Official Ferrari Challenge Thread

  • Thread starter kekke2000
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^^^ Ummm may be I can help!
From what I understand ...
POV - Pretty much a flat vision or flat perspective (point of view)
FOV - More or less like a Concave / Convex mirror, the point of view isnt changing, but adjusting the view from concave to convex (or vice versa)..

Say for egs, if I have flat mirror on the side view mirror on my car, i will have to move my head around a lot to see more from that mirror, but because the side view mirror of my car has a convex mirror for wide angle view, so I dont need to change MY Point of View (POV), all I changed is the field of view (FOV) by having a convex mirror...

Am I any where close here????
Yeah, that works too! 👍
I should've made this diagram earlier to explain myself better:

POV_and_FOV.JPG

Delphic Reason
In a video game where there is no actual person, there is absolutely no difference in the two. If you move the seat forward or back, you are effectively zooming forward and back. Unless, you are talking about "distorting" the image to widen and/or heighten the cone of vision.

I have a great example of how different these 2 situations can be, although at first glance you'd think that there is no difference whatsoever. (I'm using LFS since it allows both FOV and POV adjustments).

(A) Let's just use FOV at 60 degrees as the default:
fov_60.JPG

(B) This is FOV at 45 degrees (or zoomed in):
fov_45.JPG

(C) But I can apparently get to an almost similar cockpit view by leaving FOV at 60, and just moving the POV forward by 200mm:
fov_60_but_forwarded.JPG

Looking at (B) and (C), the sizes of the gauges and the position of the steering wheel look to be the same. But the track ahead looks wider in (B) compared to (C). There's almost no difference in track width when you compare (C) to the default view, (A). In (C) you'll also notice the warping starting to occur on the gauge cylinders in comparison with the flatter looking ones in (B).

Just to illustrate further, this happens when I increase FOV to 90 degrees:
fov_90.JPG

Anyway, before I myself get lost in all this, all I'm saying is that you need to be careful when increasing FOV in driving games. It's a very easy way to create a very high sense of speed, but go too high, it'll just distort the whole image, and ends up messing with our brain's perception of the 3d track (which, from my experience, leads to messy driving).

I agree that Mark Cale shouldn't have bad-mouthed other games like that. He's got a very reputable Ferrari licence to be promoted here; he should've kept it classy. It's almost driving me to hate this game before it even comes out!
 
I agree that Mark Cale shouldn't have bad-mouthed other games like that. He's got a very reputable Ferrari licence to be promoted here; he should've kept it classy. It's almost driving me to hate this game before it even comes out!

I concur!!

I am almost on the verge of NOT buying this game now, only coz the "smarty pants" is being a little too over smart..

I love the way Dan Greenawalt of Turn10 (Forza Motorsports 1 & 2), answers his questions when comparing FM with GT.. He does politically imply that his game is far superior, but not until he says he's a fan of GT and Polyphony Digital.. He never bad mouths, not that I know of..
 
I concur!!

I am almost on the verge of NOT buying this game now, only coz the "smarty pants" is being a little too over smart..

I love the way Dan Greenawalt of Turn10 (Forza Motorsports 1 & 2), answers his questions when comparing FM with GT.. He does politically imply that his game is far superior, but not until he says he's a fan of GT and Polyphony Digital.. He never bad mouths, not that I know of..

And I doubt that Cale said that what IGN writes. Mainly because someone of my area of work was there with Cale and he didn't said any of those words.
http://www.gamesradar.com/ps3/ferrari-challenge/videos/g-20070316153840129094

And when he (Cale) presented the game in France the same thing he didn't said any of those words. The same work friend confirmed me that.
(no video at the moment)

Now when Cale presented the game in Spain I was there and he was very correct.
http://www.gameprotv.com/index.php?s=stream&id=4409


Gamesradar Preview from 23/04/2008
http://www.gamesradar.com/ps3/ferra.../a-2008042395313734077/g-20070316153840129094

//Mekanaizer
 
They should make the game compatible with 3 monitors like in GT4 and GT3, creating a peripheral view, so you don't need to mess around with the FOV or POV or whatever.


