I agree, just as much as I did when Jim brought up similar concerns with FM7 and you said this.
Both times Jim was right but only half the time you were willing to accept that. You are part of the problem too.
Wow, a post from my first year on the forum. Great gotcha you got me in, like that's at any point applicable.
People change, their opinions on things change from 2017 to now. I don't even have any desire to remember what Jim was like when they were posting on NeoGAF, and besides, considering how much they have changed as a person, I doubt my views from 6 years ago ultimately matter. And yes, Jim was right both times, however, the fact of the matter is is that even as much as people on this forum at the time raked T10 over the coals (rightly, I might add) another specific group of this forum wanted to make T10 out as the forever devil for their actions, which as we have seen with the benefit of hindsight, T10 (and the entire Forza franchise) learned from the experience, and in the preceding two Forza games since, have not gone back to it, and show no signs of doing so again. T10 learned their lesson, even though, again with the benefit of hindsight, those micro-transactions and loot boxes were really incredibly small fry stuff that had little appreciable impact on the game in general, especially in the game economy front.
What has Polyphony done in that same time frame? Lied about not adding in micro-transactions to GT Sport, adding them in months after the general populace stopped caring, and decided that the best course of action, after adding in MTX's for the preceding two games, was to create a game where said MTX's were the fulcrum design point of the entire experience, where the entire in game economy was designed around them, where so many problems with the game eventually circled back to micro-transactions. To the point where Polyphony,
knowingly, only turned on micro-transactions once reviewers were done with their press release copies, in order to guarantee that the high Metacritic scores were achieved and that the experience you or I got was significantly different from the one that reviewers did. And even after Polyphony acknowledged the problems with the way the entire economy of GT7 was handled, they still, with those changes that Polyphony have announced, have not even come close to addressing the root problem of the game dangling MTX's in front of you in every screen that has you spending credits, and directly affecting the way that you gain credits in order to control the money that players receive so that more often then not, simply playing the game isn't enough to buy the cars that Polyphony expects you to collect, that you're either supposed to pay the money (and never the amount you specifically need!) or grind the game to an untenable degree in order to pump up play time numbers. And that second option always has the option to be changed by Polyphony at the drop of the hat, and even them promising to raise credit payouts for events back up again is really only returning to pre-1.06 levels. The root issue still has not been fixed at all, simply some values changed around. At least when T10 got criticized for it, they allowed you to not only hide the ability to pay for cars via micro-transactions (something that Polyphony hasn't done at all) but they also removed the offending items and never went back to them. What has Polyphony done?
Suffice to say, as much as you think that this gotcha makes you the ultimate winner in this, it doesn't, and in fact proves a very simple fact: that with the power of hindsight, the entire 'controversy' about FM7 and loot boxes (which weren't) and micro-transactions, for as much as it was red meat to certain sections of this forum who see everything through the prism that is GT vs. Forza slap fights that stopped being relevant in 2011, ultimately wasn't even anywhere close to being as bad as GT7's current controversy is now. That T10 learned their ultimate lesson and have not come anywhere close to replicating it since 2017, while Polyphony and Kaz have continually lied, and even with the general gaming press's eyes firmly on the studio and the figurehead of the franchise, Kaz still believes that his tactics with regards to promising things that still don't really fix the main issue, as a way to obfuscate and hopefully distract people from the fact that his suggestions aren't at all getting to the root cause of the problem.