Oculus RIFT Head Mounted Display 90 Degree FOV

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Fat, I have a modded Sony HMZ that has been modded into a VFX shell and let me tell you those Sony panels are the business. Each panel is 720p and crystal clear with awesome black levels. In my opinion Oculus needs to rethink this one huge panel idea and release an HMD with two dedicated panels. That way each panel can be placed close to the users eye increasing the FOV and not sharing resolution with the same panel.

But in my opinion, FOV is even more important in the long run.

I CANNOT BE IMMERSED IF I SEE THE DAMN EDGES OF THE SCREEN OR IF I FEEL LIKE I'M WEARING GOGGLES.

I'm willing to forgive the resolution if I can get 100% FOV coverage. Its a must!
 
I agree Mayaman, they may just do what you are suggesting. I just got my DK2 yesterday and I will reserve judgment until I have tried it. I would like 180 FOV as well, But like they say, you have to start somewhere, this somewhere is way better than nowhere.

Cheers AussieStig
 
Steamvr is up and running. Half life 2 and team fortress are working. Half life 2 looks great. The resolution seems way better than anything else I've seen in it. And being able to lean over, close one eye and actually aim down the sights like a real gun id something I never thought before playing it tonight. There's no need for recticles or a zoom in to aim button. If you want to look down a scope just pull you gun up and lean forward into it and close one eye.

I wondered how well first person shooters would work. I thought VR would be best in racing and flight sims but the way you can aim and just the feeling you get walking in tight spots or the edge of cliffs is crazy. Shooters are going to benefit more from this than racers. I really hope somehow arma gets working for it.

The more I mess with the rift the more it seems like its the real deal. I can't imagine just watching a screen anymore. Being in the games is just so much better. I can't wait for the consumer version and some AAA titles to start appearing for it.

Another thing I noticed is I'm usually adjusting the rift on my head because it seems to move a lot. In the shooters I never even noticed it on.
 
Steamvr is up and running. Half life 2 and team fortress are working. Half life 2 looks great. The resolution seems way better than anything else I've seen in it. And being able to lean over, close one eye and actually aim down the sights like a real gun id something I never thought before playing it tonight. There's no need for recticles or a zoom in to aim button. If you want to look down a scope just pull you gun up and lean forward into it and close one eye.

I wondered how well first person shooters would work. I thought VR would be best in racing and flight sims but the way you can aim and just the feeling you get walking in tight spots or the edge of cliffs is crazy. Shooters are going to benefit more from this than racers. I really hope somehow arma gets working for it.

The more I mess with the rift the more it seems like its the real deal. I can't imagine just watching a screen anymore. Being in the games is just so much better. I can't wait for the consumer version and some AAA titles to start appearing for it.

Another thing I noticed is I'm usually adjusting the rift on my head because it seems to move a lot. In the shooters I never even noticed it on.

Wow that's really positive.

I'm still seeing quite a few people report having a jarring sense when playing FPS games. Just walking and changing direction while seated really takes them out and causes dizziness. Possibly the more presence and real the VR is the more jarring it is.
 
Wow that's really positive.

I'm still seeing quite a few people report having a jarring sense when playing FPS games. Just walking and changing direction while seated really takes them out and causes dizziness. Possibly the more presence and real the VR is the more jarring it is.
I've been pretty positive all around with it. I think I'm a little more forgiving with the not so smooth tracking in some games and the lower resolution. These games haven't been made for VR and the rift isn't a consumer product so I'm looking at the near possibilities more than the now. I think I've had better experiences with most of the games too. Almost everything I've ran has ran either great or close to it. Half life could track better but it's good enough to see what a Fps could be like.
The changing direction while being seated though doesn't bother me. It did for a minute or two but once I got a better feel for the controls I was fine. It is really different though than controlling a normal shooter. If you just spun around like crazy it would get to you.

Shooters in VR will have to have a much slower pacing forawhile until people get use to them. i don't think running and gunning would work well. It would be best in arma or tacticle based shooters.

