Oculus RIFT Head Mounted Display 90 Degree FOV

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Took a quick look in their FAQ, which only vaguely answered my question.

Does anybody know what sort of hardware is going to be recommended for this? Would it require more, less, or the same graphics card power compared to a normal monitor?

As I understand it, the image is not stereoscopic. It is displayed on one screen and the image is directed at each eye via the lenses. So it should theoretically require less graphics card performance than 3D Vision. However I'm not entirely sure how it compares to displaying on a regular monitor, but I'd imagine with the added processing required for tracking head motion will be dealt with by the CPU instead of the GPU. Really this was all an elaborate way of saying I don't know :P
 
Hey all, I asked this question on another forum, but what would your opinion be if I used my high end iMac with the rift? Games would be run on Win7 in Bootcamp of course!!!

73b66805-1e53-4812-bad6-71d588a0c05e_zps17aab3c9.jpg


Would these specs theoretically be good enough for a good experience? Interested to hear your thoughts on this, cheers
 
Hey all, I asked this question on another forum, but what would your opinion be if I used my high end iMac with the rift? Games would be run on Win7 in Bootcamp of course!!!

73b66805-1e53-4812-bad6-71d588a0c05e_zps17aab3c9.jpg


Would these specs theoretically be good enough for a good experience? Interested to hear your thoughts on this, cheers

Probably not. The 6970m is a mobile version of the 6970 and is closer to 6850.
 
OK thanks for your reply, anyone else have an opinion about this? I have read that race games are not as Vram intensive as FPS games etc and that people ar playing things like crysis and wow on high settings. Cheers
 
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If its true that that card is about the same as a 6850 you will have no issues running iracing. I ran triple screens with a 6850 for almost a year. Had to turn down some eye candy, but ran iracing with no issues.
 
If its true that that card is about the same as a 6850 you will have no issues running iracing. I ran triple screens with a 6850 for almost a year. Had to turn down some eye candy, but ran iracing with no issues.


Ta for your answer mate, I appreciate you taking the time to reply. I have a youtube video showing an iMac with my specs running iracing. I'm not trying to hijack the thread, my main concern is that the OR works with the video card the iMac has. Has anyone seen any kind of GPU specs for the rift?



What do you reckon?

Cheers
 
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I really don't know anything about mac, was replying to the fact that a 6850or something similar is a capable card to run iracing. Not sure of any performance hits for using bootcamp or how mac specs compare to pc specs.

Iracing is releasing a mac version of their service. I believe it will be ready in a couple of weeks.
 
I really don't know anything about mac, was replying to the fact that a 6850or something similar is a capable card to run iracing. Not sure of any performance hits for using bootcamp or how mac specs compare to pc specs.

Iracing is releasing a mac version of their service. I believe it will be ready in a couple of weeks.

That would be cool, do you know if it will support FFB wheels? G27 etc?

I know using Bootcamp the iMac is running native windows and then it isn't much different to a PC and it runs as a windows PC. My thing is, this is a reasonably well spec'd iMac with comparable mid to high end PC performance. I have an older machine that I know will not run iracing or any of the new games and definitely will not keep the OR happy, so instead of having to buy a dedicated PC just for racing games, which isn't the worst thing of course, why not utilize what I have? At least it is reasonably current.

Cheers and if anyone has any experience using macs for their racing, I would love to hear it.👍
 
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1) It is stereoscopic. The 7" screen has a slightly different image displayed on each half, this is why the 3D is so good compared to active 3D glasses.

2) The requirements are tough and it all depends what kind of settings you want to run, but I've seen quite a few developers say you need about 1.5x the power you normally would for X resolution. This is because it's rendering 2 images but they are nearly identical so it doesn't require double power.
 
iRacing support is out (although suspended for a few days for some fixes right now) but this has me excited:-


That looks like so much fun! Didn't even really think about how cool the replays would be to actually feel like you were flying behind the car. Amazing! The best simulator matched with the best way to view it = pure awesomeness!!
 
1) It is stereoscopic. The 7" screen has a slightly different image displayed on each half, this is why the 3D is so good compared to active 3D glasses.

2) The requirements are tough and it all depends what kind of settings you want to run, but I've seen quite a few developers say you need about 1.5x the power you normally would for X resolution. This is because it's rendering 2 images but they are nearly identical so it doesn't require double power.

I chose my words poorly. I mistakenly associated the word stereoscopic with the technique used for the active 3D shutter glasses.

