Official changes needed to GT4/ things wanted for GT5 thread

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Hmm... Corvette C5-R 2004 Race Results:

12 Hours of Sebring Started #3 2nd, #4 1st Finished #3 1st, #4 6th
24 Hours of Le Mans Started #63 3rd, #64 2nd Finished #63 2nd, #64 1st
Mid-Ohio 2.75 hrs Started #3 2nd, #4 1st Finished #3 1st, #4 2nd
Lime Rock 2.75 hrs Started #3 2nd, #4, 1st Finished #3 2nd, #4 1st
Infineon 2.75 hrs Started #3 2nd, #4 1st Finished #3 1st, #4 3rd
Portland 2.75 hrs Started #3 2nd, #4 1st Finished #3 1st, #4 2nd
Road America 2.75 hrs Started #3 2nd, #4, 1st Finished #3 2nd, #4 1st
10 hrs/1000mi Atlanta Started #3 2nd, #4 1st Finished #3 2nd, #4 1st

Pay special attention to that big class win at Le Mans. These victories are against Saleens, Dodges, Ferraris, Lamborghinis, Porsches. So yeah, I guess you are right. They do suck... or maybe you don't know what you're talking about?

This slays me "Americans don't know how to make engines". I mean, seriously, thats right, the greatest manufacturing nation in the world, that contains the most prestigious engineering universities in the country (Purdue, Ohio State, Mass. Inst. Tech., Cal. Inst. Tech., Stanford, Cal-Berkley, Illinois, U. of M (though I hate saying it, those damn wolverines), Georgia Inst. Tech., Cornell, Carnegie Mellon, Northwestern, Case Western Reserve), cannot produce anyone capable of building a 150 year old device, I mean, damn, dude, do you think or do you just vomit the first thing that comes into your mind onto the page?
 
Locost7Rules
Hmm... Corvette C5-R 2004 Race Results:

12 Hours of Sebring Started #3 2nd, #4 1st Finished #3 1st, #4 6th
24 Hours of Le Mans Started #63 3rd, #64 2nd Finished #63 2nd, #64 1st
Mid-Ohio 2.75 hrs Started #3 2nd, #4 1st Finished #3 1st, #4 2nd
Lime Rock 2.75 hrs Started #3 2nd, #4, 1st Finished #3 2nd, #4 1st
Infineon 2.75 hrs Started #3 2nd, #4 1st Finished #3 1st, #4 3rd
Portland 2.75 hrs Started #3 2nd, #4 1st Finished #3 1st, #4 2nd
Road America 2.75 hrs Started #3 2nd, #4, 1st Finished #3 2nd, #4 1st
10 hrs/1000mi Atlanta Started #3 2nd, #4 1st Finished #3 2nd, #4 1st

Pay special attention to that big class win at Le Mans. These victories are against Saleens, Dodges, Ferraris, Lamborghinis, Porsches. So yeah, I guess you are right. They do suck... or maybe you don't know what you're talking about?

This slays me "Americans don't know how to make engines". I mean, seriously, thats right, the greatest manufacturing nation in the world, that contains the most prestigious engineering universities in the country (Purdue, Ohio State, Mass. Inst. Tech., Cal. Inst. Tech., Stanford, Cal-Berkley, Illinois, U. of M (though I hate saying it, those damn wolverines), Georgia Inst. Tech., Cornell, Carnegie Mellon, Northwestern, Case Western Reserve), cannot produce anyone capable of building a 150 year old device, I mean, damn, dude, do you think or do you just vomit the first thing that comes into your mind onto the page?

crxdriver
If you ever watched any of the races I've mentioned, you would know that no US car can beat a Japanese car...The size of the engine showing many things...The first thing is that they can't make low liter, hi rpm and hi powered cars...They think that the bigger the engine, the better is a car performance, and thats wrong....Everyone could make 10 liter V12 engine, but no one but the japanese can make (and haven't made) 2 liter atmospheric, 260hp, 9300 rpm engine in a stock car....