The resolution in half life looked really good too. Way better than project cars or live for speed. Its the best looking game or demo by far I've seen in it.
 
My DK2 just arrived at work today! Quickly set it up on my macbook pro and tried the demo. Already blown away by it. Can't wait to get home and try Elite, PCars and lots of other goodies. Any tips for a noob?
 
Seeing up a higher custom resolution1440 for it helps some. Also almost everything works in extended mode. Allot of typos you'll read days to make the rift the primary monitor but the only thing I've seen that actually needs that is elite dangerous. Tryout everything with the rift as secondary monitor first. Using it as primary is a pain.

Plus download the live for speed demo or full game and join the steam VR beta.
 
Simply stunning. Been playing P Cars, Elite Dangerous, DCS World and Euro Truck Simulator all weekend and get remember a bigger advancement in my 30 years of playing sims. Resolution needs an improvement for the commercial release but I'm sold!
 
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Really is quite awesome. The more I play LFS, the more I can't imagine ever playing a racer on a monitor again.

John Carmack had a tweet today about wishing something, something for use on curved displays. He had cryptic OLED tweets well before DK2 was revealed. Hopefully it means he's making headway into solving the optics issues by using flexible OLEDs in CV1.
 
At this point the smartest design does seem to be two screens, don't see how 4k is possible for any current gen (or yet to come any time soon) GPU could keep up with the demand for frame rates, while at the same time being a low latency 4k panel...
That valve prototype above just makes the most sense to me to fix all the issues with resolution, while only requiring as much processing power as dual flat panel monitors vs a 3D 4k low latency curved OLED panel- which doesn't sound like its likely to be available or cheap anytime soon.
 
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What I think is funny is all the people complaining about field of view and resolution and saying it'll never catch on with main stream. Obviously it won't with this fov, resolution and comfort. As many times as VR has died do people really think they won't release a product with a huge FOV, resolution close to HDTV quality and a more comfortable unit. It amazes me how people don't understand that this is a developers kit and it suppose to be used to develop content and show what the tech is. Some of the posts in forums bashing it just blew my mind. What were people expecting.

It amazed me how well it works. For $350 it's great. Everyone I ask who tried it thinks I paid around $1200 for it. I can't wait to see the consumer version. I expect it to be everything we are going for. If it's anything less it will kill VR again and I don't think it's gonna die this time.
 
What I think is funny is all the people complaining about field of view and resolution and saying it'll never catch on with main stream. Obviously it won't with this fov, resolution and comfort. As many times as VR has died do people really think they won't release a product with a huge FOV, resolution close to HDTV quality and a more comfortable unit. It amazes me how people don't understand that this is a developers kit and it suppose to be used to develop content and show what the tech is. Some of the posts in forums bashing it just blew my mind. What were people expecting.
I think that you are being a little too optimistic about the consumer version being radically different that DK2, which it may or may not be. The people aren't bashing it as much as they are just expecting that it won't be perfect, which it won't be. You said it yourself, it won't catch on mainstream if it is released with the fov, resolution, and comfort that it is at now... That pretty much sums up everyone elses concern too, they just don't expect everything to be ironed out completely for the first consumer version.
 
I think that you are being a little too optimistic about the consumer version being radically different that DK2, which it may or may not be. The people aren't bashing it as much as they are just expecting that it won't be perfect, which it won't be. You said it yourself, it won't catch on mainstream if it is released with the fov, resolution, and comfort that it is at now... That pretty much sums up everyone elses concern too, they just don't expect everything to be ironed out completely for the first consumer version.
I think it about has to all be either ironed out or really close. I've seen I don't know how many VR attempts since I was a kid just fall flat on its face. The guys involved in this have almost all been around the block and witnessed the fall of VR over and over. Most of them have at least. I just can't imagine them putting out a product that won't satisfy the normal consumer. They seem to want this to succeed and its obvious to everyone what in needs to be like to succeed. Clear picture, high FOV, low latency, and decently comfortable. If they can't hit all those there is no point in even continuing to work on it. It will fail. They will only have one shot at this. If they release a sub par consumer VR product it will take 20 years before VR can try again. Right now theres a point with consumers where most people haven't tried VR. If you tried this 15 or 20 years ago people wouldnt even give it a chance no matter how great it is because of how terrible our experiences were with VR.

