Oculus RIFT Head Mounted Display 90 Degree FOV

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I have a DK2 on order, and I don't think they will be implementing anything in the DK, not enough of those have been sold to warrant FB inserting their adds into it yet. ( I hope :-P)
 
I have a DK2 on order, and I don't think they will be implementing anything in the DK, not enough of those have been sold to warrant FB inserting their adds into it yet. ( I hope :-P)
Is really more wide tha a triple 27" or 30"(2560x1600) + 2 x20"(1200x1600)?
Tks.
 
The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!
 
Interesting that Oculus has updated the DK2 order page to indicate all new orders are shipping in August. Hopefully it means everyone who ordered previously will get in on the initial July shipment.

The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!

Exactly. It's also important to remember that although triples had a higher FOV, that's only if you're judging visible viewing. Technically, the Rift is 100 degrees FOV of whatever you're staring at. So if you turn your head around, you can get 360 degrees out of it. Turn your head around with triples and you'll be viewing a wall in your house.
 
The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!
Nice!
Great thanks!
I will wait for the consumer version too.
 
Interesting that Oculus has updated the DK2 order page to indicate all new orders are shipping in August. Hopefully it means everyone who ordered previously will get in on the initial July shipment.

I hope you're right mate, I don't wanna wait any longer than I have to for mine. In any case it says on my order shipping in July.

Cheers AussieStig
 
I would like someone who bought a dev kit 1 to give a long term update on it. Specifically, do they still use it? How frequently to they use it and what occasions is traditional 2D work better at?
 
The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!

I wouldn't say this 100% I think there will be a place for both. I have a triple projector setup and a DK1 and have a DK2 pre-ordered and while I like the Rift, I will mostly use it for FPS virtual reality games, I still like racing on my triple projector setup better, for now at least. I'm sure I will use it for racing as well but the triple projector setup is just more comfortable, not quite as immersive but close since my projectors and screen cover most of my FOV.

I think triple and more projector setups aren't going anywhere for the high end gamer, but for the budget gamer, the Rift is unbeatable.

Looking forward to DK2 and the consumer version for sure but I'm still going to build my larger triple projector curved screen to replace my current one. :)
 
I wouldn't say this 100% I think there will be a place for both. I have a triple projector setup and a DK1 and have a DK2 pre-ordered and while I like the Rift, I will mostly use it for FPS virtual reality games, I still like racing on my triple projector setup better, for now at least. I'm sure I will use it for racing as well but the triple projector setup is just more comfortable, not quite as immersive but close since my projectors and screen cover most of my FOV.

I think triple and more projector setups aren't going anywhere for the high end gamer, but for the budget gamer, the Rift is unbeatable.

Looking forward to DK2 and the consumer version for sure but I'm still going to build my larger triple projector curved screen to replace my current one. :)

So the Rift is uncomfortable on racing games? Can you expand a little, just curious
 
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Everyone has there own opinions too. I'll say this, as someone who lives in Florida, I wouldn't consider a three projector setup comfortable at all. Unless you're talking about cheap LED pocket projectors, you're talking an absolute minimum of around 600 watts just for them. I'd be a sweat box (although I guess it would mimic reality).
 
Like I said, the Oculus is awesome, but wearing for extended periods of time is not the most comfortable *for me*. I run LED projectors which make no heat. I like my racing gear and I like my huge wrap around screen and I like seeing my gear. I'll use it more for FPS games with my Virtuix Omni and Horror games. :)
 
Awesome new article by Wired:

http://www.wired.com/2014/05/oculus-rift-4/

Some real nuggets of info in this blurb:

In fact, according to Luckey, the consumer version will be “higher-quality in every aspect” than the prototype that Valve showed Iribe last year. While Oculus’ internal units have used twin AMOLED 1080p displays from Samsung Galaxy S4s, the company no longer has to depend on the mobile phone ecosystem; it now has the money and the backing to ask a manufacturer to create custom displays specifically for VR applications.

Oculus is also working on a second, outward-facing camera that will be part of the headset itself. The Valve prototype used such a camera to read fiducial markers on the walls for tracking, but Oculus seems to intend it for very different applications. For one, Carmack says, it can function as a pass-through camera, allowing Rift-wearing users to see what’s happening in the real world—a kind of external heads-up display that would allow you to grab a soda, for instance. But it has other, much more interesting potential uses. Right now the Rift allows players to look around a virtual world; to move through it, they use an Xbox controller. But a front-facing camera might allow the Rift to someday track users’ gestures instead—like a Kinect, but more powerful. “In the early days of VR, it was all goggles and gloves,” Carmack says. “Nobody’s talking about gloves now—it’s going to be done with optical tracking. You want it to feel like a virtuoso with an instrument.” Add haptic feedback, which the company is also developing, and you’ve taken a giant step toward achieving true presence. Players will be able to engage with virtual worlds—and have those worlds engage back—unencumbered.


