Official changes needed to GT4/ things wanted for GT5 thread

  • Thread starter nickmp0wer
  • 339 comments
  • 26,473 views
better AI (cars that DON'T slam your back)
a "hood" view (instead that stupid roof view)
wheather/day night changes
save option in endurance races
Ferrari and Porsche
car modifications (spoilers,paint jobs,etc)
more cars on track (10 or so)
 
Start practice/qualifying sessions at Nurburgring and Sarthe a few turns from the finish line instead of in the pits. I will forego the realism of starting in the pits, so I don't have to complete a long, untimed lap before beginning a timed lap. Sometimes one lap is all it takes to get the pole.
 
For Gt5.....
Ferrari, Lamborghini, Maserati and also Bugatti.......(But is it possible?!) :indiff:
more cars for Opel,Fiat,Cadillac,Mg,Lancia.......
more races and championship (Beginner,Novice,Expert)
The return of Special Stage Ruote 11,Greindwald (Is correct?), Rome Circuit and more new tracks!!!!

VERY IMPORTANT:
[R]modifications (like Gt2 & Gt1) :scared:
And finally re-organize reward cars and IA for the opponents

Maybe is it possible......I hope..... :)

Sorry for my english, I'm Italian
 
Better interface, better interface, better interface.

Allow me to switch cars without leaving the race-selection screen.
If a race has vehicle requirements, so me those that match (I'm tired of looking through EVERY dealership, every era, clicking through to the purchase screen, just to find a car of a certain weight or length ... it's sooooooooooooo silly).

Rewind button, frame-by-frame buttons, on the replay modes/camera mode anyone?

Why - when saving a ghost - if you select to overwrite a previous entry does the interface REMOVE the name that was already there? let me edit it, sure, but if I'm overwriting one ghost with another, then odds on the name that is already there is a good one ... stop changing it to "Time Trial" and thus forcing me to re-enter everything. INFURIATING.

Please let me see the caliber of car I should be entering an event with ... it is STUPID to throw in a vehicle with no idea of if you are clearly outmatched or overpowering until the race actually starts ... show me who is racing, show me their HP or something.

Let me practice for any race.

If I pick HDTV 1080i for the display, please stop assuming that I also need to switch the aspect ratio ... I don't, what i had it set to was fine, thanks.

Is it impossible to remember the display settings I used the last time? Why have I got to pick new settings everytime? Silly, silly, silly.

More than 3 setups for a car. I want to pick a setup PER TRACK and I want it to be remembered.

When I buy parts for a car, is there any particular reason why I have to buy them one at a time and install them one at a time?

The garage is weak. Give me something like PGR2 ... let me walk around a virtual showroom ... let me apply the filters to this 3d view ... let me take photosgraphs right from the garage.

The photo mode is fine, but it's as clunky as hell. Let me replay any race and take photos right then and there. If photomode is for pretty background, give me a bigger selection, and easier interface to use (let me place the car and camera anywhere within the area). Give me controls that work more intuitively.

Downloadable content anyone?

GIve me a 'retry' or 'restart' option from the in-race menu .. I should NOT have to back out of a race to reload the race-menu screen, just to pick the 'start race' option.
 
Some of these have been mentioned before, but i think these features need to be included in GT5:
-Skid Marks,
-Thicker, whiter tyre smoke,
-More bass in the car sounds (may be my speakers),
-Car Damage,
-Lamborghinis etc.
 
Brands Hatch GP circuit and drift comps and no god damn slipstream battles! also skidmarks that dont fade, at least for 1 session and a max tune option so you dont have to spend five years buying all the different bits and mk1 and mk2 escorts especially rs2000. erm what else? Proper drag racing with christmas trees instead of a countdown, roll cages you could actually see, and convertables that you can convert, individual tuner characteristics, and dyno runs to get power figures. Also Drag cars that you can set up especially for dragging, more wet races especially on the ring (lol)
 
Hmm. The consensus is that in GT4 your fuel load might affect your tire wear rate, but doesn't affect your mass calculation for acceleration etc?
  • Well, in GT5 your vehicle mass should vary dynamically due to fuel consumption, and, because of that, you should be able to alter your initial fuel load for the race. If your tires won't last more than 35 units of fuel, then you probably don't need more than that plus a safety margin. (Leaving aside that refuelling sometimes takes longer than the tire change, so that might be considered in your initial fuel load calculation; i.e. by loading up on extra fuel at the start, you reduce the amount of fuel which needs to be loaded during the race). Of course, they should probably have some tires which last longer than an entire fuel tank, too.

Assuming they keep Bspec . . .
  1. Bspec should stay in 3x (or preferably more) after pit stops (Duh!)
  2. Every race should clearly indicate whether you have done it in Aspec before entering
    2a. Separate Aspec and and Bspec precentage completion totals should be managed
    2b. A "Hall of Records" should allow you to view your Aspec and Bspec event completion without needing to get in a car, let alone a car legal for a particular event
    2c. For enduroes, a proportion of the race done in Aspec should be sufficient to count for the entire Aspec percentage for that event. At least 2 hours, definitely not more than 8, probably not more than 4 hours.

Bspec/B-spec
 
Yes, the part purchasing screens are essentially unchanged since GT1. Well, except that they added that phoney-baloney "processing" if you fit them. (So don't fit parts when you buy them; fit them in the settings menu where they ping on instantly--that's why I said "phoney-baloney"). So the parts screens could do with some updating. Really, what does it mean to "unfit NA tune"? I see even they realize three options of part are silly for many cars. But still what's with this 100 bucks price difference in parts here-or-there? If they want to affect your strategy, then perhaps 1) certain parts should usually not be available for cheap cars or 2) the price difference should be greater between cheap and expensive upgrades. I.e. Cr10,000 for brake controller for Miata, but Cr30,000 for a Viper or NSX. Perhaps it doesn't make a lot of sense based on real life (but it actually might) but I think it would affect gameplay more the way the want to.

Okay, so how to speed up the purchasing process?
1) All parts are available on one scrolling screen (inapplicable or already purchased items greyed-out)
2) You check/uncheck a checkbox beside the ones you want
3) A running total is kept, which goes red if you would be overspending
4) Whenever the total is not red, you can agree to purchase

"Permanent modifications" would be done at that time. It's not clear you need the ability to fit other parts at purchase time, since it is quick and easy to do so in the settings screen. That avoids the issue of which Turbo Spec to fit if you bought more than one, etc.

But also regression of the settings screens back to separate parts change and adjust screens would be nice. It shouldn't be so easy to throw away your settings by accidentally re-fitting a part!!!! And why did they do away with the GT3 settings files? I had a whole collection of them for my F1 cars and it certainly beat this SetA/SetB/SetC nonsense. If nothing else, you could make a "backup" of your settings in case you accidently set them back to default! :dunce:
 
I've often thought a GT Classic mode might be fun.

Sort of a mini-simulation mode, made to be as much as possible like the GT1 Simulation Mode game, in terms of license tests and events, but obviously with the new graphics and physics engine, and also with all (or most) of the new cars available. Something you could finish in a week or two, and periodically retry with different strategies.
 
Back