Oculus RIFT Head Mounted Display 90 Degree FOV

  • Thread starter ibuycheap
  • 839 comments
  • 68,792 views
I have read that already. I just want to get some data about how big the viewable size will be in correlation to a tv so I can do my experiment.
 
Not sure there is an answer to that, because even if there was a screen big enough to fill your entire field of view including peripheral angles, you would get serious eye fatigue sitting that close to it, and even then it wouldn't move when you turned your head. Its pretty difficult to compare to a certain screen size in that there isn't a fixed screen position to measure diagonally from edge to edge like a tv.
 
This is getting frustrated. It´s like nobody listen to what I write. I am poor with the english language. I am not trying to simulate an Occulus Rift experience but get an idea how well the resolution might work for me.

I would think it would be possible to get an estimate based on how much of the outside world you see in your peripheral vision when looking straight . I can judge that by different distances from my television anyway. Now if the RIFT don´t show anything else it would be impossible but it sound like you do see the borders somewhat from the impressions.

but oh well I give up gonna have to ask more in the swedish communities perhaps :)
 
You can't get an idea of what the resolution is like without putting a Rift on and seeing for yourself. I tried to explain to you, I know English isn't your first language so I'm trying to be simple with the way I explain.

The Rift uses special lenses that let you see the screen in focus. These lenses make things much bigger than they would be on the regular screen. So comparing it to any size and any resolution monitor won't help.

The Rift is VERY simple, but the way they use the screen and the lenses and the warping software make it VERY good so you feel like you are there.

I know you want to be able to get an idea of what the Rift is like without using one, but you just can't because of the way it's built. You HAVE to try it.
 
I understand what you are saying but you dont understand what I am after obviously hench the frustration. I am not after simulating the RIFT experience or the focal points that make it easier on the eye. That don´t increase the resolution :)
 
Well if you can determine a resolution that would be similar to 640x800 (the resolution of each eye on the Rift) with a custom lens that compresses the center part of the image so you get more pixels in the center than the edges, let me know.

I don't know of any way to figure that out. But that is exactly what I see in my Rift, a custom warped and magnified 640x800 screen in each eye.

That's what I'm trying to tell you, unless you build a Rift yourself there is no way to simulate the resolution with a standard monitor.
 
It's like being nose to nose with a 120" projection screen showing a 1280x800 image.. So the resolution will feel pretty low.
 
Sony looks to be doing another HMD that may be like rift

http://www.eurogamer.net/articles/2...-go-big-with-virtual-reality-on-playstation-4

Sony plans to enter the virtual reality gaming space in a big way with PlayStation 4, Eurogamer can reveal.

Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers, Sony has been working on a rival device for its next-gen console, and it is on track to be revealed in 2014.

Multiple sources have indicated to Eurogamer that Sony's VR headset will work similarly to Oculus'. Internally, the device has been demonstrated with Evolution Studios' PS4 racer DriveClub, with players able to look around the cockpit of a car.

More info in the link
 
I'm actually really excited about this technology.

I can't even imagine the realism when testers fall over and almost throw up after doing the rollercoaster test game.

Saves me having to get TrackIR as well.
 
This is getting frustrated. It´s like nobody listen to what I write. I am poor with the english language.

but oh well I give up gonna have to ask more in the swedish communities perhaps :)

Good luck mate, here's the response I got from the Swedish community;
SwedishChef_zps6c673e4b.jpg
[/URL][/IMG]

Sorry, I couldn't resist that one! :cheers:
 
Last edited:
Lol. Really cool that Sony continue though I would hope they would change direction some more then it looks like they are doing :-)
 
Well if you can determine a resolution that would be similar to 640x800 (the resolution of each eye on the Rift) with a custom lens that compresses the center part of the image so you get more pixels in the center than the edges, let me know.

I don't know of any way to figure that out. But that is exactly what I see in my Rift, a custom warped and magnified 640x800 screen in each eye.

That's what I'm trying to tell you, unless you build a Rift yourself there is no way to simulate the resolution with a standard monitor.

Correct. The distortion applied to the images and lenses makes it impossible to compare to any normal monitor.
 
It's been a while since I posted here but I just wanted to stop by and say that I just tried a buddy's Oculus Rift dev kit and holy crap...it is the future. The screen included with the dev kit is relatively low res and you know what? It didn't even matter. It's so immersive that your brain starts to fill in the details. I've never felt anything so real before.

The consumer version will have a higher res screen obviously, so I can only imagine how much better it will be. I seriously cannot wait to sit down with a wheel and an Oculus Rift to play a racing game.
 
CastAR

For AR and VR uses. Interesting tech. they seem to have full positional tracking and I like their reflecting light approach instead of phone screens close to your eye..
 
/\/\

I wouldn't really say it's for VR and AR uses though. It's AR. Pretty huge difference between VR and AR. Two entirely different markets.
 
Really liking forward to this type of technology. Man can't imagine how awesome the immersion is going to be in racing Sims with this.
 
Paul33993
/\/\

I wouldn't really say it's for VR and AR uses though. It's AR. Pretty huge difference between VR and AR. Two entirely different markets.

