Oculus RIFT Head Mounted Display 90 Degree FOV

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What gamers might not account for is the cost of launching hardware. You need a few hundred million and more like a billion or two with a bigger hardware launch.

Oculus can make a relatively small but big step for them. It would've been a long road to success doing it on your own and full of risks and debt.

They got 400 mil cash and the rest in FB shares. I think much of it will be used in development, manufacturing, advertising and their game development. The money back goes into making more.

Putting on demos and going to trade shows costs many thousands. Oculus has much more groundwork to pay for.

Really, they've been given a launch pad. Facebook stuff is way down the line and shouldn't concern you, the core gamer.
 
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That 2 billion (and 400m cash) is not getting reinvested into the Oculus. That's the purchase price for selling their stake in the Rift.

It's be like saying I sold my house for 300,000 dollars. And now that I have 300,000 cash, I can spend a large chunk of that cash fixing up the house for the new owner. No. The new owner can pay for any remodels. It's his problem now.

Facebook has tons of money. And the hardware game is a horrible game to play in. Which is why the end game for the venture capitalists who owned Oculus (Lucky has long owned a tiny minority share) was a buyout. You needed someone of Facebook's status to be able to play in this field. Hardware manufacturing at scale is really expensive. And unless you can generate a distortion field like Apple, margins tend to be horrible. Selling to Facebook, a company with large resources behind it, was the best thing that could have happened. Most of the possible suitors had alliances that would have resulted in gimped hardware for various reasons. This allows them to continue the course and not tie it exclusively to a closed platform.
 
Every product has ads? REally? Hold on, let me turn on my PSP, PS Vita, My 360, my Atari Jaguar, my Xbone, My PS4, wait let me turn on my DK1, oh wait how about..................I don't have a single gaming device that feeds me ads.

Based on the hatred for Facebook, just on that I think that most of the Oculus early backers are going to look elsewhere. Yes they will get a huge cash infusion and will be able to develop the hardware further. But it isn't for the gamer, its so Facebook can try and get back some of the 18 to 35 demographic they're losing in droves. Crappy way to do it if you ask me. I wish Microsoft would have bought them to be honest. To me, this is tragic.
 
Every product has ads? REally? Hold on, let me turn on my PSP, PS Vita, My 360, my Atari Jaguar, my Xbone, My PS4, wait let me turn on my DK1, oh wait how about..................I don't have a single gaming device that feeds me ads.

Based on the hatred for Facebook, just on that I think that most of the Oculus early backers are going to look elsewhere. Yes they will get a huge cash infusion and will be able to develop the hardware further. But it isn't for the gamer, its so Facebook can try and get back some of the 18 to 35 demographic they're losing in droves. Crappy way to do it if you ask me. I wish Microsoft would have bought them to be honest. To me, this is tragic.
I think it's going to turn out great. People are not going to buy a VR headset to look at Facebook. There's only one selling point for the introduction of VR and that's gaming. Hardcore PC gamers are the only people crazy enough to be the first to wear a head mounted display. If Facebook wants to get the rift in households, schools, doctors offices etc. then gamers are going to be the ones to showcase this new tech to people first.

The success of VR relies on awesome games being made for it first and it spreading from there. People wouldn't buy a VR headset to look at Facebook or mess around online. Buy if there are some amazing games to play then they might use it for that.

They just hired another valve developer. Oculus has the best and most experienced VR guys in the world working for them now and just keep adding them.

People are upset about the Facebook buyout but once it hits the market and gets great reviews people won't care.

Like I said. The future of VR relies on an amazing gaming experience first and everything else will follow.

I bet Facebook spares no expense and let's oculus make an amazing product that's affordable. Then let other companies make amazing software for it that sells units and a few years from now they will start putting their master plan forward and start expanding the uses of the rift.

Without a great gaming experience first and foremost the rift will be dead and I'm sure they know that it they wouldn't be hiring some of the most respected game developers in the world to work on it.
 
I think Facebook is looking beyond games: 3D / 360 degrees video streaming from within a football stadium, concert hall or other mass public events, so you can be 'virtually there' without leaving your home. Then Facebook will show you ads in the breaks, just like on TV.
 
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In the future the dumbass consumer will accept ads everywhere. We already have power breaks in ice hockey. How stupid is that? We will get trailer shows every time we start a game and nobody will even care if you can close it within 4 seconds...

Facebook or not it doesn´t really matter in this case lol
 
Amen, wait till they start personalizing ads directly to you based on retinal scans like in this scene:

This technology is already being used as we speak, so anyone who thinks they can avoid ads somehow is just choosing to ignore what is already being thrown in their face on a daily basis. This product will no more accelerate the inundation of advertisements than using the next iphone, or windows tablet will. They'll get you one way or another, just lay back and accept it man.
 