EDIT: I've just visited the official website. Although the background of the tracks look very nice, they didn't model the tracks with up to date accuracy. I've been watching the Spa video and there are some things not right.


I don't know what to think of this game anymore. I'll just have to wait and see.
 
Spa, is up-to-dated just by looking at the video over the official FC:TP site.

By your avantar you are from there so you should know that SPA did suffer changes over the years mainly last years duo to FIA Formula One protocols.
The BUS-STOP as we knew it is no more like it was before and many other parts of the track layout.
To easy you with things where you see new asphalt/curbs the track was heavy or minor changed.

http://www.spa-francorchamps.be/gfx/travaux2006-2007/
A lot more was changed...
 
Now some positive notes about FC:TF. Watching the videos on the official website, I must admit that it looks a lot like GTR and GTL and that is very good. Also the in-car sounds are very realistic and good. I hope they created 5.1 or maybe a 7.1 sound effects.

The backgrounds of the tracks look very promising. Althought I not convinced that the backgrounds of the Spa track are up to date. I'm not sure though.

I'm also wondering if we have to pay for the downloads every month.
 
^^^ Well, paying for downloads is something we'll have to get used to from this Generation onwards..
 
I wonder if there is going to be a free demo of this game in the playstation store?
 
Another delay :)

Quote from official mail that just stumbled in mailbox:

"The release date is now set for Friday 20th June, so please feel free to share this information."
 
This game is really in danger of dropping off the radar completely if they keep delaying it. Having said that not many big games come out in the summer so that could be to its advantage.

Robin
 
This game is really in danger of dropping off the radar completely if they keep delaying it. Having said that not many big games come out in the summer so that could be to its advantage.

Robin

I have a feeling that the change is related to Race Driver GRID, the previous date had FC coming out only a week after GRID, which would massively overshadow a new game like FC. The new date puts it three weeks after GRID, making it more likely to get picked up, particularly from people who may have finished GRID and looking to trade in against another racing game.

Regards

Scaff
 
Yeah, makes sense, I hate this new form of 'tactical delaying'.. in the past it was because the game wasnt finished but now a game can be finished and sitting in the office for months until an 'ideal' date opens up.

Even Sony have openly admitted to moving Killzone because they don't want it to clash with Gears 2. Although as they are both system exclusive I presume Sony want to sell tons of PS3's with its release. It wouldn't surprise me if there will be a bundle.

Robin
 
I don´t think so. This game were to be launched in november, and in may isn´t already in the shops.
Are they planing delay it one more time on purpose?...
 
I've never been put off by game delays. I'd much rather developers spend more time adding features and fixing bugs then rushing a game to market simply to make estimated street dates.

I'm also not put off by a game getting delayed for a prime release slot, as this also allows them more time to test for bugs... and really, the only people that get hurt by lengthy game delays are the developers and publishers of the delayed games (and in the long run, I suspect most delays have resulted in superior games - thus also helping the developers and publishers in terms of sales).

Bottom line, if it was the only game I wanted to play, then I can see why I might get frustrated. Thankfully there are too many great games out there already, so I can always play other games in the mean time. :)👍
 
I don´t think so. This game were to be launched in november, and in may isn´t already in the shops.
Are they planing delay it one more time on purpose?...

Why not?

A delay of two weeks (and that is all we are talking about here) and this close to launch would not allow any new development work to be done. So its down to two possible reasons, the first is production issues (unlikely but possible) and the other is to launch the title at the right moment to maximise sales (most likely in my opinion).

To launch it a week after a highly popular and well know racing franchise would be plain daft, as given the choice between the two most would go for the established title (and most people will not buy two racing games in a single week. Much as a delay is a pain, it makes sense, it gives people three weeks between the titles which makes a double purchase more likely and will catch some people trading in GRID.

