Yeah, that works too! 👍^^^ Ummm may be I can help!
From what I understand ...
POV - Pretty much a flat vision or flat perspective (point of view)
FOV - More or less like a Concave / Convex mirror, the point of view isnt changing, but adjusting the view from concave to convex (or vice versa)..
Say for egs, if I have flat mirror on the side view mirror on my car, i will have to move my head around a lot to see more from that mirror, but because the side view mirror of my car has a convex mirror for wide angle view, so I dont need to change MY Point of View (POV), all I changed is the field of view (FOV) by having a convex mirror...
Am I any where close here????
I should've made this diagram earlier to explain myself better:
Delphic ReasonIn a video game where there is no actual person, there is absolutely no difference in the two. If you move the seat forward or back, you are effectively zooming forward and back. Unless, you are talking about "distorting" the image to widen and/or heighten the cone of vision.
I have a great example of how different these 2 situations can be, although at first glance you'd think that there is no difference whatsoever. (I'm using LFS since it allows both FOV and POV adjustments).
(A) Let's just use FOV at 60 degrees as the default:
(B) This is FOV at 45 degrees (or zoomed in):
(C) But I can apparently get to an almost similar cockpit view by leaving FOV at 60, and just moving the POV forward by 200mm:
Looking at (B) and (C), the sizes of the gauges and the position of the steering wheel look to be the same. But the track ahead looks wider in (B) compared to (C). There's almost no difference in track width when you compare (C) to the default view, (A). In (C) you'll also notice the warping starting to occur on the gauge cylinders in comparison with the flatter looking ones in (B).
Just to illustrate further, this happens when I increase FOV to 90 degrees:
Anyway, before I myself get lost in all this, all I'm saying is that you need to be careful when increasing FOV in driving games. It's a very easy way to create a very high sense of speed, but go too high, it'll just distort the whole image, and ends up messing with our brain's perception of the 3d track (which, from my experience, leads to messy driving).
I agree that Mark Cale shouldn't have bad-mouthed other games like that. He's got a very reputable Ferrari licence to be promoted here; he should've kept it classy. It's almost driving me to hate this game before it even comes out!