Amen, wait till they start personalizing ads directly to you based on retinal scans like in this scene:

This technology is already being used as we speak, so anyone who thinks they can avoid ads somehow is just choosing to ignore what is already being thrown in their face on a daily basis. This product will no more accelerate the inundation of advertisements than using the next iphone, or windows tablet will. They'll get you one way or another, just lay back and accept it man.


I'm not paying money for something that's throwing ads at me. Just because somewhere in the world (USA) ads are normal, doesn't mean I have to take them as normal too.
 
I'm not paying money for something that's throwing ads at me. Just because somewhere in the world (USA) ads are normal, doesn't mean I have to take them as normal too.
Do you own a tv or use the internet? I'm pretty sure you already pay to see ads now.
 
Do you own a tv or use the internet? I'm pretty sure you already pay to see ads now.

Haha yes ofcourse I do ;) But I have some tools that let me use the web without all those ads (and trackers).

About the tv, yes I have one but the tv doesn't give me ads, my provider does that. And Facebook seems to be the provider.. I don't think a gadget like this should be linked with something like Facebook..
 
Haha yes ofcourse I do ;) But I have some tools that let me use the web without all those ads (and trackers).

About the tv, yes I have one but the tv doesn't give me ads, my provider does that. And Facebook seems to be the provider.. I don't think a gadget like this should be linked with something like Facebook..
It's not going to be a Facebook ads everywhere etched into the screen. I'm sure they want the rift to survive and sell. All this is going to be is a piece if hardware. I will be super shocked if it comes with any kind of software at all other than a calibration tool or a tech demo. It's not like your going to have to login to Facebook to use it. It's going to be like buying a new steering wheel or monitor. I don't know why people are thinking it's going to be some kind of Facebook viewing device. It's a gaming peripheral.

Seriously, who buys a device that has ads constantly on it and isn't fun to use.

Every move they have made since announcing the Facebook buyout has been a fantastic move for VR.

I wouldn't care if it was owned by Facebook, EA, and Obama. If it works great and gets support from developers than who cares who makes it.

I'll wait until it releases to judge it. I've got a DK2 kit ordered and can't wait to get it. One thing is for sure. It is going to be awesome with iracing and if that is the only game that supports it, it will still easily be worth the price of it.
 
That 2 billion (and 400m cash) is not getting reinvested into the Oculus. That's the purchase price for selling their stake in the Rift.

It's be like saying I sold my house for 300,000 dollars. And now that I have 300,000 cash, I can spend a large chunk of that cash fixing up the house for the new owner. No. The new owner can pay for any remodels. It's his problem now.

One of the main firms who backed Oculus is on the Facebook and Oculus board. It's not like a bunch of random venture capitalists have fled with 2 billion and given the keys to a new owner.

It's more like further investment in this case.
 
I'm not paying money for something that's throwing ads at me. Just because somewhere in the world (USA) ads are normal, doesn't mean I have to take them as normal too.

Ohhh, a USA poke eh? LOL the irony. You live in Rotterdam, do you go outside?
Nike_The_WOW_Rotterdam_II_968bd105ed_zps38a5bd57.jpg
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"A new standard in digital advertising successfully introduced at the central station of Rotterdam"
source -http://www.blowup-media.co.uk/news/news-detail/article/welcome-the-wow-2/c/4bfdf360c76643352305b258430339fe/
 
I don't know why people are thinking it's going to be some kind of Facebook viewing device. It's a gaming peripheral.

See Mark Zuckerberg's quote on previous page, here is a brief excerpt from the puppet master himself:
We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
These are just some of the potential uses.
 
See Mark Zuckerberg's quote on previous page, here is a brief excerpt from the puppet master himself:
We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
These are just some of the potential uses.
I'm not sure what you mean by quoting this.

To me it seems he's saying he is going to support and help oculus to build what they are doing until it's successful enough to try other uses besides gaming.

All of the stuff he lists there sounds like great uses for it but if it never gets into people's homes than it will never get used for anything and the only way people are going to buy them at first will be to play games on them.

If I can buy one to play games on it and it has great support for gaming I couldn't care less what others do with there's. If you can play awesome games I'm not going to dismiss it because you can also view Facebook with it.

Really, if it gets big enough to where schools, doctors, sports media, etc. are using it then imagine the support game developers will be giving it.
 