Yes, thats true. Augmented vs Virtual is conciderably different experience but still just as amazing to me. Augmented reality products should have their own thread as there will be many more to come in the near future. Glad the OP posted this though, what a cool product
 
This will be a great addition, I hope the VR component is as immersive as the OR's is. They are saying that the head tracking is calibrated to the millimetre. I am still hanging out for the OR, I also can not wait for it's general release. Although they shouldn't wait too long as there are more and more people jumping on the bandwagon and their technology might even be surpassed by one the emerging new players, hopefully not, IMHO I still see the OR as my best bet for getting the feeling of actually sitting in a racing car.
 
I think they're smartly waiting because they don't want to half heart it. And give people a lousy impression. Right now the developer kit is awesome in potential, but with a lot of buts. I'm personally glad they're trying to solve the most basic buts before they go head with it.

Everytime you hear Carmack talk in an interview, he reveals like two new pieces of info about what Valve is doing in VR (and sounds like they're doing some amazing things over there). Oculus and Valve are both really trying to solve the basic problems so people won't be disappointed and write VR off as a gimmick. I'm just hoping nobody comes to market first with something that's barely better than the Rift dev kit. It'd be bad for everyone.
 
In the video they are showing an adapter that changes the CastAR to a VR device, so I see it a doing both AR and VR.

Yes. The market they're going for is AR but I posted the video for the tech behind it.

Another has come out using DLP (can't remember the name). Another reflected light device that's for VR but the FOV isn't that great. The screen door is gone, you get a clean image, no pixles up to your eye balls. This type of tech would be good as you don't need 2-4k screens and 2x graphic cards.

In other news John Carmack has left id for completely
http://www.theverge.com/2013/11/22/...-id-software-will-focus-his-time-on-oculus-vr

Some comments on PS4

As well, Carmack commented on the chances of seeing the Oculus Rift on PS4:
Sony would have to allow support for the sensor interface. I’m not holding my breath.

http://uk.ign.com/articles/2013/11/13/consoles-too-limited-for-oculus-rift

The Rift needs to be “rendering at high resolutions at over 60 frames a second in 3D,” and so far, it seems that the new consoles are barely capable of hitting those rates in 2D.
http://www.lazygamer.net/general-news/next-gen-too-limited-for-oculus-rift/

Can't help but feel the Rift is losing some ground, maybe not using the best tech. Sony seems to be doing their own thing and the latest news sounds a bit like sour grapes.

A while back I said how there's no patents and Rift needs to come out sooner than later but also needs to be very good to hold off the others.

At the start of the Oculus VR I thought its very tricky. nvidia AMD Sony Microsoft Samsung Apple have the resources and manufactures contacts. It might be best to partner with someone but I wish Oculus all the best. My gut right now is telling me this Rift may be resigned to short life in PC racing and flight sims, will fizzle out when others step into the VR arena.
 
Yes. The market they're going for is AR but I posted the video for the tech behind it.

Another has come out using DLP (can't remember the name). Another reflected light device that's for VR but the FOV isn't that great. The screen door is gone, you get a clean image, no pixles up to your eye balls. This type of tech would be good as you don't need 2-4k screens and 2x graphic cards.

In other news John Carmack has left id for completely
http://www.theverge.com/2013/11/22/...-id-software-will-focus-his-time-on-oculus-vr

Some comments on PS4



http://uk.ign.com/articles/2013/11/13/consoles-too-limited-for-oculus-rift


http://www.lazygamer.net/general-news/next-gen-too-limited-for-oculus-rift/

Can't help but feel the Rift is losing some ground, maybe not using the best tech. Sony seems to be doing their own thing and the latest news sounds a bit like sour grapes.

A while back I said how there's no patents and Rift needs to come out sooner than later but also needs to be very good to hold off the others.

At the start of the Oculus VR I thought its very tricky. nvidia AMD Sony Microsoft Samsung Apple have the resources and manufactures contacts. It might be best to partner with someone but I wish Oculus all the best. My gut right now is telling me this Rift may be resigned to short life in PC racing and flight sims, will fizzle out when others step into the VR arena.
As far as I'm aware, the biggest problem to overcome is the latency combined with getting the head tracking right. I agree that someone rushing to market with a VR product that isn't up to scratch could hurt the perception of such devices, but Oculus has made quite a name for itself so a lot of people are waiting to see that specifically. Also having John Carmack working on it is a plus.
 
Last edited:
Well, looks like Facebook just bought Oculus VR:

http://techcrunch.com/2014/03/25/fa...rift-headset-for-around-2b-in-cash-and-stock/

http://www.oculusvr.com/blog/oculus-joins-facebook/

And with that, my attention has suddenly and irreversibly turned to Sony's Morpheus, Valve's will-they won't-they VR project and even Cast AR, even though I'm sure that's for a completely different application.
That's probably not going to sit to well with the people who bought into it early.
 
I've got a dev kit on order. I don't see how it can really hurt it to much as long as Facebook doesn't paste their name all over it.

Honestly I don't know what to think. I'll keep my order just because I know how great iracing is with it and that's really the only game I'm wanting it for. Anything else that works with it is a bonus.

Facebook. How weird ?
 
Back