Nurburgring Nordschleife, in which game it is more realistic?

And you are able to play them on a console?

No. Only the PCs have access to the builds because it probably costs too much to put 350+ builds through XBL and PSN all the time. SMS said that the PC game would be ported to the consoles on lower-res graphics (for obvious reasons).
 
Still we we gone off-topic in parts of this discussion, here is the great chance to see and try Nordschleife in Ferrari Racing Legends for reasonable money:

New PSN promotion has just put Ferrari Racing Legends for 19,95$ at US Store.

You can use it on PAL console with no issues (my original purchase in August was on US Store).

You have to notice one thing - due to design of the career, Nurburgring will be locked to use until you unlock it by winning Modern Era races. And since you can't *jump* over races - they have to be completed in some order - you will have to invest some effort to unlock it.

Needless to say, you will be missing all magic and charms of this game if you opt to race it on Easy or Normal difficulty with assists and with controller.

But I strongly advise to anyone willing to jump into beautiful world of Ferrari Racing Legends to take his time and start from Golden Era on Hard difficulty and slowly build his career until the Modern Era is reached and Nordschleife becomes available.
 
Still we we gone off-topic in parts of this discussion, here is the great chance to see and try Nordschleife in Ferrari Racing Legends for reasonable money:

New PSN promotion has just put Ferrari Racing Legends for 19,95$ at US Store.

You can use it on PAL console with no issues (my original purchase in August was on US Store).

You have to notice one thing - due to design of the career, Nurburgring will be locked to use until you unlock it by winning Modern Era races. And since you can't *jump* over races - they have to be completed in some order - you will have to invest some effort to unlock it.

Needless to say, you will be missing all magic and charms of this game if you opt to race it on Easy or Normal difficulty with assists and with controller.

But I strongly advise to anyone willing to jump into beautiful world of Ferrari Racing Legends to take his time and start from Golden Era on Hard difficulty and slowly build his career until the Modern Era is reached and Nordschleife becomes available.

Got $27 on my PSN wallet. Damn, I think I may invest on this one. Thanks for the hint amar.
 
I'll be getting Ferrari The Race Experience first, it's only 98 $HK now, maybe Supercar Challenge at 122 $ HK, then Ferrari Racing Legends, I am getting all three for sure :D
 
I'll be getting Ferrari The Race Experience first, it's only 98 $HK now, maybe Supercar Challenge at 122 $ HK, then Ferrari Racing Legends, I am getting all three for sure :D

I'm thinking about Supercar Challenge too. It was $9,99 on PSN :)
 
I picked up a copy of FRL last night after reading Amar's rave reviews. Looks like it has a great track list.
 
I'll be getting Ferrari The Race Experience first, it's only 98 $HK now, maybe Supercar Challenge at 122 $ HK, then Ferrari Racing Legends, I am getting all three for sure :D

I'm thinking about Supercar Challenge too. It was $9,99 on PSN :)

Guys, please notice the following:

Ferrari The Race Experience is essentially the same game as Supercars Challenge. It is "upgraded" version of original Ferrari Challenge game (all 3 titles made by Eutechnyx for System 3 publisher) with some content and bug-fixes from Supercars Challenge transferred into "Ferrari the Race Experience".

Supercars Challenge has few vehicles except Ferrari and slightly different career than FC and FTRE games. But essentially those are the same games more-less.

As someone who played both Ferrari and Supercars Challenge for months, I have to highlight how those are great games in essence and you will probably enjoy them, but they are not games without very noticeable issues (there is no way to eliminate deadzone on the wheel, AI becomes too brutal at one point, framerate can often be an issue..). However, they are great addition to anyone's collection, so I strongly recommend you to grab them if you have some dime to spare. Especially because both games have some great tracks you don't see often in the genre.

On another note, I personally find Ferrari Racing Legends as much better game overall, despite it does not have rain (both SCC and FCC has it) and have very inconsistent AI (sometimes they are fast as hell, sometimes they are crawling behind). Actual vehicle handling, sensation of drive and quality of force feedback implementation is great and career structure (based on actual story and linear-progression) is something that I really like.

