- 1,515
- Assamstadt, Germany
- Flaco__13
I am a team member playing all the builds and trust me, it's nothing like either Shift game.
And you are able to play them on a console?
I am a team member playing all the builds and trust me, it's nothing like either Shift game.
And you are able to play them on a console?
Still we we gone off-topic in parts of this discussion, here is the great chance to see and try Nordschleife in Ferrari Racing Legends for reasonable money:
New PSN promotion has just put Ferrari Racing Legends for 19,95$ at US Store.
You can use it on PAL console with no issues (my original purchase in August was on US Store).
You have to notice one thing - due to design of the career, Nurburgring will be locked to use until you unlock it by winning Modern Era races. And since you can't *jump* over races - they have to be completed in some order - you will have to invest some effort to unlock it.
Needless to say, you will be missing all magic and charms of this game if you opt to race it on Easy or Normal difficulty with assists and with controller.
But I strongly advise to anyone willing to jump into beautiful world of Ferrari Racing Legends to take his time and start from Golden Era on Hard difficulty and slowly build his career until the Modern Era is reached and Nordschleife becomes available.
I'll be getting Ferrari The Race Experience first, it's only 98 $HK now, maybe Supercar Challenge at 122 $ HK, then Ferrari Racing Legends, I am getting all three for sure
I'll be getting Ferrari The Race Experience first, it's only 98 $HK now, maybe Supercar Challenge at 122 $ HK, then Ferrari Racing Legends, I am getting all three for sure
I'm thinking about Supercar Challenge too. It was $9,99 on PSN
So another question, do both Supercar Challenge and Ferrari the Race Experience have the Nordschleife and if so how is it?
No, neither do. Supercar Challenge has the GP track but not the Nordschleife.
No, neither do. Supercar Challenge has the GP track but not the Nordschleife.
Of course, if you can buy all of them - please do
I might buy the one you like the most. For me FFB is so big part of the total experience. In any case, I give respect to Eutechnyx to trying to make simulator games opposed to full arcade games. There are not many developers who are serious for making products for smaller audience.
Here's few vids of the very latest from SMS (Project C.A.R.S. - still WIP!!):
*video*
In that case I would recommend Ferrari Racing Legends (sorry Eutechnyx ).
It is very unusual game in structure and it has some issues but it is almost perfect in execution of driving sensation with the wheel.
I did some more writeups in FRL thread, so check it out if you are interested:
https://www.gtplanet.net/forum/showthread.php?t=233001&page=61
Here's few vids of the very latest from SMS (Project C.A.R.S. - still WIP!!):
See how the color usage makes this far more realistic then GT5.
I wish GT had these colors instead of their oversaturation.
Warning, off topic post.
I find it funny how people don't find GT5 a "serious sim".
Please elaborate why is GT5 a lesser sim than, let's say, rFactor? Tyre model? rF, iRacing and a few others lack weather changes, different track temprature per each track and some other things, why should they be considered more of a sim than GT5?
Just because it's sold in less quantities doesn't make a game more or less of a sim.
People are seriously overrating SMS and pCARS, I've seen what SMS can do, seen enough thank you. Don't compliment the game before release or you will be dissapointed.
I love GT5's feel, I find GT5's ffb perfect (rFactor has too strong ffb, which is unrealistic in my opinion). ISR use that term "where rubber meets the road" and it's a spot on way to describe the driving feel on GT5. The precision is top notch and that's why, in my honest opinion, GT5 is the best sim for time trialing. Not the most realistic, but the best.
I agree completely. Not because of the lack of track temp or weather, because like you said, its feeling where the rubber meets the road.
Especially on the PC side of things, people mistake difficulty for realism. It's very common for people that have actually raced cars to say a lot of sims are actually more difficult than the real sim, in my experience I would agree completely. so although trying to perfectly replicate real life physics may seem like a good idea, the huge lack of input you get from just using a force feedback wheel, and usually feedback less pedals just doesn't match what you would be doing in a real car. I feel like GT5 does a great job of bridging that gap. Is it the most realistic technically? No, that's definitely netkar Pro, followed by iracing but it certainly is much better than what it's given credit for by the PC sim crowd. I'm still playing GT5 for that very reason, and I find it insane when people say they've "moved on" to PC simracing.
I don't think a lot of people moved on to the PC because of GT5's physics,
and RacePro.
How do you rate RacePro? I'm a big fan of most of SimBin's work. Thanks to the Xbox's lack of connectivity I'll be using a controller, if that makes a difference.
How do you rate RacePro? I'm a big fan of most of SimBin's work. Thanks to the Xbox's lack of connectivity I'll be using a controller, if that makes a difference.
Race Pro is a very, very good game and I only ever played it with a pad and it was great fun. One of the best Xbox racing games that unfortunatley hardly anyone bought.
Race pro in my opinion has the best physics of any game on consoles, its great with a wheel to.