Like I said, the Oculus is awesome, but wearing for extended periods of time is not the most comfortable *for me*. I run LED projectors which make no heat. I like my racing gear and I like my huge wrap around screen and I like seeing my gear. I'll use it more for FPS games with my Virtuix Omni and Horror games. :)

I remember your thread now. It is a cool setup (literally and figuratively). And honestly, I'd probably go that route if it hadn't been for the coming VR.
 
Yeah for sure, and I hadn't seen that article, that changes a few things and if true I'll definitely use the Rift for racing more. I'm just so used to the large projected seamless image and not wearing anything.

But I have run several of the survival horror demos through my rife........................HOLY HELL. I can't wait to be in some haunted castle on my Virtuix Omni with the Rift.

Times are great boys and girls soak it up. I waited 25 years for VR to finally get here.
 
No word on Dev kit 2 release? We were told consumer version in 2014, thats not going to happen... Although I do like the changes the company announced like: "the company no longer has to depend on the mobile phone ecosystem; it now has the money and the backing to ask a manufacturer to create custom displays specifically for VR applications".
This is critical to expediting solutions to the resolution issues with the Rift, which addresses 99% of the issues people have with it thus far. Yay Facebook money!
 
No word on Dev kit 2 release? We were told consumer version in 2014, thats not going to happen... Although I do like the changes the company announced like: "the company no longer has to depend on the mobile phone ecosystem; it now has the money and the backing to ask a manufacturer to create custom displays specifically for VR applications".
This is critical to expediting solutions to the resolution issues with the Rift, which addresses 99% of the issues people have with it thus far. Yay Facebook money!


Hey mate, I have one on order 1st round, it should be arriving in July. I havent had any other information regarding a change in the shipping date. Will be good if they re jig the DK2 and upgrade the hardware before shipping.

We shall see, cheers mate, AussieStig
 
Does the Penumbra titles work with the Rift? Novint Falcon is a FFB controller that let you feel the weight and texture of things in the virtual world. Very few games make as natural use of this as Penumbra. The immersion it bring left me paralyzed at one point and I am not that easy scared. The frustration of Amnesia not having support is huge!

I didn´t know Occulus used dual monitors internally. That is a big benefit. If we could get 2 2K screens perhaps that would go a long way over a single 1080p display. Resolution is not all but at this difference it´s kind of crucial I feel. I currently race on a 51" tv at 1,7 metre approx about the limit of the pixel grid effect for me not being to obvious.

As for comfort I think it´s often harder to focus on something really close. On some headsets like Sonys T1 I believe they use mirrors to let your eyes focus further ahead is there possible to do something like that with the Rift to add the sensation of depth? 3D also give some eye strain due to the stereo separation which is maybe why some would feel the regular setup is more relaxed.
 
Pass through camera sounds good. I stated before they need to tackle this issue and somehow let you see the outside for a moment for many reasons.

Zenimax files lawsuit
http://www.theverge.com/2014/5/21/5739086/oculus-vr-and-its-founder-sued-by-zenimax-and-id-software

read pdf
http://cdn0.vox-cdn.com/assets/4490157/1-main.pdf

zenimax press release
ZeniMax Media Inc. and id Software LLC File Suit against Oculus VR, Inc. and Its Founder, Palmer LuckeyROCKVILLE, Md., May 21, 2014 (BUSINESS WIRE) — ZeniMax Media Inc. and its subsidiary, id Software LLC, filed suit today against Oculus VR, Inc. and its founder, Palmer Luckey, for illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks. ZeniMax is also asserting claims for breach of contract, unjust enrichment, and unfair competition against the defendants. The suit was filed in federal court in the U.S. District Court for the Northern District of Texas.