Im apologizing about the off topic to the mods, but i couldn't be silent when someone starts to talking about they don't have a clue....I'm a professional driver, and I've raced almost everything that you can find on the market...



Well, I think that this discussion should stop here right now... it is not leading anywhere....
CRX Driver : To say a American car will never win against the JDM allstars you mentioned, is just not right... Corvette and Viper are two powerful examples of
high performance sports cars and you could always consider tuning aswell.... there is a different philosophy of making cars in Japan and the USA : Japan : small with a certain hightech love and USA : big, traditional ... this is generalized again, but you can love both aproaches ....

The biggest problem is, that you can only compare stock cars, because after tuning
an American car to its maximum and some weight reduction you can have a competitive race car that can beat a japanese one equipped with the same
mods... Or the other way round.....

I am, by the way, a japanese-sprts-car-lover and I would never buy another car, but you can't take the "common american way of building cars" and then come up with phrases like " will never beat etc", you always have to look at a specific american car and a specific japanese car with their unique skilled drivers. Then you can say : X or Y is likely to win...

I have to say though, that japanese cars will win in 8 out of 10 cases, if you invest the same amount of money....
 
When you sort the garage I would like for it to stay the way that you sorted it. I always sort by hp and it’s a little annoying to have to sort it every time you go to the garage.
Also I can see the reason for having pages in the garage because nobody would want to scroll through 1000 cars, but it would be nice if you had the option to adjust the # of cars per page, I think 50 or so would be about right.
 
Cars:

Toyota Land Cruiser BJ40
Toyota Land Cruiser BJ45
Toyota Land Cruiser KZJ70 (aka El Macho/Machito in the Central America)
Toyota Land Cruiser 90/95 (aka Prado in the US)
Toyota Land Cruiser HDJ100
Mitsubishi Shogun (aka Pajero in Europe)
Nissan Patrol
Mercedes Unimog
Land-Rovers
Jeeps
Lamborghini LM002
The Portuguese manufactured 4x4 vehicle UMM (União Metalo Mecânicas) It featured a Peugeot engine and the chassis was designed in Eastern Europe. - You guesses it! I'm Portuguese.

More 4x4 Cars in general

Game Modes:

Some kind of Off Road competition. In the likes of the now old Screamer 4x4

Improved Rally handling.
 
Although I don't own GT4 yet (PAL version is not released yet) there are a few things I would like to see in GT5 anyway:

Cars:
Audi Sport Quattro S1
MG Metro 6R4
Jaguar XJR12
Mazda MXR-01
Mercedes CLR
Opel Vectra V8 DTM
Mercedes C-Class 04 DTM
Some older F1 cars e.g. Lotus 79, Tyrrell P34 Six-wheeler etc

General Stuff:
Update the Peugeot 206 and Xsara rally cars, they are the '00 and '99 versions!
Less endless variations of the skyline, lancer, supra etc and more variety.
Saving during an endurance race (well the 24hour ones anyway.)
It would be great to have Ferrari and Porsche in the game, will probably never happen though.
Bring back racing modifications (actually I'm not sure if these are in GT4........)
 
improved physics for the drifters (more realistic counter steering and ebrake)
oh yea and accurate car names. I noticed that the Nissan Silvia (S14) Is called the 240sx. Well, in america the 240sx does not come with zenki lights nor a SR20DET engine. The year does not correspond with the lights nor the name. SR20DET Powered Silvia in Japan, (96) KA24DE Powered 240sx (S14) in the States.
 
How about some more American cars. Such as:

Pontiac Grand Am SE '04
Pontiac G6 '05

I was generally dissappointed that Pontiac only had 5 cars in the game. Subaru had like 30 cars in the game. They need to spend more time drawing in foreign(to them) cars that aren't top of the line. ****, they put the Scion in there.
 
Pikes Peak Downhill
Modified Dakar rally
Baja rally
GT2 Test Course

Cars:
'63 Chevy Nova
'76 AMC Pacer - NOT J/K :dopey:
Mercedes gull wing '54 (I think)
 
Mr Whippy
I don't mind the number of skylines and scoobies and lancers, but really SO many?

