One year after release opinion

  • Thread starter fernandito
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Exactly. This is what we need! I'll faint if they can add anything like this in a patch
I think it would be too much to add into a single patch. It would require a rework of the whole weather system.

Just remembered, you can also use this on PC and PS4 for a better balance of random weather.

http://forum.projectcarsgame.com/showthread.php?56777-quot-Custom-Random-Weather-Automator-quot
Agreed. It's much better than just using the slots system.
 
Interesting to see that Project Cars 2 sold more copies in the UK last week than F1 2018.

2s6mudy.jpg


Source: https://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015

Would be great to hear the thoughts of @IanBell as this is a tremendous achievement, if true. To be selling more than the latest officially-licensed F1 game despite being about 14 months old is incredible. Why are people still turning to PC2 this far along?
 
Interesting to see that Project Cars 2 sold more copies in the UK last week than F1 2018.

2s6mudy.jpg


Source: https://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015

Would be great to hear the thoughts of @IanBell as this is a tremendous achievement, if true. To be selling more than the latest officially-licensed F1 game despite being about 14 months old is incredible. Why are people still turning to PC2 this far along?

Hopefully SMS will look at this success in sales to keep updating the game.
 
I work in retail and a couple of weeks ago we received dozens of copies of the game on xbox. It seems to be free with consoles at the mo, at least in my store. Probably explains some of it.
 
That would be fantastic. However, how many sales 17th equates to for the UK is probably quite low. It's hard to judge without the actual sales figures.

Well it’s more than GTS which is the benchmark racing game.
I think it would be very smart on their part to keep updating the game as more people buy it.
 
I work in retail and a couple of weeks ago we received dozens of copies of the game on xbox. It seems to be free with consoles at the mo, at least in my store. Probably explains some of it.

Ah. Oh well, that explains it then. Stand down everyone. False alarm for a resurgence in PC2 popularity :lol:

The xbox chart backs that theory up as well, where it's seventh in the chart: https://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110041

The game never really took off on xbox did it? Which is why I'm guessing SMS have teamed up with xbox.
 
So when I started playing this game on Xbox, I never wanted to be a controller user. I would always have my wheel set up and ready to go for anything! And I loved it! I was on this game all the time! And even more after the Le Mans pack came out! But when I moved into my new apartment earlier this year, I knew that I wouldn't have much space for my wheel. I keep it stored away in my closet, but it's always a pain to get it out and then need to hide it away again when I have company over. So I ended up never really taking it out, which meant that PCars 2 has been sitting on my shelf without being touched. That is until recently.

I had a recent urge to take a Ferrari 512M around Le Mans, so I booted up my console and started playing with my controller. And all I have to say is wow! It actually felt quite good! Basically the polar opposite of the first game! Since earlier this week, I haven't touched any game other than PCars 2! I still have my problems with it as it still sometimes feels twitchy and at other times the game isn't doing enough to inform me on how much grip the car has. But it was totally playable, and I'm loving the game again! And now it's not an inconvenience to play!

That being said, does anyone have a really solid controller setup? I messed around with mine a little bit, but, being completely honest, I don't have much of a clue of what I want or how to make it feel better for me. So any guidance on how to make the game feel as good as possible with a controller would be much appreciated!
 
So when I started playing this game on Xbox, I never wanted to be a controller user. I would always have my wheel set up and ready to go for anything! And I loved it! I was on this game all the time! And even more after the Le Mans pack came out! But when I moved into my new apartment earlier this year, I knew that I wouldn't have much space for my wheel. I keep it stored away in my closet, but it's always a pain to get it out and then need to hide it away again when I have company over. So I ended up never really taking it out, which meant that PCars 2 has been sitting on my shelf without being touched. That is until recently.

I had a recent urge to take a Ferrari 512M around Le Mans, so I booted up my console and started playing with my controller. And all I have to say is wow! It actually felt quite good! Basically the polar opposite of the first game! Since earlier this week, I haven't touched any game other than PCars 2! I still have my problems with it as it still sometimes feels twitchy and at other times the game isn't doing enough to inform me on how much grip the car has. But it was totally playable, and I'm loving the game again! And now it's not an inconvenience to play!

That being said, does anyone have a really solid controller setup? I messed around with mine a little bit, but, being completely honest, I don't have much of a clue of what I want or how to make it feel better for me. So any guidance on how to make the game feel as good as possible with a controller would be much appreciated!

