- 505
John Carmack's SMU talk was recently published (equivalent of what he's historically done at Quakecon):
Two things that stuck out to me:
1.) When talking about screen evolution, he was hopeful about curved OLED being the next path taken. I know people have said curved OLED would be out of the question because they created impossible warping issues, but Carmack seemed to be hoping for the opposite. He drew on the whiteboard and showed how the optics were curved. And how if you could curve the OLED to match the optics curve, it would make a MASSIVE difference in the quality of the screen.
2.) Was the uncomfortable body language when Valve was brought up. People can interpret things as they wish, but I got the feeling there was real frost coming their way from Valve. Carmack is too much of a gentlemen not to have reached out to Gabe after the hiring spree. So if they haven't talked since it happened, it's because Gabe refused to answer the phone/messages. Makes sense, I guess, since Facebook's goal is clearly to establish a Steam like store with exclusive content. It makes Facebook Valve's most formidable competitor yet.
Definitely with you on the comfort. It's not even remotely close to being a consumer product at the moment. Carmack was talking about how Facebook is hoping 1 billion people use VR in the future. This product is a dud if it ships with wires. I know the latest talk is that the prototypes weight almost nothing. And people thought they were empty shells when first handed them. But those better have some type of wireless scheme. Because a major part of the comfort issue is the wires.
I've seen people mention the wires before and how they shouldn't be there in a consumer product. I thought they were just filling their word count with stuff to say. But it's no joke. The wires are horrible. They can not be there in the final product if they're aiming for a wide audience. Cause only the truly dedicated are going to put up with this major nuisance.
Two things that stuck out to me:
1.) When talking about screen evolution, he was hopeful about curved OLED being the next path taken. I know people have said curved OLED would be out of the question because they created impossible warping issues, but Carmack seemed to be hoping for the opposite. He drew on the whiteboard and showed how the optics were curved. And how if you could curve the OLED to match the optics curve, it would make a MASSIVE difference in the quality of the screen.
2.) Was the uncomfortable body language when Valve was brought up. People can interpret things as they wish, but I got the feeling there was real frost coming their way from Valve. Carmack is too much of a gentlemen not to have reached out to Gabe after the hiring spree. So if they haven't talked since it happened, it's because Gabe refused to answer the phone/messages. Makes sense, I guess, since Facebook's goal is clearly to establish a Steam like store with exclusive content. It makes Facebook Valve's most formidable competitor yet.
I have both triple projection and DK2 and just like racing with my triple projector more for now. FOV really needs to increase and comfort needs to get better.
Still going to use it mainly for shooters.
Definitely with you on the comfort. It's not even remotely close to being a consumer product at the moment. Carmack was talking about how Facebook is hoping 1 billion people use VR in the future. This product is a dud if it ships with wires. I know the latest talk is that the prototypes weight almost nothing. And people thought they were empty shells when first handed them. But those better have some type of wireless scheme. Because a major part of the comfort issue is the wires.
I've seen people mention the wires before and how they shouldn't be there in a consumer product. I thought they were just filling their word count with stuff to say. But it's no joke. The wires are horrible. They can not be there in the final product if they're aiming for a wide audience. Cause only the truly dedicated are going to put up with this major nuisance.