I believe I am correct in saying that the Oculus Rift only needs to display at 60hz, being that it is not a full screen image being alternated between each eye to achieve the 3D effect. Instead each perspective is simultaneously displayed on each half of the screen and directed at each eye via lenses.

While the offset between the two perspectives must be calculated, the card is pushing the same amount of pixels as it would a normal 60hz image. So I am surprised the requirements are that much higher.
 
What do we mean by higher requirements? The iMac runs with a native resolution of 2560 by 1440 pixels, which is a fair bit more than 1920 x 1200 pixels! The OR as far as I can tell will have at launch 1080P. So, is there enough performance to run the rift off this? The 6970M is capable of running higher res than 1920 x 1200 pixels for 1080P, or am I completely barking up the wrong tree? Is there somebody that has a iMac and has attached their dev OR to it?

Would really like to know, cheers mates
 
What do we mean by higher requirements? The iMac runs with a native resolution of 2560 by 1440 pixels, which is a fair bit more than 1920 x 1200 pixels! The OR as far as I can tell will have at launch 1080P. So, is there enough performance to run the rift off this? The 6970M is capable of running higher res than 1920 x 1200 pixels for 1080P, or am I completely barking up the wrong tree? Is there somebody that has a iMac and has attached their dev OR to it?

Would really like to know, cheers mates

It may be worth your while checking out the Oculus Rift forums. I'd imagine someone must have asked the same question or tried it out :)
 
Thanks mate, I have been doing that for a while now, mostly people are trying to run OR in a Mac environment, my application would be windows based but using the Mac hardware, this is proving more elusive as this seems to be a lesser known or used method until now.

Cheers
 
This is why although I would love to have one now, I will wait for the consumer version. Then, they print requirements on the box and in an instruction manual. :dopey:
 
Check this out mates:



It is looking very good, I think it will only get better from here, more titles will be released with built in support and the integration will be even more intuitive.

Cheers:tup:
 
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Official support for iRacing should be back tomorrow.

I only got a few hours in before they had to pull support but it was the greatest three hours of sim racing in my life.
 
Official support for iRacing should be back tomorrow.

I only got a few hours in before they had to pull support but it was the greatest three hours of sim racing in my life.

Could you maybe post a video of yourself driving say, Bathurst in a V8 supercar? Its my favorite track very keen to see it as there is a massive elevation change form start line to the top of the mountain, should be very cool to look out over the valley at skyline whilst using the rift.

Cheers mate
 
We don't have Bathurst yet in iRacing, it is supposed to be out soon though. I'll see if I can post a video but it might be a week or so, I've got a biochem final coming up so not much iRacing time.
 
We don't have Bathurst yet in iRacing, it is supposed to be out soon though. I'll see if I can post a video but it might be a week or so, I've got a biochem final coming up so not much iRacing time.

No worries mate, look forward to seeing it, cheers and good luck with the exam.

AussieStig
 
It's the only one with natively integrated support. I think using third party drivers you might be able to play rFactor 1. Maybe.
 
AussieStig
Could you maybe post a video of yourself driving say, Bathurst in a V8 supercar? Its my favorite track very keen to see it as there is a massive elevation change form start line to the top of the mountain, should be very cool to look out over the valley at skyline whilst using the rift.

Cheers mate

This wouldn't be something you could get a real idea of unless you actually watched the replay on a rift. Its not the subject matter (V8 Supercars racing @ Bathurst) that makes the experience uniquely realistic, its the way the image is presented to the brain(stereoscopic 3D in 180° field of view) that give the Rift its awesomeness. Forgive my comparrison, but its like watching a race on tv vs being in a car on the track, you will see the same things but in a completely different way that may or may not give you an accurate impression of elevation change.
 
No worries mate, I am just very excited at the thought of the rift and what it will offer, as far as Bathurst goes, I drive it a lot and from inside the car whilst driving over skyline you get views of the valley below which I think will be awesome with the rift, the 1080 res rift will give you, I am hoping, that sense of looking off into the distance. Any way every day is a day closer to its release.

Cheers and thanks for giving us your opinion.
 
I figured I would try spectating some iRacing races today with the Rift. Once again, it was absolutely incredible. I chose to spectate a Indy oval race and the cool camera angles combines with the 3d effect of the Rift really made me feel like I was laying on top of the intake or sitting under the rear wing looking back. The close racing is awesome.

So if you have a Rift but are afraid to race because of the resolution, you can still spectate and have a great time!
 
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