So I have to disagree with you, from a business point of view, particularly given that this is a new title, it makes perfect sense to delay it by two weeks.

Scaff
 
Anyone else played the GRID demo?

I'ts ok , not great IMHO..Don't think I would buy it. Damage system is good and AI and racing are ok but very arcade - but controlling the cars is weird - they seem like there on rails thru some corners and corner speeds seem way too fast to be realistic

I still have high hopes that Ferrari Challenge will be great - so much so that I have now preordered it... (lets hope it doesnt get delayed any more)
 
I never preorder a game, never. Life is too expensive to preoreder games and then come to the conclusion that they are not worth it.

I'm going to wait for some reviews, and maybe rent it for a couple of days. If FC:TP has the same good looking graphics as DiRT and GRID has and it is not an arcade or a simcade but a real sim, I probably going to buy it.
I always base a racing sim on the handling (arcade or not), graphics and the replays.
 
So its down to two possible reasons, the first is production issues (unlikely but possible)
This is, I think.

... and the other is to launch the title at the right moment to maximise sales (most likely in my opinion).
Then, they run the risk of to lose part of the sales of the GRIP buyers. Why not to advance the launch one week, in this case?.

Remember the original planing of System 3 was to launch it on may 24 (well... really was on 2007, november 23... ;)).
 
This is, I think.


Then, they run the risk of to lose part of the sales of the GRIP buyers. Why not to advance the launch one week, in this case?.
Not really, but it's late so I'm not going into detail. From personal experience of working along side business marking peeps Scaff is spot on that the date has been changed to prevent it clashing too heavilly with GRID. This happens more often than you might think. Relsease dates are planned by marketing experts who look at when to maximise sales.

Occasionally a date will get changed for some other reason, like distribution and production problems, but the number one reason behind changing or setting any specific date is to maximise sales impact.By releasing a few weeks after GRID they are hoping that people will have put GRID down by then and be looking for a new game to play. Personally I'd put money on it being that, though production issues are a possiblity they are rarely a big enough problem to postpone a game by 2 weeks.
 
Will this work with the g25 + 6 speed shifter and clutch?
G25=> yes! 6 speed shifter and clutch=> don't know but I think so!

This question has been asked and answered 2 times in this thread and the information you want is on the frist post of this thread. ;)
 
G25=> yes! 6 speed shifter and clutch=> don't know but I think so!...
Hummm.... while isn´t in the official features, its only a rumour.

In any case, to give support to the G25 is not difficult, if a game support the DF or DFP (it is logical that the game will support the G25, then... ).
The dificult is just in the support for the gear + clutch (when the developers must to pay to Logitech an aditional license... ).
 
Hey Kikie,

This way or another, I'll post all the features and pre-review of the game no later than next week. The preview code is in the posts, heading to my debug console.

However, if someoone gets it before me (which is very likely, since I live in Croatia), we'll all know even sooner.
 
Read amar's post: https://www.gtplanet.net/forum/showpost.php?p=2755153&postcount=53

If he says Ferrari Challenge is compatible with the G25, then it is compatible with the G25! You apparently don't know amar! He got the info directly from the producer of the game. It can't be more official than that!


It's no rumor!
I readed it before my previous post, but thanks for the advice.

What want to say "compatible"?. All the G25 parts will be suported?.

If amar212 know exactly this, I believe him (I know his reputation).
But it is not difficult to intuit that a game is compatible with G25, because all the games with support for DF and DFP are. The question is if all the G25 features are suported for the game.
 
I personally think that all the G25 features will be supported.

This sentence is proof enough for me:

"We have developed the game with the Logitech G25 wheel, and will fullysupport all of its functionality.

But will have to wait and see when it's released or when amar posts his review later this week.



:)
 
I personally think that all the G25 features will be supported.

This sentence is proof enough for me:



But will have to wait and see when it's released or when amar posts his review later this week.
Ok, ok.

I wait this is true, because personally I want all the features will be supported. :)

Waiting for the amar212´s review...
 
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