The suit arises from the defendants' unlawful exploitation of intellectual property, including trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology that was developed by ZeniMax after years of research and investment. ZeniMax provided this valuable intellectual property to defendants under a binding Non-Disclosure Agreement that specifies such intellectual property is owned exclusively by ZeniMax and cannot be used, disclosed, or transferred to third parties without ZeniMax's approval. ZeniMax's intellectual property has provided the fundamental technology driving the Oculus Rift since its inception. Nevertheless, the defendants refused all requests from ZeniMax for reasonable compensation and continue to use ZeniMax's intellectual property without authorization.

All efforts by ZeniMax to resolve this matter amicably have been unsuccessful. Oculus has recently issued a public statement remarkably claiming that "ZeniMax has never contributed IP or technology to Oculus." Meanwhile, Luckey has held himself out to the public as the visionary developer of virtual reality technology, when in fact the key technology Luckey used to establish Oculus was developed by ZeniMax.

"Intellectual property forms the foundation of our business," said Robert Altman, Chairman & CEO of ZeniMax. "We cannot ignore the unlawful exploitation of intellectual property that we develop and own, nor will we allow misappropriation and infringement to go unaddressed."

"ZeniMax and id Software take their intellectual property rights seriously," said P. Anthony Sammi, a Partner of Skadden, Arps, Slate, Meagher & Flom LLP which represents ZeniMax and id in this matter. "We now look to the federal courts and will pursue all appropriate measures available under the law to rectify defendants' egregious conduct," he added

Some stuff from the lawsuit:

6. "At that time, the Rift was a crude prototype that lacked a head mount, virtual
reality-specific software, integrated motion sensors, and other critical features and capabilities
needed to create a viable product. Carmack was given a copy of the prototype by Luckey, and
Carmack and other ZeniMax personnel added numerous improvements to the prototype.
Together, those ZeniMax employees literally transformed the Rift by adding physical hardware
components and developing specialized software for its operation. In addition, ZeniMax
modified the Rift headset to work with id Software’s well-known computer game “
DOOM 3:BFG Edition” which enabled ground-breaking demonstrations of ZeniMax’s virtual reality technology. ZeniMax’s efforts represented an enormous technical advance in the development of virtual reality entertainment.

7. ZeniMax disclosed its proprietary hardware and software enhancements to
Luckey pursuant to a Non-Disclosure Agreement that ZeniMax had entered into with Luckey.
Subsequently, at the Electronic Entertainment Expo (“E3”) industry convention held in Los
Angeles in June 2012, Carmack gave demonstrations of ZeniMax’s virtual reality technology.
Case 3:14-cv-01849-P Document 1 Filed 05/21/14 Page 3 of 46 PageID 3
ZeniMax employees arranged those demonstrations by appointment only, within the booth of
ZeniMax’s subsidiary Bethesda Softworks. ZeniMax scheduled appointments with a wide
variety of industry and traditional media outlets to promote its new virtual reality technology.
Based on those demonstrations, as well as Carmack’s public support and ZeniMax’s marketing
efforts, ZeniMax’s heavily-modified Rift and its related virtual reality technology attracted
considerable acclaim and attention.

8. Luckey recognized the extraordinary value that ZeniMax, a global leader in
interactive entertainment content, and its employee Carmack, a uniquely experienced and widely
acclaimed programmer, added to the modified Rift headset. Luckey also recognized the
skyrocketing interest in and public support for virtual reality technology that had been generated
by ZeniMax. Only days after the E3 Convention, Luckey formed his company – then called
Oculus LLC (“Oculus”) – to commercialize the Rift.

9. Oculus used ZeniMax’s hardware and software technology to create a software
development kit (“SDK”) for the Rift and to develop, modify, and tune the Rift hardware. An
SDK permits programmers to make use of new hardware by providing the technical
specifications by which a computer communicates with that hardware, as well as program code
that allows utilization of the hardware’s functions. ZeniMax designed the specifications and
functionality embodied in the Rift SDK, and directed its development.

10. Throughout 2012, Oculus and Luckey lacked the necessary expertise and
technical know-how to create a viable virtual reality headset. In the months following E3,
Oculus and Luckey sought that expertise and know-how from ZeniMax. Without it, there would
not have been a viable Rift product."
-----------------------------------------------------------------------------------------------------------------------------------

As much as I'm pro Oculus Rift, my understanding is John was very important and would seem to have done all this at work
What zenimax claim, John actaully says it in this video E3 2012
 
Does the Penumbra titles work with the Rift? Novint Falcon is a FFB controller that let you feel the weight and texture of things in the virtual world. Very few games make as natural use of this as Penumbra. The immersion it bring left me paralyzed at one point and I am not that easy scared. The frustration of Amnesia not having support is huge!