Of course, if you can buy all of them - please do :D
 
As I was about to ask if the Nordschleife is the same in both games I realized my mistake by re-reading the last posts...

Caution not to get confused, there are 3 different games beeing discussed:

Ferrari Racing Legends

Supercar Challenge
and
Ferrari the Race Experience

just saying to prevent confusion, as happened to me.

So another question, do both Supercar Challenge and Ferrari the Race Experience have the Nordschleife and if so how is it?
 
Of course, if you can buy all of them - please do :D

I might buy the one you like the most. For me FFB is so big part of the total experience. In any case, I give respect to Eutechnyx to trying to make simulator games opposed to full arcade games. There are not many developers who are serious for making products for smaller audience. 30 FPS is ok for me if game has minimal input lag and framerate is very sold 30fps. Many games speak about 30fps but they run much worse. With solid 30fps I can use 240Hz mode from the TV to make it look like 60Hz, if the input lag is too large after this. GT5 has very low input lag and I can us the 240Hz mode although it does not need it.
 
I might buy the one you like the most. For me FFB is so big part of the total experience. In any case, I give respect to Eutechnyx to trying to make simulator games opposed to full arcade games. There are not many developers who are serious for making products for smaller audience.

In that case I would recommend Ferrari Racing Legends (sorry Eutechnyx :().

It is very unusual game in structure and it has some issues but it is almost perfect in execution of driving sensation with the wheel.

I did some more writeups in FRL thread, so check it out if you are interested:
https://www.gtplanet.net/forum/showthread.php?t=233001&page=61
 
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Here's few vids of the very latest from SMS (Project C.A.R.S. - still WIP!!):


This game had me interested from the start and it looks fantastic. A bit too much road glare at times in my opinion though.


I've put together this little video and tried (and probably failed) to make GT5 (and the Nurb) look as realistic as possible, and also give the sounds more life. Hopefully it looks the same on other people's monitors as it does on mine :scared:. The 'look' in the video could quite easily be achieved with a few simple tweaks that require little to no extra processing from the PS3. Admittedly the first minute came out a bit distorted compared to how it sounded in the video editor. If it seems too long and boring, please at least check out 2m30s, 4m30s or the last 2 minutes, that's the look I would prefer the game to be. It's a shame Youtube doesn't play at 60FPS.


 
See how the color usage makes this far more realistic then GT5.
I wish GT had these colors instead of their oversaturation.

I just wish GT had that sound!!!

The track looked good. All I can do is to hope that Project CARS will be as promised, on consoles I mean. I have no doubt it will be awesome as PC version.
 
Warning, off topic post.

I find it funny how people don't find GT5 a "serious sim".
Please elaborate why is GT5 a lesser sim than, let's say, rFactor? Tyre model? rF, iRacing and a few others lack weather changes, different track temprature per each track and some other things, why should they be considered more of a sim than GT5?
Just because it's sold in less quantities doesn't make a game more or less of a sim.

People are seriously overrating SMS and pCARS, I've seen what SMS can do, seen enough thank you. Don't compliment the game before release or you will be dissapointed.

I love GT5's feel, I find GT5's ffb perfect (rFactor has too strong ffb, which is unrealistic in my opinion). ISR use that term "where rubber meets the road" and it's a spot on way to describe the driving feel on GT5. The precision is top notch and that's why, in my honest opinion, GT5 is the best sim for time trialing. Not the most realistic, but the best.

I agree completely. Not because of the lack of track temp or weather, because like you said, its feeling where the rubber meets the road.