Was speaking to a friend earlier, and suggested even one of each of say the Skyline, Evo, Scooby, NSX, Supra and maybe Trueno or something, would allow say six more cars from much more diverse categories.

Say for example a good set of touring cars to go with the Alfa and Merc cars. Maybe add the legendary Ford RS500 Sierra and E30 M3 BMW, which were real icons for their time.

To miss cars like that, perhaps for the sake of "another" evo or scooby is a bit silly.



Still overall, my only real gripe is I'd prefer no more of these carried over cars. GT Concept ones are ok, but the Mk1 Lotus Elise model is clearly from GT3, and is pretty poor in quality. It is clearly to a lower texture standard than the current and latest GT4 models!
I mean, they've had four years, nearly five. Why not spend a bit of time to re-do the textures at least for those cars they've re-used?

Hmmm

Dave


Like Max_DC said, it is a Japanese game, made by Japanese people, for Japanese people. So you have to think that: when pd developed the game they first thought of their home market.
I'm sure that in Japan many gamers want to have in their garage all the generations and variations of EVOs Lancers and Skylines. Also I find only natural for them to protect their automotive industry.
The Trueno/Corolla Levin (they're the same car) are important historic japanese cars, they will most likely always be included in the GT series. My dad owned a Levin (known as the Corolla GT in Europe, the Trueno was never sold here) and he says that few cars, at the time or nowadays cars, can generate the same sheer amount of fun. Jus check out Initial D, the anime or the manga to find a Trueno as the Hero's car. :)

I think that you don't have to sacrifice any of the cars in the game to add new ones! The DVD is a dual-layer but the game only takes up about 6gb of storage space. So, you can put more European and American cars without removing any of the Japanese ones. I think it's because of licenses or extreme difficulty to acurately simulate certain cars that they are not included.

But I agree with everyone else! I would also like to see more non-Japanese cars in the game. Both road and race cars :)

I still haven't played the game. Only 1 week to go! :D But if they re-used GT3 cars without enhancing them to GT4 it is a bit sad :(
 
you guys make a strong point. BUT DP needs to have a bit more of a "global" attitude towards this game. I am not saying take out any cars just add more diversity. There quite a few American and European cars that really should be in this game. Take out the "Driving Missions", cut back the TunerVillage and some other odds and ends. This game is awesome. But think of how diverse an audience they have here. From drifting fans in Asia to F1/Sport Touring Sedan fans in Europe to the Nascar fan in USA. (I am not saying put Nascar in just being broad.) oh and get rid of the penalty in RAlly...
 
1. Dyno - Being able to "fine" tune your car.

2. Real sound from individual mods all throughout the rev's (V-Tec , B.O.V's , super charger whine , turbo spool.) Not all BOV's sound the same..

3. Blown Motors - Don't downshift too fast , don't miss shift (Often , if there is a clutch)

4. Custom body work from "real" companies (Fenders, cf hoods , fg hoods , side skirts , lips , splitters , Vented and non vented hoods , etc.

5. Weight - Having the parts you put on your car effect how much weight is being shaved/added to the car.

6. More mods (individually). Cams , valve springs/valves , CAI , Ram intakes , Header(s) , Pulley's , Pistons , Radiators (overheating),etc. All from name brand companies with real life numbers from "test" cars... Still have the kits though.

7. Boost - Bring back the boost controller function like in GT1.. I loved that stuff (also different pulley kits for S.C. vehicles)

8. Music DL - I know XBox has this function and I love it..

9.More cars that people are likely to use in RL... Seriously, who uses model t's and those cars with 70 (and less) horse power? Those cars just seems like a waste of space to me.

10. Auto Crossing would be cool

11. Ditch the drag racing (I'm not a big fan of going 14 seconds or less in a straight line) but that's just me.

12. Real time weather (Snow , Hail , Rain , Wind , etc). Depending on what type of your it is when you're driving (Since there is a Diary now).