Exactly the opposite really. Your thinking is that you, me and the rest of us in here will comprise the majority of users for the rift when in fact, we will make up only a infinitesimal fraction of the main revenue generated by a VR device like the rift that can accomplish all these things it is capable of. It will be great for gaming too, don't get me wrong. But what percentage of people will use it primarily for gaming when it has so much more broad uses? Not a huge percentage, everyone on this website?-yes, but the rest of the world will find other personal uses for VR that might not have anything to do with gaming.
Its kind of like a guy inventing the mouse and the gaming community assuming that it will be primarily used by gamers to play World of Warcraft. Is a mouse a gaming peripheral? Is a display? Yes and no, they are all components of a communication platform, and the components are evolving once more. The OCULUS RIFT IS NOT A GAMING PERIPHERAL ANYMORE
 
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Exactly the opposite really. Your thinking is that you, me and the rest of us in here will comprise the majority of users for the rift when in fact, we will make up only a infinitesimal fraction of the main revenue generated by a VR device like the rift that can accomplish all these things it is capable of. It will be great for gaming too, don't get me wrong. But what percentage of people will use it primarily for gaming when it has so much more broad uses? Not a huge percentage, everyone on this website?-yes, but the rest of the world will find other personal uses for VR that might not have anything to do with gaming.
Its kind of like a guy inventing the mouse and the gaming community assuming that it will be primarily used by gamers to play World of Warcraft. Is a mouse a gaming peripheral? Is a display? Yes and no, they are all components of a communication platform, and the components are evolving once more. The OCULUS RIFT IS NOT A GAMING PERIPHERAL ANYMORE
What I'm saying is that gamers will be the first to use it. We will show it to people. We will be the best advertisement VR has. Without us it will go nowhere.

Everyone I know still has a bad taste in their mouth from previous experiences with terrible VR hardware. I have several real life friends who have been into PC gaming and programming for years. Only 2 of us are excited about the rift and it's because we are the only two who have tried it. I can't even get the other guys to listen to me talk about it. Once they see it in action though they will forget about virtual boy or the horrid VR demos at state fairs or science exhibits.

What I'm saying is gaming is what is going to enable the rift to break through. It will be several years before we see it used any other way by non gamers.

It just seems like people think Facebook is going to immediately turn the rift into something else and take it away from gaming and turn it into a Facebook and commercial viewer.

I honestly think that VR for anything but gaming is pretty far off. Except for hardcore core gamers people are not going to wear something even remotely the size of the rift on their heads. People won't even wear 3D glasses in their homes. There's no way anyone but hardcore gamers are going to wear a even small headset to do anything except play games.

What I think the coming VR kits are going to do is show people that VR is real. Gamers will adopt it but the hardware is going to have to drastically change to get non gamers to use it. If people will not wear small light glasses to watch a movie at home in 3D I just can't see this going beyond gaming until it makes a huge leap forward in looks, size and comfort.
 
When the Rift started out its focus was on gaming. Now though, with the FB statement, its clear gaming isn't going to be the priority. Yes they will continue with gaming development, but now if a compromise has to be made gaming will always take a back seat. FB didn't buy the Rift to pursue gaming interests, they have other plans and those plans will trump gaming everytime.
 
As Carmack has been quoted as saying, hardcore gamers will play with a puke bucket in their lap if need be. Hardcore gamers are a lot more tolerant of broken VR than the mainstream ever will be. Guys who think this is going to lead to lax technical progress are viewing it from a traditional and broken POV. The mainstream will not accept any simulator sickness. Or it'll be DOA. Chasing the mainstream market is GREAT for gamers because everything gamers want (resolution and low latency) are absolutely essential in stomping out simulator sickness.
 
Had similar experiences here. Jonathan Blow puts it well with the likes of those people.
I would agree with what he's saying with most tech. But I think this is a little different. The quality if this VR compared to anything the majority of people have ever used is a huge leap in tech. It's like going from an Atari to a ps4 and not seeing the transition in between. I don't think I've ever seen any technology make this huge if a jump from one generation of it to the next.

I was really skeptical of it too until I tried the DK1. It was still pretty rough around the edges but you could see the technology was there now they just needed a little better hardware.

I'm just really excited. I've been waiting on this fir 30 years. I'm not going to let the idea of Facebook being involved ruin it for me. They will have to actually ruin it before I claim they are the devil.

Facebook can track me because I have nothing to hide and they can put ads all over my Facebook page. It's free so I don't care. Until they ruin the rift I won't hate them.
 
