chromatic9
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- chromatic9
What gamers might not account for is the cost of launching hardware. You need a few hundred million and more like a billion or two with a bigger hardware launch.
Oculus can make a relatively small but big step for them. It would've been a long road to success doing it on your own and full of risks and debt.
They got 400 mil cash and the rest in FB shares. I think much of it will be used in development, manufacturing, advertising and their game development. The money back goes into making more.
Putting on demos and going to trade shows costs many thousands. Oculus has much more groundwork to pay for.
Really, they've been given a launch pad. Facebook stuff is way down the line and shouldn't concern you, the core gamer.
Oculus can make a relatively small but big step for them. It would've been a long road to success doing it on your own and full of risks and debt.
They got 400 mil cash and the rest in FB shares. I think much of it will be used in development, manufacturing, advertising and their game development. The money back goes into making more.
Putting on demos and going to trade shows costs many thousands. Oculus has much more groundwork to pay for.
Really, they've been given a launch pad. Facebook stuff is way down the line and shouldn't concern you, the core gamer.
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