13. Body Damage - Accidents with walls/animals/cars/cliffs/huge ditches/trees

14.Get rid of guard rails in rally races.

15. Online/network game play.


Cars- Shelby GT500
Saleen Mustang
Ferrari
Lambo's


More real tracks


That's all I can think of off the top of my head.
 
OK, I love this game and all but I really miss the GT3 arcade time trials, with fixed cars and records. I know there are some in the liscence section but I would have liked a time trial section on it's own. Anyway I've got this idea since GT3, they should get real life pro drivers to
play the game and those would be the TT times to beat. Imagine the satisfaction you would get out of beating (or trying to) Schumacher's times on the ring!
 
i want to see a paint shop to change the colour of cars so u are no longer stuck with certian ugly colours. Have the racing paints from gt2 where u could make your car look like a sponsered racer
under 5k used car garage
a track to prove that F1 cars can go upside down :dopey:
Cars:
Murcielago GT
Sponsered mini(old one, not a bmw one) rally car
 
beaneater
OK, I love this game and all but I really miss the GT3 arcade time trials, with fixed cars and records. I know there are some in the liscence section but I would have liked a time trial section on it's own. Anyway I've got this idea since GT3, they should get real life pro drivers to
play the game and those would be the TT times to beat. Imagine the satisfaction you would get out of beating (or trying to) Schumacher's times on the ring!


That's an excellent idea... But I think they will all have to drive stock cars unless the car that they used in real life can be won/bought in the game... Also it can't done on all tracks cause a lot of the tracks in the GT series are still "made up" aren't they?
 
Ok, I'm somewhat new to this forum (and GT for that matter, I only own GT3 and GT4). But I think there are far too many useless cars. Cars that I'm pretty sure, few people actually use. Like say some of the cars with HP 20 and under. Except for the Model T Ford, and the two from 1886 just for novelty cars to have in the collection. But the '65, '69, and '72 Fiats don't seem all that necessary. I also read where someone said that there are so many skylines and lancers because they are the japanese version of the mustang and corvette. Well, I think there are only 3 mustangs counting the Shelby. There should be a little bit better of a balance than 50 to 3 or about that. But I am happy with the number of corvettes. Also, i think there are somewhere around 20 RX-7s. It seems a little bit too much. How much different are the '92, '93, '95, and '96 RX-7 Type RZ (FD, J).

There are just too many that are too similar. That would be like putting in '00, '01, '03, and '04 mustangs. The body styles are basicly the same. I totally understand have the skylines from different decades and drastically different body styles. If if the different S/R tunes are very different. But if it's only 10 HP different it doesn't seem all that necessary to have both. 11 Miata's with almost the exact same body style. Ranging from 120 to 163 HP. Maybe have one of the top ones, one of the bottom ones, and one of the middle ones. Just as an example look at the IMPREZA Rally Cars between the '99, '01, and '01 Prototype. They have 304, 305, and 305 HPs and P/W Ratio is 4.045, 4.028, 4.028. And nearly (if not actually) exact body styles, decals, everything. A little (lot) more variety is definitely due.

I think they should have the skylines in the same proportion that they have the Toyota Celicas. There is about 15 of them. (Just about) All fairly different. Seriously, how much did the Civic change from '91-'97? As far as i can tell it changed about +14 HP and gained 10 Kgs. That's about it.

I don't think they should put any cars in that have too similar body styles (within one make like skylines, miatas, lancers, RX-7s, or Civics) or too similar HPs. What I mean is, if there are two civics that have very similar body styles it would be ok to put them in if one's HP was drastically (over 20) different than the other. Or it would be ok to have the same HP if the body style was significantly different (not just a scoop or decal). An american example would be the mustang. Put in the '65, '67 "eleanor", couple of them from the '70s, one from the '80s, one early '90s, one late '90s, one pre '04, and an '05 (vary between GT's and Cobras throughout). That's 9, a good number to me. Also, the body styles wouldn't repeat. Even if they put 3x the amount of skylines in, i'd be happy. Do the same for the camero, corvette (except it would date back earlier), a couple chevelles, maybe a classic cadillac or two. Maybe a few more trucks, i think there was about 5. I like how PD has added some SUV's, just maybe put in some more american classics like the Explorer or Bronco.

