Oculus RIFT Head Mounted Display 90 Degree FOV

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3d is spectacular. My favourite was GT legends because there is such a size difference between cars that you don't quite realise in 2d. I remember hunting a low porsche in my Austin Healey boat. You could hardly see that ant :-) I don't run 3d nowadays because my lads have to much crosstalk so it's only for reference
 
Looks amazing!




My order now says:

Your order has been checked out for shipping and will be shipped in the next batch. We'll send you a notification once it's shipped.

Said that for about a week now, hopefully it goes out soon. Although I guess it really doesn't matter since both of my gaming computers are being shipped to me and probably won't be here until mid-July.
 
Is no one discussing the 1080p Rifts they are showing off at E3?
(Link above mentions it. Really hope PS4 supports the Rift.)

The consumer version will be at least a 1080p panel so they were always going to show a version at some time.
It'll be a good six months or more before any realistic 1080p devkit so I'm happy with my current unit and will just sell it on for a 1080p kit when available..or maybe even box it up and keep it for historical purposes :)

As for PS4, I don't see any reason for Sony to offer Rift support as it serves no benefit to them, unless they have an investment interest. If that happens then it would likely kill the Rift in it's current guise and become a PS4 exclusive accessory which would be rubbish.
 
What are your experiences with the Rift until now?

It's amazing mate. Everything you read or see on youtube with reactions is 100% true.
My brother, who is 50 this year, came round and tried it. He's not a gamer or a tech sort, he was so amazed he went home and ordered a dev kit that night.

My friend came round last week, he's 30. He tried an underwater experience. At one point a great white shark came out of the reeds and he screamed like a girl...and I mean proper scream, it scared me :scared:

It is a completely different experience from anything else as it just locks you in whatever world you double clicked on ;)

I've been playing around with War Thunder (a free to play flyer) which has just added official support, albeit still needs work. It's incredible and makes me want to make a new rig just for flyers. Sitting in the cockpit of a bi-plane I look to me left and my wings look as though they really are 20ft long.

I have no issues with the low res of the current devkit. If a new devkit comes out with better screens later this year I'll have one of those in a heartbeat.
 
Thank you for your quick reply. Can you tell us your opinion about using triple screens and/or the Rift regarding playing racing games? And is motion sickness an issue here (my biggest concern)?
 
Thank you for your quick reply. Can you tell us your opinion about using triple screens and/or the Rift regarding playing racing games? And is motion sickness an issue here (my biggest concern)?

I can't imagine getting rid of my triple screens. For me I like to mess around with racers/games sometimes so I don't want to get completely engrossed in a VR environment. I may put a game on and race 5 different cars in an hour, not completely a full race because I cant be bothered. Naturally there will always be the issue about peripherals, but as I no longer use things like button boxes etc it's not really something that worries me, but then I'm really not a serious racer ;)

I'm still waiting for an official Rift option in any of the racers I have. I struggled with the 3rd party solutions for DiRT and F1 so I left them alone for now. BUT, if my time in War Thunder is anything to go by, racing will be jaw dropping.

Motion sickness is a pretty individual issue, some suffer and some don't. Also things like the frame rate are big factors so a PC that can give a silky smooth frame rate will be easier on the brain than one that struggles.
I've only felt rough once and that was when I was playing Half Life 2 and was turning, using the joypad, too quick..the brain doesn't like it. I felt bad and stopped immediately, it took hours to feel better :s
I think I've played just about everything that's available for it so I'm pleased I'm fairly nausea free :)

I would say motion sickness/nausea will be one of the biggest hurdles for them to overcome when it comes to retailing the Rift. Aside from health warnings etc they will have to have a realistic plan in place for returns for people that suffer.
 
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As for PS4, I don't see any reason for Sony to offer Rift support as it serves no benefit to them, unless they have an investment interest. If that happens then it would likely kill the Rift in it's current guise and become a PS4 exclusive accessory which would be rubbish.

Of course Rift support would benefit them if it's the next big leap in output devices as many are predicting; if the Rift is a massive hit with consumers and PS4 supports it but Xbox One doesn't, the Rift will drive PS4 console sales. Is that not a reasonable prediction assuming the Rift's success?

Why would it likely become a PS4 exclusive device? There is virtually zero chance of the Rift not supporting PC, regardless of next gen console support.
 
Of course Rift support would benefit them if it's the next big leap in output devices as many are predicting; if the Rift is a massive hit with consumers and PS4 supports it but Xbox One doesn't, the Rift will drive PS4 console sales. Is that not a reasonable prediction assuming the Rift's success?

Why would it likely become a PS4 exclusive device? There is virtually zero chance of the Rift not supporting PC, regardless of next gen console support.

It would need to be exclusive to Sony because it would otherwise be a third party competitor to their tvs. That is also the reason why Sony would hesitate to support it on the console at all.
 
Of course Rift support would benefit them if it's the next big leap in output devices as many are predicting; if the Rift is a massive hit with consumers and PS4 supports it but Xbox One doesn't, the Rift will drive PS4 console sales. Is that not a reasonable prediction assuming the Rift's success?

The Rift is not the next iphone. Even if it did work perfectly only so many people are even interested in wearing a head mounted display. There is not going to be an explosion of support for this new item. If someone really believed that then Sony Samsung or LG would probably buy the company.
 
