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I have a DK2 on order, and I don't think they will be implementing anything in the DK, not enough of those have been sold to warrant FB inserting their adds into it yet. ( I hope :-P)
Is really more wide tha a triple 27" or 30"(2560x1600) + 2 x20"(1200x1600)?I have a DK2 on order, and I don't think they will be implementing anything in the DK, not enough of those have been sold to warrant FB inserting their adds into it yet. ( I hope :-P)
The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!
Nice!The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!
The viewing angle is probably less than those because it is only 100 degree FOV, however you are missing the point when trying to compare VR to tripple screens in that increasing the field of view is just one aspect of trying to make a game more immersive. The reason the rift is so much better than triple screens is the combination of wide field of view, low latency head tracking, and stereoscopic 3D. Read back earlier in this thread and there are a few people here who compare both triple screens and Oculus. Everyone I have heard says the Oculus has no equal to the immersion level. (Not to mention value compared to the cost of 3 decent screens). I was saving up to buy a triple projector setup and now thanks to VR coming into the market, they are obsolete. Saved me hundreds, maybe thousands!
I wouldn't say this 100% I think there will be a place for both. I have a triple projector setup and a DK1 and have a DK2 pre-ordered and while I like the Rift, I will mostly use it for FPS virtual reality games, I still like racing on my triple projector setup better, for now at least. I'm sure I will use it for racing as well but the triple projector setup is just more comfortable, not quite as immersive but close since my projectors and screen cover most of my FOV.
I think triple and more projector setups aren't going anywhere for the high end gamer, but for the budget gamer, the Rift is unbeatable.
Looking forward to DK2 and the consumer version for sure but I'm still going to build my larger triple projector curved screen to replace my current one.
Like I said, the Oculus is awesome, but wearing for extended periods of time is not the most comfortable *for me*. I run LED projectors which make no heat. I like my racing gear and I like my huge wrap around screen and I like seeing my gear. I'll use it more for FPS games with my Virtuix Omni and Horror games.
No word on Dev kit 2 release? We were told consumer version in 2014, thats not going to happen... Although I do like the changes the company announced like: "the company no longer has to depend on the mobile phone ecosystem; it now has the money and the backing to ask a manufacturer to create custom displays specifically for VR applications".
This is critical to expediting solutions to the resolution issues with the Rift, which addresses 99% of the issues people have with it thus far. Yay Facebook money!
But I have run several of the survival horror demos through my rife.....
ZeniMax Media Inc. and id Software LLC File Suit against Oculus VR, Inc. and Its Founder, Palmer LuckeyROCKVILLE, Md., May 21, 2014 (BUSINESS WIRE) — ZeniMax Media Inc. and its subsidiary, id Software LLC, filed suit today against Oculus VR, Inc. and its founder, Palmer Luckey, for illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks. ZeniMax is also asserting claims for breach of contract, unjust enrichment, and unfair competition against the defendants. The suit was filed in federal court in the U.S. District Court for the Northern District of Texas.
The suit arises from the defendants' unlawful exploitation of intellectual property, including trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology that was developed by ZeniMax after years of research and investment. ZeniMax provided this valuable intellectual property to defendants under a binding Non-Disclosure Agreement that specifies such intellectual property is owned exclusively by ZeniMax and cannot be used, disclosed, or transferred to third parties without ZeniMax's approval. ZeniMax's intellectual property has provided the fundamental technology driving the Oculus Rift since its inception. Nevertheless, the defendants refused all requests from ZeniMax for reasonable compensation and continue to use ZeniMax's intellectual property without authorization.
All efforts by ZeniMax to resolve this matter amicably have been unsuccessful. Oculus has recently issued a public statement remarkably claiming that "ZeniMax has never contributed IP or technology to Oculus." Meanwhile, Luckey has held himself out to the public as the visionary developer of virtual reality technology, when in fact the key technology Luckey used to establish Oculus was developed by ZeniMax.
"Intellectual property forms the foundation of our business," said Robert Altman, Chairman & CEO of ZeniMax. "We cannot ignore the unlawful exploitation of intellectual property that we develop and own, nor will we allow misappropriation and infringement to go unaddressed."
"ZeniMax and id Software take their intellectual property rights seriously," said P. Anthony Sammi, a Partner of Skadden, Arps, Slate, Meagher & Flom LLP which represents ZeniMax and id in this matter. "We now look to the federal courts and will pursue all appropriate measures available under the law to rectify defendants' egregious conduct," he added
Does the Penumbra titles work with the Rift? Novint Falcon is a FFB controller that let you feel the weight and texture of things in the virtual world. Very few games make as natural use of this as Penumbra. The immersion it bring left me paralyzed at one point and I am not that easy scared. The frustration of Amnesia not having support is huge!
I didn´t know Occulus used dual monitors internally. That is a big benefit. If we could get 2 2K screens perhaps that would go a long way over a single 1080p display. Resolution is not all but at this difference it´s kind of crucial I feel. I currently race on a 51" tv at 1,7 metre approx about the limit of the pixel grid effect for me not being to obvious.