Obviously I'm biased because an American, but i do think it should be a little more balanced. Thanks for reading, and i'd appreciate any feedback.

Brendan
 
^^ I agree with your views on how pd should choose what kind and how many cars to use in the game. I'm going out on a limb here and guessing you're a Ford guy(mustang example and explorer/bronco deal). :D

And another thing,
I see a lot of posts that say they want bodykits, window tints, and nitrous that makes your car go into warp speed like in nfs:u2. COME ON!!! Window tint?!?! Are you serious?!?! nfs:u2 is an arcade racer, that is why the nitrous makes you so fast that you can't be beaten.(exaggerating but you get the idea)

As for bodykits, I myself am not into that whole thing. Although, a couple wouldn't be too bad. Maybe subtle things like say scoops that are functional and actually help the perfomance of the car like in a Trans Am or a WRX, unlike the mustang gt(nothing against that car because I like them).

That is my 2 cents.
 
ONYX S-13
That's an excellent idea... But I think they will all have to drive stock cars unless the car that they used in real life can be won/bought in the game... Also it can't done on all tracks cause a lot of the tracks in the GT series are still "made up" aren't they?

Any car would be fine, PD could pull a great promotional stunt by organizing a GT5 competition with pro drivers before the game is released. It's well known that a lot of these guys play GT regularly. Then they would have all the times and ghost replays of the best laps. This would add an extra layer of credibility to the franchise. Imagine the ads: Drive with the best in the world or something like that.
 
i think gt5 needs to include Tire shop in GT Auto.. so we dont have to go to every manufacturer for tyres every time.

oh and we should be able to at least customize licence plates if not the whole car color scheme, lettering, etc.

other than that, nothing much.
 
oh almost forgot, i think that instead of going through the main screen menu we should be allowed to drive to and from places.
 
this has been mentioned a thousand times before, but just so PD get it through their heads....support the MOMO racing wheels! And any other USB wheel around for that matter, it aint that hard considering it's all pretty standard in terms of FF SDK etc.
 
beaneater
Any car would be fine, PD could pull a great promotional stunt by organizing a GT5 competition with pro drivers before the game is released. It's well known that a lot of these guys play GT regularly. Then they would have all the times and ghost replays of the best laps. This would add an extra layer of credibility to the franchise. Imagine the ads: Drive with the best in the world or something like that.


True , but still, it seems like the main factor would be the tracks.. Until they get more real tracks in the game you can't take a real life time from a pro cause the track doesn't exist in real life.. If they wanted they can take the time from a pro that has played the game and use that time as the Ghost... I guess that could work too. :)
 
I've just learnt that in the booklet of the european limited version of GT4, there is a brief interview with Kazunori Yamauchi where he speaks a little bit about GT5.

Don't get too excited, Kazunori says very little (I translate straight from the article):

Yamauchi speaks about the PS2 hardware limitations that have been the main obstacle to his vision of the game. On the other hand, he wants to increase the “human factor” in Gt5-

I guess we'll have to find a limited edition to see what's all about this...
 
I haven't been racing for all that long, and some of these have been mentioned before, but here is my list so far...

RACING
The AI needs to be improved and made more challenging. I am tired of getting bumped by a car trying to race its line when I am clearly there already. I am also tired of the AI braking mid-corner for no reason.

The racing needs to be more competitive. For example, with equal hp, equal weight, a "standard Z" should not be able to easily beat all the JGTC cars in the Pro race. I want difficult races. Like you have to drive at least silver-level driving to remain with the leaders, and pull off some good passes to win (though maybe I haven't gottent to the difficult races yet).

