Oculus RIFT Head Mounted Display 90 Degree FOV

  • Thread starter ibuycheap
  • 839 comments
  • 68,782 views
I agree about needing or wanting (whichever way you look at it) to see your equipment but I have a feeling it wont be far behind where we have either an augmented reality feature or even digital overlays.
Imagine taking a digital pic of your cockpit. Putting it in the game and having it as an integrated overlay in the cockpit on screen. Because you are holding your wheel and in the game you see that you are holding your wheel, everything will be exactly where it is in real life..and you will be able to reach out and touch your controls.
It may sound iffy but I can picture it in my head :)

Well, I'll keep an open mind at that point, until then I'll be happy with my triple 55" HDTV's and my cockpit. At this time in racing, I want my setup a physical one. I want physical buttons, gauges etc ... I want that tactile touch. I want the look of a race car. It will take an awful lot of "overlay" to beat what I have now and what I want in the future.

In 1967 in grade school we were told by our Science teacher that by the year 2000 we would all be in flying cars. Well joy and behold, there are flying cars now in the world, six of them :D Well none for the masses. The same thing will happen for the Rift, it will be cool but it will not be what a lot of you are hoping for, or to say, it's not going to be what I am hoping for.
 
50" 51" 52" 53" 54" - 56"

* The magic number...
55" with big borders is for pussies :)

Sorry, but I almost agree with Lefty on the whole shut in the dark side to this product.
It could be what makes or breaks it after the initial "OMG".

I am not taking a bit of notice of "I have my memory muscle tuned", pure and simple it is nice to see what is going on in the "real world" as well when gaming, hey call it an old habbit I might find odd changing.

Anyone remember the "must try it" Wii, hows motion gaming doing these days?
Not the same but just a example reference to how "new tech must haves" can soon die off and actually not change gaming forever.

Okay enough of the teasing...
Someone hurry on and find some new interesting videos of this in action....
 
Why do you need to physically see yourself pressing the button? Even with my monitors I don't look at myself pressing the button if I'm setting up pit options or something similar. I look at the pit options box on my screen, I don't look at my thumb pressing the buttons. Shouldn't we be looking at the screen anyways?

We all game a little differently, but I prefer immersion over anything else. Since the majority of my racing time is at night after the kids go to bed, I shut off all the lights around me so pretty much all I see is the screen anyways. I put on my wireless headphones and try my best to immerse myself in the game. I don't want to see "what's going in the 'real world' " I want to feel like I'm in the game. I want to completely isolate myself from the outside world while gaming, others do not, and that's fine. But to completely dismiss it and say "I won't even try it" is completely stupid.

A good wide FOV HMD with head tracking will put you more in the game than anything else, even a trio of 70" screens like that one guy has. The only thing comparable would be something like a CAVE setup.


The success of HMD's and "VR" gaming this time around is still an unknown. Will it end up being another Virtual Boy? Maybe? Will it end up changing the world into a "Surrogates" type environment? Maybe. My guess is that it will have a big impact on the hardcore PC gaming industry over the next couple of years and we will see it slowly work it's way into casual console games. Since games systems are moving away from social gaming (sitting down with a few friends and playing together) and fully adopting online gaming for the social gaming aspect, I think HMD's have a pretty good chance. Time will tell though, and even if it does fail (yet again) I'll still enjoy the ride. :)
 
Last edited:
Dunno, dont suppose it would be very practical at the current OR resolution.

After watching the videos you posted link to, it was great watching the bit about the museum of the microstar. It was interesting to hear him talk about the scale of objects you get inside the environment. Infact that impressed me so much I'm downloading it right now :D
http://stv.re/museum-of-the-microstar-oculus-rift-edition/

aswell as the Rift SDK

http://oculusrift.com/sdk/
 
With the current resolution, it wouldn't be ideal but I'm thinking for the consumer version and beyond.

The scale of things is one of the parts I'm really excited about too. Especially for racing games. So if I'm closing in quickly on a car ahead it will feel much cooler than just watching the sprite get bigger on the screen. Also the cockpit should feel exactly the right size no matter which car you are in.
 
Oculus Rift teardown shows how one display becomes a 3D*world

Teardown by iFixit posted on the Verge

ALABktxKSYc4ZgpD.medium
 
I am not taking a bit of notice of "I have my memory muscle tuned", pure and simple it is nice to see what is going on in the "real world" as well when gaming, hey call it an old habbit I might find odd changing.