I can say, I, for one, was about to buy a new monitor (or three actually...). Which would have involved expanding my rig, taking more of my girlfriend's (that's not plural notice ;-) precious plant and cat tree space in what is a fairly space constrained living space (cuz I live in a fairly big city where sq. ft. Are at a premium). This isn't worth the fight we would have, her constant complaining, my constant complaining when she tries to "clean" or "organize" my racing stuff.
...and frankly, when we have people over, I either have to carefully put my stuff where no one will touch it (again see the post about space constraints), or, I have to give all of our guests a whurrel on the ol driving machine (and then I cringe and look uncomfortable the entire time.) Plus there's the "how old are you again... And how much loot did you drop on these "toys?"" looks and inquiry which can make for an uncomfortable evening when I stare daggers back and ask "when were you guys gonna head out again, I'm trying to make a race in 20 minutes?" Or better, "how much less than I did you pull in last year kid-o? (While patting them consolingly on the shoulder). Anyway.... Triple screens will just make all of these problems worse, while only improving immersion and pace marginally.
Then there's the cost. Sure OR is 400 bucks with shipping (I know cuz I just ordered the dev kit v2 a couple weeks ago). This is retail price of a good-ish large monitor, but you will probably need to upgrade your gpu (I won't, but that's cuz of my work and not gaming... And I would venture I'm the exception as opposed to the rule), possibly a new or second power supply, mounting kit, cables, energy, light pollution (when ur chic is complaining about that Tuesday @4amseries you got roped in to with some Aussies and the 3x worse light coming from the rig in the next room), sound, and setup time, and that's just the drawbacks of trips v. OR.
Sure, OR has technical isues to iron out. Also, I get a gnarly headache in most 3d movies like about 5-8 percent of the population does, and OR is supposed to effect some folks the same way, and suffice to say widespread adoption hasn't taken hold yet. Plus, I dislike a lot of the implications of Facebook and many of their policies and business practices, so I guess I'll have to reckon with that... But in terms of straight math, OR is a no brainer even in devkit form...
 
Lol. I hear you about the cockpit. I don´t have a wife though maybe due to that cockpit but every time I meet some relative they ask me if I still have that chair and their disappointed look when I say I still do :D

I don´t understand the reason to buy a DK. Just feels like wasted money because the consumer version just has to be better. And who know maybe there is a dark horse better then the Rift. I don´t expect that though the software side is as important as the hardware side. If there is no good games...

I have hard time to see it being number one choice for racing though. Just afraid it will be to blurry, low res. They won´t fix input lag issues on those mobile phone panels and it may be more for casual racing and general gaming. But that is fine also :).

If they do stick with OLED I am sure it will help some with the awful pixel grid effect but need to up the resolution or go dual panels...
 
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Input lag on phones is a software issue. Nothing has lower lag than this thing. It's been engineered from the ground up to avoid lag, since lag=simulator sickness.

As for bluriness, it's low persistence OLED at 75hz. There's very little with better motion resolution:

http://www.blurbusters.com/persistence-vs-motion-blur/

If someone is used to a 60hz monitor, it's a MASSIVE upgrade from that. Heck, it's an upgrade from my 120hz monitor (no Lightboost on it).
 
It does depend on what panels used. What is worrysome is that oled panels tend to be worse in regard of this if we go by the big screens so far and the AMOLED on my Note 2 is all but input lag free. All RIFT versions so far has input lag too so they haven´t been successful the software yet it seems. Having raced with monitors with input lag I have become allergic to it though for casual gaming where fast reactions is not all that crucial it´s not much of a deal.

As for bluriness that is related to pixel response and not input lag. OLED Like plasma should be quite a bit better in this regard yes though there is still sample and hold technique which may cause some bluriness compared to CRT. Maybe they will implement some form of oleds going black between changes though that will be at the cost of contrast most likely if it works anything like on LCDs where you turn off the backlighting.

Anyway will see but fact still it can be as fast as it can if it´s only 1080p divided x 2 I just can´t see how it would be enough when 1080p is not enough on a 32" monitor behind your wheel...
 
That's the whole point of low persistence. It's not using sample and hold. It's pulsing the image 75 times and holding it very briefly. Which has two main benefits: motion resolution (which is what the link was talking about), and the mind blurring that comes with turning your head. Pulsing persistence tackles both. I only mentioned motion resolution because I wasn't sure what you were referring to with blur. They're both taken care of with persistence techniques. And for motion resolution, an LCD that isn't using interpolation (lag inducing) or running natively at 120/144hz, the standard motion resolution of a 60hz monitor/HDTV is 300 lines of resolution. It's quite terrible.

Back to input lag, Crystal Cove was getting 25ms on motion to photon. Which means that between moving your head,the trackers picking up that head movement, the engine rendering that data in movement, and the picture being completely drawn, it took 25ms. You can't get that unless you're using OLED and have zero lag overhead in the software.
 
25 ms is to much though
That is super fast. I can't imagine 25 ms would be noticeable. Most online shooters are well over 100 once you figure in controller response, monitor response and built in server latency to smooth it out.

Even offline games have over a 25ms latency after you account for controller and monitor response time.

Even a really really good monitor has around a 20ms. Those quotes you see from the manufacturer of 3ms it so are not true. I've never seen actual tested results that low.
 
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It's not super fast. There is a lot of monitors not just crts that has do low input lag you doesn't loose frames and is measured with the leo bodnar input lag tester. Remember it´s cake on a cake the monitor input lag is always added on top of what we have before.

Just look at the ffb lag we get on our crappy belt and cog driven wheels and how annoying that is :)

I am elitistic with my simracing I am sure it´s good enough for casual gaming :D
 
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