It would need to be exclusive to Sony because it would otherwise be a third party competitor to their tvs. That is also the reason why Sony would hesitate to support it on the console at all.

I agree. If Sony were to support it they would either want it exclusively or buy them out. Either way it would take it away from PC as Sony would dictate as such.
 
The best thing about the Rift is the immersion, this is the ultimate package, motion and complete immersion in the game!!!!!

This might be true but why the need of a cockpit? Just for the motion? The Rift wearer does not see his cockpit correct? This is where I have a problem with the Rift. I have my cockpit that I have spent the past 2 1/2 years working on and I won't be able to see it. Items like my button box, tach, speedometer etc ..

As I've stated in the past I think the Rift will be incredible but I'm not sure I want it in my cockpit. I have triple 55" HDTV's and I love em'
 
Do you want to feel like you're in a nice cockpit in your living room or actually IN THE CAR?

I am in total agreement with this statement mate,

I would want to feel like I AM IN THE CAR, that would be almost as real as it gets.

Maybe they will have some sort of camera built onto the rift that will super impose your own controls etc into the game environment? I have been working on my rig for so long now its not funny, but when I am sitting in it I know where the pedals are, I know where the shifter is and I certainly know where the wheel is without having to see them. I understand that people have invested a lot of time and money in their hobbies and I appreciate every ones POV.

Although VR is not new, the realism that it will offer and the price point of the rift will make it extremely popular among a lot of gamers. It seems like every day there is more and more reason to get excited about this technology, I think the few misgivings people have with it will be far out weighed by how quickly it will be adopted by the gaming community and developers whom in turn, I am sure will work out ways of incorporating augmented reality into it.

Cheers mates
 
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Do you want to feel like you're in a nice cockpit in your living room or actually IN THE CAR?

100% truth.

I will never understand the attitude of "I want to be able to see things around me!" Well, then the Rift is not for you. The whole idea of the Rift is to put you IN the game. When I see my cockpit, it just reminds me that I'm a guy sitting in my media room playing a video game. That's why normally I turn off all the lights and play in complete darkness, because that way everything except the screens are blocked out. But with the Rift I can feel like I'm in the cockpit of that car, even though I know I'm not. It's just that much more immersion into the game.
 
I get what you guys are saying about being in the cockpit and all, but I just cant see it being very practical in racing until they make the switches on the dash clickable. I dont think it will matter how well you know your setup ,if your eyes are seeing the interior of the cockpit your hands will be lost. You might be able to find a button sometimes, but in the heat of the race youll be grabing blindly. Your hands are gonna go where your eyes are seeing, not what you remember. Now if your plan is no hands off the wheel racing it may work great, but I think even using a shifter will be difficult.
 
I get what you guys are saying about being in the cockpit and all, but I just cant see it being very practical in racing until they make the switches on the dash clickable. I dont think it will matter how well you know your setup ,if your eyes are seeing the interior of the cockpit your hands will be lost. You might be able to find a button sometimes, but in the heat of the race youll be grabing blindly. Your hands are gonna go where your eyes are seeing, not what you remember. Now if your plan is no hands off the wheel racing it may work great, but I think even using a shifter will be difficult.


I've only had my Rift for about a week, but the testing I've done so far has been quite positive. I've been able to find buttons every time I need them. It's helps that I'm using the Fanatec CSW with the DSD button panels attached to it, but I think people will be able to use the buttons on their wheel just fine. A button box might be difficult but wheel buttons should be second nature after a few hours of testing.

But I'll give up the world's best button box for the immersive experience the Rift has given me. :)
 
fatfrakr, you have good points and no doubt neither will be perfect, everyone will have to to decide what is more important, immersion or practicality, and accept the compromise. Is it not always the case, like with anything?

I do not have any button box and do not intend to go that route, the buttons on the wheel are more than enough, especially if I do not need look right and left to be allocated anymore. If your SIM activity cannot be without button box, OR, might not be so practical for a racer like you.
In my case, I do not need to look at my h-shifter to know where it is, same with anything else, I SIM in the dark 95% of the time.
I bet a lot of us will be perfectly happy with it.
Being able to play wherever, with a minimal rig and deep immersion, will be very interesting for many people. OR opens a lot of possibilities.
 
I've only had my Rift for about a week, but the testing I've done so far has been quite positive. I've been able to find buttons every time I need them. It's helps that I'm using the Fanatec CSW with the DSD button panels attached to it, but I think people will be able to use the buttons on their wheel just fine. A button box might be difficult but wheel buttons should be second nature after a few hours of testing.

But I'll give up the world's best button box for the immersive experience the Rift has given me. :)

That is what I would imagine. I have no problems operating my H-shifter and SRW S1 button box on my wheel rim with closed eyes it´s second nature after some practise.

But how about the wheel. Okay now I have a 320 cm rm with one of these yellow stripes on top so It certainly is in my peripheral vision at all times. I wonder if I ain´t going to miss see that in my peripheral vision. Though sometimes it feels like a distraction so I have no idea which way this will go.

Also having a T500RS I am not to comfortable always holding it after a crash as it spins quite violently. I can see a problem finding center again in such situations but of course you are not supposed to spin :D

Do you run with virtual wheel or none at all. Do you find this hard to adjust to or anything? As for buttons you aren´t a racer unless you learn to find them without looking. If you would look at your shifter every time how would that even work.

Wonder what the first real flight or racing sim will be that supports the Rift.
 
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