Anyone remember the "must try it" Wii, hows motion gaming doing these days?
Not the same but just a example reference to how "new tech must haves" can soon die off and actually not change gaming forever.

Well actually, motion gaming is about to become standard: (Taken from Extreme Tech article) states "The report echoes earlier rumors that claim that every Xbox 720 will come with a next-gen Kinect, as it will be integral to the system."

And the PS4 will also support the move controller, in conjunction with the upgraded Eye camera for more acurate motion control. Heck, even the Dualshock 4 controller will be capable of its own motion control. PS4 will be bundled with a dual camera bar that tracks Sony’s new DualShock 4 controller.

So both Sony and Microsoft don't feel that motion is not catching on, its just that until it is made a standard feature, not everyone will make the added investment for a first gen motion control device. They will both get the kinks worked out for the console launches, and developers will have had enough time and experience with the first gen motion controls to know what will work and what won't.

This is an old leak, but its from NBC (which may or may not add some credibility?), but don't know how many people read it. It talks about Xbox Durango's plans for augmented reality glasses integrated with Kinect 2. Guess what? On the same page, theres a video of the da da da da... Oculus Rift

http://www.nbcnews.com/technology/ingame/xbox-leak-reveals-kinect-2-augmented-reality-glasses-833583
 
Latest discussion from Palmer Luckey says that everyone up to this point that has ordered a dev kit should get it by the end of May. This may or may not include international purchases due to shipping time and possible customs issues.

So looks like I should get mine either mid-May or end of May.
 
Started getting itchy palms waiting for my Rift so after seeing a post on MTBS forums about the Hasbro My3D I started to look for something similar here in the UK..and found this 3D Director Viewer. I got it this morning and it's great fun. You can look at various Rift videos that are shown in 3D via youtube (and other stuff), just search for YT3D in youtube.
It's cool to get a little taster :)
There's even a couple of 3D apps that support it with headtracking (using iPhone)
 
Things are progressing nicely as more people get the headsets.
Forget the actual driving, the chap's using a 360 pad and there's no stereo 3D yet but it's getting there :)
 
Wicked, um, well anyways I've had Euro Truck Sim 2 for a while now. Most boring game on 18 wheels ever. :)

Sure you wouldn't rather hear about my 55" monitors. :D

lol :sly:

I must admit I only played ETS2 for a few weeks and it was great fun but didn't feel the need to do a career in it.
It's great that those that are taking the early VR plunge with the devkits will get plenty of content to mess around with as more developers get their kits and start adding the option into plenty of already released games.
Project Cars team have confirmed they have their kit and are already on working on adding it as an option to CARS.
I'm in the 'mixed' crowd right now. I love tech so will buy anything new and exciting but I'm personally not convinced that it would replace my screens permanently but a cool option for every now and then. I think I can imagine using it always for flying games/sims rather than racers.

Anyway, still waiting for mine :(
 
My order status got updated to "Ready" a few days ago, so should be shipping out with the next batch which means I should be getting mine at the end of May. :)
 
I could have sworn mine said processing before and says ready now. Maybe I'm mistaken.

Meh, oh well, it will get here sooner or later.
 
lol :sly:

I must admit I only played ETS2 for a few weeks and it was great fun but didn't feel the need to do a career in it.
It's great that those that are taking the early VR plunge with the devkits will get plenty of content to mess around with as more developers get their kits and start adding the option into plenty of already released games.
Project Cars team have confirmed they have their kit and are already on working on adding it as an option to CARS.
I'm in the 'mixed' crowd right now. I love tech so will buy anything new and exciting but I'm personally not convinced that it would replace my screens permanently but a cool option for every now and then. I think I can imagine using it always for flying games/sims rather than racers.

Anyway, still waiting for mine :(

I was/am/use to be very impulsive when it comes to new technology. On the Rift I think it will be a wait and see at this point. I have no doubt the Rift will be incredible, eventually. Really, I believe the success will be on the game developer shoulders and the quality of games they crank out.

If they build cool games and yes flying would be right up there on the cornerstone of this technology. (Well thanks for that Steve!!! now I have to start planning on an airplane cockpit. :D)

Combat, dinosaur hunting, Flying, Mech fighting, oh this will be sweet. Oh and on the ETS2 game, when my oldest son who is now like 23 or 24, when he was a youngster he was into big rigs, so we bought 18 wheels of steel which is similar to ETS2.

I have no doubt there will be plenty of games ported over to the Rift, lets just hope they are worthy of the technology.
 
Back