I didn´t know Occulus used dual monitors internally. That is a big benefit. If we could get 2 2K screens perhaps that would go a long way over a single 1080p display. Resolution is not all but at this difference it´s kind of crucial I feel. I currently race on a 51" tv at 1,7 metre approx about the limit of the pixel grid effect for me not being to obvious.

As for comfort I think it´s often harder to focus on something really close. On some headsets like Sonys T1 I believe they use mirrors to let your eyes focus further ahead is there possible to do something like that with the Rift to add the sensation of depth? 3D also give some eye strain due to the stereo separation which is maybe why some would feel the regular setup is more relaxed.

As someone who ripped open his HMZ-T1 on numerous times, I can assure you there's no mirrors in it. The optics also SUCK. Can't stress that enough. I found it interesting in that recent Wired article that they made mention that it'd take 10,000 dollar optics to get quality results, which is why they went with the ingenious method of just using shaders to invert the warping. You can get quality results for dirt cheap. Seriously, unless, maybe, you had the small IPD of the Japanese it was designed for, I thought the optics in the T1 may have been its biggest issue (amongst many big issues).

Back to your point though, yes, you're also looking into infinity with the Rift. All of these devices would be pretty much useless without optics that let you do this.

Pass through camera sounds good. I stated before they need to tackle this issue and somehow let you see the outside for a moment for many reasons.

Zenimax files lawsuit
http://www.theverge.com/2014/5/21/5739086/oculus-vr-and-its-founder-sued-by-zenimax-and-id-software

read pdf
http://cdn0.vox-cdn.com/assets/4490157/1-main.pdf

zenimax press release


Some stuff from the lawsuit:

6. "At that time, the Rift was a crude prototype that lacked a head mount, virtual
reality-specific software, integrated motion sensors, and other critical features and capabilities
needed to create a viable product. Carmack was given a copy of the prototype by Luckey, and
Carmack and other ZeniMax personnel added numerous improvements to the prototype.
Together, those ZeniMax employees literally transformed the Rift by adding physical hardware
components and developing specialized software for its operation. In addition, ZeniMax
modified the Rift headset to work with id Software’s well-known computer game “
DOOM 3:BFG Edition” which enabled ground-breaking demonstrations of ZeniMax’s virtual reality technology. ZeniMax’s efforts represented an enormous technical advance in the development of virtual reality entertainment.

7. ZeniMax disclosed its proprietary hardware and software enhancements to
Luckey pursuant to a Non-Disclosure Agreement that ZeniMax had entered into with Luckey.
Subsequently, at the Electronic Entertainment Expo (“E3”) industry convention held in Los
Angeles in June 2012, Carmack gave demonstrations of ZeniMax’s virtual reality technology.
Case 3:14-cv-01849-P Document 1 Filed 05/21/14 Page 3 of 46 PageID 3
ZeniMax employees arranged those demonstrations by appointment only, within the booth of
ZeniMax’s subsidiary Bethesda Softworks. ZeniMax scheduled appointments with a wide
variety of industry and traditional media outlets to promote its new virtual reality technology.
Based on those demonstrations, as well as Carmack’s public support and ZeniMax’s marketing
efforts, ZeniMax’s heavily-modified Rift and its related virtual reality technology attracted
considerable acclaim and attention.

8. Luckey recognized the extraordinary value that ZeniMax, a global leader in
interactive entertainment content, and its employee Carmack, a uniquely experienced and widely
acclaimed programmer, added to the modified Rift headset. Luckey also recognized the
skyrocketing interest in and public support for virtual reality technology that had been generated
by ZeniMax. Only days after the E3 Convention, Luckey formed his company – then called
Oculus LLC (“Oculus”) – to commercialize the Rift.

9. Oculus used ZeniMax’s hardware and software technology to create a software
development kit (“SDK”) for the Rift and to develop, modify, and tune the Rift hardware. An
SDK permits programmers to make use of new hardware by providing the technical
specifications by which a computer communicates with that hardware, as well as program code
that allows utilization of the hardware’s functions. ZeniMax designed the specifications and
functionality embodied in the Rift SDK, and directed its development.