RACE SERIES
Make race series more like the "real" ones. JGTC for example, have GT300 and GT500 cars running together (6-10 of each would be great). Have some BTCC, DTM, World Challenge type racing with very tight regulations on weight and hp, etc. Use the rewards/weight type system for winning, so it is more difficult to the championship.

You could also have penalties for "aggressive driving." Bump too many cars, get a drive-through penalty. Do it more, get black flagged.

CARS
Less of them. Do we really need trucks, SUVs and mini-vans? Less cars, but better and with more options.
Different price/performance for the upgrades amung the tuners. Some may offer smaller turbos, while others may offer bigger units. Some superchargers, while others perfer the N/A route. And each should have different price/performance.
Paint them different colors (even if it is selecting for colors the car is usually available in). But, please, no vinyl. (body kits would be okay though).

TIRES
Have tire shops instead of buying tires inside the tuner. Heck, you could even have to buy new tires each race, or run on old tires. That would certainly make consecutive racing a little more interesting.

VEHICLE DYNAMICS
Better represent dyno curves. For example, a 500hp Evo should have very little torque down low. And, you should blow an engine if you rev it too hard.
Also, make boost controllers an option. Have a big turbo, but want to turn down the boost, you should be able to.

CRASHES
Even if you don't model damage, at least make the car unoperable for a large crash. Hitting a wall at 150mph should do more than shake the screen a little--you should loose the race.

SPONSORSHIPS
It would be a interesting idea to via for sponsorships. Race well, attract better sponsors. Get an HKS sponsorship for example, you get free stuff, but can't use anyone elses equipment. This would make for interesting decisions if the tuners had different equipment/performance.

CAR UPGRADE PACKS
Release new cars as add-on packs. You could save them to your memory card and trade your cars for them. This would keep the cars fresh and make it so we won't have to play the same game for 3+ years until GT5 comes out.

MINOR NIT-PCIKS
When buying wheels, it should cost more, but you should be able to put your old wheels back on.
If you buy a used car, then sell it, you should be able to get roughly what you paid for it (dependent upon use of course).



That being said, I love the game and the physics are amazing! Keep up the great work PD!
 
I agree with the idea of cutting back on duplicate or near similar cars. One way would be cutting back on concept cars. There are a lot of those in the game that were actually mass produced. Ok, well not that many, but i wanted to be different. What's the difference between a '01 Mazda6 concept and a '05 Mazda6. Do you really need both? They also have no resale value. For some of those races, its as if you win marathon and for all that hard work you win 6 acres of land in the middle of the Atlantic. "Great, but what am I going to do with that?" If you're going to include concept cars, limit it to groundbreaking or futuristic cars like that '37 Audi or even the Cadillac Cien, but not a concept Viper that's the same as the other vipers. The number duplicate Japanese cars also need to be cut back (see other arguments in other previous posts about the number of skylines) Some of those historic cars are also unnecessary. It's great that GT4 can be used as a lesson in automobile history, but its primary goal should be racing, and not fielding 6 pathetically slow passenger cars. At least include some of the classic European V6 and V8 roadcars and not the 20 hp VW bug.

In some of the endurance races, it would be nice to see 12 and 18 car fields with different classes in each such as you would see at LeMans, Daytona, and Sebring (hey, there's two nice tracks to include!) For example, you would still get a gold trophy for winning the GT class, or GTS class, even though you came in 9th overall in the race. The problem is I'm not sure how you would go about coding that. Though, I haven't yet tried this game's endurance races, I'm pretty sure 24hrs at the Nurburgring wouldn't be that exciting with only 5 competitors. I think this would be my biggest request, what hold on: Please, Please allow me to use my MOMO steering wheel! That would be my biggest request.

It also would be nice to field some races that have cars remotely in the same class. My current peeve is watching as one car (not mine) goes racing off in to the lead leaving four slower ones to fight it out for third, thirty seconds behind. This begs the question, what's the point of pit strategy (the biggest advertisement for B-Spec mode) if you have no chance of ever racing down the leader or them catching you? There's no kind of strategy that will ever help you if you are 10 secs. a lap slower than the leader.