Beginner friendly, try this
(add 1 to steering deadzone if you struggle to centre your car if you wish)
0
50 (1.1 control matches your stick movement)
0
50 (1.1 control matches your trigger input)
0
50 (1.1 control matches your trigger input)
0 (not used)
50 (not used)
90 (lower if you have to much understeer at high speed) default is 95, I actually adjust this per car/category 75 - 90.
80 (a good base but raise it if it's to twitchy) default is 67, I use 75.
100
Yes

Opposite Lock = No

Regarding Speed sensitivity the reason I adjust per car now is to try & replicate the soft lock I get with my TX.

Because I drive such a diverse range of cars I find you need a lower setting for old cars (slippy tyres & lots of roll) but higher settings for things like modern sports cars, GT3 especially are so twitchy, lots of grip & turn on rails.

When you race with a pad as much as I do it becomes second nature to adjust before the race (you can always change it on the fly anyway), pick an Escort RS ahh 75, pick a Group 5 Capri ahh 80, grab a GT3 ooh 90, you get the picture.
 
Last edited:
@grooks10 -- You can also try mine, which are not about 1:1 control with the analog stick, but making sure you get enough countersteer to control oversteer (which requires a speed sensitivity of 75, the magic number) while smoothing out the input for a relaxed experience that lets you focus on racing. This setup is flexible enough for almost all the cars in the game with having to tweak anything, though some cars require a bit more care than others:
Code:
Steering Sensitivity:   10
Throttle Sensitivity:   45
Brake Sensitivity:      45

Speed Sensitivity:      75
Controller Damping:     85

Opposite Lock Help:     ON
The opposite lock help -- found in the assists menu -- is important. It is not an intrusive crutch like you might expect it to be, but a welcome refinement to the game's analog stick steering logic, IMO. It primarily helps out with small oversteer angles -- the cases where, without the assist, the game's countersteer logic is too enthusiastic and may cause you to fishtail or overcorrect.
 
Pardon me for intervening, but, I’m uncomfortable with posts that attack/accuse/challenge a developer in a public forum. It is quite unprofessional and I can’t imagine it would elicit a positive result. But, more than that, I’m tired of wading through the negativity to find any useful posts here.

I don’t have history with the developers of Project Cars, good or bad. All I know is that the game, for me, has gotten better with every update. I have encouraged, prodded, and even begged all my friends with a PS4 to buy this game. Many have. I’m certain there are numerous things that can be better, but the depth of this game and the enormous amount of content makes it worth much more than I paid for it.

Instead of attacking and accusing, maybe detractors can consider more professional, dare I say, polite verbiage? “Would you consider”
“Is it possible”
“Has your team discussed”

This forum does have a way to message another user in private.

Either way, venom seems to be slipping in to these forums and I hope moderators would take a stance against it.

When the developer of a game tries to claim his team are the most communicative, and yet hasn't posted ONCE in a whole year about the game, when his entire team haven't even posted but a handful of times on their own forum this year, you can either accept the lie or tell the truth. Every single point I made was a FACT. I didn't have to make up anything.

If you honestly think that holding a vendor of a product accountable is 'venom', I have some land deals in Florida you may be keen to invest in! I expect, no matter how you feel after you realize I lied to you, that you will feel yourselves unworthy to criticize me..!

'Has your team discussed?' 'Is it possible?' 'Would you consider?' are all things that have received ZERO responses to for most of this year. You want polite verbiage eliciting utter silence? Try SMS's own forum. The laughable idea that sniveling unctuousness will succeed simply shows not one of you pay any attention to the forums. Every possible combination of pleading, cajoling, flattering and sycophancy have been tried to absolutely no effect. What planet do you guys live on?

Look, I realize a developer has the right to be as communicative or uncommunicative as he wants. But he doesn't have the right to lie about it unchallenged. Especially on a forum he doesn't own or control. They USED to be the most communicative developers up until about a year ago. Since then, basically it has been 'You are on your own, kids! Here's an update. Go figure out what's in it. Here's a feature change that ruins online. Don't call us about it, we won't reply.'

That is the plain unvarnished truth.

When a developer goes dark on a product still very much a 'work in progress' for almost a year, he doesn't have the right to show up on an independent forum and brag that his team is the most communicative without the truth being said. His team USED to be the most communicative is the truth.

And all we want (I'm guessing not one of you would PREFER his team continue this policy, right?) is for them to return to what Mr Bell brags is their current status but is, in fact, not.