If DK2 was out on shelves and sold right now it would all but kill VR for another generation. For the rift to succeed its got to be really good right off the bat. Everyone I've told about it for the last year laughed and said I've tried virtual reality and its stupid.

I am being really optimistic about it because I think allot of the people at oculus understand how quickly VR can be dismissed and had been over and over. I can't see them putting this much money and work into it again unless they really think they've gotten it figured out and ready to be out into people's homes. With the drastic difference between dk1 and dk2 I can't imagine that the next one won't be better. It doesn't even need to be as of step as dk1 to dk2. It just needs to be a clearer image and a little wider FOV. If it's not then VR will be dead for another 20 years.
 
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With the amount of interest it is stirring up within the industry and the number of game developers that have already anounced their intent to support, or already do support vr, even if Oculus fails, someone else will get it right shortly after. Facebook err Oculus, Valve, Sony, Microsoft, etc, have all already been working on their own prototypes for VR so the pace of developement is well beyond where it was 20 years ago, not to mention the availability of cheap hardware like accelerometers, gyros and HDTV screens because of the smartphone era, its coming! Don't be scared, I am only stating my skepticism of the first product to market to be perfect, but not that VR isn't within our reach. 20 years ago there weren't mainstream companies devoting so much time and capital into VR projects as whats happening right now. The first domino has already tipped my friend.
 
I wonder how good a 2560x1440 image looks on the 4k screen within the Oculus. You get get rid or greatly reduce screen door and still have a decent image I would guess.

Normally upscaling is a big no for me, ruins image quality and harms text. Perhaps at this scale it would still look very good although it would seem UI is more in game rather than an overlay in Rift games. You could render the UI in 4K and the game 1440p like they do on sub HD console games.

Still waiting for my DK2 Rift, ordered it on April 6th, it would seem some orders are being sent but still quite a lot waiting for inventory like me, going by the forums.
 
"90 Hz next year" confirmed by Carmack.
Palmer Luckey & Nate Mitchell - CV1 will be lighter, more comfortable, higher resolution, improved optics + "some other surprises":


Nice video.

Palmer looks like he's fighting to stay awake. LOL

They seem very confident that the optics are getting a huge upgrade. Not sure how that's really possible, so I'm getting real close to betting the house CV1 is using flexible OLED in it.

Loved Palmer's final answer when Nate asks "What about Chrono Cross" and Palmer can barely dignify the heathenry with a response. Classic Palmer. LOL
 
With all these discussions back and forth, here's my 2 cents worth,

I have just been racing in Live for Speed (open wheelers) for a couple of hours straight and even with the screen door effect, the slight blurriness in the distance, and dare I say it, dated graphics the DK2 is phenomenal. I tried to play some Assetto Corsa on my 2D monitor to compare the racing and there just is NO comparison. I never thought that I would say it so quickly after first using the DK2, but I already prefer the DK2 over normal monitor racing. 1:1 scale life size racing is by far the most realistic experience I have ever had whilst sim racing!!!

Your car is much more controllable with the rift, because you are in a true 3D world environment you see and almost feel the car losing grip and correcting a slide is so satisfying and just becomes second nature. When you feel you are getting sideways you can literally look into the slide and counter steer out of it with a dab of throttle, just awe inspiring to say the least!!!

The feeling of sitting in a cockpit is just second to none. FOV, is subjective for each person, but if you have ridden a motorbike or driven a kart / race car before, wearing the rift imparts the feeling of wearing a helmet, I know, I know that the FOV is not the same as looking through a visor, but you know what? It really doesn't matter, the whole experience is hard to put into words to help people understand what it feels like without having tried it. If you do get the chance to give it a go, you will not be sorry you did!!!!