Tracks - I'm happy with most of the tracks, I'd like to cut back on the number of times I have to run the fantasy tracks in reverse. It's never appealed to me. So far, I've run El Capitan 10 times in reverse, twice naturally (not by choice, obviously). I like the increase in real tracks. I hope they expand in the future with other real tracks, hopefully not exclusively the cookie-cutter F1 tracks, but rather classic ones like Spa or the old Hockenheim, but certainly not limited to such.

That's about it. Oh, and the obligitory request for Porsche, Ferrari, and Lambo.
 
flyinglow08
And another thing,
I see a lot of posts that say they want bodykits, window tints, and nitrous that makes your car go into warp speed like in nfs:u2. COME ON!!! Window tint?!?! Are you serious?!?! nfs:u2 is an arcade racer, that is why the nitrous makes you so fast that you can't be beaten.(exaggerating but you get the idea)

As for bodykits, I myself am not into that whole thing. Although, a couple wouldn't be too bad. Maybe subtle things like say scoops that are functional and actually help the perfomance of the car like in a Trans Am or a WRX, unlike the mustang gt(nothing against that car because I like them).

That is my 2 cents.

Couldn't agree more! :)
 
Some of you have talked about less historical cars. I actual like them, they are kind of a novelty to have. But just cut it down some. Like the VW Beetle is good because it was pretty unique at the time. I'm not saying I use it much, but it's kind of cool too have the vintage beetle in the collection. If they had several beetles from around that time though, it would be useless. The concept cars are ok. However, the '02 Concept GT40 wasn't all that necessary because they had the '05 that was exactly the same with the exception of the back end. However, the solstice is pretty unique, along with some of the others. However like i mentioned before the Impreza Prototype Rally Car is far to similar to the actual car (the other '01). Also, along with the F1 cars, I think it would be kind of cool to have 1 generic nascar car. One that looks like a nascar car, and has it tuned accordingly, just doesn't have the paint job of an actual one to avoid having to pay for it. I don't know if they had to acquire the F1 license or not, but they could do a similar thing with nascar.

I don't think there should be body kits. There are plenty of other games for that. However changing the color of a car you win/buy would be nice. I hate winning lime green colored cars that you can only win once. They should make upgrading the cars faster. Like when you buy a turbo for example, push the button and a window pops up "would you like to purchase this part" then another one pops up "would you like to equip this part" then it equips it and another window "part equipped complete." That's not exact or anything but you get the point. Maybe eliminate the second to. On the first window put the choices (CANCEL) (PURCHASE) (PURCHASE/EQUIP). Save some time. Some one also mentioned putting the tires in GT Auto, i definitely agree. Having to locate the country, dealer, tuneshop, and then tires. Too many steps just to get new tires.

However, I like that you can tune the car from your Home by pushing start at the first screen. Good shortcut. Maybe they could also do that to upgrade your car instead of finding the country dealer and tuneshop, just push start to go to your selected cars tune shop. Also, when upgrading your car, I would like the setup to be like the online game Drag Racer V3. It's a list like you have in Windows Explorer. You have your files which are seperated into what is now the pictures of different categories of upgrading the car. Tires, Drivetrain, Exaust, Brakes, Turbo, Other, Engine, and Suspension. Then you just select what section and it expands into a list of the Tires for example. You select that you want to buy and the screen mentioned before pops up, you select (PURCHASE/EQUIP) and your done. It's a lot easier than the pop ups and menu navigation they have now. It may sound complicated, but check out that game (Drag Racer V3) at freeonlinegames.com . You'll see what I mean. It's much faster. It's not bad for a free game.

I think PD should check out that game. The menu isn't great graphicly or anything, but i like parts of the layout.

A bigger field would be nice too, as others have mentioned. Porches, Lambos, and Ferraris would be an amazing surprise too. Along with "Eleanor". BTW, I do love the game, I hope they keep 'em coming. I can't get enough.
 
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