Especially on the PC side of things, people mistake difficulty for realism. It's very common for people that have actually raced cars to say a lot of sims are actually more difficult than the real sim, in my experience I would agree completely. so although trying to perfectly replicate real life physics may seem like a good idea, the huge lack of input you get from just using a force feedback wheel, and usually feedback less pedals just doesn't match what you would be doing in a real car. I feel like GT5 does a great job of bridging that gap. Is it the most realistic technically? No, that's definitely netkar Pro, followed by iracing but it certainly is much better than what it's given credit for by the PC sim crowd. I'm still playing GT5 for that very reason, and I find it insane when people say they've "moved on" to PC simracing.
 
I agree completely. Not because of the lack of track temp or weather, because like you said, its feeling where the rubber meets the road.

Especially on the PC side of things, people mistake difficulty for realism. It's very common for people that have actually raced cars to say a lot of sims are actually more difficult than the real sim, in my experience I would agree completely. so although trying to perfectly replicate real life physics may seem like a good idea, the huge lack of input you get from just using a force feedback wheel, and usually feedback less pedals just doesn't match what you would be doing in a real car. I feel like GT5 does a great job of bridging that gap. Is it the most realistic technically? No, that's definitely netkar Pro, followed by iracing but it certainly is much better than what it's given credit for by the PC sim crowd. I'm still playing GT5 for that very reason, and I find it insane when people say they've "moved on" to PC simracing.

I definitely agree with a lot of what you said, but I would like to respond to the part I bolded. I don't think a lot of people moved on to the PC because of GT5's physics, I think it has more to do with the racing aspect. PC sims always have practice sessions, qualifying, flags, penalties, tire pressure, and things of that nature and GT5 could definitely benefit from a lot of those things. I still think GT is the best racer on consoles at the moment (though I do really enjoy Forza 4 and some others as well) but I would love to have a mix of GT and some of the PC sims. Project CARS seems to be in the process of doing just that so I'm anxiously waiting to see what the final product is like.
 
I love how when using DFPro, every single car has it's own feedback and resistance. For instance NSX-R 02 has light resistance when Civic Type-R 2001 has twice the NSX's resistance. And the steering degrees differ also. Perfect. Some things need improvement but what we have is already very good to be negative.
 
I don't think a lot of people moved on to the PC because of GT5's physics,

I'm not sure I can agree with that, the main reason why I moved away from GT5 was because of the physics (and the lack of progression they had made with them), the issues with the AI, racing, etc I've lived with for four+ other releases of GT. SO while it was disappointing they hadn't moved those on it was no major surprise.

What PD had managed to do with every other release is move the physics forward, and GT5 was the first that failed to do that in any meaningful way (which is a shame as both GT:HD and GT5P were going in the right direction).

That personally pushed me back to EPR and to FM4 and RacePro.

Its interesting that the 2.09 update has actually got me playing GT5 again as it does address a lot of the suspension issues that GT5 has, moves the FFB in the right direction (its no longer totally corrupted by primary ride feedback), unfortunately it doesn't do anything the tyre model that desperately needs a major overhaul (or better yet throwing away and building from the ground up)

Now the above does of course just apply to myself in this example, but I know I'm far from alone in this.
 
Each to his own I guess.
An interesting observation is that the physics is a relative thing. Ie. some people claim that GT5 has very realistic physics compared to others (such as Scaff) who claim otherwise.

Which makes every discussion pointless, since it all comes down to my opinion versus yours, and it'll come down to who can write a bigger/better/more elaborate wall of text.
 
All I know is its terrible in forza. Surprisingly nfs shift 1 and 2 its actuzh pretty decent well I think. Gt4 and 5 do it well. Not sure about any other game though lol
 
How do you rate RacePro? I'm a big fan of most of SimBin's work. Thanks to the Xbox's lack of connectivity I'll be using a controller, if that makes a difference.

Race Pro is a very, very good game and I only ever played it with a pad and it was great fun. One of the best Xbox racing games that unfortunatley hardly anyone bought.
 
How do you rate RacePro? I'm a big fan of most of SimBin's work. Thanks to the Xbox's lack of connectivity I'll be using a controller, if that makes a difference.

Race pro in my opinion has the best physics of any game on consoles, its great with a wheel to.
 

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