PS: My rig is nearly finished and man am I going to use the hell out of when Kunos finally releases a DK2 patch.

Cheers AussieStig

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With all these discussions back and forth, here's my 2 cents worth,

I have just been racing in Live for Speed (open wheelers) for a couple of hours straight and even with the screen door effect, the slight blurriness in the distance, and dare I say it, dated graphics the DK2 is phenomenal. I tried to play some Assetto Corsa on my 2D monitor to compare the racing and there just is NO comparison. I never thought that I would say it so quickly after first using the DK2, but I already prefer the DK2 over normal monitor racing. 1:1 scale life size racing is by far the most realistic experience I have ever had whilst sim racing!!! The car is much more controllable with the rift, because you are in a true 3D world environment you see and almost feel the car losing grip and correcting a slide is so satisfying and second nature to you. When you feel you are getting sideways you can literally look into the slide and counter steer out of it with a dab of throttle, just awe inspiring to say the least!!!

The feeling of sitting in a cockpit is just second to none. FOV, is subjective for each person, but if you have ridden a motorbike or driven a kart / race car before, wearing the rift imparts the feeling of wearing a helmet, I know, I know that the FOV is not the same as looking through a visor, but you know what? It really doesn't matter, the whole experience is hard to put into words to help people understand what it feels like without having tried it. If you do get the chance to give it a go, you will not be sorry you did!!!!

PS: My rig is nearly finished and man am I going to use the hell out of when Kunos finally releases a DK2 patch.

Cheers AussieStig

F2000sv_zps4dc11ee7.png

Nice looking rig.

The Ferrari 312T is going to be so good in that game.
 
I'm not sure I've had a better experience in sim racing than hotlapping around the Ring in a Caterham in Project CARS with the Rift. It's absolutely brilliant!
 
I'm not sure I've had a better experience in sim racing than hotlapping around the Ring in a Caterham in Project CARS with the Rift. It's absolutely brilliant!

Heard they lifted the NDA on this.

Have you tried LFS? How much better does PCars look on the DK2?
 
Heard they lifted the NDA on this.

Have you tried LFS? How much better does PCars look on the DK2?
I'd say the two are equivalent. Obviously PCars has many more bells and whistles than LFS but the limit of the resolution of the rift is a great leveller. The LFS implementation of the Rift is one of the best out there, they really did a good job with it, especially the menus.

P Cars looks a little more polished and with many more tracks and cars than LFS it's currently my favourite game.
 
I'd say the two are equivalent. Obviously PCars has many more bells and whistles than LFS but the limit of the resolution of the rift is a great leveller. The LFS implementation of the Rift is one of the best out there, they really did a good job with it, especially the menus.

P Cars looks a little more polished and with many more tracks and cars than LFS it's currently my favourite game.
I seem to be able to see farther down the track in Pcars than LFS but I can't get smooth head tracking without using vsync than the latency is really really bad for me. I wish I could get it worked out. I can't do LFS anymore either because I'm having all kinds of trouble setting up my wheel. It worked for a few days and now it just will not give me more than about 90 degrees of rotation. I've messed and messed with it and can't get it to work right again.
 
I seem to be able to see farther down the track in Pcars than LFS but I can't get smooth head tracking without using vsync than the latency is really really bad for me. I wish I could get it worked out. I can't do LFS anymore either because I'm having all kinds of trouble setting up my wheel. It worked for a few days and now it just will not give me more than about 90 degrees of rotation. I've messed and messed with it and can't get it to work right again.
There is a great fix that I just discovered from the PCARS forums. Use Nvidia Inspector (if you have an Nvidia card) to limit the frame rate to 75 fps. You can then enable vsync in game. The result is buttery smooth, no tearing and excellent head tracking with no latency.
 
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