great geometry overall, it has much better and believable bumps and kerbs then GT5 (IMO) and it feels damn thrilling to drive with the good FFB wheel (physics of that game are also extremely decent for a game that everybody think about as arcade or some Shift clone - which it is not by any mean).
Ferrari Racing Legends is the greatest single under-appreciated gem of this complete generation of driving games.
I find it funny how people don't find GT5 a "serious sim".
Please elaborate why is GT5 a lesser sim than, let's say, rFactor? Tyre model?
About the track...SMS is not using any method to map the track.
How can you say that it has "much better and believable bumps and Kervs than GT5"?
Don´t confuse by what you feel from what it is actually "true".
Also I give you the review of InsideSimRacingTV:
At this moment it has been almost 2 full months since I've downloaded FRL from PSN and started playing it on my PS3. In my previous posts in this thread I have already said multiple times how I like FRL more than I could even imagine, and today - with more then 40 playing hours invested in game - the feeling is same.
At this moment I have successfully reached the Modern Era, coped around 57% of game completion and earned a title of Champion. The road ahead me is long, because races are getting harder and more complicated and at this moment I am already trying to win one race for days now, and that particular race is my only reason for writing this post.
So Andy Garton - and all guys of SMS who were in charge of programming challenges for Ferrari Racing Legends - I have to say how I officially hate you and respect you in the same time. The race in focus is the 8th race of Prototype Season on Road America, so far the greatest testimonial to my personal and subjective love for this game and main reason why I sincerely consider it a greatest Unknown Racing Gem™ of this whole generation of platforms.
In order to explain why, I have to lay some groundwork at first place. Ferrari Racing Legends is one mean game which have some aspects you can't know about unless you opt to drive on Hard settings and drive it on maximum simulation options. Particular aspect in question here is tyre-wear, something you become aware of at one point of game when longer races with stronger cars begin and when you suddenly realize how there is something going on with your grip after the 4th lap of the race when you - of course - drive your car on 120% of potential, as we all usually do in video-games. Tyre-wear is something you actually never get to be informed about by game itself, you just realize it is there and start to live with it. But things gets very complicated once you step in the higher tier Eras, with 7-10 lap races and especially those that use vehicles with high-torque and high HP.
And that particular Road America race is one of those races. I am already 4 days into that race, where you start at the very final laps of imaginative endurance race of 50 laps, on lap 43. You are on 5th position, car is P330 prototype, and your mission is simple: overtake one particular car (3rd position) in order to get points for your team, but for Bonus challenge you have to finish 2nd and allow your team-mate (who drives on 1st place) to take precious points for his final score. AI is set to Hard. They are fast. Damn fast. Car on position #4 is 4 seconds ahead of you. Car on position #6 is 3 seconds behind you. And horror can begin.
I don't know how many times I've restarted that race, I think 20? 30? And it took me 2 full days to find a proper balance in getting into corners with enough speed but also enough grip to avoid even the slightest un-neccessary slipping - which is the main factor that eats the compound - to even come as far as lap 48 before completely loosing grip on front tires. In short, I was whole 2 lap short. Another 2 days and I somehow managed to find a balance to run more-less consecutive laps needed to maintain the gap from cars behind once I reach position #3 or #2, but I can only endure to very beginning of lap 50 before my tires are eaten-out. In one of the tries I was 3-corners short from final turn, but I knew I had no chance to survive the attack from car on #3 position that was on my rear for 4 laps. I didn't survive. Tires went over the cliff, P330 went into oversteer on the curb and I could only hit *Restart* again.
I know I can do it. I am aware I am losing precious compound mostly in the Carousel and on braking before Toyota Bridge and on Canada Corner because I clearly hear the squeel of tires and I know I have to find a way to save them for bit more. But at this point I still can't manage to do all 4 things needed in one consecutive 8-lap run:
- to catch and maintain 2nd position without losing too much compound in the process,
- to absolutely avoid any un-neccessary slip throughout whole race,
- to manage to run the lines in order to prevent pack in endangering both me and my team-mate, and
- to save the needed amount of compound for the last section of the last lap
Oh yeah, I somehow forgot to highlight this small detail: there is no graphical/visual showcase of tire-wear. None. Zero. It is all up only to your feel of grip, experience with the car, knowledge of the track and driving-skill you have to present in order to finish race on #2. What a damn great piece of challenge.
Congratulations SMS guys. I know you are very reserved about Ferrari Racing Legends from many reasons, but I really enjoy in what you did with this game. I have found dozen of various bugs so far, invisible walls that suddenly appear are special type of PITA and non-consecutive AI-levels in Career are a bit of a letdown and highlight in the same time. But this race.. this race.. Thank you for this race, because once I finally manage to finish it - and I know I will - it will stand in the Hall of Fame™ of my personal most thrilling experiences that driving genre has granted me with in past 20 years of my virtual driving escapades.
If you know its off topic then why did you post it here when the correct thread has already been linked to?Warning, off topic post.
I find it funny how people don't find GT5 a "serious sim".
Please elaborate why is GT5 a lesser sim than, let's say, rFactor? Tyre model? rF, iRacing and a few others lack weather changes, different track temprature per each track and some other things, why should they be considered more of a sim than GT5?
Just because it's sold in less quantities doesn't make a game more or less of a sim.
People are seriously overrating SMS and pCARS, I've seen what SMS can do, seen enough thank you. Don't compliment the game before release or you will be dissapointed.
I love GT5's feel, I find GT5's ffb perfect (rFactor has too strong ffb, which is unrealistic in my opinion). ISR use that term "where rubber meets the road" and it's a spot on way to describe the driving feel on GT5. The precision is top notch and that's why, in my honest opinion, GT5 is the best sim for time trialing. Not the most realistic, but the best.
With all do respect Foxiol, I agree with everything you say but it also does not change my personal and subjective opinion I have displayed.
I am not speaking about simulation aspects of anything, I am just speaking about accuracy of and feel the Nordschelife. And please trust me when I say how it really feels great there.
Nurburing Nordschelife looks and drives great in Ferrari Racing Legends, as long as you are driving the game with the decent FFB wheel. Since that game has great FFB effects and overall physics of suspensions feels great, complete sensation is on-the-spot so thus my conclusions.
Also, please do not drag the opinion of those 2 clowns into this discussion. That actual review of Ferrari Racing Legends by ISR is the greatest testament of their incompetence regarding reviewing anything. To restrain from going off-topic too much, here are some of my writeups regarding FRL from some other forums, please check them out to get the idea about why their review is actually a great pile of trash and what are my personal and subjective reasons to praise that particular game so much.
It will be a lengthy read, but please take your time if you are interested.
http://www.neogaf.com/forum/showpost.php?p=41943840&postcount=237
http://www.neogaf.com/forum/showpost.php?p=41980316&postcount=248
http://www.neogaf.com/forum/showpost.php?p=42260844&postcount=256
http://www.neogaf.com/forum/showpost.php?p=42302775&postcount=261
Also, here is the CP of my latest comment made about this game on SMS/WMD forums, I am c/ping it here because you can't read it there unless you are a member:
To conclude, FRL is a great, great game. It is not a 100% simulation but IMO it is not that far from being considered as one once you take your time and dive into it. It does so many things great and Nordschelife is one of them 👍