SMS have their own forum where they can stifle all dissent, silence all critics, and no-one dares correct flagrant misinformation. But GT Planet is independent, and a place where truth can be told to power. If you want to post in an environment where everyone is polite to the devs but content with no reply, can I suggest SMS's own forum..? It seems you would be at home there!
 
When the developer of a game tries to claim his team are the most communicative, and yet hasn't posted ONCE in a whole year about the game, when his entire team haven't even posted but a handful of times on their own forum this year, you can either accept the lie or tell the truth. Every single point I made was a FACT. I didn't have to make up anything.

If you honestly think that holding a vendor of a product accountable is 'venom', I have some land deals in Florida you may be keen to invest in! I expect, no matter how you feel after you realize I lied to you, that you will feel yourselves unworthy to criticize me..!

'Has your team discussed?' 'Is it possible?' 'Would you consider?' are all things that have received ZERO responses to for most of this year. You want polite verbiage eliciting utter silence? Try SMS's own forum. The laughable idea that sniveling unctuousness will succeed simply shows not one of you pay any attention to the forums. Every possible combination of pleading, cajoling, flattering and sycophancy have been tried to absolutely no effect. What planet do you guys live on?

Look, I realize a developer has the right to be as communicative or uncommunicative as he wants. But he doesn't have the right to lie about it unchallenged. Especially on a forum he doesn't own or control. They USED to be the most communicative developers up until about a year ago. Since then, basically it has been 'You are on your own, kids! Here's an update. Go figure out what's in it. Here's a feature change that ruins online. Don't call us about it, we won't reply.'

That is the plain unvarnished truth.

When a developer goes dark on a product still very much a 'work in progress' for almost a year, he doesn't have the right to show up on an independent forum and brag that his team is the most communicative without the truth being said. His team USED to be the most communicative is the truth.

And all we want (I'm guessing not one of you would PREFER his team continue this policy, right?) is for them to return to what Mr Bell brags is their current status but is, in fact, not.

SMS have their own forum where they can stifle all dissent, silence all critics, and no-one dares correct flagrant misinformation. But GT Planet is independent, and a place where truth can be told to power. If you want to post in an environment where everyone is polite to the devs but content with no reply, can I suggest SMS's own forum..? It seems you would be at home there!
Here we go again...
 
SMS have their own forum where they can stifle all dissent, silence all critics, and no-one dares correct flagrant misinformation. But GT Planet is independent, and a place where truth can be told to power. If you want to post in an environment where everyone is polite to the devs but content with no reply, can I suggest SMS's own forum..? It seems you would be at home there!
I think you're mistaken. Politeness is a virtue here on GTPlanet, and well-enforced to the extent that the AUP dictates. That is a significant part of what has made it successful, because that's a very rare quality across the internet. Truth is also a virtue here, but your truth is of a narrow scope, and you employ it to deny other truths and rebuke other members without justification.

Unjustified hostility is not very persuasive -- that's psychological fact -- and @IanBell is not obligated to respond to anything here on GTPlanet, polite or critical. I'm afraid the facts do not support your choice of method. I am quite certain SMS isn't neglecting to communicate just because the questions and comments aren't rude enough.
 
When the developer of a game tries to claim his team are the most communicative, and yet hasn't posted ONCE in a whole year about the game, when his entire team haven't even posted but a handful of times on their own forum this year, you can either accept the lie or tell the truth. Every single point I made was a FACT. I didn't have to make up anything.

If you honestly think that holding a vendor of a product accountable is 'venom', I have some land deals in Florida you may be keen to invest in! I expect, no matter how you feel after you realize I lied to you, that you will feel yourselves unworthy to criticize me..!

'Has your team discussed?' 'Is it possible?' 'Would you consider?' are all things that have received ZERO responses to for most of this year. You want polite verbiage eliciting utter silence? Try SMS's own forum. The laughable idea that sniveling unctuousness will succeed simply shows not one of you pay any attention to the forums. Every possible combination of pleading, cajoling, flattering and sycophancy have been tried to absolutely no effect. What planet do you guys live on?

Look, I realize a developer has the right to be as communicative or uncommunicative as he wants. But he doesn't have the right to lie about it unchallenged. Especially on a forum he doesn't own or control. They USED to be the most communicative developers up until about a year ago. Since then, basically it has been 'You are on your own, kids! Here's an update. Go figure out what's in it. Here's a feature change that ruins online. Don't call us about it, we won't reply.'

That is the plain unvarnished truth.

When a developer goes dark on a product still very much a 'work in progress' for almost a year, he doesn't have the right to show up on an independent forum and brag that his team is the most communicative without the truth being said. His team USED to be the most communicative is the truth.

