I don't really like using the analog sticks. In GT I even used the d-pad to steer. The placement and feel didn't really work for me. Throttle control wasn't really that important to me in GT4, since I usually always had TCS on at least 1 where in Forza 2, I had it usually set at off since the only other setting was on. Same for braking, GT4 had ABS so there was no need to modulate the brakes.
Well, that's your problem, not the game. Fact is, the analog sticks give you the range of motion you seem to think triggers are providing (which is false). The reality is, you could have (and still can) easily get used to the analog sticks. You just didn't (don't) care enough to put in the effort. Instead you decided to be lazy and just use the d-pad and buttons. Anyone can get used to any button layout. Anyone telling you different is selling something. As I said before, this is not the game's fault. Both games have given you control options to fully utilize variable braking/throttle/steering. You have just chosen to alienate one of those options, even though it is fully viable. GT3 has better friction code (than Forza), that should go without saying. However, lesser known is the greater variability in the throttle/brakes/ and yes even the steering (or I should say, especially the steering (Forza's Achilles heal)). The friction code in GT4 was off, which is well documented so I won't go into too much boring detail about that subject, and yes ABS was not adjustable. Yet, this is fixed in GT5
(all of these things in fact), which is what you should be comparing Forza too anyway, considering they're both Next-Gen. Anyway, my point is, your view is incredibly skewed because you are using one layout for Forza (triggers which give you a somewhat full range of motion), and a completely different layout for GT games (buttons, which offer very little range of motion). If you were using similar layouts (triggers for Forza, Analog sticks for GT) then you would have an argument. As it stands, you're comparing apples to oranges.
as i play rbr in my ps2 still rather than next gen games.....
Well, nothing to be ashamed of there. As has been mentioned, RBR is/was a brilliant sim game. Much better than anything currently on the market. I sure wish we received RBR, for the PS2, over here in the states. We have to play it on the PC (which meant I had to beef up my PC to play it (at the time).
at the end there was a very good preview of the game includes an interview with the developer,mark cale...enjoy...
http://www.n4g.com/ClickOut.aspx?ObjID=138354
Weird interview. Some interesting points though. Like this:
The game's handling, like PGR4, sits somewhere between real life simulation and arcade racer. As a result, you'll need to use the racing line and choose the right braking point, but also you won't be punished too badly for getting into scuffles with your competitors.
Not very promising. PGR4 was fun, but to be honest, I lost interest pretty quick after beating the main game (which was incredibly short). This was because of the uber-forgiving physics. No challenge at all. Just plant the throttle when needed, slam on the brakes when needed. Repeat a hundred times.
The weather effects are excellent, and have indeed progressed since the 50% complete weather we saw near the end of last year. Rain streams across the windows of your Ferrari, moving faster as you pick up speed – something PGR4 doesn't seem to do. There are some nice details too, like circles from raindrops being visible on the track when you slow down for a particularly tight corner. The game is probably at its best in the wet, as the car feels more convincing on a wet surface than on a dry track.
The weather effects sound promising.......... It also sounds like sim heads will only find enjoyment (and maybe challenge???) in the rain.
That video was a sham. Just more marketing BS. Backgrounds better than GT5
. Are you joking? I have seen the track shots of FC, and they are nothing compared to the nearly real looking backgrounds of GT5
. Drive around the Eiger track, or London, and then tell me which game looks better. Furthermore, weather effect and damage are planned to be implemented into GT5
. Can he say the cars in FC will be upgraded with better modeling (the only advantage over FC, in his eyes
)? I doubt it.
The game looks fun. It looks like a cross between PGR4 and Forza 2. Both fun games, but no where near simulation. Sim heads, I think Bmiley has your game in production. Might be a while, but then again, if you live in the US, it will be quite a while before we get FC as well.