10. Throughout 2012, Oculus and Luckey lacked the necessary expertise and
technical know-how to create a viable virtual reality headset. In the months following E3,
Oculus and Luckey sought that expertise and know-how from ZeniMax. Without it, there would
not have been a viable Rift product."
-----------------------------------------------------------------------------------------------------------------------------------

As much as I'm pro Oculus Rift, my understanding is John was very important and would seem to have done all this at work
What zenimax claim, John actaully says it in this video E3 2012


Honestly, I don't think Zenimax did a dang thing. This is a company that has a well known hatred of stereo 3D (ask any 3D Vision fan about some of the face smashing interviews they've given about that.) That video also omitted the part (which a lot of videos have) where he specifically mentions he's not there with Zenimax. He's there by himself, representing himself.

As for Carmack, I guess it'll depend on the contract. Did they own his soul? Clearly this has been a hobby of his for over 20 years. I really think if Zenimax wants to share in John's hobbies like this, they should pony up for all the losses he incurred with Armadillo Aerospace. He wrote a TON more code for that (in his spare time). I don't really see why they're not anxious to share in that hobby too. Oh, wait. Yes I do.
 
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I didn´t know Occulus used dual monitors internally. That is a big benefit. If we could get 2 2K screens perhaps that would go a long way over a single 1080p display. Resolution is not all but at this difference it´s kind of crucial I feel. I currently race on a 51" tv at 1,7 metre approx about the limit of the pixel grid effect for me not being to obvious.
I don't think it uses dual monitors. I think it's one 7 inch screen.
 
Honestly, I don't think Zenimax did a dang thing. This is a company that has a well known hatred of stereo 3D (ask any 3D Vision fan about some of the face smashing interviews they've given about that.)

As for Carmack, I guess it'll depend on the contract. Did they own his soul? Clearly this has been a hobby of his for over 20 years. I really think if Zenimax wants to share in John's hobbies like this, they should pony up for all the losses he incurred with Armadillo Aerospace. He wrote a TON more code for that (in his spare time). I don't really see why they're not anxious to share in that hobby too. Oh, wait. Yes I don.

John Carmack worked for Zenimax. Anything you come up with at work is theirs regardless how long its been a hobby at home.

EDIT: Just been reading through the file and oh man I don't see a way out The video above I knew from memory, one of my favorites which underlines Carmacks role but it gets much worse from then on.
 
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Chicken or the Egg... Was it designing of revolutionary software and access to high tech sensors the key piece needed to be developed in order to design just any sort of crude HMD off of? or did a revolutionary display design warrant the use of software that any company could have tailored any game to work in this kind of 3D environment?

Don't know if there is an answer for that but my feeling is that all of a sudden it sounds like the key piece of the puzzle was Carmack, realizing how to expedite the removal of latency through all his vast experience and connections, Palmer was just the best HMD maker at the time who didn't quite get it right, but was in the right place at the right time and met Carmack to complete the puzzle.
 
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John Carmack worked for Zenimax. Anything you come up with at work is theirs regardless how long its been a hobby at home.

EDIT: Just been reading through the file and oh man I don't see a way out The video above I knew from memory, one of my favorites which underlines Carmacks role but it gets much worse from then on.


Not gonna watch the video again, but if it's the one I think it is, he's talking about how he re-purposed a rocket sensor from his Armadillo Aerospace company. P.S. I've always asked, why doesn't Zenimax offer to pay for all the losses Carmack incurred at AA if they feel all hobbies belong to them? Or all code written belongs to them. Carmack wrote a ton of code for AA.

The software was basically open source.

Now if you think Palmer was stupid enough to sign an NDA that gave all commercial rights to Zenimax, then they're gonna lose. But who in their right mind would have agreed to that?

Carmack demoing Doom 3 proves nothing. Carmack wanted to support it as studio head. To increase software sales (how crazy it seems anyone once thought DK1 was the end product). Why wouldn't Palmer want this studio head to create a killer app for it? But to sign away all rights to your creation to get said killer app? That sounds highly implausible. And nothing I've read in that lawsuit convinces me. They even point out how Carmack used a sensor that was lying around Zenimax (Haha. Right. Every studio has rocket sensors lying around. Common knowledge.) They're basically doing what lawyers do. I even wonder if Dallas is considered part of the East Texas distinct that's so infamous for patent troll lawsuits. If it is, it's a fitting location for it.

P.S. If you think this is the last of the lawsuits, you don't know the tech industry. Once Oculus and Sony release commercial products, the trolls are going to be coming out like cockroaches and you'll have to beat them off with a stick. That's how you know you've hit the big time. When the trolls come out.
 
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