3. Will game support any kind of multiple-screen set-up?
No.
Damn!
.... we want more info / pictures and HD video Please........
He was using the D-Pad.
Those physics don't look very promising. They seem to exhibit that same central pivot point that the CM series and Dirt suffered from.
We won't know for sure until we play it ourselves but I don't know where you guys get the rotating on a central axis concern from. System 3 is owned by an avid Ferrari owner/collector, someone who is certainly familiar with car control/physics etc. He's hired a racing driver (who races these same cars) to get the feel right and Senna hasn't been a one day hire. He has been very involved in the development for months. On top of this, they hire Tiff Needell to do the training mode and he then praises the handling . Against all that you watch a short, low quality video and determine the physics are probably poor? This makes no sense to me. Have a little faith in the developer. They are trying very hard to get the handling right (and make it adjustable with driving aids and without) so the odds are it will be at least decent unless they are complete programming failures.
No I'm basing it on what can be clearly seen on the clip with the FXX, that the car is rotating around a fixed point axis, regardless of the load distribution on it. I know enough about the physics involved (I train in the motor industry and have done for over a decade) to know that it doesn't look right, in fact it looks just like Codemaster's products do. The quality of the video involved is more than good enough to see that, the movement doesn't look natural at all.
It may be down to the use of driving aids, but being honest it looks far deeper than that. I also said its didn't make it a no buy for me, rather than it certainly doesn't look to be displaying the traits of a sim.
Regarding driver endorsement, well I learnt to take that with a rather large pinch of salt quite a few years ago. Tiff has endorsed the Race Driver series in the past (back when it was TOCA) and Colin MacRae's name is plastered all over that series. Neither are sims, the only driver endorsement I have ever being convinced by was Richard Burns Rally, and that was only based on the final article (and that looked 'real' from the first video shown).
Ferrari Challenge still looks like an interesting game, but it doesn't on the latest footage look like a sim. That doesn't make it bad, just not what I had expected, and I would love to be pleasantly surprised when it comes out, but I'm certainly not going to take the say so of paid partners as proof (after all Bruno Senna is not going to turn around and say 'sorry its cack, I was wrong all along.......but please pay me still' is he).
Regards
Scaff
one lap around monza with bruno
the link is above...can you watch it and share your thoughts with us guys...it seems good for me...your thoughts....
http://www.computerandvideogames.com/article.php?id=172697
No I'm basing it on what can be clearly seen on the clip with the FXX, that the car is rotating around a fixed point axis, regardless of the load distribution on it. I know enough about the physics involved (I train in the motor industry and have done for over a decade) to know that it doesn't look right, in fact it looks just like Codemaster's products do. The quality of the video involved is more than good enough to see that, the movement doesn't look natural at all.
It may be down to the use of driving aids, but being honest it looks far deeper than that. I also said its didn't make it a no buy for me, rather than it certainly doesn't look to be displaying the traits of a sim.
Regarding driver endorsement, well I learnt to take that with a rather large pinch of salt quite a few years ago. Tiff has endorsed the Race Driver series in the past (back when it was TOCA) and Colin MacRae's name is plastered all over that series. Neither are sims, the only driver endorsement I have ever being convinced by was Richard Burns Rally, and that was only based on the final article (and that looked 'real' from the first video shown).
Ferrari Challenge still looks like an interesting game, but it doesn't on the latest footage look like a sim. That doesn't make it bad, just not what I had expected, and I would love to be pleasantly surprised when it comes out, but I'm certainly not going to take the say so of paid partners as proof (after all Bruno Senna is not going to turn around and say 'sorry its cack, I was wrong all along.......but please pay me still' is he).
Regards
Scaff
How would the view have any effect at all on the physics engine? Its either right or its not right, the veiw used will have no effect on that at all.He is still playing it with ABS ON (at level 3). And maybe who knows he is playing it the easy way.
And still for those that are commenting about the rotating-point. If we want a sim we need to play it like a sim cockpit-view or the classic GT bumper view.
Quite agree amar, its nothing to do with aids, and thanks for the release date info 👍.Another delay, but now for just one week - new release date is 30 May 2008.
I agree with Scaff about the central pivot point - it is certanly not a move towards realism and handling accuracy.
And "aids" have nothing to do with it, since car is not turned real-time by front tyres while rear is giving the push - but obvisuely by invisible wheels in the centre of the driving model.
Hm..
Its neither, real oversteer and/or drifting looks nothing like that at all. The car is rotating on a single plain with no regard for the direction of travel of the four tyres.You certainly could be right. It just seems like a lot to interpret from a 5 second video clip where it isn't clear if the FXX is just touching on oversteer and is immediately corrected or if that is actually what an extended bit of drifting looks like. I just read a GRID preview at 1UP that does not sound good handling wise and I really hope Ferrari Challenge comes through with a decent as the tracks and cars are a great selection. I am not sure I will be as generous as you in buying the game despite the handling . I don't have enough time to play many games which makes me pretty picky concerning which I buy although an occasional arcade game makes it through the door...
The real objective is to make a game that everybody can play but still be a good representation of how the physics really are.
thanks about your thougts scaff...
the best thing is to wait until it is published, or got new info about the game...maybe it has several modes as gt like standart or simulation or sth like this...who knows....
i read that without aids the game is simulation, but when the aids activated its become sim-arcade....
you can watch more wideos at jeux, go to page 12 of this tread, there was a link there about gameplay videos....
anyway thanks again...