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- Flaw3dGenius23
You have literally claimed in this very thread that Pcars is better than it's competition, so I don't have to go anywhere, you've claimed Codies haven't made a good game for a whole gen, and even DC's graphics aren't as good as Pcars.
I honestly have no idea what you're on about, I've never said the words "modern gaming done right", it's just not something I would say lol. I've praised the things Evolution have done well with Driveclub, and they absolutely have done many things well.
You can't pick a couple of things out and claim that the whole game is horrible just because of a couple of downsides. It's physics aren't horrible, they are arcadey, and aren't meant to be simulation. As far as arcade games go, DC has very good physics, even Darin Ganji said as much.
Having 30fps isn't horrible, but it obviously doesn't provide the fluidity of 60fps. However, Pcars on console launched in such a state that it sat around mid 30s fluctuating wildly anyway, which is far more noticeable than a solid 30. Although, thankfully, at least on PS4, the frame rate is much more stable now.
Driveclub has 12 cars on track, not 10. Not sure how you could miss that, considering how much time you reckon you spent on it. Anyway, 12 cars is plenty for arcade racing on point to point roads. It was obviously a design decision that was made so as to avoid AI issues, and to leave headroom for other things. As I've said already, Pcars also has some compromises that were made to accommodate what they wanted to achieve. The difference is Driveclub works bug free exactly as intended, while Pcars has more bugs than every GT and Forza game ever made all combined. I also, once again, say this as a Pcars fan.
So now you're are putting words in my mouth to argue with, lol. I have made far more complimentary posts about Pcars than I have about Driveclub anyway, the difference is I'm not the one sitting here claiming one game does everything the best.
The big difference there is the Pcars LOD pop-in happens only a couple of metres in front of the player. It's painfully obvious, and I think everyone knows that some other games have some noticeable pop-in, especially last gen games. The issue has been raised numerous times on the official forum it's so bad in Pcars. Even the track LODs pop-in right in front of you. Watch the detail in front of you when driving next time you play, the shadows and textures and everything on the track all pop-in only a few metres ahead of the player.
My bad when i checked your posts that "Modern Gaming Done Right" came up but it turns out you only liked that post.
Codies didnt make a good game last gen they were all average compared to what they had done in the PS2 and before era's.
DC has good physics? Haha...Behave. The physics still lag behind a 12 year old PGR 2 which is still the pinnacle these arcade games try to beat. Horizon has been the closest so far.
PCars only went down to 30 in heavy rain conditions the vast majority of the time it was 60fps. No idea now as DF have not done an updated article.
As i said i've not played it since PCars came out so thats what 9 months? Im sure you can forgive me for being a whole 2 cars out. 12 cars is still not great. ps i completed the full game with all stars and with all DLC up until PCars
I've not said PCars does everything better, I do believe AC has better physics and a better FFB model. iRacing a better online mode infact GT has a better online mode. Forza more content (more useless content right enough which takes away from other parts of the game)
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