And all we want (I'm guessing not one of you would PREFER his team continue this policy, right?) is for them to return to what Mr Bell brags is their current status but is, in fact, not.

SMS have their own forum where they can stifle all dissent, silence all critics, and no-one dares correct flagrant misinformation. But GT Planet is independent, and a place where truth can be told to power. If you want to post in an environment where everyone is polite to the devs but content with no reply, can I suggest SMS's own forum..? It seems you would be at home there!
I suggest moving your bed to the other side of your bedroom.
 
Sim, I get the sense of your frustration and I understand you want responses to your issues. What I’m saying is that an aggressive, hostile manner (maybe not intentional but it comes off that way) won’t get you the answers you seek. If polite queries don’t elicit a satisfactory response, surely, you can’t believe that an elevated level of hostility will?

I’m speaking from the point of view of someone who has no history with Ian or the SMS team, but darn man, this game is fantastic and I’m very satisfied with each update. I would guess that the team is either trying to make project cars 2 better or working on project cars 3

Sim, it seems like your points are valid. And, I’m fairly certain they’ve been heard. Heck, for all we know, they may be working on them but not referring to them until they are ready to roll out.

On a personal note: When I first came to these forums to learn about PC2, I stumbled upon one of your posts, one that was encouraging SMS to make the game a little bit more accessible to the non sim racers. I agree with your post 100% because I was one of those people. I stuck with the game when I normally would’ve given up (in fact I did shelve the game quickly in favor of the easier GTS) Because of the community here, I got past that VERY steep learning curve. I’m still inferior to all of you in terms of mastery but I am now a sim racer.

I guess what I’m saying is that what you are asking for is really good stuff and what you are hoping to see is really good stuff but the manner in which you go about it may make people less likely to want to communicate about it. My guess, is that if you worked for SMS, they would love you. I think you’re really passionate about the game. Anyway, I’m off my soapbox now.
 
I don't try to tell you what I think you should write and not write (other than your unending attempt to silence me), how about you return the favor?
I have no interest in silencing you. Sorry to hurt your feelings like that but I don't.

I'm just pointing out that I don't like your attitude or repetition. If you think you're going to go anywhere arguing with CEOs and repeating your whining on every thread, I have a message for you.

I don't tell you what you should write. I just suggest ways to improve it. If you want to think they mean the same thing, I don't care. Other people feel the same way I do.
 
What was your objective with this post? I'm responding to the same content. Of course I'm not going to change what I respond. I'm the same person with the same opinions.
 
In light of comments made by @IanBell at the end of last month, I've been thinking about what might be next for the Project Cars 2 franchise, or at least what we can or cannot expect to come next.

I think his comments in post #167 on here could refer to:

(1) A new season pass for DLC on PC2
(2) Announcement of PC3
(3) Launch of Project Cars Go mobile game
(4) Another different genre of racing game being worked on by Slightly Mad Studios.

I elaborate further here:



Would be great to hear all of your thoughts too.
 
Interesting. I never thought of that, but have seen others asking for that.

With the release of Dirt 2.0 early next year, I can’t help but feel a rally game by SMS would be ill-timed.

The rally market is ripe for a surprise attack by a studio not previously involved in it. Current-gen rally games suffer on a number of fronts:

SLRE: great physics, great car list, lots of content - bad graphics, bad sounds
DR: great graphics, immersion, sounds - wierd floaty super-power-slide-enabled physics without weight, very thin on content
D4: not much to say here - a good idea gone wrong, again thin on content
WRC: great stages, official license, decent physics - 30fps on console, iffy sounds, physics off at times
V-Rally 4: great stages, good car selection, decent physics - 30fps on console, iffy sounds, physics off at times
Gravel: not really a rally game but it shows that Milestone has gotten their crappy graphics and sound under control - big improvement on those fronts.
DR 2.0 - looks like they might finally get the physics right - also looking to be very thin on content again

PC2 loose surface physics is superb. SMS has the physics, the graphics, and surely the know-how and motivation to create a great rally game, especially if they could come up with a correct version of Your Stage (with more variety of turns and straights).

All rally games this gen have been half-assed, either in content, graphics, sound or physics. The market may be a little too crowded. I agree there are quite a few players in the rally genre but since no one has been able to put together a complete rally game yet I think SMS could turn the genre upside down with a solid effort that provides an all-around complete and competent game. The competition is really not that high as far as quality and completeness are concerned.
 

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