As for comfort I think it´s often harder to focus on something really close. On some headsets like Sonys T1 I believe they use mirrors to let your eyes focus further ahead is there possible to do something like that with the Rift to add the sensation of depth? 3D also give some eye strain due to the stereo separation which is maybe why some would feel the regular setup is more relaxed.
Pass through camera sounds good. I stated before they need to tackle this issue and somehow let you see the outside for a moment for many reasons.
Zenimax files lawsuit
http://www.theverge.com/2014/5/21/5739086/oculus-vr-and-its-founder-sued-by-zenimax-and-id-software
read pdf
http://cdn0.vox-cdn.com/assets/4490157/1-main.pdf
zenimax press release
Some stuff from the lawsuit:
6. "At that time, the Rift was a crude prototype that lacked a head mount, virtual
reality-specific software, integrated motion sensors, and other critical features and capabilities
needed to create a viable product. Carmack was given a copy of the prototype by Luckey, and
Carmack and other ZeniMax personnel added numerous improvements to the prototype.
Together, those ZeniMax employees literally transformed the Rift by adding physical hardware
components and developing specialized software for its operation. In addition, ZeniMax
modified the Rift headset to work with id Software’s well-known computer game “
DOOM 3:BFG Edition” which enabled ground-breaking demonstrations of ZeniMax’s virtual reality technology. ZeniMax’s efforts represented an enormous technical advance in the development of virtual reality entertainment.
7. ZeniMax disclosed its proprietary hardware and software enhancements to
Luckey pursuant to a Non-Disclosure Agreement that ZeniMax had entered into with Luckey.
Subsequently, at the Electronic Entertainment Expo (“E3”) industry convention held in Los
Angeles in June 2012, Carmack gave demonstrations of ZeniMax’s virtual reality technology.
Case 3:14-cv-01849-P Document 1 Filed 05/21/14 Page 3 of 46 PageID 3
ZeniMax employees arranged those demonstrations by appointment only, within the booth of
ZeniMax’s subsidiary Bethesda Softworks. ZeniMax scheduled appointments with a wide
variety of industry and traditional media outlets to promote its new virtual reality technology.
Based on those demonstrations, as well as Carmack’s public support and ZeniMax’s marketing
efforts, ZeniMax’s heavily-modified Rift and its related virtual reality technology attracted
considerable acclaim and attention.
8. Luckey recognized the extraordinary value that ZeniMax, a global leader in
interactive entertainment content, and its employee Carmack, a uniquely experienced and widely
acclaimed programmer, added to the modified Rift headset. Luckey also recognized the
skyrocketing interest in and public support for virtual reality technology that had been generated
by ZeniMax. Only days after the E3 Convention, Luckey formed his company – then called
Oculus LLC (“Oculus”) – to commercialize the Rift.
9. Oculus used ZeniMax’s hardware and software technology to create a software
development kit (“SDK”) for the Rift and to develop, modify, and tune the Rift hardware. An
SDK permits programmers to make use of new hardware by providing the technical
specifications by which a computer communicates with that hardware, as well as program code
that allows utilization of the hardware’s functions. ZeniMax designed the specifications and
functionality embodied in the Rift SDK, and directed its development.
10. Throughout 2012, Oculus and Luckey lacked the necessary expertise and
technical know-how to create a viable virtual reality headset. In the months following E3,
Oculus and Luckey sought that expertise and know-how from ZeniMax. Without it, there would
not have been a viable Rift product."
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As much as I'm pro Oculus Rift, my understanding is John was very important and would seem to have done all this at work
What zenimax claim, John actaully says it in this video E3 2012
I don't think it uses dual monitors. I think it's one 7 inch screen.I didn´t know Occulus used dual monitors internally. That is a big benefit. If we could get 2 2K screens perhaps that would go a long way over a single 1080p display. Resolution is not all but at this difference it´s kind of crucial I feel. I currently race on a 51" tv at 1,7 metre approx about the limit of the pixel grid effect for me not being to obvious.
Honestly, I don't think Zenimax did a dang thing. This is a company that has a well known hatred of stereo 3D (ask any 3D Vision fan about some of the face smashing interviews they've given about that.)
As for Carmack, I guess it'll depend on the contract. Did they own his soul? Clearly this has been a hobby of his for over 20 years. I really think if Zenimax wants to share in John's hobbies like this, they should pony up for all the losses he incurred with Armadillo Aerospace. He wrote a TON more code for that (in his spare time). I don't really see why they're not anxious to share in that hobby too. Oh, wait. Yes I don.
John Carmack worked for Zenimax. Anything you come up with at work is theirs regardless how long its been a hobby at home.
EDIT: Just been reading through the file and oh man I don't see a way out The video above I knew from memory, one of my favorites which underlines Carmacks role but it gets much worse from then on.